"Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
Not strictly combat, more hunting related, but someone (*cough* @klendathu *cough*) explain how I can have Anthem, Gigue, Continuo, Wassail and Canticle up and get absolutely destroyed by something, but lose all those, and just have Pax up, which goes off maybe twice a minute for a few seconds, and do absolutely fine against the same thing. Fucking Pax.
Not strictly combat, more hunting related, but someone (*cough* @klendathu *cough*) explain how I can have Anthem, Gigue, Continuo, Wassail and Canticle up and get absolutely destroyed by something, but lose all those, and just have Pax up, which goes off maybe twice a minute for a few seconds, and do absolutely fine against the same thing. Fucking Pax.
Can't have harmonics in dragonform, scrub :P
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
Depends what it is. If it has one big attack and a number of smaller ones, could be that you just had bad luck with it using that one big attack more often, or a few times in a row, the first time. Could also be crits allowing you to kill it faster the second time.
I actually haven't played much before I returned so I really don't know what reflexes skill was really... anyone wanna tell me?
"Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
"Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
It's not essential. If you have a decent limb counter that you can trust and some experience you can definitely live without it, just like people did before the trait. Plus at least a couple of the Knight specialisations get it as a class ability.
It does help if you don't have either of those things though.
What would be the best non artie weapon to use with Maul?
"Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
I decided to go back being a sentinel, I enjoy the rp of it. (I still have my sword though)
"Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
What would be the best non artie weapon to use with Maul?
-not- using Maul would be the best. Learn skirmishing and use thrust instead, it's substantially better for hunting. Even with minimal lessons in skirmishing it pretty vastly outdoes Maul.
(Is maul even adjusted by the weapon you're using?)
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
"Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
I guess I can't make up my mind and im afraid of messing up, Does the blademaster class do more damage then the Sentinel? @Sena seeing how people ask you for help on this kind of stuff.... what do you think?
"Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
The only way to mess up is to choose a class you don't like. Unless perhaps someone is holding your family hostage and will only return them if you reach dragon within a certain amount of time, it's not a big deal if one has 5% higher bashing DPS than another (and if that is the case, probably go runewarden).
Also, I don't have any details on sentinel bashing damage.
Bashing damage is, by design, pretty similar across the board.
You will do just fine bashing as any class. You're not going to be missing out on anything bashing as one class versus another. You should not choose a class based on bashing.
Choose a class you like the flavour of and, assuming you're going to do player combat at some point, you might want to try to get an idea of how the different classes work (the class-specific forums are a good source of information for that, as is asking the many knowledgeable people in-game). But since you don't have any real way of knowing what style of combat you'll like, mostly you should just go with whatever flavour appeals to you.
I feel like the classes aren't equal in terms of bashing, though. Yes, the DPS has been standardized, but some classes are still much better due to inequalities in tanking ability. For example, jester has little to mitigate damage (slipperiness and scalemail for damage reduction, priestess tarot for active healing), but sylvan has a ton of stuff that helps out with bashing (chainmail, barkskin, viridian, and flail staff for damage reduction; passive healing from propagating bloodroot to [I forget where] and evoke vigour; passive curing from evoke panacea; ability to self-resurrect). There are also inequalities aside from tankiness--for example, blademasters and monks have mindnet, which allows them to bash open-PK zones much more safely.
There are inequalities. Some classes are better at bashing than others. It remains true, however, that you will do just fine bashing as any class.
Choosing a class specifically because it's slightly better at bashing is still pretty questionable advice for a relative newbie, unless you're already certain that that's all you're going to be doing - and even then you probably still want something where the flavour and RP appeals to you.
It's not so much that the classes are equal as it is that the inequality in bashing is not a huge thing for most people. In terms of bashing, obviously not every class is equally optimal, but all of the classes are viable. And unless you end up as one of the relatively few people who absolutely love bashing to the exclusion of all other activities, viable should be good enough.
And the bashing gameplay of every class is still basically the same. Though it's more interesting now with battlerage, you're not going to feel hugely different bashing as a sentinel versus a blademaster - the flavour will be different, the attack speed will be different, but other than that, it's pretty much the same thing, sometimes with one or two alterations and maybe a defensive ability or two to deal with. In terms of PvP, however, there are massive differences between how different classes play. And flavour/RP obviously differs a lot too.
Tanking is the key now for bashing, since our damage output is the sameish, while the fights are extended.
So Blademaster's piss poor dps is now compounded by the fact that it has garbage damage resist for the now extended battles. And still, it still can't wield SoA.
Tanking is the key now for bashing, since our damage output is the sameish, while the fights are extended.
This. I'm pretty sure that just about everybody who relied on their attack speed to kill things before the changes will have run into all sorts of problems, because they're now finding out that no, they couldn't actually tank the areas they bashed.
If you mean with Groves, it's once every fifteen minutes or so, and if you're off-plane or otherwise unable to access your grove you'll run into problems (meaning that in some cases, you'll want to have Portability). Although it's still probably the best basher of the three forestal classes, at a guess (where Sylvan > Sentinel > Druid).
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
Debatable. Once you're at a high enough level, the added tankiness of Sylvan will be unnecessary. Sentinel most definitely best of the forestal bashers, if you've balanced your str/con - Sylvan windwhip isn't exceptionally powerful - better than thornrend, but slower (rend also destroys willpower still in extended hunting)
Sentinel > (closely behind) Sylvan > (lulzy behind) Druid. Maul sucks. Horribly. Sentinel dps (and flat damage) was a ton higher than Sylvan when I was testing it out... Sentinel with ~14str, Sylvan with 18int in Viridian. Sentinel still won out.
Debatable. Once you're at a high enough level, the added tankiness of Sylvan will be unnecessary.
At a high enough level it sort of depends on where you're hunting, though. I'd definitely take Sylvan tankiness over Sentinel speed for bashing something like Catacombs or Unsidhe/Kelpies, if I ever bashed seriously in lesserform nowadays (which I don't because Druid bashing is terrible). But if I was just planning on rolling over Sirocco Fortress I'd go with speed.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
Comments
Results of disembowel testing | Knight limb counter | GMCP AB files
It does help if you don't have either of those things though.
Results of disembowel testing | Knight limb counter | GMCP AB files
I thought you were BM >.<
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
thanks @Cynlael for the info
Also, I don't have any details on sentinel bashing damage.
You will do just fine bashing as any class. You're not going to be missing out on anything bashing as one class versus another. You should not choose a class based on bashing.
Choose a class you like the flavour of and, assuming you're going to do player combat at some point, you might want to try to get an idea of how the different classes work (the class-specific forums are a good source of information for that, as is asking the many knowledgeable people in-game). But since you don't have any real way of knowing what style of combat you'll like, mostly you should just go with whatever flavour appeals to you.
Choosing a class specifically because it's slightly better at bashing is still pretty questionable advice for a relative newbie, unless you're already certain that that's all you're going to be doing - and even then you probably still want something where the flavour and RP appeals to you.
It's not so much that the classes are equal as it is that the inequality in bashing is not a huge thing for most people. In terms of bashing, obviously not every class is equally optimal, but all of the classes are viable. And unless you end up as one of the relatively few people who absolutely love bashing to the exclusion of all other activities, viable should be good enough.
And the bashing gameplay of every class is still basically the same. Though it's more interesting now with battlerage, you're not going to feel hugely different bashing as a sentinel versus a blademaster - the flavour will be different, the attack speed will be different, but other than that, it's pretty much the same thing, sometimes with one or two alterations and maybe a defensive ability or two to deal with. In terms of PvP, however, there are massive differences between how different classes play. And flavour/RP obviously differs a lot too.
It is in every way better for bashing.
So Blademaster's piss poor dps is now compounded by the fact that it has garbage damage resist for the now extended battles. And still, it still can't wield SoA.
If you mean with Groves, it's once every fifteen minutes or so, and if you're off-plane or otherwise unable to access your grove you'll run into problems (meaning that in some cases, you'll want to have Portability). Although it's still probably the best basher of the three forestal classes, at a guess (where Sylvan > Sentinel > Druid).
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Once you're at a high enough level, the added tankiness of Sylvan will be unnecessary. Sentinel most definitely best of the forestal bashers, if you've balanced your str/con - Sylvan windwhip isn't exceptionally powerful - better than thornrend, but slower (rend also destroys willpower still in extended hunting)
Sentinel > (closely behind) Sylvan > (lulzy behind) Druid. Maul sucks. Horribly.
Sentinel dps (and flat damage) was a ton higher than Sylvan when I was testing it out... Sentinel with ~14str, Sylvan with 18int in Viridian. Sentinel still won out.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."