Which divine the volunteers choose to play, is not determined by IRE, and none of the paid staff play as Divine or city patrons, there shouldn't be an expectation for them to fill those roles if the … (View Post)
(Image) I wish we could reply to ideas in game...but if the person who put this one up sees this... You'll be happy to know that SEARCHEMOTE and SHOWEMOTE exist for this exact purpose :) (View Post)
Mhaldor follows me into worldburn like five times in one morning, and it's great. I like you people. @Vender @Stheno @Zylvith @Minifie @Jaybles, you're all pretty cool. (View Post)
Mhaldor is having it's Crucible of Slaves right now and we were hosting an event where you lock slaves in a walled off area and drop holo's/breathrain on them till one remains. Out of nowhere, holo's… (View Post)
A few months ago after moving countries, I bought a cheap, quite rundown yacht with some friends. The last month or two we have had her out of the water doing some IRL ship fitting, and finally got h… (View Post)
Speaking as someone who's played this game a really long time and spent quite a large portion of it in Eleusis (my time in Eleusis was the longest next to being rogue and included leadership position… (View Post)
(Quote) This is not how the patron request system works at all anymore. Every request comes to myself and Nicola in the first instance now, and is then assigned to the org's patron if they h… (View Post)
We currently have seven active divine. Half of that number is currently focused on one city. Two cities are wholly without divine at all, and one because of it being a Theocracy, can't accept any of … (View Post)
I think the entire system would go over a lot better if anything implemented for money could also be gained from in game methods. CFS bloat is easily discernible that there is too much pressure for b… (View Post)
@Poguhglog Hi there! Please refrain from putting words in my mouth. Here, let me paste my original message again: "How much orgs need a patron to do even basic stuff is honestly an utter failing… (View Post)