Quick Combat Questions

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  • ^Was at Jarrod... Dat ninja reply in between :scream:

    Sentinel can bash both of those places perfectly fine (we're talking about when artifacted, after all)

  • Jarrod said:
    Fully artied Serpent is probably the best basher by a large margin, but that's very costly to get to.
    Does this mean lvl 3 bracelet, sip ring, belt, whip & SoA?
    image
  • Jarrod said:
    Fully artied Serpent is probably the best basher by a large margin, but that's very costly to get to.
    Does this mean lvl 3 bracelet, sip ring, belt, whip & SoA?
    image
  • Andregor said:
    Jarrod said:
    Fully artied Serpent is probably the best basher by a large margin, but that's very costly to get to.
    Does this mean lvl 3 bracelet, sip ring, belt, whip & SoA?
    3dex/con as well.

  • Level 3 Lash + Level 3 Dex + Level 3 Crit = max offensive bashing efficiency, from there's it's all defensive stats to improve survivability.
    image
    Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."

  • Cynlael said:
    ^ This. Bard also in the running for that title, I'd say... Both are absurdly strong when you get decked.

    Do you mean with STR arties? Because I have lvl 3 rapier and my bashing sucks... like horribly. But I'm con specialized, because why bother with STR as bard?
  • edited June 2015
    Xinna said:
    Cynlael said:
    ^ This. Bard also in the running for that title, I'd say... Both are absurdly strong when you get decked.

    Do you mean with STR arties? Because I have lvl 3 rapier and my bashing sucks... like horribly. But I'm con specialized, because why bother with STR as bard?
    It's also lost some of its lustre now that the denizen shields have cooldowns and everyone has breaks. You still get to break without spending rage, so that's something.

    But you still have tune and harmonics (for survivability and faster balance for jabs) and Dwinnu is really nice against things that can web. I don't think I've ever felt more confident bashing as when I was bard.
  • Xinna said:
    Cynlael said:
    ^ This. Bard also in the running for that title, I'd say... Both are absurdly strong when you get decked.

    Do you mean with STR arties? Because I have lvl 3 rapier and my bashing sucks... like horribly. But I'm con specialized, because why bother with STR as bard?
    Yep. Thiev is 16str with an SP / lv2 crit pendant, and he powers through /everything/ - still has ~7150 health with Aria.

  • Sometimes I fury to bash and it feels different. Or borrow gauntlets. 


  • Is there a easier way to bash without dying? I have BM armor and I use Arash and I have avoidance up to the high level it can go without being trans but I keep dying so what am I doing wrong?
    "Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
  • Arash causes you to take increased damage from all sources. Stick to thyr (speed) or Mir (tanky).


  • alright, thanks for the info (I didn't know that)
    "Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
  • I know this is asked a lot but what's the best traits for a BM? I know Nimble is one of them but would stat should I aim for? Con or Str?
    "Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
  • Nevermind, I found out.
    "Pain or damage don't end the world, or despair or beatings. The world ends when you're dead. Until then you've got more punishment in store. Stand it like a man, and give some back."
  • Nimble is the better trait, and CON is the better stat, unless you can supplement your health with arties.

    Putting points into STR can be beneficial as you hit a lot harder at 16 STR than at 13 STR, but you sacrifice health for this. I've not tested the differences in the setups, I've always just leaned towards Con for survivability.





    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Depends. If bashing, always constitution.

    In pvp, if you find yourself killing with Broken Star or  lock, go con (the only stat that would benefit).

    If slashing kills, go  str.

    If  spamming burst in pvp, go int



    So take con, nimble then dealers choice. 


    image
  • Daeir said:
    Sanya over Thyr for DPS as well, since Thyr has no damage malus. For bashing, I mean.

    Alright so I apparently don't understand what Sanya does. I thought Sanya just gave more shin production, how does it increase damage while bashing.
  • Thyr is fast with lower damage.
    Sanya is slightly slower with more damage.
    Mir is super slow, medium damage, most defense
    Arash is slower than Thyr but faster than sanya, way decreased defense for way increased offense 




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • edited June 2015
    Daeir said:
    Sanya over Thyr for DPS as well, since Thyr has no damage malus. For bashing, I mean.
    ...you mean Thyr over Sanya?

    Unless I'm going crazy, you just said "Use Sanya instead of Thyr when you're bashing because Thyr doesn't have the normal drawback when you're bashing".

    Also, if the Thyr damage malus isn't applied while bashing, I assume the Sanya/Arash damage bonuses aren't applied either? Or is the whole system just really, really weird?
  • AustereAustere Tennessee
    edited June 2015
    @Majin and I tested blademaster bashing rather recently and sanya out performed all the other stances for damage, except maybe arash. I can look later, but arash is suicide hunting with the increased damage
  • Sanya is better unless you are high level and get lots of crits. Thyr takes over at that point because of speed as your critical potential over time increases.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • edited June 2015
    Thinking on it, I actually kind of doubt it's ever worthwhile to use Thyr while bashing anymore.

    The reason you want to use faster attacks once you're doing a lot of crits is overkilling (not because you get "more crits" from faster attacks, which seems to be a common belief - so long as crits are multipliers, two attacks with the same DPS but different speed are still the same DPS regardless of the crit rate).

    The reason you want faster attacks is that some amount of the damage of your final attack will be "wasted" - if that amount was high enough that the faster, smaller attack would have been able to kill, using it would be a DPS gain since you could move on to the next denizen sooner.

    As your crit chance increases, the probability that you could kill with the lighter, faster attack instead of wasting a bunch of the heavier, slower attack's damage goes up, since crit rate increases your DPS.

    Now that denizens have such massive health pools, however, the benefit of faster attacks is way lower than it used to be. The threshhold where you gain more time by killing with the lighter, faster attack than you would doing more DPS with the slower, heavier attack is much higher. I didn't run the numbers, but I'd be pretty surprised if Thyr is ever worthwhile anymore.
  • edited June 2015
    Assuming 10 attacks per minute versus 12 attacks per minute, your DPS  will go up with the crits as long as the damage from the faster attack isn't substantially lower than the slower. As far as I can tell Sanya does about 1.5% more per than Thyr, per slash.

    Really can't test it myself so if someone wants to crunch the numbers, that would be great.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • edited June 2015
    The relative DPS of the attacks doesn't change with crit rate.

    Either Sanya does more DPS than Thyr or it doesn't. If Thyr lets you do 20% more attacks per minute as Sanya, and Sanya only does 1.5% more damage per slash than Thyr, it is never worthwhile to use Sanya, regardless of crit rate - that would just mean Thyr flat-out does more DPS than Sanya. In that case, there is no situation in which you should ever use Sanya over Thyr for bashing.

    And, if you have a .15 chance of multiplying damage by 2 or a .5 chance, that doesn't change their relative DPS.

    If Sanya does 100 damage every second and Thyr does 50 damage every two seconds (so they're both 100 DPS), then with a .15 crit rate, Sanya does an average of 115 DPS (.15*200+.85*100) and Thyr does an average of 115 DPS (2(.15*100+.85*50)). With a .5 crit rate, Sanya does an average of 150 DPS (.5*200+.5*100) and Thyr does an average of 150 DPS (2(.5*100+.5*50)).

    The fact that Thyr is attacking twice as fast doesn't matter - the only thing that matters is the resultant DPS. If the DPS is the same before crits, the DPS is the same after crits.

    If they do the same DPS, ignoring the problem of overkilling, it doesn't matter which one you use - they still do the same DPS regardless of crit rate.

    Imagine instead Thyr does 10% less DPS than Sanya. So Sanya does, say, 100 damage every second (100 DPS) and Thyr does 45 damage twice a second (90 DPS), which means there's a difference of 10 DPS. At .15 crit rate, Sanya does 115 DPS, but Thyr does only 103.5 DPS (2(.15*90+.85*45)). So there's a difference of 11.5 DPS (which is higher than 10). If your crit rate goes to .5, Sanya does 150 DPS, and Thyr does 135 DPS (2(.5*90+.5*45)). So there's a difference of 15 DPS (even worse).

    If Sanya does more DPS than Thyr, ignoring the problem of overkilling, you should always use Sanya, regardless of crit rate. It starts off at higher DPS, and the more crit rate you have, the larger the advantage becomes.

    Flipping it, imagine Sanya does 10% less DPS than Thyr. So Sanya does, say, 90 damage every second (90 DPS) and Thyr does 50 damage twice a second (100 DPS), which means there's a difference of 10 DPS. At .15 crit rate, Sanya does 103.5 DPS (.15*180+.85*90) and Thyr does 115 DPS. So there's a difference of 11.5 DPS (again, higher than 10). At .5 crit rate, Sanya does 135 DPS (.5*180+.5*90) and Thyr does 150 DPS. So there's a difference of 15 DPS (even worse).

    If Thyr does more DPS than Sanya, ignoring the problem of overkilling, you should always use Thyr, regardless of crit rate. It starts off at higher DPS, and the more crit rate you have, the larger the advantage becomes.

    In no scenario is it the case that crit rate changes your DPS in such a way that you should use one attack at a lower DPS and another at a higher DPS. If the DPS is the same before crits, the DPS is the same after crits. If one attack has a higher DPS before crits, its DPS advantage only increases as your crit rate increases.

    The only reason you would ever have to switch from a slower attack that does more DPS to a faster attack that does less DPS is to avoid wasting time on using a killing blow with a longer balance than you needed to, because a shorter-balance ability that does less damage would have killed instead. And if the faster attack does more DPS already, there's no reason ever not to use it.
  • edited June 2015
    Sanya has no damage or speed modifier. Thyr has 20% reduced damage and 10% reduced balance, which gives it roughly 11% lower DPS than Sanya.

    Even at high levels where crits are really important, I think Sanya will generally be better. It would be different with a massive speed difference (I would easily give up 11% DPS for half balance), but Thyr isn't that much faster than Sanya.
  • I'm clearly missing something. If Sanya has no modifiers, why is it any different then not using a stance at all while hunting?
  • edited June 2015
    If it has 10% reduced balance, then you should get 10% more attacks. So it should be .8*1.1, which is .88; which is to say that it should do 12% lower DPS than Sanya.

    So you can convince yourself about how crit rate changes things, here's a plot comparing each of their damages against crit rate (I'm only using a x2 multiplier rather than the system of several multipliers that Achaea uses, but the conclusion is the same):

    http://www.wolframalpha.com/input/?i=graph+y%3Dx*2%28.88%29%2B%281-x%29*.88+and+y%3Dx*2*1%2B%281-x%29*1+for+0%3Cx%3C1

    The purple line is Sanya, the Blue line is Thyr. The x-axis is crit, the y-axis is normalized DPS.
  • Erudite said:
    I'm clearly missing something. If Sanya has no modifiers, why is it any different then not using a stance at all while hunting?
    Unstanced actually has reduced damage.

    This can be seen from the fact that the damage modifiers are all in increments of 5% (the description of the bands in the help files explicitly state that bands are 5% per level), and the added/reduced damage from bands/stances is always in increments of 5% of Sanya's damage, not 5% of unstanced damage.
  • Sena said:
    It would be different with a massive speed difference (I would easily give up 11% DPS for half balance), but Thyr isn't that much faster than Sanya.
    Do you just mean for the defensive advantage of being able to run/shield more quickly?

    With denizen health so much higher and killing blows such a small proportion of overall damage, I don't think I would ever give up 11% DPS for half balance.
  • Tael said:
    If it has 10% reduced balance, then you should get 10% more attacks. So it should be .8*1.1, which is .88; which is to say that it should do 12% lower DPS than Sanya.
    10% reduced balance means that Thyr is 0.8/0.9 rather than 0.8*1.1. So it's 11.111...% lower DPS.
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