Is there a simple way of weighting constitution vs. strength for combat purposes? I'm thinking of switching my con spec for str and taking str trait for increased damage.
Pertinent info: Human Runewarden S&S spec, no arties
Is there a simple way of weighting constitution vs. strength for combat purposes? I'm thinking of switching my con spec for str and taking str trait for increased damage.
Pertinent info: Human Runewarden S&S spec, no arties
Think I actually found my answer here but feel free to chime in if there is anything you want to add
Yes, exactly that. STR doesn't have a huge effect on your normal attacks, but it has a massive impact on Disembowel damage. It really depends on how strongly you want to get into combat, and what kind of combat. If you're just a casual, occasional combatant, or participate in mostly group fighting, you could probably justify a higher CON and lower STR. But if you want to get good at single combat, you'll want a
total strength of at least 17. Below that, your disembowel damage starts
falling short, and you start losing fights that you should have won.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
Yes, exactly that. STR doesn't have a huge effect on your normal attacks, but it has a massive impact on Disembowel damage. It really depends on how strongly you want to get into combat, and what kind of combat. If you're just a casual, occasional combatant, or participate in mostly group fighting, you could probably justify a higher CON and lower STR. But if you want to get good at single combat, you'll want a
total strength of at least 17. Below that, your disembowel damage starts
falling short, and you start losing fights that you should have won.
Just so I know, are you referencing the bonus from fury, or no?
Yeah, that's what I mean by "total". All knights have Fury to buff their strength, Paladins have Inspiration, and Runewardens have Jera. Through whatever combination of stats and abilities you have, you want to hit at least 17 to fight seriously in 1v1, with 18 and 19 being the sweet spot that's strong in combat without needing artefacts to get there.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
So, someone was showing me a heartseed kill. They broke my leg, heartseeded, then broke my torso.
I applied restoration to my torso, cured the break. I got salve balance back, applied restoration to my torso again, and about two tenths of a second later, I died from the heartseed; it didn't cure, even though it applied on balance.
Is there a time limit between restoration application and the heartseed being cured?
So, someone was showing me a heartseed kill. They broke my leg, heartseeded, then broke my torso.
I applied restoration to my torso, cured the break. I got salve balance back, applied restoration to my torso again, and about two tenths of a second later, I died from the heartseed; it didn't cure, even though it applied on balance.
Is there a time limit between restoration application and the heartseed being cured?
@Naverre Restoration applications finish after four seconds, you can see that when you applied restoration to torso the first time, the cure went through four seconds after the apply. Consider that the time it takes for the salve to set in to the skin. This is true of every application of restoration, not just when used to cure heartseed.
Also note that you had anti-illusion enabled, so your system didn't -believe- you had heartseed until the second affliction message (so it didn't attempt to cure it until then). That's the reason that you died, otherwise you would have had a few seconds to spare.
@Naverre Restoration applications finish after four seconds, you can see that when you applied restoration to torso the first time, the cure went through four seconds after the apply.
As @Rom said, it's considered healed once you regain salve balance with restoration, while mending is instant. This is why you see it like this for restoration:
You take out some salve and quickly rub it on your torso.
<4 seconds later>
Your torso feels stronger and healthier.
You may apply another salve or balm to yourself.
You know, that one thing at that one place, with that one person.
Does Collar affect the small health and mana drain resulting from attuning to Maligus? Does it also affect the bleeding coming from attuning to Teraile?
I wish knights could switch between specialisations... daily? or something?
I really like the idea of a Weapons Master that can switch it up based on the situation. I know that right now, this would be super OP because you could choose based on your opponent, but wouldn't people just choose SnB against anything anyways if they were trying to min/max?
I dunno about that snb statement. I'm convinced DWC a is the strongest if played properly. That's assuming snb damage gets brought in line dps wise with the other specs, which seems to be needed.
What would be the best thing to save up for next? I have an artie pet mount, wings, buckawns, diadem, SoA, lvl 2(gauntlets, girdle, health sip ring, bracelet, bow, longsword, crit pendant) and level 1(health/mana regen rings, mana sip ring, collar, sash, bastard sword)
Edit : For this month's promotion, so no upgrades.
Ring of flying, brooch of tempest, goggles of whitesight, lyre, a set of earrings to your raid leader or a serpent. Also the runic gauntlets, urn and waxstick for runies aren't bad.
I dunno about that snb statement. I'm convinced DWC a is the strongest if played properly. That's assuming snb damage gets brought in line dps wise with the other specs, which seems to be needed.
Absolutely 100% is needed. Shouldn't be damaging people out outside of locking them just in the process of prep. At least not unless they stand there and let me stick nausea darkshade and sensitivity for a solid thirty seconds and maybe take some runes to the face.
EDIT: That said, I think Runewarden DWC mana drain needs to be seriously looked at. With double Pithakhans, it's pretty much trivial to get someone to zero mana between the +30 bleed per second and the chance of 10-20% burst from pith. If Pithakhan were to be made like Hugalaz where only one can fire at a time, that would likely make it more reasonable. That or cap the bleed I guess.
What would be the best thing to save up for next? I have an artie pet mount, wings, buckawns, diadem, SoA, lvl 2(gauntlets, girdle, health sip ring, bracelet, bow, longsword, crit pendant) and level 1(health/mana regen rings, mana sip ring, collar, sash, bastard sword)
Edit : For this month's promotion, so no upgrades.
Oh I already have a ring of flying along with veil, ring of the magus and tree/moon tattoos. I think I'm going to get goggles, do they let you squint into blizzards/fogs?
Oh I already have a ring of flying along with veil, ring of the magus and tree/moon tattoos. I think I'm going to get goggles, do they let you squint into blizzards/fogs?
Yes
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
They let you squint through blizzard, if I recall correctly. I assume fog too but I can't be 100% sure on that. For a relatively cheap artefact they're pretty nice, though you could just use Iron Elite credits to get them and buy something more expensive in this sale.
If you're part of an Order and erect a lot of shrines, the amulet of the will is really nice. It's also great for covering willpower drain from defences. Robes of the Magi are good too.
They let you squint through blizzard, if I recall correctly. I assume fog too but I can't be 100% sure on that. For a relatively cheap artefact they're pretty nice, though you could just use Iron Elite credits to get them and buy something more expensive in this sale.
If you're part of an Order and erect a lot of shrines, the amulet of the will is really nice. It's also great for covering willpower drain from defences. Robes of the Magi are good too.
fog too, yes
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
I dunno about that snb statement. I'm convinced DWC a is the strongest if played properly. That's assuming snb damage gets brought in line dps wise with the other specs, which seems to be needed.
Absolutely 100% is needed. Shouldn't be damaging people out outside of locking them just in the process of prep. At least not unless they stand there and let me stick nausea darkshade and sensitivity for a solid thirty seconds and maybe take some runes to the face.
EDIT: That said, I think Runewarden DWC mana drain needs to be seriously looked at. With double Pithakhans, it's pretty much trivial to get someone to zero mana between the +30 bleed per second and the chance of 10-20% burst from pith. If Pithakhan were to be made like Hugalaz where only one can fire at a time, that would likely make it more reasonable. That or cap the bleed I guess.
Part of the problem is that other classes are even stronger than this. This level of pressure is acceptable, fun, and likely needed if you're fighting classes that pressure you just as fast. Knight is by no means OP as it is because of shield/reb/clumsy/soa/dodge/para/active heal/passive heal/etc. It needs to be scary in order to kill some people, so not sure why anything needs downgrading. Would just make a nice class unattractive again.
I dunno about that snb statement. I'm convinced DWC a is the strongest if played properly. That's assuming snb damage gets brought in line dps wise with the other specs, which seems to be needed.
Absolutely 100% is needed. Shouldn't be damaging people out outside of locking them just in the process of prep. At least not unless they stand there and let me stick nausea darkshade and sensitivity for a solid thirty seconds and maybe take some runes to the face.
EDIT: That said, I think Runewarden DWC mana drain needs to be seriously looked at. With double Pithakhans, it's pretty much trivial to get someone to zero mana between the +30 bleed per second and the chance of 10-20% burst from pith. If Pithakhan were to be made like Hugalaz where only one can fire at a time, that would likely make it more reasonable. That or cap the bleed I guess.
Part of the problem is that other classes are even stronger than this. This level of pressure is acceptable, fun, and likely needed if you're fighting classes that pressure you just as fast. Knight is by no means OP as it is because of shield/reb/clumsy/soa/dodge/para/active heal/passive heal/etc. It needs to be scary in order to kill some people, so not sure why anything needs downgrading. Would just make a nice class unattractive again.
Just to check, are you referring to DWC or S&B? I think I'd agree with you if that's in regard to DWC, I haven't seen anything unmanageable yet.
If you're including S&B in that assessment, though, I gotta say that shield/rebounding get Razed for free without the S&B knight losing aff or damage momentum, clumsy/dodge doesn't apply to the shield attack, and paralysis doesn't apply to S&B at all. Until recently, not even a damaged arm stopped S&B from attacking, so I've gotta agree with Kenway that S&B needs a damage adjustment, and for some of that immunity to hindrance to go away.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
Comments
Pertinent info:
Human Runewarden S&S spec, no arties
[ SnB PvP Guide | Link ]
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
I applied restoration to my torso, cured the break. I got salve balance back, applied restoration to my torso again, and about two tenths of a second later, I died from the heartseed; it didn't cure, even though it applied on balance.
Is there a time limit between restoration application and the heartseed being cured?
http://pastebin.com/T9DbKCB5 I didn't grab the last timestamp from when I died, but it was 18:17:10.660.
@Naverre Restoration applications finish after four seconds, you can see that when you applied restoration to torso the first time, the cure went through four seconds after the apply. Consider that the time it takes for the salve to set in to the skin. This is true of every application of restoration, not just when used to cure heartseed.
Also note that you had anti-illusion enabled, so your system didn't -believe- you had heartseed until the second affliction message (so it didn't attempt to cure it until then). That's the reason that you died, otherwise you would have had a few seconds to spare.
Come join the Achaea discord!
As @Rom said, it's considered healed once you regain salve balance with restoration, while mending is instant. This is why you see it like this for restoration:
Yea, that one!
Does Collar affect the small health and mana drain resulting from attuning to Maligus?
Does it also affect the bleeding coming from attuning to Teraile?
I really like the idea of a Weapons Master that can switch it up based on the situation. I know that right now, this would be super OP because you could choose based on your opponent, but wouldn't people just choose SnB against anything anyways if they were trying to min/max?
Edit : For this month's promotion, so no upgrades.
[ SnB PvP Guide | Link ]
EDIT: That said, I think Runewarden DWC mana drain needs to be seriously looked at. With double Pithakhans, it's pretty much trivial to get someone to zero mana between the +30 bleed per second and the chance of 10-20% burst from pith. If Pithakhan were to be made like Hugalaz where only one can fire at a time, that would likely make it more reasonable. That or cap the bleed I guess.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
[ SnB PvP Guide | Link ]
If you're part of an Order and erect a lot of shrines, the amulet of the will is really nice. It's also great for covering willpower drain from defences. Robes of the Magi are good too.
Results of disembowel testing | Knight limb counter | GMCP AB files
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
If you're including S&B in that assessment, though, I gotta say that shield/rebounding get Razed for free without the S&B knight losing aff or damage momentum, clumsy/dodge doesn't apply to the shield attack, and paralysis doesn't apply to S&B at all. Until recently, not even a damaged arm stopped S&B from attacking, so I've gotta agree with Kenway that S&B needs a damage adjustment, and for some of that immunity to hindrance to go away.