Golgotha makes them immune to banishment/orb while they're same room as you, minion (Dameron) makes other entities immune while it's alive/present in room
Does Battlefury Focus affect only the next attack or all attacks until Battlefury is regained? It is possible with artefact hammers to get balance back before battlefury with focus speed so if you hit again, does the effect still get applied?
I have been trying to test it myself but my latency is so long and varies so much I can not seem to get any consistent data out of it. @Makarios
I was pretty sure as well, but the data implies this is not the case. Would be better if someone with a shorter and more stable latency can check this. Or if battlefury can be shortened a bit so it does not happen.
From what I recall, it only affects the next attack, and only if the attack doesnt come too long after it. If you delay it too long, then it wont have any effect.
At least it seemed to work that way when I tested it back when I was infernal.
And you won't understand the cause of your grief...
Does remedies give a sip bonus like old concoctions did?
No.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
Is there an actual balance reason why shields going down don't give a message or is this just a legacy thing like the lack of a message for when tree balance is back?
Got denied a couple of classlead rounds ago, can't remember the reason given. I think it was just a "we're happy with how this is working" kind of thing. No real reason I can think of that shield dropping shouldn't have a message, though only really benefits automation so probably not going to be a priority for change.
Of course Mizik has a talent for getting things approved that have been denied in the past.
What's the current state of knight combat like? I've been reading up on the spec threads, and I gathered that DC is only viable with an artie scimitar. 2h and S&B are viable, and DB is the worst?
2H is viable, though very tanky opponents are a bit of a problem since you can not damage them enough to really stick fractures properly. Also opponents that are good at hindering will break your momentum quite quickly and regain theirs much faster than you can.
S&B seems solid, though not an option for Infernals due to horrible limb damage and lack of salve pressure.
DC is good with Runie because of the locks possible through mana drain and decent for Paladin as well. For Infernal, I would say artefact scims are needed.
Dual blunt is getting some changes, can not say at the moment.
@Sena What do the intelligence diminishing returns look like? If I have 18 intelligence and a level 2 collar, how much extra damage will I get if I get 1 more point of intelligence?
As a rough estimate, I'd expect going from 18 int to 19 int to increase your damage by about 3.1%. Maybe only 2.8%, depending on how collar stacks with int (it stacks multiplicatively against denizens, but should stack additively against players, though I'm not sure if it actually does).
2H is viable, though very tanky opponents are a bit of a problem since you can not damage them enough to really stick fractures properly. Also opponents that are good at hindering will break your momentum quite quickly and regain theirs much faster than you can.
S&B seems solid, though not an option for Infernals due to horrible limb damage and lack of salve pressure.
DC is good with Runie because of the locks possible through mana drain and decent for Paladin as well. For Infernal, I would say artefact scims are needed.
Dual blunt is getting some changes, can not say at the moment.
S&b for infernals is totally viable for infernal. With base 15 str and fury up on the dsb, you can get more than enough pre-damage through weapon attacks, deathaura, and ginseng affs for a kill. S&b comes with an out-of-the-box setup for dsb, as well. Vivisect is not all infernal has.
Though speaking of Vivisect, you can trample vivi off a focus lock which is pretty easy to do while simultaneously prepping limbs for dsb. It's harder against fitness, but definitely viable.
[2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
Runies and Paladins are better at damage pressure than Infernal so don't see why you would go Infernal over those two. The only reason why Infernal is dangerous with DSB is that you can force them to restore to avoid the Vivisect, making the tumble off impale impossible.
Without that threat, I really do not see why you would realistically choose Infernal for DSB when the other two can do it better. True, Vivisect is not all Infernal has but the fact that it has it in the arsenal, even if not using it, just the threat of it forces your opponent to play to your advantage. If there is no threat of it, it is like fighting a less damaging Runie or Paladin. Big Whoop.
Edit: And yes, there are a few options where you might get lucky and get off a Vivisect, but nothing decently reliable at all.
DSL Infernal is still great, because the Vivisect/DSB fork pretty much guarantees death if they have enough STR (with gauntlets) to touch the 90-100% mark on Disembowels w/ torso damage. With such a strong finisher, it's completely justified that Infernal doesn't do as much damage as Paladin/Runewarden during the prep sequences.
2H Infernal is great because Gravehands makes escaping almost a futile effort, and because Deathaura is additional health pressure that's more consistent than Demons or Hugalaz procs over time, and still has some Vivisect options. I haven't actually fought an Infernal 2H'er yet, but I don't look forward to it.
S&B doesn't have the best Vivisect setup, but it can still do it, and it doesn't really need it to begin with. S&B is pretty strong no matter what class you are, and Infernal's Infestation adds onto S&B's already-strongest affliction potential of the Knight specs.
DWB would be the only Knight spec I'm not sure about. I know it was tweaked so that a Pulp/Vivisect fork wasn't trivially easy, but it still seems like you should be able to force that fork with some extra setup. Haven't really thought about it.
I can't honestly say that I feel any of the Knights are better or worse than the others, anymore. Runewarden feels like it might be the "easiest" option with its better damage output and faster limb breaks across the board, but Paladin and Infernals both have alternative kill options for most specs that I still envy. Feels like the three are all in good places, with small strengths and weaknesses to differentiate them from each other.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
Hypnosis
--------
* ANALYSE is no longer considered an aggressive action.
* ANALYSE equilibrium cost has been reduced, and will now always consume it.
Subterfuge
----------
* SNAKE entities are now immune to critical hits.
* BASK may now be done in the presence of a lightwall.
Venom
-----
* SHRUGGING has had its cooldown duration increased.
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
So, how is new monk faring? Has it returned monk to its days of 1v1 glory or perhaps merely made it more viable? How competitive is new monk relative to, say, bard or jester or shaman or BM?
Yeah he got moved. Other people got moved through 4+ blocking too.
bug it? Because that sounds like a bug
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
Comments
I have been trying to test it myself but my latency is so long and varies so much I can not seem to get any consistent data out of it. @Makarios
Results of disembowel testing | Knight limb counter | GMCP AB files
At least it seemed to work that way when I tested it back when I was infernal.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Of course Mizik has a talent for getting things approved that have been denied in the past.
Results of disembowel testing | Knight limb counter | GMCP AB files
S&B seems solid, though not an option for Infernals due to horrible limb damage and lack of salve pressure.
DC is good with Runie because of the locks possible through mana drain and decent for Paladin as well. For Infernal, I would say artefact scims are needed.
Dual blunt is getting some changes, can not say at the moment.
Though speaking of Vivisect, you can trample vivi off a focus lock which is pretty easy to do while simultaneously prepping limbs for dsb. It's harder against fitness, but definitely viable.
Without that threat, I really do not see why you would realistically choose Infernal for DSB when the other two can do it better. True, Vivisect is not all Infernal has but the fact that it has it in the arsenal, even if not using it, just the threat of it forces your opponent to play to your advantage. If there is no threat of it, it is like fighting a less damaging Runie or Paladin. Big Whoop.
Edit: And yes, there are a few options where you might get lucky and get off a Vivisect, but nothing decently reliable at all.
2H Infernal is great because Gravehands makes escaping almost a futile effort, and because Deathaura is additional health pressure that's more consistent than Demons or Hugalaz procs over time, and still has some Vivisect options. I haven't actually fought an Infernal 2H'er yet, but I don't look forward to it.
S&B doesn't have the best Vivisect setup, but it can still do it, and it doesn't really need it to begin with. S&B is pretty strong no matter what class you are, and Infernal's Infestation adds onto S&B's already-strongest affliction potential of the Knight specs.
DWB would be the only Knight spec I'm not sure about. I know it was tweaked so that a Pulp/Vivisect fork wasn't trivially easy, but it still seems like you should be able to force that fork with some extra setup. Haven't really thought about it.
I can't honestly say that I feel any of the Knights are better or worse than the others, anymore. Runewarden feels like it might be the "easiest" option with its better damage output and faster limb breaks across the board, but Paladin and Infernals both have alternative kill options for most specs that I still envy. Feels like the three are all in good places, with small strengths and weaknesses to differentiate them from each other.
Hypnosis
--------
* ANALYSE is no longer considered an aggressive action.
* ANALYSE equilibrium cost has been reduced, and will now always consume it.
Subterfuge
----------
* SNAKE entities are now immune to critical hits.
* BASK may now be done in the presence of a lightwall.
Venom
-----
* SHRUGGING has had its cooldown duration increased.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Doubleblock but Aelios got hit by it? Eigen and Carmell were also blocking. What is this?
i'm a rebel
i'm a rebel
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."