Mining and Legions

1679111233

Comments

  • edited July 2015

    Yeah I idea'd both of those already after struggling the first day to fine my mine.

    Thanks for the add!


    Edit: Just tried them, not working @Sarapis - unless you have to be on plane (not on ship, Annwyn, etc)





    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • TarausTaraus The Gypsy Wind
    No, they don't work -- I'm on continent and not showing.

  • Will figure out why. Potentially, we just forgot to remove the limitation for mortals when it went live.
  • TarausTaraus The Gypsy Wind
    particularly awesome for those of us that are directionally challenged and had to landmark their own mines just to remember where they are -- thank you!

  • Taraus said:
    particularly awesome for those of us that are directionally challenged and had to landmark their own mines just to remember where they are -- thank you!


    expandAlias("goto x")

    Shameless :(





    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • RuthRuth Singapore
    Taraus said:
    particularly awesome for those of us that are directionally challenged and had to landmark their own mines just to remember where they are -- thank you!
    I did this. You're not alone!
    "Mummy, I'm hungry, but there's no one to eat! :C"

     

  • Mines command works now (like Sarapis said, the no mortals check we had during development was still on that command).

    You'll also notice MINES GOLD DRAINS under that command now - should give a thorough breakdown on your expenditures.

  • Regarding the level up minerals for squads, say a squad is 50% to level 2, and I use a mineral to level it up, will it then be level 2 and 50%, or level 2 and 0%. Also, is there a way to see current squad exp, and if not, would it be possible to have that added?

  • AhmetAhmet Wherever I wanna be
    @Sarapis Mines list and mines show seem to be working, and strongholds show up on mine list, but is there an equivalent to MINES SHOW for strongholds?
    Huh. Neat.
  • edited July 2015
    Coal needs to be much more available within the system.

    Right now, more iron ore -alone- has been mined than coal. Considering that nearly every commodity now takes coal to refine, this is a massive oversight, that basically breaks this as a viable system for all but the most expensive of commodities.
  • Question: Do exhausted mines send the tithe to the stronghold?

    image
  • TharvisTharvis The Land of Beer and Chocolate!
    Amranu said:
    Coal needs to be much more available within the system.

    Right now, more iron ore -alone- has been mined than coal. Considering that nearly every commodity now takes coal to refine, this is a massive oversight, that basically breaks this as a viable system for all but the most expensive of commodities.
    or let carbon count as a coal substitute
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • BronislavBronislav Maryland
    Here's a thought: add more coal and iron mines to the barren tundra/fissure areas, and/or swap the elemental ice mines in the Vashnars to the Northern sections for iron and coal mines. Prospecting has gotten 10x better, but now we need more mines. I can't comfortably conquer mines without leveling my people up! <3



  • Yep, it's a simple matter for us to increase coal lode production, which obviously has to be done and is something I just forgot to do pre-release. 
  • Also, when are the old commodity shops being closed? It's making mining the majority of commodities not worthwhile in the slightest.
  • SkyeSkye The Duchess Bellatere
    The need to refine stone is a little bit... odd. I mean, it's stone.

    Considering it currently has no other use besides housing, having to refine it by using coal just raises its price unnecessarily. I suppose we won't really feel its worth until the comm shops are closed.


  • edited July 2015
    Could the new SURVEY REGION syntax work with the shorthand/normal commodity names? I keep typing SURVEY REGION IRON and being told it's not a commodity I can survey for (ironore does work, it's just less natural).

    Also, you may wish to consider adding a balance cost to SURVEY REGION, to prevent people from setting up an alias to check for every possibly commodity lode in one action.
  • edited July 2015
    For the mathematically challenged people that totally aren't me, could we please make it really obvious in the help scroll that you can put 2 squads in each room of a medium mine, and 3 squads in each room of a large mine?

     i'm a rebel

  • TharvisTharvis The Land of Beer and Chocolate!
    @Tesha you can put three guards per room regardless? Seems better for defense anyway
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • TharvisTharvis The Land of Beer and Chocolate!
    hm, with the increased number of lodes suddenly, any chance the wood supply in the denizen stores can rise just a bit? It seems to not be able to keep up with the mines, cities, and personal use
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • RuthRuth Singapore
    I think the increased amount of lodes have helped ease the mad rage on the initial unavailability. I see more iron and coal mines spawning now, which would help ease the surge in demand.
    "Mummy, I'm hungry, but there's no one to eat! :C"

     

  • TharvisTharvis The Land of Beer and Chocolate!
    @Ruth it'll help ease the surge in demand for iron, yes, but I'm unsure about wood. Should keep an eye on it, I think
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • Time to implement lumber yards along with mines!

  • Tharvis said:
    @Ruth it'll help ease the surge in demand for iron, yes, but I'm unsure about wood. Should keep an eye on it, I think
    Wood, at least, had much much higher production rates before mining went in (In the range of 30-50 wood per 15 or 30 minute period per village). Which isn't to say it should be looked at, but at least it had better rates before all this.
  • TharvisTharvis The Land of Beer and Chocolate!
    probably too soon to tell if it needs tweaking, to be fair, might've jumped the gun asking for it
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • RuthRuth Singapore
    There's always going to be a shortage somewhere when things requiring a large amount of x commodity gets introduced (eg. Housing room credits). Maybe can wait.
    "Mummy, I'm hungry, but there's no one to eat! :C"

     

  • Tharvis said:
    Shunsui said:
    Time to implement lumber yards along with mines!
    eleusis response : WE WILL KILL ANYONE WHO PUTS A LUMBER YARD BUT WE'LL PUT A FEW OURSELVES BECAUSE CITY IMPROVEMENTS AND HOUSING!

    In all seriousness, lumber yards specifically won't happen -simply because- there is a Nature faction
    There is to be no murder of the trees!
    - (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place."
    - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
    - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
    - Makarios says, "Serve well and perish."
    - Xaden says, "Xaden confirmed scrub 2017."



  • Can miners only have one specialization? If they are specialized in something and you put them in a different mine type does it change their spec? This may have been answered or I may have missed it but I'm a little unsure.

    I'm also not entirely sure of how the size of someone's mine correlates with the lode size. At first I thought that a small lode should just get a small mine, but apparently that's not the case. Thoughts?

  • edited July 2015
    Ashelynne said:
    Can miners only have one specialization? If they are specialized in something and you put them in a different mine type does it change their spec? This may have been answered or I may have missed it but I'm a little unsure.

    I'm also not entirely sure of how the size of someone's mine correlates with the lode size. At first I thought that a small lode should just get a small mine, but apparently that's not the case. Thoughts?
    They gain a second specialisation:

    Squad #1 (Manaran Miners)
    --------------------------------------------------------------------------------
    Strength:14
    Type: miners
    Level:3
    Specialisations:iron ore 1, carbon 2
    Deployed at:SOMEWHERE

    To be clearer, you can put a small/medium/large mine on any size of lodes. What changes is that you can put more staff in the bigger mines, and thus will deplete the contents of a smaller node much, much faster than your would with a bigger one.

    A small mine on a huge lode could be at 10% after two RL days.

    A large mine on a huge lode could be at 100% after two RL days (and thus depleted), but it could only take like, five hours to deplete a small lode.


    (numbers pulled out of my butt, not necessarily accurate)


    image
Sign In or Register to comment.