There doesn't seem to be any indication for a lode that's been partially mined out (with the original mine possibly collapsing due to lack of funds/owner decided to relocate)
I dropped a large mine on a 'huge' lode.
Message #8393 Sent by Achaea 7/20/17:45 Your large coal mine at Zig-zag trail collapsed, depleted of resources. 1970 coal has been transferred to your inventory.
Ain't nothin huge about that so I suspect that's the reason. I got very nearly the same amount from a medium lode the other month. That totally wasted my wood
There doesn't seem to be any indication for a lode that's been partially mined out (with the original mine possibly collapsing due to lack of funds/owner decided to relocate)
I dropped a large mine on a 'huge' lode.
Message #8393 Sent by Achaea 7/20/17:45 Your large coal mine at Zig-zag trail collapsed, depleted of resources. 1970 coal has been transferred to your inventory.
Ain't nothin huge about that so I suspect that's the reason. I got very nearly the same amount from a medium lode the other month. That totally wasted my wood
Yeah that same thing happened to me (with a 'huge' coal mine, to boot). Initial prospect just shows what kind of lode is present, without any indication of whether it is partially depleted. It would be nice if prospecting in an empty room gave the same message as prospecting in a room with a mine.
There doesn't seem to be any indication for a lode that's been partially mined out (with the original mine possibly collapsing due to lack of funds/owner decided to relocate)
I dropped a large mine on a 'huge' lode.
Message #8393 Sent by Achaea 7/20/17:45 Your large coal mine at Zig-zag trail collapsed, depleted of resources. 1970 coal has been transferred to your inventory.
Ain't nothin huge about that so I suspect that's the reason. I got very nearly the same amount from a medium lode the other month. That totally wasted my wood
I agree 110% with this. I prospected a mine that showed it as being massive. Constructed a large mine on it, set it all up, left the mine and checked to see this:
There is a large raw stone mine here on a massive lode that you'd guess is approximately 20% mined out.
If it's anything like my massive coal lode was, that's approximately 1200-1500 stone, and likely some rare minerals, already claimed (or lost due to insufficient funds and the mine collapsing).
I'd really hate to come along on a massive lode, set up a large mine, and then discover that it was 90% mined out.
If a function could be added to tell the prospector how much the lode has left percentage wise that would be phenomenal. "You determine that there is a massive lode of raw stone here. It has not been mined." "You determine that there is a massive lode of raw stone here. Approximately 20% has been mined."
Gonna take a shot in the dark and say that's a feature, and not a flaw or oversight - after all, realistically speaking, miners wouldn't actually know how rich or profitable a lode is until they started digging or mining to see what's available.
Adding too many safety nets, conveniences, and perks to the mine side of this sort of leans towards making it too user-friendly, in my opinion.
I mean, it's openly been stated all along that the idea of this wasn't for it to be an across-the-board profitable endeavor accessible to anyone, and its natural to assume that there will be risks and gambles along the way -- that's just inherent in the nature of the industry.
But you can already determine the size of the lode (small, medium, large) so it'd be pretty weird to not notice someone's already ripped a chunk out of it. It'd be an interesting gamble if they didn't show you the lode size though
But you can already determine the size of the lode (small, medium, large) so it'd be pretty weird to not notice someone's already ripped a chunk out of it. It'd be an interesting gamble if they didn't show you the lode size though
Yep, a lot of them don't, and the supply of them is similarly limited, just like in the village system. The system accounts for all of this already. When we have reasonable ways to create more demand for other comms, we'll increase their supply, but there's no hurry any more than there was a hurry to create a need for things sold by village comm shops.
We're also definitely not interested in having NPCs buy comms. Not looking to make mining into a gold faucet as part of the reason it exists is, like comm buying from villages, to be a gold sink.
Rather than flat gold, it'd be interesting to be able to incorporate mining with existing trade routes.
Currently, most of our trade routes are fairly linear, going from starters like 'salt/ore/grain/wool/cotton/sandstone' and then working our way down the trade to smaller quantities of more valuable cargo. Only very occasionally (and rarely) do we go in the reverse. More interesting mid-level cargo rewards would give us an interesting dynamic for people who own mines.
This comms rush has also made me all the more salty about the people who obstinately park their ships in certain docks without ever leaving and then just shipreturn/token back and forth so that they can monopolize the comm shops and bashing. That's not what ships are for You bloody take your boats out and brave the pirates like the rest of us big boys and girls.
I wish the deploy all <unit type> function would max out the number that can fit in a room. Most of the time its useless as my legion has more of whatever than can fit in a single room.
8 hours and 11k later, 10% mined, and only 448 raw comms in storage... for a massive lode and a large mine. Ouch
That's excluding the cost of setting up the mine and it already being 20% mined out!
This is rough.
I have to assume that is an Iron mine, which seems to have lost some of it's speed in production. However the price is still high enough that even those 448 will nearly break you even as far as the cost for production (unless you had to buy Iron at the entirely-too-high price of 250 gold, in which case that was just you not biding your time long enough) and any of the comms > 500 will provide you with profit.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Actually it was a stone mine. If anyone wants it be my guest! My medium mine on a small lode was iron, but even that was being ridiculously slow for the cost of upkeep. I'm guessing this is going to be fairly pointless for anyone who isn't dragon or doesn't have the expendable RL income to buy credits to sell on the market for gold upkeep.
(Plus chasing comm shops to try to keep up with wood when it's being bought out only to be resold for profit is obnoxious)
@Ashelynne Unfortunately, stone still is in fair supply from the village commodity shops so the price is artificially deflated (last I checked in the Delos commshop was selling stone for only 10 more than the coal needed to make it if you are mining). Thus, I'd recommend holding onto anything you produce for the price to rise once the stone is removed from the villages.
I've seen the minerals go for anywhere between 5K and a shop selling them for 275K. There's no real set price for any of them so far
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
I've seen the minerals go for anywhere between 5K and a shop selling them for 275K. There's no real set price for any of them so far
I figured there wasn't really any set rate yet, considering how rare they still are. It was more a question of how much people who have them are asking for them. I have seen people say they have them to sell, but haven't listed a price outright over market or anything and haven't personally gone fishing for them in shops yet.
Oh, that was one thing I was going to mention as a thought.
Is it possible to have LEGION RECALL ALL just be local to the mine you're standing in, rather than recalling all of your legion from every mine? Since you have to be in your stronghold or mine to recall them, I'd think it'd make more sense to have it recall only the squads that are deployed in that specific mine. It'd certainly make abandoning a specific mine far easier if you need/want to do that at any time, without having to go back and set up your other mine(s).
You feed a group of 2 silathysts to Manaran Miners and raise them to level 2.
I just did apply silathyst to (squad id) and it used up the entire group of 2 on a miner, raising them only to level 2. Maybe the minerals shouldn't be able to be grouped to prevent this from happening.
"Mummy, I'm hungry, but there's no one to eat! :C"
Oh, that was one thing I was going to mention as a thought.
Is it possible to have LEGION RECALL ALL just be local to the mine you're standing in, rather than recalling all of your legion from every mine? Since you have to be in your stronghold or mine to recall them, I'd think it'd make more sense to have it recall only the squads that are deployed in that specific mine. It'd certainly make abandoning a specific mine far easier if you need/want to do that at any time, without having to go back and set up your other mine(s).
Oh, that was one thing I was going to mention as a thought.
Is it possible to have LEGION RECALL ALL just be local to the mine you're standing in, rather than recalling all of your legion from every mine? Since you have to be in your stronghold or mine to recall them, I'd think it'd make more sense to have it recall only the squads that are deployed in that specific mine. It'd certainly make abandoning a specific mine far easier if you need/want to do that at any time, without having to go back and set up your other mine(s).
You can LEGION RECALL ALL HERE to do that.
Oh. I thought that just recalled whatever squads you had in that particular room. Good to know.
Comments
I dropped a large mine on a 'huge' lode.
Message #8393 Sent by Achaea
7/20/17:45 Your large coal mine at Zig-zag trail collapsed, depleted of resources. 1970 coal has been transferred to your inventory.
Ain't nothin huge about that so I suspect that's the reason. I got very nearly the same amount from a medium lode the other month. That totally wasted my wood
If it's anything like my massive coal lode was, that's approximately 1200-1500 stone, and likely some rare minerals, already claimed (or lost due to insufficient funds and the mine collapsing).
I'd really hate to come along on a massive lode, set up a large mine, and then discover that it was 90% mined out.
If a function could be added to tell the prospector how much the lode has left percentage wise that would be phenomenal.
"You determine that there is a massive lode of raw stone here. It has not been mined."
"You determine that there is a massive lode of raw stone here. Approximately 20% has been mined."
Adding too many safety nets, conveniences, and perks to the mine side of this sort of leans towards making it too user-friendly, in my opinion.
I mean, it's openly been stated all along that the idea of this wasn't for it to be an across-the-board profitable endeavor accessible to anyone, and its natural to assume that there will be risks and gambles along the way -- that's just inherent in the nature of the industry.
Close! Bugged/typoed. But you are so zippy @Tecton.
Rather than flat gold, it'd be interesting to be able to incorporate mining with existing trade routes.
Currently, most of our trade routes are fairly linear, going from starters like 'salt/ore/grain/wool/cotton/sandstone' and then working our way down the trade to smaller quantities of more valuable cargo. Only very occasionally (and rarely) do we go in the reverse. More interesting mid-level cargo rewards would give us an interesting dynamic for people who own mines.
Just throwing that out there.
[ SnB PvP Guide | Link ]
Can MINE INFO <mine> be added as an interchangeable syntax for MINE SHOW <mine>?
That's excluding the cost of setting up the mine and it already being 20% mined out!
This is rough.
I have to assume that is an Iron mine, which seems to have lost some of it's speed in production. However the price is still high enough that even those 448 will nearly break you even as far as the cost for production (unless you had to buy Iron at the entirely-too-high price of 250 gold, in which case that was just you not biding your time long enough) and any of the comms > 500 will provide you with profit.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
(Plus chasing comm shops to try to keep up with wood when it's being bought out only to be resold for profit is obnoxious)
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Is it possible to have LEGION RECALL ALL just be local to the mine you're standing in, rather than recalling all of your legion from every mine? Since you have to be in your stronghold or mine to recall them, I'd think it'd make more sense to have it recall only the squads that are deployed in that specific mine. It'd certainly make abandoning a specific mine far easier if you need/want to do that at any time, without having to go back and set up your other mine(s).
I just did apply silathyst to (squad id) and it used up the entire group of 2 on a miner, raising them only to level 2. Maybe the minerals shouldn't be able to be grouped to prevent this from happening.