Mining and Legions

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Comments

  • It's so interesting that I want some kind of API to watch the rankings for mining and the commodity market. Please @Sarapis
  • SkyeSkye The Duchess Bellatere
    There doesn't seem to be any indication for a lode that's been partially mined out (with the original mine possibly collapsing due to lack of funds/owner decided to relocate)

    I dropped a large mine on a 'huge' lode.

    Message #8393       Sent by Achaea
    7/20/17:45 Your large coal mine at Zig-zag trail collapsed, depleted of resources. 1970 coal has been transferred to your inventory.

    Ain't nothin huge about that so I suspect that's the reason. I got very nearly the same amount from a medium lode the other month. That totally wasted my wood :(


  • Skye said:
    There doesn't seem to be any indication for a lode that's been partially mined out (with the original mine possibly collapsing due to lack of funds/owner decided to relocate)

    I dropped a large mine on a 'huge' lode.

    Message #8393       Sent by Achaea
    7/20/17:45 Your large coal mine at Zig-zag trail collapsed, depleted of resources. 1970 coal has been transferred to your inventory.

    Ain't nothin huge about that so I suspect that's the reason. I got very nearly the same amount from a medium lode the other month. That totally wasted my wood :(
    Yeah that same thing happened to me (with a 'huge' coal mine, to boot). Initial prospect just shows what kind of lode is present, without any indication of whether it is partially depleted. It would be nice if prospecting in an empty room gave the same message as prospecting in a room with a mine.
  • Skye said:
    There doesn't seem to be any indication for a lode that's been partially mined out (with the original mine possibly collapsing due to lack of funds/owner decided to relocate)

    I dropped a large mine on a 'huge' lode.

    Message #8393       Sent by Achaea
    7/20/17:45 Your large coal mine at Zig-zag trail collapsed, depleted of resources. 1970 coal has been transferred to your inventory.

    Ain't nothin huge about that so I suspect that's the reason. I got very nearly the same amount from a medium lode the other month. That totally wasted my wood :(
    I agree 110% with this. I prospected a mine that showed it as being massive. Constructed a large mine on it, set it all up, left the mine and checked to see this:

    There is a large raw stone mine here on a massive lode that you'd guess is approximately 20% mined out.

    If it's anything like my massive coal lode was, that's approximately 1200-1500 stone, and likely some rare minerals, already claimed (or lost due to insufficient funds and the mine collapsing).

    I'd really hate to come along on a massive lode, set up a large mine, and then discover that it was 90% mined out.

    If a function could be added to tell the prospector how much the lode has left percentage wise that would be phenomenal.
    "You determine that there is a massive lode of raw stone here. It has not been mined."
    "You determine that there is a massive lode of raw stone here. Approximately 20% has been mined."

  • TarausTaraus The Gypsy Wind
    edited July 2015
    Gonna take a shot in the dark and say that's a feature, and not a flaw or oversight - after all, realistically speaking, miners wouldn't actually know how rich or profitable a lode is until they  started digging or mining to see what's available.

    Adding too many safety nets, conveniences, and perks to the mine side of this sort of leans towards making it too user-friendly, in my opinion.

    I mean, it's openly been stated all along that the idea of this wasn't for it to be an across-the-board profitable endeavor accessible to anyone, and its natural to assume that there will be risks and gambles along the way -- that's just inherent in the nature of the industry.

  • SkyeSkye The Duchess Bellatere
    But you can already determine the size of the lode (small,  medium,  large) so it'd be pretty weird to not notice someone's already ripped a chunk out of it. It'd be an interesting gamble if they didn't show you the lode size though


  • It's an oversight (or a bug) that'll get rectified.
  • You determine that there is a massive lode of raw obsidianhere. Approximately 100 has been mined.

    Close! Bugged/typoed. But you are so zippy @Tecton. :)

  • SkyeSkye The Duchess Bellatere
    Sarapis said:
    Yep, a lot of them don't, and the supply of them is similarly limited, just like in the village system. The system accounts for all of this already. When we have reasonable ways to create more demand for other comms, we'll increase their supply, but there's no hurry any more than there was a hurry to create a need for things sold by village comm shops.

    We're also definitely not interested in having NPCs buy comms. Not looking to make mining into a gold faucet as part of the reason it exists is, like comm buying from villages, to be a gold sink.



    Rather than flat gold, it'd be interesting to be able to incorporate mining with existing trade routes. 

    Currently, most of our trade routes are fairly linear, going from starters like 'salt/ore/grain/wool/cotton/sandstone' and then working our way down the trade to smaller quantities of more valuable cargo. Only very occasionally (and rarely) do we go in the reverse. More interesting mid-level cargo rewards would give us an interesting dynamic for people who own mines. 

    Just throwing that out there. 


  • Man, that Profithyst mineral so op for leveling. Only 4 more levels before I'm back at square one. Are minerals tradeable?

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  • @Exelethril Greys already is selling some in his shop in Targossas.
  • RuthRuth Singapore
    Like Zanzibaar/Tuar/Zaphar right? I had to sail a big round circle around Tuar and the chops to be able to disembark because the harbour was full.
    "Mummy, I'm hungry, but there's no one to eat! :C"

     

  • Ruth said:
    Like Zanzibaar/Tuar/Zaphar right? I had to sail a big round circle around Tuar and the chops to be able to disembark because the harbour was full.
    On the plus side, Taur is a natural harbour. I expect half of those ships will sink from people who forget about moving their commodity gateway.
  • edited July 2015
    On the topic suggestion:

    Can MINE INFO <mine> be added as an interchangeable syntax for MINE SHOW <mine>? 
  • AchillesAchilles Los Angeles
    can legion recall all have a agree function, I typoed it once then had to rush around to all my mines to replace squads :(
    image
  • I wish the deploy all <unit type> function would max out the number that can fit in a room. Most of the time its useless as my legion has more of whatever than can fit in a single room.
  • 8 hours and 11k later, 10% mined, and only 448 raw comms in storage... for a massive lode and a large mine. Ouch :(

    That's excluding the cost of setting up the mine and it already being 20% mined out!

    This is rough. 

  • Ashelynne said:
    8 hours and 11k later, 10% mined, and only 448 raw comms in storage... for a massive lode and a large mine. Ouch :(

    That's excluding the cost of setting up the mine and it already being 20% mined out!

    This is rough. 

    I have to assume that is an Iron mine, which seems to have lost some of it's speed in production. However the price is still high enough that even those 448 will nearly break you even as far as the cost for production (unless you had to buy Iron at the entirely-too-high price of 250 gold, in which case that was just you not biding your time long enough) and any of the comms > 500 will provide you with profit.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • edited July 2015
    Actually it was a stone mine. If anyone wants it be my guest! My medium mine on a small lode was iron, but even that was being ridiculously slow for the cost of upkeep. I'm guessing this is going to be fairly pointless for anyone who isn't dragon or doesn't have the expendable RL income to buy credits to sell on the market for gold upkeep.

    (Plus chasing comm shops to try to keep up with wood when it's being bought out only to be resold for profit is obnoxious) :expressionless: 

  • How much are people asking for the special minerals they've managed to mine, out of curiosity :)

  • @Ashelynne Unfortunately, stone still is in fair supply from the village commodity shops so the price is artificially deflated (last I checked in the Delos commshop was selling stone for only 10 more than the coal needed to make it if you are mining). Thus, I'd recommend holding onto anything you produce for the price to rise once the stone is removed from the villages.
  • TharvisTharvis The Land of Beer and Chocolate!
    I've seen the minerals go for anywhere between 5K and a shop selling them for 275K. There's no real set price for any of them so far
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • Tharvis said:
    I've seen the minerals go for anywhere between 5K and a shop selling them for 275K. There's no real set price for any of them so far
    I figured there wasn't really any set rate yet, considering how rare they still are. It was more a question of how much people who have them are asking for them. I have seen people say they have them to sell, but haven't listed a price outright over market or anything and haven't personally gone fishing for them in shops yet.

  • AhmetAhmet Wherever I wanna be
    can we get MINE SHOW <stronghold> to display stronghold squads (and more importantly storage), or stronghold show <stronghold>? <3
    Huh. Neat.
  • Oh, that was one thing I was going to mention as a thought.

    Is it possible to have LEGION RECALL ALL just be local to the mine you're standing in, rather than recalling all of your legion from every mine? Since you have to be in your stronghold or mine to recall them, I'd think it'd make more sense to have it recall only the squads that are deployed in that specific mine. It'd certainly make abandoning a specific mine far easier if you need/want to do that at any time, without having to go back and set up your other mine(s).

  • RuthRuth Singapore
    edited July 2015
    You feed a group of 2 silathysts to Manaran Miners and raise them to level 2.

    I just did apply silathyst to (squad id) and it used up the entire group of 2 on a miner, raising them only to level 2. D: Maybe the minerals shouldn't be able to be grouped to prevent this from happening.
    "Mummy, I'm hungry, but there's no one to eat! :C"

     

  • AhmetAhmet Wherever I wanna be
    Ashelynne said:
    Oh, that was one thing I was going to mention as a thought.

    Is it possible to have LEGION RECALL ALL just be local to the mine you're standing in, rather than recalling all of your legion from every mine? Since you have to be in your stronghold or mine to recall them, I'd think it'd make more sense to have it recall only the squads that are deployed in that specific mine. It'd certainly make abandoning a specific mine far easier if you need/want to do that at any time, without having to go back and set up your other mine(s).
    You can LEGION RECALL ALL HERE to do that.
    Huh. Neat.
  • Ahmet said:
    Ashelynne said:
    Oh, that was one thing I was going to mention as a thought.

    Is it possible to have LEGION RECALL ALL just be local to the mine you're standing in, rather than recalling all of your legion from every mine? Since you have to be in your stronghold or mine to recall them, I'd think it'd make more sense to have it recall only the squads that are deployed in that specific mine. It'd certainly make abandoning a specific mine far easier if you need/want to do that at any time, without having to go back and set up your other mine(s).
    You can LEGION RECALL ALL HERE to do that.
    Oh. I thought that just recalled whatever squads you had in that particular room. Good to know.

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