In the case where we have the max of 2 mines built, and then a more attractive lode shows up, we can actually decide to collapse an existing mine and construct a new one somewhere else.
Alternatively, you can take out your miners from said mine and let it collapse naturally.
please please let this also remove the lode. I have been going crazy with how many people leave lodes at 90%
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
I'm kinda hoping this maximum of 2 mines per person sticks around. It forces people to think about what to mine, gives more people a chance to get a mine and means you'll need to interact or buy more from others because you can't go and mine everything yourself.
@Alrena Well, if mining continues to be this popular, that probably will be the case. I assume it won't though, and that interest will reduce some over time.
Also, in regard to partially-mined-out mines: I've seen lodes that are mostly mined out and abandoned from prior attacks that have just been...Sitting there, for a while. Will they eventually be cleared out in favor of some sweet new mines?
Because I need some sweet new mines. :frown: @Sarapis plz.
Well, what we're likely to do there is scale mine startup costs to how much is left in the lode, allowing people to profitably go after partly mined-out lodes. But that change is unlikely to happen until next week due to the team heading to Vegas.
Need more wood All this mining aside, the stocking of wood can't keep up with demands for other things like housing etc now. Mainland prices have more than doubled and CM LIST WOOD just makes me angry.
After doing a full sweep, I think it's safe to say that coal is probably choking out other kinds of lodes. I imagine it could use a bit of a tune down, or perhaps if there's some sort of chances system in the code, make it so if another lode exempting coal chances at the same time a coal lode chances a location (untaken location, that is), then the other lode "wins". Or something.
Either way, so much coal, not enough of other things!
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
@Skye Even in the villages I have seen people buy wood at prices that make me wonder how they expect to turn a profit. Right now, I think a lot of people are getting into it at unsustainable levels. Gradually, their gold reserves will start being depleted and things should return closer to normalcy. Still, wood production may need further tweeking given the overall increase in consumption which should increase as the other commodities need to be mined.
@Melodie Well shouldn't there be almost as much coal as all other spots combined?
@Melodie It's a bit random I think. About 12 hours ago there was a surge of gold lodes and very little coal to be found. I think Daeir and I found about 3 or 4 large-ish gold lodes with small ones here and there.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
@Skye Even in the villages I have seen people buy wood at prices that make me wonder how they expect to turn a profit. Right now, I think a lot of people are getting into it at unsustainable levels. Gradually, their gold reserves will start being depleted and things should return closer to normalcy. Still, wood production may need further tweeking given the overall increase in consumption which should increase as the other commodities need to be mined.
@Melodie Well shouldn't there be almost as much coal as all other spots combined?
Definitely agree with the first point (though certain lodes, like iron, could be profitable with higher wood prices). I honestly expect prices to drop as the inital craze of OMFG MINES!!!!! wears off. The production rate of wood is very high already. I'm not sure increasing the production would help with people buying it out, especially people prospecting it in Delos, at least in the short term.
With regard to coal and spots, I don't think there should be an equal amount. Coal mines produce a large sum of coal, even on small lodes. You could easily get between 2-10k from a coal mine, whereas things like iron may only produce 1-5k (these numbers are rough approximations, but I believe applicable).
Need more wood All this mining aside, the stocking of wood can't keep up with demands for other things like housing etc now. Mainland prices have more than doubled and CM LIST WOOD just makes me angry.
I adjust things, but gradually. Been increasing wood production lately.
Comm shops still sell gemstones and platinum. I may be a very biased opinion, but this should change.
The shops seem to still sell anything they have in stock, but do not produce any further commodities. So if a shop has 1500 gems they'll sit there until they're bought out (or until @Sarapis and co decide to remove them).
I thought the over abundance of coal was intended. It produces a less valuable (targeted) mine for people to start with so they can gain their legion experience, feel out the system, and perhaps even break even profit-wise, while also ensuring that there's an adequate supply of coal for refining.
Yeah, I've no issues with the massive amount of coal lodes. It's useful to get started, not too valuable, still useful.
Only issue is that unfinished lodes should despawn (or demand less cost to construct, as you suggested), because there are many, many lodes mines at 90% that make it a big loss if you just want to clear some space.
Rather than be destroyed or otherwise removed, the mine should still exist when the person pulls his/her cohorts out. The mine should then be an open mine for anyone to claim. Since no one will build a mine on something 80/90% depleted. You'll just be wasting commodities.
Rather than be destroyed or otherwise removed, the mine should still exist when the person pulls his/her cohorts out. The mine should then be an open mine for anyone to claim. Since no one will build a mine on something 80/90% depleted. You'll just be wasting commodities.
To build off of that, make it an abandoned mine, a unique state that requires the partial, scaling cost to re-open.
Comments
In the case where we have the max of 2 mines built, and then a more attractive lode shows up, we can actually decide to collapse an existing mine and construct a new one somewhere else.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
@Sarapis what about Lacquer?
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Because I need some sweet new mines. :frown: @Sarapis plz.
Either way, so much coal, not enough of other things!
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
@Melodie Well shouldn't there be almost as much coal as all other spots combined?
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
With regard to coal and spots, I don't think there should be an equal amount. Coal mines produce a large sum of coal, even on small lodes. You could easily get between 2-10k from a coal mine, whereas things like iron may only produce 1-5k (these numbers are rough approximations, but I believe applicable).
Only issue is that unfinished lodes should despawn (or demand less cost to construct, as you suggested), because there are many, many lodes mines at 90% that make it a big loss if you just want to clear some space.
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