I got the to work on my resolution of terminating undead, had @Keorin with me, met up with a friend after ages and got to see @Severina. Woo. A good day
2 days ago, 97 Yesterday first offical members (besides those that originally helped me form it) of the Mitran clan joined and I got through 95% of the history of the order wrote out Today, hunting
Started researching Sentinel combat techniques - decided to search for logs while at work.
Turns out searching '"site:pastebin.com "you cock back your arm and throw an"' in google returns some really interesting results, and not all of them based on Achaea...
Tonight I had an idea. I didn't know if it would work, didn't know if Mudlet's engine would even support it, but with plenty of Jack Daniel's Tennessee Honey running through me I knew I had to try. And after much pain and going through all of Mudlet's documentation, and finding the exact, perfect (and horrifyingly undocumented) function I needed, I had my first successful test...
I'm going to revolutionize critical hit highlighting. And other highlights, too, obviously, but I'm really thinking of the crits. I think I'm going to call it 'Glamour'.
Note: it's actually smoother and a bit slower than the gif makes it look... I used a crappy program I found on Google. I'll do better for future previews.
Watch out for Exelethril's logs if you do implement it...
Sadly, it won't work in logs. In fact, if you scroll up to view the window history on Mudlet, it won't even animate, just be stuck at what it was when you started scrolling. Clicking the history part will actually advance it to whatever step it should be on, but no animation. Not sure I can fix the history thing, but I KNOW you can't fix the log thing. Ah well.
Still, your logs will be nice and colorful at least! I have sooo many cool text effect ideas to try out. It's gonna be a whole package installation thing when I get done with it.
You better stop animating each line after like 20 seconds.
The way it'll work is, there will be a queue of animations, and when a new animation is added to the queue that occurs on a line that's 100 more than existing animations, those existing animations will be taken off. That way, there will be a limited number of animations running at any one time, but should allow for at the very least a full screen of animations (if you're really that insane). I'll include it as an option to change the number, but 100 as default should be sufficient to keep displaying text effects while on screen without bogging down mudlet with a million animations after a few hours of play. Most people's windows won't display more than that, and I'm fairly certain now that I can't animate stuff in the history scroll anyway.
OF COURSE NOT! KYTHRA WITH HER SMART THINKING AND AMAZINGNESS PULLS OUT HER CROOK AND TURNS ALRENA INTO A SHEEP, RESTORING HER ENDURANCE AND LETTING US WAVECALL AWAY TO SAFETY!
Yeah. That was fun. I need to get my kicks in where I can working super long shifts and having not a lot of energy to do much else when I get home. So this was pretty fun.
Not sure what's more impressive, that daring escape or the lung power of Phelio with his announcements.
Also, @Tydas, is there a way to make breathing highlights in a single colour?
I really wish Mudlet would fix the sound issue with triggers. I used to use sound alerts for a lot of things.
Breathing highlights? And yeah, it's pretty easy to do a single colour change for just about anything, even if you don't want to use the built in way with mudlet's triggers. Make a thread in the coding section describing exactly what you mean and I'll take a look at it, so we don't clog up the wrong thread.
Yeah, I use them for fishing having a reeling sound for when I hook something, and sound effects from The Price Is Right for landing a fish or losing one.
Had some shrine skirmish time and realized I needed to update my system. I wasn't healing like... a lot of things. That made for a lot of running and going whaaaaa!? Going back in and doing a few things, then running away again trying to figure out how to heal things I had never heard of. Depressoin!? That's just depressing.
I've been sick for 3 work days, still coming into work. I hinted to my boss and coworkers, but everyone there has already been sick and they're the ones that gave it to me, so they don't really care. Today I was told I'll be training all my coworkers on a topic I've no clue about, so I have overnight to become a master at this complex topic while fighting symptoms that make me feel like a dolt. And today my symptoms worsened so I'm almost incapable of doing my job at all, let alone teaching others to do it. I just hope I don't sneeze/puke all over during the lesson because that'd be embarrassing for me and my boss.
Comments
got gud
I'm hunting again, I'm hunting again!!!1!
Talamond Averial says, "You are the least charming siren ever."
Yesterday first offical members (besides those that originally helped me form it) of the Mitran clan joined and I got through 95% of the history of the order wrote out
Today, hunting
Turns out searching '"site:pastebin.com "you cock back your arm and throw an"' in google returns some really interesting results, and not all of them based on Achaea...
Also coded lots.
Note: it's actually smoother and a bit slower than the gif makes it look... I used a crappy program I found on Google. I'll do better for future previews.
Tecton-Today at 6:17 PM
Still, your logs will be nice and colorful at least! I have sooo many cool text effect ideas to try out. It's gonna be a whole package installation thing when I get done with it.
I've always hated mosquitoes, can't hit them hard enough!
A GIANT MEGALODON SHARK NEARLY KILLS US
But Kythra is too amazing and saves the day with her superior shooting skills.
BUT THEN ANOTHER SEA MONSTER EMERGES THE MOMENT WE KILL THE SHARK!
IS THIS THE END OF OUR INTREPID ADVENTURERS?!
OF COURSE NOT! KYTHRA WITH HER SMART THINKING AND AMAZINGNESS PULLS OUT HER CROOK AND TURNS ALRENA INTO A SHEEP, RESTORING HER ENDURANCE AND LETTING US WAVECALL AWAY TO SAFETY!
THE CROWD GOES WILD! "KYTH-RA! KYTH-RA! AAAAAAAAAH!!!"
Yeah. That was fun. I need to get my kicks in where I can working super long shifts and having not a lot of energy to do much else when I get home. So this was pretty fun.
Cheers for Kythrena!
FIRED THE LASERS, CAPTAIN!
FIRED THE LASERS, CAPTAIN!
FIRED THE LASERS, CAPTAIN!
FIRED THE LASERS, CAPTAIN!
Also, @Tydas, is there a way to make breathing highlights in a single colour?
I really wish Mudlet would fix the sound issue with triggers. I used to use sound alerts for a lot of things.
Depressoin!? That's just depressing.
Today I was told I'll be training all my coworkers on a topic I've no clue about, so I have overnight to become a master at this complex topic while fighting symptoms that make me feel like a dolt.
And today my symptoms worsened so I'm almost incapable of doing my job at all, let alone teaching others to do it. I just hope I don't sneeze/puke all over during the lesson because that'd be embarrassing for me and my boss.
Greys says to Torinn with an Eastern accent, "Warned him all about it."
You beam broadly at Garis.
"Good!" Torinn enthuses.
Greys says with an Eastern accent, "The carthweeling through rings of fire."
Torinn nods his head emphatically.
Greys says with an Eastern accent, "While singing the Targossian anthem."
Garis raises his hand in greeting to you and says "Hello!"
Torinn says in a lilting, baritone voice, "The swimming with sharks."
Greys says with an Eastern accent, "We added that?"
You whisper in a lighthearted voice, "I'll punch those sharks out."
Ferrus says in a warm tabac-stained voice, "No better place to be."
Torinn says in a lilting, baritone voice, "Wrestling an alligator with hands tied."
You flex your muscles in an impressive display of strength.
Greys says with an Eastern accent, "The sharks represent the predators on Sapience."
Torinn utters a deep, rumbling laugh.
Greys says with an Eastern accent, "The alligator represents an alligator."
got gud