No no no no no on Meropis or anything that purposely hides us from conflict. Good is moving in a new direction where it will proactively seek to snuff out evil/darkness/chaos. If you feel like avoiding combat-based conflict, move to Cyrene, that's more of their thing.
Don't put the cart before the horse, @Vayne. The Culling of Shallam is yet to come; we'll see whether they've (They've?) the fortitude for it this time around, given how many players it's likely to anger.
No no no no no on Meropis or anything that purposely hides us from conflict. Good is moving in a new direction where it will proactively seek to snuff out evil/darkness/chaos. If you feel like avoiding combat-based conflict, move to Cyrene, that's more of their thing.
I've been seeing this sentiment a lot lately, and it puzzles me. Why does "seeking to snuff out EDC" equal "combat-based conflict"? If I don't particularly enjoy combat, what about me mostly abstaining causes you to enjoy the game any less? Why can't my character sit in a tower composing rituals aimed at consigning Babel to the outer darkness, while yours goes to tear down Sartan shrines, or whatever? There are lots of possible ways to be hard-core Good (I am emphatically not advocating do-nothing Good in Neo Shallam, btw) and I don't see why your particular play-style should be made mandatory.
No no no no no on Meropis or anything that purposely hides us from conflict. Good is moving in a new direction where it will proactively seek to snuff out evil/darkness/chaos. If you feel like avoiding combat-based conflict, move to Cyrene, that's more of their thing.
I've been seeing this sentiment a lot lately, and it puzzles me. Why does "seeking to snuff out EDC" equal "combat-based conflict"? If I don't particularly enjoy combat, what about me mostly abstaining causes you to enjoy the game any less? Why can't my character sit in a tower composing rituals aimed at consigning Babel to the outer darkness, while yours goes to tear down Sartan shrines, or whatever? There are lots of possible ways to be hard-core Good (I am emphatically not advocating do-nothing Good in Neo Shallam, btw) and I don't see why your particular play-style should be made mandatory.
That's part of Shallam 2.0 as well (the rituals). But were going to want to do the rituals in front of others, not in some hidden remote corner of Sapience.
No no no no no on Meropis or anything that purposely hides us from conflict. Good is moving in a new direction where it will proactively seek to snuff out evil/darkness/chaos. If you feel like avoiding combat-based conflict, move to Cyrene, that's more of their thing.
I've been seeing this sentiment a lot lately, and it puzzles me. Why does "seeking to snuff out EDC" equal "combat-based conflict"? If I don't particularly enjoy combat, what about me mostly abstaining causes you to enjoy the game any less? Why can't my character sit in a tower composing rituals aimed at consigning Babel to the outer darkness, while yours goes to tear down Sartan shrines, or whatever? There are lots of possible ways to be hard-core Good (I am emphatically not advocating do-nothing Good in Neo Shallam, btw) and I don't see why your particular play-style should be made mandatory.
That's part of Shallam 2.0 as well (the rituals). But were going to want to do the rituals in front of others, not in some hidden remote corner of Sapience.
Sure, we can do rituals at the gates of Ashtan, if you want, but what if there are a bunch of folks (or even one person) who want to do most of their rituals at the top of the aforementioned tower within the confines of Neo Shallam. Why is that a problem? Why is that a less legitimate way to play Good? How is it any less hard-core? Are we making the argument that the problem with the old Shallam is that there were too many non-PKers?
I really don't think you're the problem, Valeo. It's the people with wishy-washy intentions, who viewed Shallam as a social arena rather than as hardcore Good that are a problem. I freely admit to being part of that problem in the past, but I'm taking the opportunity this presents to wholly redefine Tan's approach. As long as you're actively engaged with the cause, there shouldn't be a problem with RPing the wise elder ritualist. Again, you're not the problem
2) They aren't open to friendly conversation about the topic most of the time.
3) Everyone is open to swords on all topics, all the time.
4) So you can do your rituals anywhere you want, but they don't want to risk playing it like Cyrene and isolating themselves, because that might lower the city's GPI (Ganks Per Infidel).
No no no no no on Meropis or anything that purposely hides us from conflict. Good is moving in a new direction where it will proactively seek to snuff out evil/darkness/chaos. If you feel like avoiding combat-based conflict, move to Cyrene, that's more of their thing.
I've been seeing this sentiment a lot lately, and it puzzles me. Why does "seeking to snuff out EDC" equal "combat-based conflict"? If I don't particularly enjoy combat, what about me mostly abstaining causes you to enjoy the game any less? Why can't my character sit in a tower composing rituals aimed at consigning Babel to the outer darkness, while yours goes to tear down Sartan shrines, or whatever? There are lots of possible ways to be hard-core Good (I am emphatically not advocating do-nothing Good in Neo Shallam, btw) and I don't see why your particular play-style should be made mandatory.
That's part of Shallam 2.0 as well (the rituals). But were going to want to do the rituals in front of others, not in some hidden remote corner of Sapience.
Sure, we can do rituals at the gates of Ashtan, if you want, but what if there are a bunch of folks (or even one person) who want to do most of their rituals at the top of the aforementioned tower within the confines of Neo Shallam. Why is that a problem? Why is that a less legitimate way to play Good? How is it any less hard-core? Are we making the argument that the problem with the old Shallam is that there were too many non-PKers?
If a tree falls in a forest and no one is around does it make a sound? What's the point of doing a ritual/sermon with the same group of people who already believe in good? Is it a problem if people do rituals for good privately? No, better than nothing but you aren't pulling in anymore new people. Is it a less legitimate way? No, but again you aren't influencing others.
There are separate questions or arguments here, I think, that are somehow becoming muddled in what you're saying.
No one is saying that old Shallam's only problem was a lack of PK skill. On the contrary, I think many would agree that old Shallam had many problems, one of which was that it didn't stand as a discrete, singular, powerful opponent to the forces of Evil, Darkness, and Chaos. This is a statement that encompasses but is not limited to its combat prowess.
The second question about where a new city is built is not about where and how you pursue good as a character, PK, or anything else. It's about establishing a new city that is positioned geographically and philosophically well to be a strong pole of conflict.
In any case, both are very macro-level questions, not micro/individual questions. Roleplay to your heart's content in a tower, if you like!
No no no no no on Meropis or anything that purposely hides us from conflict. Good is moving in a new direction where it will proactively seek to snuff out evil/darkness/chaos. If you feel like avoiding combat-based conflict, move to Cyrene, that's more of their thing.
I've been seeing this sentiment a lot lately, and it puzzles me. Why does "seeking to snuff out EDC" equal "combat-based conflict"? If I don't particularly enjoy combat, what about me mostly abstaining causes you to enjoy the game any less? Why can't my character sit in a tower composing rituals aimed at consigning Babel to the outer darkness, while yours goes to tear down Sartan shrines, or whatever? There are lots of possible ways to be hard-core Good (I am emphatically not advocating do-nothing Good in Neo Shallam, btw) and I don't see why your particular play-style should be made mandatory.
That's part of Shallam 2.0 as well (the rituals). But were going to want to do the rituals in front of others, not in some hidden remote corner of Sapience.
Sure, we can do rituals at the gates of Ashtan, if you want, but what if there are a bunch of folks (or even one person) who want to do most of their rituals at the top of the aforementioned tower within the confines of Neo Shallam. Why is that a problem? Why is that a less legitimate way to play Good? How is it any less hard-core? Are we making the argument that the problem with the old Shallam is that there were too many non-PKers?
If a tree falls in a forest and no one is around does it make a sound? What's the point of doing a ritual/sermon with the same group of people who already believe in good? Is it a problem if people do rituals for good privately? No, better than nothing but you aren't pulling in anymore new people. Is it a less legitimate way? No, but again you aren't influencing others.
Did you see the sermon @Lodi posted in logs? Don't think you can argue that wasn't legit roleplay because the audience members were all already followers of Evil.
Tbh, it seems to me like you're arguing two different things. Achilles isn't saying that everybody must fight and directly oppose Evil all the time, just that shutting ourselves away from everybody on a completely different continent is not conducive to building the atmosphere that the admins and players look to be aiming for in New Shallam, which is a point I absolutely agree with.
It was great RP, it doesn't influence anyone though (unless you are reading his log on forums and use that RP awesomeness to switch sides)
You're saying it doesn't influence anyone NEW, which is a fair assessment. But maybe somebody in the audience came in discouraged or bored, and left thinking "BEING EVIL IS AWESOME KILL ALL THE HEATHENS!!!1" and was inspired to do something new or extra with their character. It's hard for any faction to maintain its zeal without some motivation from within.
It was great RP, it doesn't influence anyone though (unless you are reading his log on forums and use that RP awesomeness to switch sides)
You're saying it doesn't influence anyone NEW, which is a fair assessment. But maybe somebody in the audience came in discouraged or bored, and left thinking "BEING EVIL IS AWESOME KILL ALL THE HEATHENS!!!1" and was inspired to do something new or extra with their character. It's hard for any faction to maintain its zeal without some motivation from within.
Sorry yes. Obviously these kind of regular sermons, rah rah speeches etc will get people pumped up for a bit.
It was great RP, it doesn't influence anyone though (unless you are reading his log on forums and use that RP awesomeness to switch sides)
It does influence people. It keeps the morale of the troops up. One of a Priest's jobs is to inflame the faithful's hearts into loyal fever. Collectively, Priests within a theocracy should be seeking to maintain an all pervading sense of patriotic-positivity. When things are all f*****, a Priest should help his fellow countryman see the coming dawn, so to speak. There are lots of ways to do this, sermons are just one of them. Leading by example on the battlefield is another. There are even more ways than this secularized com/non-com world view. All methods are valid, so long as they function within cultural equilibrium.
I won a competition awhile ago to have Chris Bourassa paint a picture of Lodi. My profile pic is the end product.
This next part isn't directed at you Achilles, it is just a general missive towards a large chunk of the player base. I really, really, really HATE this secular 'that was good RP, now then, lets go play Tekken because that's what really counts IG LOL!' attitude that dominates. Stop dividing up the game dynamics into neat little boxes, because they don't fit like that. Everything is interconnected. Thats what I love about Achaea! Its just like RL in so many ways. I'm not apposed to combat and I do defend Mhaldor if and when I'm called upon. But Achaea is more than just a combat-simulator. It is a very, very real world, affected by a vast number of interlinked variables. Why water down its subtle intricacys?
Actually new good is more like 75% let's beat those heretics up and 25% about sermons/converting people. For Shallam 2.0 to move off to Meropis would be the same as giving up on Good in Sapience symbolically.
ICly, I tell people you can't fight to your full potential unless you have a cause/understanding of what you are fighting for. Whether this applies OOCly probably not (or much less so) but if you care about your factions agenda then that's kind of what you have to believe.
Arghh! No way, heh. I had removed the section you quoted because it didn't feel right for this discussion. Guess you went into reply before I edited though, heh. Sorry for that.
I've kinda come in late on this conversation as well. I totally agree that Meropis is to far away for you guys. Personally, I think you should occupy Cyrene and exile all its citizens to Meropis. But I guess that's not going to happen.
I won a competition awhile ago to have Chris Bourassa paint a picture of Lodi. My profile pic is the end product.
No no no no no on Meropis or anything that purposely hides us from conflict. Good is moving in a new direction where it will proactively seek to snuff out evil/darkness/chaos. If you feel like avoiding combat-based conflict, move to Cyrene, that's more of their thing.
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NO
Actually, yes, that's exactly what Cyrene is here for.
I think Achilles' statement is spot-on accurate if you just removed the bolded bit. Both Shallam and Neo-Shallam did/will have room for ritualists, scholars, and non-combat support personnel, but those people need to be 100% behind being in a city that does revolve around conflict, not divided between the "combat crowd" and the "non-combat" crowd; that lack of participation and unity across the city was one of Shallam's key issues. Mhaldor has its ritualists, scholars, and non-combat support, as well, but in Mhaldor there is only the "Mhaldor crowd" that embraces all facets of
the city's culture, combat and larger conflict included. That's the mentality that the new Shallam needs to build, is all. If you don't like combat, that's fine, you don't have to be Mark material, but if you're going to stick with Shallam, you need to be prepared and willing to participate in the city's aggressive, conflict-driven culture.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
There are separate questions or arguments here, I think, that are somehow becoming muddled in what you're saying.
No one is saying that old Shallam's only problem was a lack of PK skill. On the contrary, I think many would agree that old Shallam had many problems, one of which was that it didn't stand as a discrete, singular, powerful opponent to the forces of Evil, Darkness, and Chaos. This is a statement that encompasses but is not limited to its combat prowess.
The second question about where a new city is built is not about where and how you pursue good as a character, PK, or anything else. It's about establishing a new city that is positioned geographically and philosophically well to be a strong pole of conflict.
In any case, both are very macro-level questions, not micro/individual questions. Roleplay to your heart's content in a tower, if you like!
Edited: because I somehow botched block quotes?
I agree with this, of course, and much else of what's been said. I was trying to push back against this weird PK-centric rhetoric--but it may indeed only be rhetoric.
For what it's worth, I have no intention of keeping Valeo locked in a tower--I'll happily join shrine defiling parties, do public debates (get ready, @Mathonwy), etc. It's just that I don't want to exclude those players that might want to RP a shut-in zealot ritualist, or whatever.
Did you see the sermon @Lodi posted in logs? Don't think you can argue
that wasn't legit roleplay because the audience members were all already
followers of Evil.
TBH, Lodi's sermon was exactly what I was referring to in my replay to Valeo. People who are super-committed but not highly involved with PVP aren't the problem, it's people who aren't committed very much at all. We need analogs of Amunet, Lodi, etc in new Shallam.
Achilles is right that being removed from the center of things is a Bad Idea, but Valeo et al are right in that a hardcore roleplaying community are essential in making new Shallam distinct from the defunct rabble that *shallam was. @Aerek phrased it pretty well. As long as both crowds are mutually-supporting, have significant crossover, and do NOT devolve into coms vs noncoms, a mix is positive.
What I'd like to see from New Shallam is a community where the roleplayers are almost subservient to the combatants, in the sense that the focus of the city will be on taking the fight to the city's enemies. However, at the same time, it's the roleplayers I'd look to to create the foundations of the city, and to build up its culture.
I'd be happy with anything other than the dross that everyone suffered through in sunken *shallam, though.
Exactly. I don't like the word 'subservient,' though, I think more 'symbiotic.' RPers enthusiastically support the military efforts while creating the environment in which the fighters are honored, warriors take the fight to the enemy. In context, combatants break the enemy, ritualists purify the remnants with fire.
Now, I recognise that I don't have any business or say in the policies, internal culture, etc. of Shallam II: Son of Shallam. This is from the perspective of broader setting, considering what would balance Achaea as a whole.
It should be warm. We have an abundance of cold and cold-temperate cities -- Cyrene, Ashtan, Hashan -- but Shallam is (was) the only city in a warm climate. And much though it was entwined with the city itself, I'd hate to see the vaguely Persian/Arab/Levantine atmosphere gone from Achaea.
It should be on the sea. Shallam's loss leaves Ashtan as the only direct naval power, which is somewhat boring. When Sycaerunax hit Ashtan, I actually assumed that they were phasing out the city's harbour.
It should be suitably distant from the other cities, to give the new city breathing room.
It should be in Sapience, for the reasons already stated.
Given the shape of the continent, there are very few places that fit this exact description. Most of it is taken up by the Vashnar mountains, or else it's too close to the former site of Shallam. It might be easier to reshape the land in certain ways -- and while I'm not sure how @Aurora and @Deucalion would prompt for that kind of suggestion, it could be helpful.
Again, I'll not weigh in on the internal politics and policies of the city-to-be. This is just what's aesthetically pleasing, from the outside looking in, and with regards to the game as a whole.
What I'd like to see from New Shallam is a community where the roleplayers are almost subservient to the combatants, in the sense that the focus of the city will be on taking the fight to the city's enemies. However, at the same time, it's the roleplayers I'd look to to create the foundations of the city, and to build up its culture.
I'd be happy with anything other than the dross that everyone suffered through in sunken *shallam, though.
So you are saying the RPers should stay home, keep the city clean and cook pies for their combatants?
I would like to speak to you about someone who feels just like that, who, while being in two minds about it for a while, is someone who can really turn your situation around if you just accept him into your heart. I speak of course of our Lord Sartan.
Comments
NO
I've been seeing this sentiment a lot lately, and it puzzles me. Why does "seeking to snuff out EDC" equal "combat-based conflict"? If I don't particularly enjoy combat, what about me mostly abstaining causes you to enjoy the game any less? Why can't my character sit in a tower composing rituals aimed at consigning Babel to the outer darkness, while yours goes to tear down Sartan shrines, or whatever? There are lots of possible ways to be hard-core Good (I am emphatically not advocating do-nothing Good in Neo Shallam, btw) and I don't see why your particular play-style should be made mandatory.
Sure, we can do rituals at the gates of Ashtan, if you want, but what if there are a bunch of folks (or even one person) who want to do most of their rituals at the top of the aforementioned tower within the confines of Neo Shallam. Why is that a problem? Why is that a less legitimate way to play Good? How is it any less hard-core? Are we making the argument that the problem with the old Shallam is that there were too many non-PKers?
1) You need to stamp out evil.
2) They aren't open to friendly conversation about the topic most of the time.
3) Everyone is open to swords on all topics, all the time.
4) So you can do your rituals anywhere you want, but they don't want to risk playing it like Cyrene and isolating themselves, because that might lower the city's GPI (Ganks Per Infidel).
I've kinda come in late on this conversation as well. I totally agree that Meropis is to far away for you guys. Personally, I think you should occupy Cyrene and exile all its citizens to Meropis. But I guess that's not going to happen.
I think Achilles' statement is spot-on accurate if you just removed the bolded bit. Both Shallam and Neo-Shallam did/will have room for ritualists, scholars, and non-combat support personnel, but those people need to be 100% behind being in a city that does revolve around conflict, not divided between the "combat crowd" and the "non-combat" crowd; that lack of participation and unity across the city was one of Shallam's key issues. Mhaldor has its ritualists, scholars, and non-combat support, as well, but in Mhaldor there is only the "Mhaldor crowd" that embraces all facets of the city's culture, combat and larger conflict included. That's the mentality that the new Shallam needs to build, is all. If you don't like combat, that's fine, you don't have to be Mark material, but if you're going to stick with Shallam, you need to be prepared and willing to participate in the city's aggressive, conflict-driven culture.
For what it's worth, I have no intention of keeping Valeo locked in a tower--I'll happily join shrine defiling parties, do public debates (get ready, @Mathonwy), etc. It's just that I don't want to exclude those players that might want to RP a shut-in zealot ritualist, or whatever.
Achilles is right that being removed from the center of things is a Bad Idea, but Valeo et al are right in that a hardcore roleplaying community are essential in making new Shallam distinct from the defunct rabble that *shallam was. @Aerek phrased it pretty well. As long as both crowds are mutually-supporting, have significant crossover, and do NOT devolve into coms vs noncoms, a mix is positive.
- It should be warm. We have an abundance of cold and cold-temperate cities -- Cyrene, Ashtan, Hashan -- but Shallam is (was) the only city in a warm climate. And much though it was entwined with the city itself, I'd hate to see the vaguely Persian/Arab/Levantine atmosphere gone from Achaea.
- It should be on the sea. Shallam's loss leaves Ashtan as the only direct naval power, which is somewhat boring. When Sycaerunax hit Ashtan, I actually assumed that they were phasing out the city's harbour.
- It should be suitably distant from the other cities, to give the new city breathing room.
- It should be in Sapience, for the reasons already stated.
Given the shape of the continent, there are very few places that fit this exact description. Most of it is taken up by the Vashnar mountains, or else it's too close to the former site of Shallam. It might be easier to reshape the land in certain ways -- and while I'm not sure how @Aurora and @Deucalion would prompt for that kind of suggestion, it could be helpful.Again, I'll not weigh in on the internal politics and policies of the city-to-be. This is just what's aesthetically pleasing, from the outside looking in, and with regards to the game as a whole.
To Zanzibaar!
I would like to speak to you about someone who feels just like that, who, while being in two minds about it for a while, is someone who can really turn your situation around if you just accept him into your heart. I speak of course of our Lord Sartan.
Can I come in and tell you about him?