He'd prone them while they are still off-balance from shield and then overhead/brain once before they can recover balance to get up. No one's really talking about impaling.
And you won't understand the cause of your grief...
I've found hewing arms with alternating curare/xentio is a massive bitch (lethargy + clumsy is epic levels of horrible for anyone that can miss, and it works best on other 2handers).
If for some reason the person isn't parrying head, alternating overhand with prefarar and underhand with curare does some pretty crazy damage, with nausea ticking away and them taking sensi damage hits, as well!
Situational, though, of course! Curare'll be the go-to, but you -can- work other venoms in there.
Can someone give advice on how to deal with being permananently stunned from a Bard? I am an Apostate. It breaks all my momentum and I have to run more than anything else. There was literally periods where I was stunned for 7 seconds straight
I know it feels that way, but Pesante stun is under a second IIRC. Having said that, we've probably been brainwashed and it is actually 7 seconds because I -hate- fighting bards. I still get nervous pushing my own offense while receiving those stuns because their locks seem to come out of nowhere.
It's unfortunate because your class is so heavily momentum based, but you either need to get to a point where they need to force a cure decision (i.e. kelp stack into a paralyse slickness stare if that's still possible) OR you need to actively hinder with something like shadowstrike. They either react (shield/run/cry) or they get to eat a few seconds of your unhindered offense. Just my 2c.
EDIT: Unless it was a Percussia stack (if you saw several instances of sonic booms coming to a head)... then you just gotta run and let that play out.
@Dunn thanks so much! I forgot about Shadowstrike, will give that a try (they cannot Dwinnu out of that one, right?). It just felt so freaking obnoxious being not able to do anything for the entire fight, and this was with me leaning heavily on clumsiness. Also, as soon as I had gained any momentum, then Dirge, run
@Saira Pesante stun should only be .2 seconds. Make sure you're curing paralysis first or that's going to hinder you a ton.
You could try forcing a kelp swap to hinder them ASAP (sicken/asthma til asthma sticks then sicken/sicken twice). I'm assuming they'll eat kelp at that point and stay paralysed. Then do asthma/clumsy, sicken/weary, sicken/sicken some more. Hopefully they swap again but kelp doesn't cure asthma. Then impatience/anorexia for the lock.
This is imprecise, but the idea is to stick asthma, then give manaleech and slickness with sicken, with the assumption they'll eat kelp when they have asthma/slickness instead of curing paralysis (stops them attacking). Then stick asthma/clumsy/weary, and do the sickens again for manaleech/slickness, and imp/anorexia to seal.
I've been able to gather information from the thread I made, and a couple of PM's from other people.
I've decided against picking two classes, and am going to invest in just one. The choice is down to three. Occultist (My favorite skillsets), 2Hand Runewarden (perhaps my favorite combat methods) and Monk (amazing to me with how much it benefits from artifacts.)
I will be artifacting the character to the teeth, so what I'd really like, if you guys don't mind, is giving your thoughts on which class you personally feel will be able to go the farthest. My primary concern is 1v1 or 1vMultiple combat, but I'd like you to consider group combat and raiding as well. Hell, even get in, ganking people and get out type of play too.
Which gets your vote? Assume very high personal skill level (not saying I have it, but that's the goal right? To get good at a class?) and heavy monetary investment.
Can someone give advice on how to deal with being permananently stunned from a Bard? I am an Apostate. It breaks all my momentum and I have to run more than anything else. There was literally periods where I was stunned for 7 seconds straight
It really does depend on how skilled you feel you are, and how much work you really want to put into it.
Monk is always a good choice, very well rounded offensively, has good defensive options if you know how to use them, and I can't really think of a situation that they're at a real disadvantage.
Occultist is scarier than Monk in my opinion, if you're a true scripting/combat maestro. A lot of us aren't really sure how you're supposed to survive it once the Occultist is past a certain skill threshold, but that threshold is rather high, so it will take a lot of work before you start seeing real returns.
2H Runewarden is terrifying and easy. Of the three, you can perform at the high tiers of combat with this class with the least effort. Most of the game can't survive a 2H Runewarden with a Dreadblade for any length of time, so half the time you won't even need to use your finishers, but there's still a lot of potential and nuance in the class if you want to really get into it.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
I'd do monk, if only for DELIVERANCE. But @Sobriquet touches on a lot of the other advantages - it's solid 1v1 if you know the classes you're facing and Telepathy and Kaido are fantastic group fighting tools. Plus, you can poop out stupid amounts of front-loaded damage with little to no preparation.
2h also probably has the best bang/buck ratio of those three.
Assuming you're gonna go for lvl 3 stat/regen/sip on any of the three you'd just want like:
Dreadblade - 1600 Stick - 300 Stone - 350 Bracers - Ice + Isaz + Tendons Mount/collar - 250 SoA Armour - 1000 Shadowcloak - 800 (being able to walk in when they're running without them noticing would be A+)
That's all I can really think of. Could grab a hammer if you want but honestly with the way 2h artie weapons scale right now there's no point. No one is going to live long enough for you to do fancy hammer stuff.
Monk is by far the most well-rounded and with artefacts you have no real excuse to die to anyone and no excuse as to why you can't kill anyone. Historically many of the best PvPers have been Monk and destroyed with it: Dumah, Rennyn, Krian, Jarrel, Jhui... it's just amazing at everything
Comments
Carve Epseth upset > impale they would writhe before you got bal
could be a good spot for a quick brain tho
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
He'd prone them while they are still off-balance from shield and then overhead/brain once before they can recover balance to get up. No one's really talking about impaling.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
Re: 2h venoms-
I've found hewing arms with alternating curare/xentio is a massive bitch (lethargy + clumsy is epic levels of horrible for anyone that can miss, and it works best on other 2handers).
If for some reason the person isn't parrying head, alternating overhand with prefarar and underhand with curare does some pretty crazy damage, with nausea ticking away and them taking sensi damage hits, as well!
Situational, though, of course! Curare'll be the go-to, but you -can- work other venoms in there.
With a level 3 bastard sword (unsure if weapon speed affects it or not), it's 1.7-1.8s
And you won't understand the cause of your grief...
...But you'll always follow the voices beneath.
It's unfortunate because your class is so heavily momentum based, but you either need to get to a point where they need to force a cure decision (i.e. kelp stack into a paralyse slickness stare if that's still possible) OR you need to actively hinder with something like shadowstrike. They either react (shield/run/cry) or they get to eat a few seconds of your unhindered offense. Just my 2c.
EDIT: Unless it was a Percussia stack (if you saw several instances of sonic booms coming to a head)... then you just gotta run and let that play out.
You could try forcing a kelp swap to hinder them ASAP (sicken/asthma til asthma sticks then sicken/sicken twice). I'm assuming they'll eat kelp at that point and stay paralysed. Then do asthma/clumsy, sicken/weary, sicken/sicken some more. Hopefully they swap again but kelp doesn't cure asthma. Then impatience/anorexia for the lock.
This is imprecise, but the idea is to stick asthma, then give manaleech and slickness with sicken, with the assumption they'll eat kelp when they have asthma/slickness instead of curing paralysis (stops them attacking). Then stick asthma/clumsy/weary, and do the sickens again for manaleech/slickness, and imp/anorexia to seal.
I've decided against picking two classes, and am going to invest in just one. The choice is down to three. Occultist (My favorite skillsets), 2Hand Runewarden (perhaps my favorite combat methods) and Monk (amazing to me with how much it benefits from artifacts.)
I will be artifacting the character to the teeth, so what I'd really like, if you guys don't mind, is giving your thoughts on which class you personally feel will be able to go the farthest. My primary concern is 1v1 or 1vMultiple combat, but I'd like you to consider group combat and raiding as well. Hell, even get in, ganking people and get out type of play too.
Which gets your vote? Assume very high personal skill level (not saying I have it, but that's the goal right? To get good at a class?) and heavy monetary investment.
[ SnB PvP Guide | Link ]
Monk is always a good choice, very well rounded offensively, has good defensive options if you know how to use them, and I can't really think of a situation that they're at a real disadvantage.
Occultist is scarier than Monk in my opinion, if you're a true scripting/combat maestro. A lot of us aren't really sure how you're supposed to survive it once the Occultist is past a certain skill threshold, but that threshold is rather high, so it will take a lot of work before you start seeing real returns.
2H Runewarden is terrifying and easy. Of the three, you can perform at the high tiers of combat with this class with the least effort. Most of the game can't survive a 2H Runewarden with a Dreadblade for any length of time, so half the time you won't even need to use your finishers, but there's still a lot of potential and nuance in the class if you want to really get into it.
Assuming you're gonna go for lvl 3 stat/regen/sip on any of the three you'd just want like:
Dreadblade - 1600
Stick - 300
Stone - 350
Bracers - Ice + Isaz + Tendons
Mount/collar - 250
SoA Armour - 1000
Shadowcloak - 800 (being able to walk in when they're running without them noticing would be A+)
That's all I can really think of. Could grab a hammer if you want but honestly with the way 2h artie weapons scale right now there's no point. No one is going to live long enough for you to do fancy hammer stuff.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten