That's my judgement, too. Bastard sword is worth upgrading all the way to L3 for the extra speed and damage, but the hammer's main advantage is the fast breaks. Forged ones already break most of the world at 3 hits, the rest at 4 hits, so you're basically paying 350-1600cr just to move a small number of people from 4 hits to 3. Obviously that would help, but if we're talking cost efficiency, I'd say an L3 sword and a forged hammer would do you fine.
Where you getting 3 from? Will it hurt more once runebladed?
Nothing is really 100% a necessity but to me the big ones are artie weapons, possibly gauntlets, wings (if you do out of arena raid/skirmish stuff), trans riding + collared mount, and health bracelet/con belt.
The extra health from con/bracelet makes a huge difference when it comes to some very annoying perma mangle setups, and also just letting you have a chance to build enough momentum to kill before you get broken and prone. Artie weapons allow new kill options. Gauntlets can make the difference between your dsb killing or not. Mount = leap/fly and fk not having those.
Wings keep you from being radiance and let you actually participate in skirmishes that go to clouds.
wings are indeed nice to get away from radiance, but aside from hopping a ride back with someone I guess raido or earrings are my options for getting back in? Or wand of portals I suppose.
That's my judgement, too. Bastard sword is worth upgrading all the way to L3 for the extra speed and damage, but the hammer's main advantage is the fast breaks. Forged ones already break most of the world at 3 hits, the rest at 4 hits, so you're basically paying 350-1600cr just to move a small number of people from 4 hits to 3. Obviously that would help, but if we're talking cost efficiency, I'd say an L3 sword and a forged hammer would do you fine.
Where you getting 3 from? Will it hurt more once runebladed?
I wouldn't get a hammer tbh! A level 3 bastard sword is much hurtier and is as fast as a level 1 hammer, anyways. Hew isn't particularly slow, you shouldn't be having tons of trouble. A hammer ostensibly opens up a couple avenues (mostly quick leg breaks so you can get skull fractures since you can't parry prone), but it seems like a big cost for not-as-much-hurt as a level 3 sword'd give you.
I wouldn't get a hammer tbh! A level 3 bastard sword is much hurtier and is as fast as a level 1 hammer, anyways. Hew isn't particularly slow, you shouldn't be having tons of trouble. A hammer ostensibly opens up a couple avenues (mostly quick leg breaks so you can get skull fractures since you can't parry prone), but it seems like a big cost for not-as-much-hurt as a level 3 sword'd give you.
Well, health damage is one of the main advancers of 2h momentum imo. Adding further damage just makes it so people stop applying to cure your fractures sooner, which is good. Strength also adds to that damage, but less than a level 3 sword would.
I prefer defense over offense, especially for people just starting to get a grip on pk. You could get the level 3 sword and level 3 gauntlets and button mash to victory...or you can upgrade your defense and learn to skill your way to victory and get the offense stuff later and smash even faster.
Don't upgrade the bracelet unless you plan on getting more levels. The benefit compounds with levels and con.
@Kalithea: In case it helps, 19 strength disembowel with torso damage on the target and Lagua should be somewhere in the region of 96% of their maximum health (before resist alls). Lagua seems to just be a flat 10% increase to disembowel damage if they have a damaged torso. If they don't have a resist all you're not even getting the full benefit of a point of strength on disembowel upgrading from 19 to 20, and most people are going to be considerably lower on health at the point of disembowel against two-handed than they might be against other specialisations.
Most resist alls (anything that isn't a high/truefavour) are 10% (is Algiz for non-Runewardens still 8% or did it get nerfed further?), so they basically (though not exactly) just offset the increase you get from Lagua. Should put you in the region of 87% with 19 strength, give or take 1%.
@Kalithea: In case it helps, 19 strength disembowel with torso damage on the target and Lagua should be somewhere in the region of 96% of their maximum health (before resist alls). Lagua seems to just be a flat 10% increase to disembowel damage if they have a damaged torso. If they don't have a resist all you're not even getting the full benefit of a point of strength on disembowel upgrading from 19 to 20, and most people are going to be considerably lower on health at the point of disembowel against two-handed than they might be against other specialisations.
Most resist alls (anything that isn't a high/truefavour) are 10% (is Algiz for non-Runewardens still 8% or did it get nerfed further?), so they basically (though not exactly) just offset the increase you get from Lagua. Should put you in the region of 87% with 19 strength, give or take 1%.
Yeah that makes sense. My view on that is with that much damage, if I'm not killing them at that point, the problem isn't the strength.
I thought pvp reduction on algiz was removed for non runies.
Most of the time with 2h you don't even need torso. That's for when you're fighting a smarter opponent. The strength is more to get them prepped/fractured for dsb faster.
2h has the health pressure that makes torso not necessary for sure. In the future, though, if you were to purchase an Insignia (weapon spec swapping)... strength means a hell of a lot for DWC and SNB. Insignia is one of my favorite Arties ever, but that's off the point.
You'll definitely want 20 strength if you're fighting in DWC/SnB!
ETA: The sensitivity from 2h makes torso pretty unnecessary, but against anyone with good damage mitigation (against combo/DSL), you'll need a better DSB to finish 'em!
Even at 19 it's rare that people survive, in my experience. They either explode when DSBd or when the stray thurisaz connects or they hit engage after DSB or run into sowulus. #justrunythings
Would it be wise to only use my mount when I need it? Like add vault to fly? I feel like hopping off sketching and hopping on loses me a ton of time while someone beats on me and I'm like
"pls no I'm just colouring I'll stay in the lines I swear"
For those knights who add engage, vault, etc to their attack aliases, do you have some sort of toggle to remove it when in retardation? Or is generally having those commands before the actual attack good enough so that the attack will be the command that gets through the retardation delay?
Comments
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
And yay rune increasing limb damage
True, but as it stands I have 19 Strength in fury, that should be somewhere in the 90% range with that one DSB rune?
I've been looking into either one big purchase for damage or multiple level 1 defensives.
the choices, as it were:
1: level 2 gloves
2: level 1 gloves and sword upgrade
3: level 1 gloves and sip ring / regen ring
4: sip ring, regen ring, bracelet upgrade, artefact tattoo (running out of tree mid fight is the worst)
5: ??
That being said, a few people I've fought ran because I "almost" damaged them out. So perhaps more damage WOULD help.
But people like mizik tore me up like a frog in a blender with ~4420hp at level 80 runed
Don't upgrade the bracelet unless you plan on getting more levels. The benefit compounds with levels and con.
I was definitely told that was the case by someone. But the help scroll says level 3 is the regen cap. My bad. Ignore me at all times!
ETA : Which is really annoying cos now I have -another- artefact I need to upgrade.
Most resist alls (anything that isn't a high/truefavour) are 10% (is Algiz for non-Runewardens still 8% or did it get nerfed further?), so they basically (though not exactly) just offset the increase you get from Lagua. Should put you in the region of 87% with 19 strength, give or take 1%.
Results of disembowel testing | Knight limb counter | GMCP AB files
Most of the time with 2h you don't even need torso. That's for when you're fighting a smarter opponent. The strength is more to get them prepped/fractured for dsb faster.
ETA: The sensitivity from 2h makes torso pretty unnecessary, but against anyone with good damage mitigation (against combo/DSL), you'll need a better DSB to finish 'em!
"pls no I'm just colouring I'll stay in the lines I swear"
Though that could just be me getting used to sketch times.
You could just make that DISMOUNT instead of the alias toggle. Then remount in your offense. Dismount is no balance as well.
For instance:
set alias attack1 stand;vault horsey;wield pointy pointy;wipe pointy#1;wipe pointy#2;dsl &tar ven ven;engage &tar
send("attack1")
That causes all of the commands to fire within a single prompt. You need to CONFIG the separator, but you can set it to whatever.