Quick Combat Questions

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  • Armoursmithing has nothing to do with wearing fullplate. Any knight can wear it, nobody else can.
  •  what this tells me is i need to figure out a whole strategy on just locking one class type because of one ability they have. gonna be fun.
    Sounds like you're playing Achaea.
    image
  • Mizik said:
     what this tells me is i need to figure out a whole strategy on just locking one class type because of one ability they have. gonna be fun.
    Sounds like you're playing Achaea.
    Your powers of observation are unrivaled.....
    Cooper said:
    This is one of the worst forms of special snowflake RP I've ever seen. Thanks for going to another city to do it!
  • He means that's how combat works and what makes it fun. You have to use different strategies against different classes. :D
  • If you know a class bypasses paralysis, stack kelp affs(clumsy/asthma/vernalius) initially into curare/gecko/impatience. 

    Or if you've realized that each attack drains -10 % health/mana each time they use dedication, trick them by using lots of paralysis then sealing scytherus into damage via camus bites/darkshade/illness instead with pinshot up.

    Serpents these days :|

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  • edited February 2016
    SnB runies these days, defending para-ignore.

    Obviously you can do things about it, but serp doesn't have the delicious justice that is absolve or sicken damage to punish someone leaning on it. I'd love to fight snb as apostate :(
  • Kiet said:
    SnB runies these days, defending para-ignore.

    Obviously you can do things about it, but serp doesn't have the delicious justice that is absolve or sicken damage to punish someone leaning on it. I'd love to fight snb as apostate :(
    You're devaluing kelp into burst ginseng with hypochondria coming after snap.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Would still rather have sicken/cath vs dedication, not sure I'm devaluing it.
  • edited February 2016
    Kiet said:
    SnB runies these days, defending para-ignore.

    Obviously you can do things about it, but serp doesn't have the delicious justice that is absolve or sicken damage to punish someone leaning on it. I'd love to fight snb as apostate :(
    Serpent has good options against para-ignore, can just prone them and force them to eat para. Yeah one more dstab, but it's 1.7s against 1.5s herb balance to force them to ditch the idea about para-ignore. Relapsing camus is a great idea too, just harder to pull off when they are ignoring para, compared to proning them. Quite a few classes can deal with that, Bard being the easiest by jabbing martellato. Pity to Alchemist, have to throw monoxide which balance feels forever.
  • edited February 2016
    Alchemist doesn't need paralysis though. You can cure humours or you can cure lock affliction when using your herb balance, but you can't cure both. Temper fills the same role as paralysis does for every other dual aff/lock class in forcing a choice on what you cure. Just with alchemist there isn't a good choice.
  • While it may not have been as mechanically viable, am I the only person that thinks ignoring paralysis fit a lot better with 2h than snb?
    Replies the scorpion: "It's my nature..."
  • KenwayKenway San Francisco
    Aepas said:
    While it may not have been as mechanically viable, am I the only person that thinks ignoring paralysis fit a lot better with 2h than snb?
    It does. However I see why they chose to give it to SnB. Because of it's longer prep time, the parry bypass methods available to SnB are all based on some form of momentum (ferocity or affliction stacking) the best way to prep through parry outside of those is to break a leg, prone, and get one or two hits against their parried limb. Rend makes this a bit more viable but I've honestly never seen someone use rend outside of trying to spike down health post-dsb. Point is, without a way to keep your speed up, you really can't get to your goal.

    If ferocity decayed slower this wouldn't be an issue and I'd 100% say take away(or give to 2h) dedication.

    - Limb Counter - Fracture Relapsing -
    "Honestly, I just love that it counts limbs." - Mizik Corten
  • AerekAerek East Tennessee, USA
    Also, 2H being a momentum class that will kill you if you can't slow them down, having the ability to ignore paralysis would make fighting them essentially suicide. That's the problem with momentum-based classes in general, and why I don't really enjoy fighting 2H, Alchemist, Priest, or Occultist: either you can easily escape/hinder them and their efforts feel futile, or you can't slow them down and dying to them feels utterly inevitable; very hard to find that middle ground.
    -- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
  • Anyone know if the old triple jab could triple delph? We're there any bard sleeplock strategies back then?

    And does anyone have the old ability list for bards back then?

  • AerekAerek East Tennessee, USA
    You could TripleJab delphinium, but because each jab does damage, you'd never actually strip kola under normal circumstances. It would strip insomnia, put you to sleep, wake you up with damage, put you to sleep again. You'd still have kola at the end and could wake up immediately. If the Anthem switched to cutting damage, however, none of the jabs would do damage, and you could put opponents to "true" sleep. Unless they got lucky with WAKE, you'd pretty much lock them with the next TripleJab. (That was also back when folks didn't cure as well.)
    -- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
  • Thanks

  • What are the health/mana conditions for an occie to start storing truenames? < 50% mana?

    I know this is the "start"

    Seragorn sends a shimmering strand of indigo fire at you, which wraps around you and bathes you in a 
    briskly cold wave of light.
    You feel suddenly exposed, although you are unable to discern quite what has changed.
    5850h (87%), 2112m (36%), 19324e (64%), 15492w (65%) |(21:14:53.072)- 84.8%  

    Is there a way to prevent them from storing three truenames after? Seems like my mana levels were above 50% at certain points.

    Violet tendrils lash out from an eldritch abomination, plunging into you. Though they cause no
    physical harm, you feel a horrific tearing sensation, as if a fundamental part of your essence has
    been violated and exposed.
    6230h (93%), 3346m (57%), 19320e (64%), 15484w (65%) |(21:14:56.578)- 84.8%

    Violet tendrils lash out from an eldritch abomination, plunging into you. Though they cause no 
    physical harm, you feel a horrific tearing sensation, as if a fundamental part of your essence has 
    been violated and exposed.
    5440h (81%), 2320m (40%), 19376e (64%), 15351w (64%) |(21:15:39.279)- 84.7%  

    Violet tendrils lash out from an eldritch abomination, plunging into you. Though they cause no 
    physical harm, you feel a horrific tearing sensation, as if a fundamental part of your essence has 
    been violated and exposed.
    3367h (50%), 2978m (51%), 19404e (64%), 15311w (64%) |(21:16:00.174)- 84.7%  



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  • edited March 2016
    It's 40% to get cleanseaura. After that, they (and any other occie present) can get truenames every ~1.8s (ent balance) for 6 seconds. Nothing you can do except try to run while you have aura up.

    The difference with those ones, is that they expire at the start of the next game day. Might be the day after, either way they're pretty short-lasting.

  • Cynlael said:
    It's 40% to get cleanseaura. After that, they (and any other occie present) can get truenames every ~1.8s (ent balance) for 6 seconds. Nothing you can do except try to run while you have aura up.

    The difference with those ones, is that they expire at the start of the next game day. Might be the day after, either way they're pretty short-lasting.
    An hour, or two, isn't very short compared to limb prep, affliction curing, dolls, etc.




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • edited March 2016
    Well Seragorn went after him cause he was killing theran guards! So pretty short, in that he won't have to continually deal with it. :p

    Personally, those are why I hate fighting in the arena vs other Occultists, because they persist through fights. So if you kill them, and then rematch them, they have them right from the get go. Annoying. Out of the arena is so-so.

  • Cynlael said:
    Well Seragorn went after him cause he was killing theran guards! So pretty short, in that he won't have to continually deal with it. :p

    Personally, those are why I hate fighting in the arena vs other Occultists, because they persist through fights. So if you kill them, and then rematch them, they have them right from the get go. Annoying. Out of the arena is so-so.
    Technically, I gared away from the Den then went to attack him in the Underworld, wanted to see if I could defeat him as a Bard when he had the EQ gem :) Mana drain and truename speed too strong with EQ gem though, was mana prio-ing.

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  • edited March 2016
    Yeah even without EQ gem or diadem it's still pretty quick. You can still outpace regen, because you'll have to sip health sooner or later. Unless you're someone like Jhui / Sera / Rangor with a giant fuck ton of mana. The shitty thing about it, is that they can use enervate while para'd. Just not while they're prone (iirc).

  • Is it %-mana based or does it drain a set amount of mana? Was thinking of upgrading my mana sip ring to level 2.

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  • edited March 2016
    Set amount I'm pretty sure. 1k or something... Small chance it might be based off of the Occultist's mana/int as well, pretty sure Finkle drained less from me than Josoul did. Been a while, don't tend to bother much fighting against ones that like to tunnelvision on truename strat.

  • Hmm, guess I'll just spam shield on the start line for the next 6 secs. They can still hammer/use ent vs gremlin though. I wonder what it's like without EQ gem but man, the mana drain was pretty fast with It. I wonder if the para bypass is a bug too(if that's the case).

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  • edited March 2016
    If mymana < 40% then
      send("queue add class sing solo")
    end.

    They can't do it as effective if you drain mana from them, not dying to them, but possible won't kill them as quick. But you won't lose your stack cos you can maintain it by para jab every herb balance.

    Seragorn told me they could most likely get max 2 truenames every cleansaura, but with EQ gem I don't know.
  • Solo is so goooood. Rip bard. :'(

    All you really need against Occultist is haiku though. Poor Seragorn.
  • Didn't confusion's effect on equilibrium-recovery get drastically reduced in the last round of classleads? I don't know if it's still sufficient to completely shut down Occultist now.
  • Xinna said:
    Solo is so goooood. Rip bard. :'(

    All you really need against Occultist is haiku though. Poor Seragorn.
    Yeah :D Made that imp -> confusion stackerino yesterday after that truename chain.

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