The combination of both are amazing for hunting, if you don't get much combat use from them, at the very least. Just another thing that makes bard even sillier.
Hate to be that guy, but Knights had at least 8 bypass methods to use against different opponents since rapiers became the norm, and Infernals in particular could abuse Restore as parry bypass that could not be avoided. (The alternative was death) Really only Runewardens suffered because they didn't have Piety/Gravehands to stop running at key moments after non-leg limb breaks, but that only mattered against fighters who really knew their shit. Parry was not a problem in regard to 90% of the population.
Not that the euphorbia bypass isn't great, (it is) but it really just simplified what we could already do with curare/gecko. Plus, it's still only 1 of about 7 modern bypass methods, and that's just for DWC. Anyone who struggled with parry before it (especially Infernal, sorry) just wasn't doing their homework.
Back on topic, yeah, Epic/Jab gives Bards all the parry bypass I can imagine them needing. There are other ways, but Epic/Jab is easy, guaranteed, and doesn't make you use epteth/epseth shenanigans.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
Affliction tricks where you spend 6-30 seconds in order to get one hit past parry is not a parry bypass. Neither is setting up and breaking a limb in order to get to other limbs.
You can not even start to compare those to things like airfist, sweep kick, etc. If they were, we would not have needed something like the current nausea bypass.
Yeah. "Possible" is different than "reasonable." Knight prep time was ridiculous vs good parrying. Compare to, say, monk/BM - they get way too many kill attempts before the knight gets one.
We're just gonna have to disagree on that. I've played Knight nearly as long as you have, and I only ever struggled with the top 5% of Mark-level fighters who just knew all the tricks and how to stop them. Those people were frustrating and why the new knight features are great, but everyone else died, because there are enough parry bypasses that almost no one knows them all, so it's just a matter of trying different ones until you find one they don't counter. And when Wessux went Infernal we both laughed at how easy it was to get around parry. Double-arm break into Restore, followed by delph and epseth loops prepped entire parried limbs in one go, unstoppable unless the opponent wanted to get Vivisected. It just took patience, and people are lazy; they just want to break leg/AXK FTW, or nuke you with Electrify/Shockwave. A lot of good abilities have gone underappreciated and several classes have been labeled "underpowered" because folks refuse to settle in and play the long game or explore their options.
By your definition, euphorbia is still an "affliction trick" that takes 6-8 seconds to stick (3-4 DSLs through Tree/Shrugging/Passive curing) sometimes only gets one hit through (if prio'ed high) and is still difficult to use against hinder-heavy classes like Apostate, Alchemist, and Serpent. Sure, euphorbia is better than the old curare/gecko trick (3 DSLs for a 100% shot VS 4 DSLs for a 50% chance) but it's not really that different, and I still use other bypasses often when euphorbia has trouble sticking.
Long(er) prep times leading up to hard(er)-to-avoid finishers is part of knights' balance. Yeah, that disparity shouldn't be -too- large and I've voiced concerns about it before, and yeah, Monk bypasses parry easy, but most of us can survive an AXK or two. With artefacted strength, no one survives DSB, so the longer prep times and tougher parry is reasonable. (Blademaster is definitely an exception to the rule here, short prep times for strong finishers, it's nuts)
I'm not saying euphorbia is a bad addition, it's a great addition, and it helps deal with that minority of opponents who were, in the pre-euphorbia game, almost knight-proof. But to say Knights had "no parry bypass" until Euph's introduction is just a tragic exaggeration that implies some unwillingness to explore all the tools we did have at our disposal.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
Bashing is like a 3-4 to me, very slow with maul but pretty survivable. Solo pvp probably like a 7-8 at the high end but most people will reasonably find it at like a 4 if unwilling to utilize certain tactics. (Whether due to complexity, lameness, or boring.) Group pvp is like 9-10. I've never rated a class on a number scale..
Bashing is like a 3-4 to me, very slow with maul but pretty survivable. Solo pvp probably like a 7-8 at the high end but most people will reasonably find it at like a 4 if unwilling to utilize certain tactics. (Whether due to complexity, lameness, or boring.) Group pvp is like 9-10. I've never rated a class on a number scale..
On a scale of Dajio -> Mizik? (dajio being about a -7, Mizik being about a 300)
Not really. You should never expect to land a Shatter on an opponent who is fighting back. If you did, Trample's balance is not short, so even if you Trample/snapped and they Restored with 3 crippled limbs, that's 9 seconds of EQ loss, but you're off balance for 3.6(?) or so just from Trample. By the time you started Execute, they'd only be off-EQ for 6.4 more seconds, and Execute is longer than that.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
Does anyone have the limb damage value of Acciacatura? Is it 60-70%?
Doesn't add any damage, just applies epseth/epteth. The damage bonus comes from vibrato/tremolo hitting an already damaged limb and from my experience it does something like 55% of the limb. I just always open with trem and start counting from there. Makes life so much easier.
Yeah Shatter is something you do after properly hindering the person or if he isn't looking, like AFK or in Raid. Other than that, it won't land on anyone with a clue.
Does anyone have the limb damage value of Acciacatura? Is it 60-70%?
Doesn't add any damage, just applies epseth/epteth. The damage bonus comes from vibrato/tremolo hitting an already damaged limb and from my experience it does something like 55% of the limb. I just always open with trem and start counting from there. Makes life so much easier.
Comments
I never called harms much midfight as bard, so not sure I got my money's worth out of pendulum.
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https://ada-young.appspot.com/pastebin/3786a0dc
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Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
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Not that the euphorbia bypass isn't great, (it is) but it really just simplified what we could already do with curare/gecko. Plus, it's still only 1 of about 7 modern bypass methods, and that's just for DWC. Anyone who struggled with parry before it (especially Infernal, sorry) just wasn't doing their homework.
Back on topic, yeah, Epic/Jab gives Bards all the parry bypass I can imagine them needing. There are other ways, but Epic/Jab is easy, guaranteed, and doesn't make you use epteth/epseth shenanigans.
You can not even start to compare those to things like airfist, sweep kick, etc. If they were, we would not have needed something like the current nausea bypass.
By your definition, euphorbia is still an "affliction trick" that takes 6-8 seconds to stick (3-4 DSLs through Tree/Shrugging/Passive curing) sometimes only gets one hit through (if prio'ed high) and is still difficult to use against hinder-heavy classes like Apostate, Alchemist, and Serpent. Sure, euphorbia is better than the old curare/gecko trick (3 DSLs for a 100% shot VS 4 DSLs for a 50% chance) but it's not really that different, and I still use other bypasses often when euphorbia has trouble sticking.
Long(er) prep times leading up to hard(er)-to-avoid finishers is part of knights' balance. Yeah, that disparity shouldn't be -too- large and I've voiced concerns about it before, and yeah, Monk bypasses parry easy, but most of us can survive an AXK or two. With artefacted strength, no one survives DSB, so the longer prep times and tougher parry is reasonable. (Blademaster is definitely an exception to the rule here, short prep times for strong finishers, it's nuts)
I'm not saying euphorbia is a bad addition, it's a great addition, and it helps deal with that minority of opponents who were, in the pre-euphorbia game, almost knight-proof. But to say Knights had "no parry bypass" until Euph's introduction is just a tragic exaggeration that implies some unwillingness to explore all the tools we did have at our disposal.
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basicly
break leg with shatter or anyway really
prone with double delph
mount up and trample
snap for forced restore and then hypnosis chain.
execute and hope for the best!
ideas flaws knowledge all needed. post away!
2) Blissful Ignorance could eat the force restore.
Solo pvp probably like a 7-8 at the high end but most people will reasonably find it at like a 4 if unwilling to utilize certain tactics. (Whether due to complexity, lameness, or boring.)
Group pvp is like 9-10.
I've never rated a class on a number scale..
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- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
Results of disembowel testing | Knight limb counter | GMCP AB files