I guess as long as you have a solid RP reason to do so and not just picking on the weaker ones for days on end (Not saying you are), but the Bounty system at least lets it become more official with a clear indication of retribution
Collar is always the same for everything, +10/15/20%. Int isn't identical for everything, but it's pretty close, almost always 6-7% for the first point (from 12), and diminishing proportionally from there. I don't have up-to-date numbers for diminishing returns, so I'm not sure how much benefit you get at high stats now. I also don't know which attacks are at the low (6%-ish) end and which are at the high (7%-ish) end.
I miiiiight be wrong, but I don't think intelligence affects floor hugalaz, iirc. Level 3 collar/16+ int purity is pretty hilarious, though, from what I remember when Davio switched to Paladin and still had monk artefacts
I miiiiight be wrong, but I don't think intelligence affects floor hugalaz, iirc. Level 3 collar/16+ int purity is pretty hilarious, though, from what I remember when Davio switched to Paladin and still had monk artefacts
What traits would be best for runewarden combat? So far I just have nimble, and I am unsure on whether an extra point of con or receptive body would be better overall. What would be best for my third trait?
And out of curiosity, what traits are good for jesters? A friend of mine started playing and wanted to know.
Nimble, - balance Meticulous Care, - longer tattoos, Knife Thrower, - is good for jester, you'll use juggling a lot Robust, - more hp is nice, your chances of damage killing people 1v1 is not very high if they aren't already locked. Blissful Ignorance, (minor chance, but awesome when it fires back to back) Lvl 70/90 Minor doesn't matter too much,
Final major is largely just preference. Lucky is good for hunting, Light stepper is good when against physical classes, in conjunction with jester's natural dodge rate (esp with trans avoidance)
What traits are best for magi combat? I'm especially concerned about nimble vs quick-witted. Faster eq seems more useful to a spell-based class, but the fact that staffstrike is balance based has me wondering if that's really true. What do you guys think?
Whose idea was it to make staffstrike str and balance based
Magi get most of their damage from the golem portion of the attack. Strength scales pretty laughably
Something to note, if you roll qw instead of nimble, and you have a diadem, you can almost golem twice for each staff. Slows your strikes a little, but I always did.
Go quick witted and brilliant. The .2s for staffstrike isnt worth losing out the faster casting for things like aerial, reflection, and literally every other skill
I prefer quick-witted for pk, hands down. But nimble -works- if you want it. I just didn't find it at all worth slower eq on so many abilities (including all finishers). To me, it's QW hands down, especially once you also take bashing into account.
Is staffstrike the primary part of a Magi's offence now? I figured QW would be much better than nimble for PK
Staffstrike + golem is primary attack. Golem is eq, but shorter than staffstrike balance, so nimble is what makes your basic combo faster, as a unit, and that's why some prefer it.
However! QW affects your main finishers' speeds, whether that be pummel, holocaust, staffcast, or conflagrate, as well as the speeds of the abilities that are often primarily responsible for setting up those finishers (scorch and deepfreeze), so imo QW is still far better. If you're going for freeze, you want to deepfreeze while they're off resto, if you're going for destroy, you want to chase eq with scorch (staffstrike doesn't raise burn level). Staffstrike speed would mostly only help with prep speed, hinder, and people who have bad prios.
What traits would be best for runewarden combat? So far I just have nimble, and I am unsure on whether an extra point of con or receptive body would be better overall. What would be best for my third trait?
And out of curiosity, what traits are good for jesters? A friend of mine started playing and wanted to know.
For Runewarden major traits, nimble, improved physique (+1 strength), and whatever you want for the third major. I took mind warden as dual cutting, but expert diagnoser is a decent choice, sawbones too if you're sword and shield spec.
What traits would be best for runewarden combat? So far I just have nimble, and I am unsure on whether an extra point of con or receptive body would be better overall. What would be best for my third trait?
And out of curiosity, what traits are good for jesters? A friend of mine started playing and wanted to know.
For Runewarden major traits, nimble, improved physique (+1 strength), and whatever you want for the third major. I took mind warden as dual cutting, but expert diagnoser is a decent choice, sawbones too if you're sword and shield spec.
Don't need Mind Warden. Can dsl/consider within balance. Trigger off dsl so you don't consider without dsl while paralysed. Unless you're Runewarden, then just trigger off of pithakhan.
In regards to Alchemist combat, in particular tempering:
When tempering choleric, as I understand random curing abilities will have a chance at failing, and this chance increases as the alchemist tempers his opponent's choleric humour more and more. Is it really any random curing ability that can fail, or is it limited to a specific pool (such as class-independent cures like focusing, eating, touching tree and not class-specific abilities)? Secondly, are there any specific numbers available as to the chance of a curing ability failing as the humour racks up?
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Edit : With no bounty.
[ SnB PvP Guide | Link ]
[ SnB PvP Guide | Link ]
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
And out of curiosity, what traits are good for jesters? A friend of mine started playing and wanted to know.
Meticulous Care, - longer tattoos,
Knife Thrower, - is good for jester, you'll use juggling a lot
Robust, - more hp is nice, your chances of damage killing people 1v1 is not very high if they aren't already locked.
Blissful Ignorance, (minor chance, but awesome when it fires back to back)
Lvl 70/90 Minor doesn't matter too much,
Final major is largely just preference. Lucky is good for hunting, Light stepper is good when against physical classes, in conjunction with jester's natural dodge rate (esp with trans avoidance)
Something to note, if you roll qw instead of nimble, and you have a diadem, you can almost golem twice for each staff. Slows your strikes a little, but I always did.
Staffstrike + golem is primary attack. Golem is eq, but shorter than staffstrike balance, so nimble is what makes your basic combo faster, as a unit, and that's why some prefer it.
However! QW affects your main finishers' speeds, whether that be pummel, holocaust, staffcast, or conflagrate, as well as the speeds of the abilities that are often primarily responsible for setting up those finishers (scorch and deepfreeze), so imo QW is still far better. If you're going for freeze, you want to deepfreeze while they're off resto, if you're going for destroy, you want to chase eq with scorch (staffstrike doesn't raise burn level). Staffstrike speed would mostly only help with prep speed, hinder, and people who have bad prios.
For Runewarden major traits, nimble, improved physique (+1 strength), and whatever you want for the third major. I took mind warden as dual cutting, but expert diagnoser is a decent choice, sawbones too if you're sword and shield spec.
Results of disembowel testing | Knight limb counter | GMCP AB files
Also, do you use conflagration in preparation for destroy?
And are we sure that staffstrike doesn't increase burn levels?
Expert diag solid. Or a leisure trait.
I always use conflag for destroy
pretty sure 100% staffstrikes do not increase burn levels
When tempering choleric, as I understand random curing abilities will have a chance at failing, and this chance increases as the alchemist tempers his opponent's choleric humour more and more. Is it really any random curing ability that can fail, or is it limited to a specific pool (such as class-independent cures like focusing, eating, touching tree and not class-specific abilities)? Secondly, are there any specific numbers available as to the chance of a curing ability failing as the humour racks up?