Quick Combat Questions

1102103105107108196

Comments

  • Is lyre guard bashing a bug or meant to be part of the game?
    Stationaries hit through lyre. Constables don't. Probably meant to be that way
  • Guards are so OP. Any terrible thing that works against them is balanced by a tug-of-war concept.
    image
  • Yeah. Lyre is one of the only counters to constables and doesn't effectively counter stationeries. That seems perfectly fair to me.
  • edited December 2015
    Is it wrong to hunt down raiders solo and kill them once within 1-2 rl days or did the bounty system replace the legal ability to do this?

    Edit : With no bounty.

    [ SnB PvP Guide | Link ]

    [ Runewarden Sparring Videos | Link ]
  • I guess as long as you have a solid RP reason to do so and not just picking on the weaker ones for days on end (Not saying you are), but the Bounty system at least lets it become more official with a clear indication of retribution

    (Party): Mezghar says, "Stop."
  • Well, if they raid in a group of 11 against 3 at 7 am EST, they're probs going to die once if I can find them.

    [ SnB PvP Guide | Link ]

    [ Runewarden Sparring Videos | Link ]
  • That's lunchtime, I see nothing wrong with that ;)

    (Party): Mezghar says, "Stop."
  • One or two real life days is probably reasonable, but why not just have MoS place a bounty and then you can have all the days.


  • Any idea how well purity scales off int and collar?  Alternatively, how about huga and thuri? For science. ..
  • Collar is always the same for everything, +10/15/20%. Int isn't identical for everything, but it's pretty close, almost always 6-7% for the first point (from 12), and diminishing proportionally from there. I don't have up-to-date numbers for diminishing returns, so I'm not sure how much benefit you get at high stats now. I also don't know which attacks are at the low (6%-ish) end and which are at the high (7%-ish) end.
  • As always, you're amazing, @Sena
  • I miiiiight be wrong, but I don't think intelligence affects floor hugalaz, iirc. Level 3 collar/16+ int purity is pretty hilarious, though, from what I remember when Davio switched to Paladin and still had monk artefacts :D
  • KenwayKenway San Francisco
    Anedhel said:
    I miiiiight be wrong, but I don't think intelligence affects floor hugalaz, iirc. Level 3 collar/16+ int purity is pretty hilarious, though, from what I remember when Davio switched to Paladin and still had monk artefacts :D
    Int only affects thurisaz rune-wise

    - Limb Counter - Fracture Relapsing -
    "Honestly, I just love that it counts limbs." - Mizik Corten
  • edited December 2015
    What traits would be best for runewarden combat? So far I just have nimble, and I am unsure on whether an extra point of con or receptive body would be better overall. What would be best for my third trait?

    And out of curiosity, what traits are good for jesters? A friend of mine started playing and wanted to know.
  • edited December 2015
    Nimble, - balance
    Meticulous Care, - longer tattoos,
    Knife Thrower, - is good for jester, you'll use juggling a lot
    Robust, - more hp is nice, your chances of damage killing people 1v1 is not very high if they aren't already locked.
    Blissful Ignorance, (minor chance, but awesome when it fires back to back)
    Lvl 70/90 Minor doesn't matter too much,

    Final major is largely just preference. Lucky is good for hunting, Light stepper is good when against physical classes, in conjunction with jester's natural dodge rate (esp with trans avoidance)

  • What traits are best for magi combat? I'm especially concerned about nimble vs quick-witted. Faster eq seems more useful to a spell-based class, but the fact that staffstrike is balance based has me wondering if that's really true. What do you guys think?
  • Nimble for pk, qw for hunting.  Even though str increases staffstrike, int seems to work better since it increases golem damage
  • Whose idea was it to make staffstrike str and balance based
  • Kiet said:
    Whose idea was it to make staffstrike str and balance based
    Magi get most of their damage from the golem portion of the attack.  Strength scales pretty laughably

    Something to note, if you roll qw instead of nimble, and you have a diadem, you can almost golem twice for each staff.  Slows your strikes a little, but I always did.  
  • Go quick witted and brilliant. The .2s for staffstrike isnt worth losing out the faster casting for things like aerial, reflection, and literally every other skill
  • Is staffstrike the primary part of a Magi's offence now? I figured QW would be much better than nimble for PK
  • I prefer quick-witted for pk, hands down. But nimble -works- if you want it. I just didn't find it at all worth slower eq on so many abilities (including all finishers). To me, it's QW hands down, especially once you also take bashing into account.

    Jovolo said:
    Is staffstrike the primary part of a Magi's offence now? I figured QW would be much better than nimble for PK

    Staffstrike + golem is primary attack. Golem is eq, but shorter than staffstrike balance, so nimble is what makes your basic combo faster, as a unit, and that's why some prefer it.

    However! QW affects your main finishers' speeds, whether that be pummel, holocaust, staffcast, or conflagrate, as well as the speeds of the abilities that are often primarily responsible for setting up those finishers (scorch and deepfreeze), so imo QW is still far better. If you're going for freeze, you want to deepfreeze while they're off resto, if you're going for destroy, you want to chase eq with scorch (staffstrike doesn't raise burn level). Staffstrike speed would mostly only help with prep speed, hinder, and people who have bad prios.
  • How many hits does staffstrike take to break now? I saw that it was changed, but I haven't been around to test it.

  • 6 to prep, 7 to break. 
  • Asani said:
    What traits would be best for runewarden combat? So far I just have nimble, and I am unsure on whether an extra point of con or receptive body would be better overall. What would be best for my third trait?

    And out of curiosity, what traits are good for jesters? A friend of mine started playing and wanted to know.

    For Runewarden major traits, nimble, improved physique (+1 strength), and whatever you want for the third major. I took mind warden as dual cutting, but expert diagnoser is a decent choice, sawbones too if you're sword and shield spec.
  • Re: magi. Is that 7 to break with the seventh being air?

    Also, do you use conflagration in preparation for destroy?

    And are we sure that staffstrike doesn't increase burn levels? 

  • We are sure it doesn't increase burn level.  Hits to break scale with health -very- minimally
  • edited December 2015
    Antonius said:
    Asani said:
    What traits would be best for runewarden combat? So far I just have nimble, and I am unsure on whether an extra point of con or receptive body would be better overall. What would be best for my third trait?

    And out of curiosity, what traits are good for jesters? A friend of mine started playing and wanted to know.

    For Runewarden major traits, nimble, improved physique (+1 strength), and whatever you want for the third major. I took mind warden as dual cutting, but expert diagnoser is a decent choice, sawbones too if you're sword and shield spec.
    Don't need Mind Warden. Can dsl/consider within balance. Trigger off dsl so you don't consider without dsl while paralysed. Unless you're Runewarden, then just trigger off of pithakhan.

    Expert diag solid. Or a leisure trait.
    image
  • Alaskar said:
    Re: magi. Is that 7 to break with the seventh being air?

    Also, do you use conflagration in preparation for destroy?

    And are we sure that staffstrike doesn't increase burn levels? 
    7th break is airstrike. for targets above 6500hp, it takes 2 airstrikes (8 total hits)

    I always use conflag for destroy

    pretty sure 100% staffstrikes do not increase burn levels
  • edited December 2015
    In regards to Alchemist combat, in particular tempering:

    When tempering choleric, as I understand random curing abilities will have a chance at failing, and this chance increases as the alchemist tempers his opponent's choleric humour more and more. Is it really any random curing ability that can fail, or is it limited to a specific pool (such as class-independent cures like focusing, eating, touching tree and not class-specific abilities)? Secondly, are there any specific numbers available as to the chance of a curing ability failing as the humour racks up?
Sign In or Register to comment.