Quick Combat Questions

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  • edited December 2015
    It's tree, focus and class cures like bloodboil etc, from memory. Not herbs etc, because that would just be obnoxious. The chance isn't huge, but if the RNG gods are praising you, it can turn the tides quickly.

  • Piera said:
    In regards to Alchemist combat, in particular tempering:

    When tempering choleric, as I understand random curing abilities will have a chance at failing, and this chance increases as the alchemist tempers his opponent's choleric humour more and more. Is it really any random curing ability that can fail, or is it limited to a specific pool (such as class-independent cures like focusing, eating, touching tree and not class-specific abilities)? Secondly, are there any specific numbers available as to the chance of a curing ability failing as the humour racks up?
    10% chance flat, effect starts to kick in at Cho3. Yes random cures like tree, focus, passive cure ticks etc.
  • edited December 2015
    Ah, that seems a bit disappointing, the 10% flat chance. So its not really useful outside of damage kills then?

    Edit: ty for the responses so far, btw!
  • Wouldn't say it's not useful, it's definitely good when it procs. Not something you should try to fight around, though.

  • Was axekick unnerfed? Why? O.o  And if so, why is it usable with bite? 

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  • ShirszaeShirszae Santo Domingo
    As an Atavian Two-hander who has 16 STR with fury and jera, should I upgrade to a lvl2 bastard sword, or get lvl 1 gauntlets? Or would they have about the same effect?

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  • Hard to say, particularly because I have no real experience playing two-handed. Gauntlets will increase all of your strength-based damage (so most of it), including the parts that aren't dependent on weapon stats (engage and disembowel being the main ones). Bastard sword would increase all weapon-based damage, attack speed by some amount (probably not that much), as well as accuracy (which isn't an insignificant advantage against certain classes).

    Might be worth asking Tecton if you can borrow them both to test, and see which gives you more of a bonus to your standard two-handed attacks. If they're pretty close I'd go for the gauntlets, even if they're a bit behind, because you'll also get the benefits when you disembowel, when people hit engage, etc.

    As an additional consideration, are you (planning to be) multiclassed as another strength-dependent class? If so, that would personally sway my decision over towards gauntlets more.
  • AerekAerek East Tennessee, USA
    Artefact bastard swords are pretty serious upgrades for 2H'ers, though. 2H being a pretty strong class unartefacted, already, dealing with the extra damage and speed that comes from artefact weapons ranges from "Okay, I can do this" to "Hahaha, why try?"
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  • KenwayKenway San Francisco
    Shirszae said:
    As an Atavian Two-hander who has 16 STR with fury and jera, should I upgrade to a lvl2 bastard sword, or get lvl 1 gauntlets? Or would they have about the same effect?
    Sword hands down. You'll get a larger boost to dps than you would with a sword and more limb damage to score you more frequent brains. The extra strength will help a lot with your finishers but as you'll be able to gain your momentum and pressure that much faster, the 2-3% you'd be gaining doesn't really compare

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  • What's the current state of monks in combat? Are they pretty far below the upper tier of classes? Assuming they aren't significantly below average: If one had a solid amount of credits to load out for both dueling and siege/raiding, what does the kit look like? Race and perks help would also be greatly appreciated!
  • Monk is in a great spot. Can kill people with very minimal arties if you know what you're doing.

    It's still the best raid class overall, imo.




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  • Only bad thing about monks as far as I can tell right now is they suck at bashing.
  • Thanks for the advice! That kinda sucks though, since I'm definitely going to have to bash!
  • Kiet said:
    Only bad thing about monks as far as I can tell right now is they suck at bashing.
    It's pretty horrible nowadays, yeah.
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  • How do aff classes 2 vs 2 against someone with a priest partner?
    • 1 sec(?) balance area-wide healing out of truelocks/slowlocks
    • Rite of Healing
    • Needs 2 broken arms
    • Bedevil if they focus the priest

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  • edited January 2016
    Edit: this post sounded far too dickish, even for me.

    1) Have one of them be apostate, alchemist or another priest. Healing affs is not cheap, they also don't get to use disrupts if they're healing affs all the time.

    2) Focus priest is the strat. If it's double priest, just walk off, it's not worth the effort. Man up and fight against bedevil if they want to use it. They're not going to survive two affliction classes if they're using it, unless you're uncoordinated. If one of the two 'aff classes' is a knight, they're probably not gonna win the aff war though. Unless the other aff person is someone who can deliver rapid, on-demand impatience.

  • Cynlael said:
    Edit: this post sounded far too dickish, even for me.

    1) Have one of them be apostate, alchemist or another priest. Healing affs is not cheap, they also don't get to use disrupts if they're healing affs all the time.

    2) Focus priest is the strat. If it's double priest, just walk off, it's not worth the effort. Man up and fight against bedevil if they want to use it. They're not going to survive two affliction classes if they're using it, unless you're uncoordinated. If one of the two 'aff classes' is a knight, they're probably not gonna win the aff war though. Unless the other aff person is someone who can deliver rapid, on-demand impatience.
    Close but not quite. Serpent and Priest can focus lock in 3 rounds. That's more than enough hinder with earth disrupt to shut someone down, even with great curing. Sub-par curing (mag when 2 kelps and off focus balance for instance), and you're going to have a very hard time staying alive.

    @Exelethril

    You have to force Bedevil if they don't have it up already. The strat you were using was dependent on landing Aeon on one of us. Since Healing can be used in place of a disrupt (or chasten, still learning the intricacies), it's not hard to smite/Heal ally Asthma, and they can then smoke in the 1s while you're recovering balance from your previous attack.

    You want to use leg breaks and things to hinder how much they can reasonably do. The issue isn't really Healing (since it can be stopped), it's the disrupts that just shut you down. Spiritlash giving an extra aff, and earth disrupt extending your next herb balance is pretty monster when fighting a 2v2 vs a Serpent/Priest combo. It allows for sticking slickness with no herb eat in between before aconite/slike. You get 1 chance to focus before you get another 2 focus afflictions. Either it cures slike and you start from 0, or it cures aconite and you're essentially done.

    You need dynamic priority swapping on defense, and you need really good coordination on your offense at the same time. If you get stuck with asthma, and you eat paralysis chances are you're going to get locked.




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  • Atalkez said:
    Cynlael said:
    Edit: this post sounded far too dickish, even for me.

    1) Have one of them be apostate, alchemist or another priest. Healing affs is not cheap, they also don't get to use disrupts if they're healing affs all the time.

    2) Focus priest is the strat. If it's double priest, just walk off, it's not worth the effort. Man up and fight against bedevil if they want to use it. They're not going to survive two affliction classes if they're using it, unless you're uncoordinated. If one of the two 'aff classes' is a knight, they're probably not gonna win the aff war though. Unless the other aff person is someone who can deliver rapid, on-demand impatience.
    Close but not quite. Serpent and Priest can focus lock in 3 rounds. That's more than enough hinder with earth disrupt to shut someone down, even with great curing. Sub-par curing (mag when 2 kelps and off focus balance for instance), and you're going to have a very hard time staying alive.

    @Exelethril

    You have to force Bedevil if they don't have it up already. The strat you were using was dependent on landing Aeon on one of us. Since Healing can be used in place of a disrupt (or chasten, still learning the intricacies), it's not hard to smite/Heal ally Asthma, and they can then smoke in the 1s while you're recovering balance from your previous attack.

    You want to use leg breaks and things to hinder how much they can reasonably do. The issue isn't really Healing (since it can be stopped), it's the disrupts that just shut you down. Spiritlash giving an extra aff, and earth disrupt extending your next herb balance is pretty monster when fighting a 2v2 vs a Serpent/Priest combo. It allows for sticking slickness with no herb eat in between before aconite/slike. You get 1 chance to focus before you get another 2 focus afflictions. Either it cures slike and you start from 0, or it cures aconite and you're essentially done.

    You need dynamic priority swapping on defense, and you need really good coordination on your offense at the same time. If you get stuck with asthma, and you eat paralysis chances are you're going to get locked.
    Okay :eh: I didn't think your offense was particularly deadly, it was more the asthma Healing on you/the priest. I think I know a way to beat it though.

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  • Okay :eh: I didn't think your offense was particularly deadly, it was more the asthma Healing on you/the priest. I think I know a way to beat it though.
    Sure, that was only like our fifth or sixth fight together. Lots to work on still.




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  • I'd just aeonlock the priest. Heal isn't really much better than any other method of curing in aeon. Easy to shut it down. You can't heal aeon itself, only asthma, and self-heal has a 4 sec cool-down.

    Force bedevil is also always an option.
  • edited January 2016
    I'd just not fight a priest as an aff class without forcing bedevil tbh
  • Kinda tricky with angel care/rite of healing/healing skillset but yolo :no_mouth: 

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  • From what several priests have told me, you cannot have angel care and RoH up at the same time
  • HalosHalos The Reaches
    You can turn both on but only one works at a time.

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  • Dealing with a serpent with a rite of healing plus priest healing asthma and shrugging all at once sounds like a fucking nuisance :D

    Earth disrupt + tfang serpent also sounds like a fucking nuisance :D

    Ew.
  • How useful would a freeze ability from the Bracer of Frost be for a Blademaster? I heard that if you could get someone frozen solid, you can impale them as though they were prone, and they move slowly as though they have broken legs as well.
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  • AerekAerek East Tennessee, USA
    It wouldn't be very useful for that purpose, specifically, but it could be useful for freezing the ground to stop folks from running from you post-ImpaleSlash, which is a concern. Overall I'd say you could put them to use, but I wouldn't put them high on your list of priorities unless you just had nothing else to buy.
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  • Lucianus said:
    How useful would a freeze ability from the Bracer of Frost be for a Blademaster? I heard that if you could get someone frozen solid, you can impale them as though they were prone, and they move slowly as though they have broken legs as well.
    Freeze would have very niche uses for Blademaster.

    Frozen ground though? Stacks with hamstring and would make it a nightmare to get away from you.




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  • Lucianus said:
    How useful would a freeze ability from the Bracer of Frost be for a Blademaster? I heard that if you could get someone frozen solid, you can impale them as though they were prone, and they move slowly as though they have broken legs as well.
    More for movement hinder, stacked with your class hinder skill. Not so much for freezing an opponent.
  • edited January 2016
    Infuse ice, dude. The problem is BM has nothing to tie up salves in striking alonside it. I didn't have much problem keeping people in room, hamstring is such a dominant aff. It's flight that was a problem, but now you can just leap high/slash/knee/land.

    Freeze ground? Can't be the mechanical majority because Hamstring. 1000 credit artie? $300 to be inescapable per Blademaster... that's good business.
    image
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