New Class

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  • Atalkez said:
    I didn't wait a year to get Lorielan'd!
    No.
    - (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place."
    - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
    - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
    - Makarios says, "Serve well and perish."
    - Xaden says, "Xaden confirmed scrub 2017."



  • Retire confirm




    Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
  • Antidas said:
    Kafziel said:
    Is this class Targossas-friendly? Kinda seems a bit iffy
    From what I can tell, the darkness that the class uses doesn't originate from Darkness(tm), so it should be ok. Darkness and darkness are not the same things.

    That said, the verdict is not yet in, so who knows! I do know that Targ will lose a significant portion of its combatants if we are told we can't have it though lol.
    Yeah I was thinking more along the thematic lines rather than Darkness/darkness prohibition. It's very lawful evil flavoured
  • Necromancy isn't really evil per se, and definitely not Evil, but apostasy definitely is. We sort of handwave Necromancy as being Evil.
    Occultism is definitely Chaotic, no way around that, same with Domination.
    Sylvan, Druid, and Sentinel are definitively Nature (Sentinel a little less so these days).
    Devotion is definitely Good, hard to get around that.

    The big problem with Depthswalkers is that while they have a shadow skill ability, to be honest it doesn't have much to do with Darkness. They feel like Hashan's factional class, but there's not much lore reason they should be.

    That said, I'm just a liiittle miffed that they aren't. At least, that it won't be banned from certain cities (mainly Targossas), so at least it feels at least a little factional for Hashan. Hashan has always been the red-headed stepchild of the factional cities. Cyrene doesn't get involved in intercity conflicts, so they don't care much. But when you have four other cities that actively raid you, and all of them have super special classes with super special and usually unique powers while you have the standard set of classes? This problem became worse when Necromancy was recalled to Mhaldor, Nature classes were made unavailable to cities, and Ashtan decided to go on a power trip with Occies (basically, we've been threatened within an inch of our lives about how we use Karma against Ashtan, and that's before we get into Hirst). So, Hashan's been shit out of luck. Now we have this fancy new class that levels the playing field in a lot of ways, except, everyone gets it too? Even those cities that already have their super special classes?

    Yeah, I'm a little salty Hashan, despite being in the same situation as Mhaldor, Ashtan, Eleusis, and Targossas from an inter-city standpoint, still doesn't have a unique class. But I'm having too much fun with Depthswalker right now, and I can understand why admin don't want more factional classes, so we'll just accept it and move on.
  • Hashan doesn't deserve a factional identity after the way they handled the Coalition.

    Sorry.
  • For those curious:

    Atop the battlements of the city wall.
    The stars shine down from the sky above, bathing the arid land beneath their 
    silvery light. A rune resembling a horse has been sketched into the ground here 
    (raido: return location). A runic totem is planted solidly in the ground. 
    Perched upon the edge of the battlement, a statue of Tanris Rozzan stares 
    sightlessly across the land. A crystalline golem stands here. Placed in 
    preparatory memoriam, implacable chiselwork marks this gravestone "SERAGORN". 
    Placed in preparatory memoriam, implacable chiselwork marks this gravestone 
    "GRANDUE". Mounted atop the battlement, a mighty wooden ballista points out over 
    the gates. Placed in preparatory memoriam, implacable chiselwork marks this 
    gravestone "AUSTERE". There are 5 Ashtani corsairs here. A noble hippogriff 
    flaps its wings in agitation here. Exuding a most fearful atmosphere, a 
    terrifying chimera ominously skulks about here. An unnatural darkness cloaks the 
    location.

    Thanks Mak!
    Omor Ceberek - Targossas

    got gud
  • All I can say is thank GOD I stocked up on lucrescent nuts.

    "nut37799"                              a group of 400 Lucrescent nuts
  • @Makarios possible to add buff descriptors to scythes/daggers/cloak from the Augmentation buffs (tah'maal, balateth, mainaad)?
  • They're there if you probe the scythe.
  • Is there any way to turn off the augmentations or dispel the scythe/dagger/cloak, aside from humgiis?
  • You can forget the augmentation tree, they won't function without it. Removal from the actual item is a no go currently, however.
  • KryptonKrypton shi-Khurena
    Omor said:
    For those curious:

    Atop the battlements of the city wall.
    The stars shine down from the sky above, bathing the arid land beneath their 
    silvery light. A rune resembling a horse has been sketched into the ground here 
    (raido: return location). A runic totem is planted solidly in the ground. 
    Perched upon the edge of the battlement, a statue of Tanris Rozzan stares 
    sightlessly across the land. A crystalline golem stands here. Placed in 
    preparatory memoriam, implacable chiselwork marks this gravestone "SERAGORN". 
    Placed in preparatory memoriam, implacable chiselwork marks this gravestone 
    "GRANDUE". Mounted atop the battlement, a mighty wooden ballista points out over 
    the gates. Placed in preparatory memoriam, implacable chiselwork marks this 
    gravestone "AUSTERE". There are 5 Ashtani corsairs here. A noble hippogriff 
    flaps its wings in agitation here. Exuding a most fearful atmosphere, a 
    terrifying chimera ominously skulks about here. An unnatural darkness cloaks the 
    location.

    Thanks Mak!
    Can this be moved to the forefront, like all other environmental/ambience messages (flood, slick, vines, Tide, privacy)?
  • Never happy!
    (Yes please. Oh! Oh! And coloured!)
  • Tydas said:
    (stuff about Hashan and factions).
    If Hashan is going to be a belligerent faction like the other four and not neutral-ish like it used to be, then it should have cool exclusive stuff like the others do. In the grand order of things, getting Hashan a factional class rates about a 3 on a priority scale of 1-10, but given the flavor of the Tsol'teth shadow magic I thought this was it.
  • Can we get the ability to see those augmentations on cloaks and phylacteries, too?
  • AB TERMINUS would be a lot easier to deal with if it was organised more like AB WEAPONMASTERY, with the trees in one section then the various abilities from each tree in other sections. For those unfamiliar, here's what AB WEAPONMASTERY looks like:

    General Abilities:
    Swordplay            Increased mastery of the shortsword.
    Specialise           Gain proficiency in one of the schools of weaponry.
    Envenom              Coat a weapon in venoms.
    Arc                  Swing your blade in a controlled arc.

    Dual Cutting Specialisation:
    Predict              Predict when your blows will damage their limbs.
    Raze                 Attack the defences that would keep your weapons out.
    Duality              The ability to wield and use two weapons simultaneously.
    Lunge                A deep, piercing blow from an adjacent location.
    Impale               Sink your blade into an opponent.
    Razeslash            First penetrate his defences, then give him the sharp end.
    Cleave               Rend your opponent's body in two.
    Mastery              Through intense concentration, increase your blade mastery.
    Concuss              Rattle skulls with a brutal blow.
    Intimidate           Make them fear for their life.
    Disembowel           Tear the entrails from a target.
    -------------------------------------------------------------------------------
    To gain further information on an ability, AB <ability>.

  • To be fair, Hashan had their chance with Shaman, it even had the whole Twilight Darkness inception and went through a roleplay reboot with spiritlore.

    i love the class to bits but would've understood if it'd been taken in that direction. Instead there was a constant fight to disassociate the class from its roots so that in the end, even Shallam/Targossas opted to stop banning it.

    ~

    Depthswalker is looking fairly intricate at the moment which is lovely, it's going to consume a lot of theory hours just pouring over kill paths which is exciting. But damn it @Makarios, why you gotta keep implementing commitment mechanics ie. Terminus. Le sigh.
  • edited November 2016
    I think it's supposed to be concealed, since they are words of power, and one cannot retain knowledge of more than 10 at a time. Hence the line "Knowing is half the battle." at the end of the HELP TERMINUS flavour text.

    Edit: Sorry! I misread your post. Carry on.

  • MelodieMelodie Port Saint Lucie, Florida
    edited November 2016
    Antonius said:

    AB TERMINUS would be a lot easier to deal with if it was organised more like AB WEAPONMASTERY, with the trees in one section then the various abilities from each tree in other sections. For those unfamiliar, here's what AB WEAPONMASTERY looks like:

    General Abilities:
    Swordplay            Increased mastery of the shortsword.
    Specialise           Gain proficiency in one of the schools of weaponry.
    Envenom              Coat a weapon in venoms.
    Arc                  Swing your blade in a controlled arc.

    Dual Cutting Specialisation:
    Predict              Predict when your blows will damage their limbs.
    Raze                 Attack the defences that would keep your weapons out.
    Duality              The ability to wield and use two weapons simultaneously.
    Lunge                A deep, piercing blow from an adjacent location.
    Impale               Sink your blade into an opponent.
    Razeslash            First penetrate his defences, then give him the sharp end.
    Cleave               Rend your opponent's body in two.
    Mastery              Through intense concentration, increase your blade mastery.
    Concuss              Rattle skulls with a brutal blow.
    Intimidate           Make them fear for their life.
    Disembowel           Tear the entrails from a target.
    -------------------------------------------------------------------------------
    To gain further information on an ability, AB <ability>.

    Since deathswalkers can have more than one tree at a time, I'd actually think it'd be better to keep it as it is, but under each tree, assuming you have any in that tree, indent the abilities a few spaces over to be able to be seen more easily. That way it still is easier on the eyes, but doesn't clog up by sectioning off whole new spaces of lists for each and every tree you have researched.

    So as an example, my current terminus tree could look like the following:

    Abilities in Terminus:
    -------------------------------------------------------------------------------
    Research                 Knowledge is power.
    Hunting                   The acquisition of strength.
        *Trusad               Your precision is without compare.
        *Tsuura               The first step is survival.
        *Kail                    Turn aside your foes.
    Longevity                 Who doesn't want to live forever?
        *Ukhia                 Your blood is not for them to spill.
        *Qamad               A deeper trance.
        *Thi                     No wound can stop you.
    Augmentation         Only the best.
        *Dalem                A superior model.
        *Mainaad             You have certainly not lost your edge.
        *Balateth              Strike like lightning.
        *Tah'maal            Yet closer to the elusive legend.
        *Mainaas              The greatest feat of augmentation.
    Environmental          The world is your weapon.
    Conquest                 The might of the warlords.
    Purge                       The mind is malleable.
    Mastery                    Master your chosen field.
    Dominion                 Control, control, control.
    Fulcrum                    The centre of your power.
    Truevoice                 True voice of the Tsol'teth.
    Diversify                   Mediocrity is unacceptable.
    -------------------------------------------------------------------------------
    To gain further information on an ability, AB <ability>.


    ... Or something similar and evenish, that's kind of a quick hack job to demonstrate.
    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
    And be known in its aching                                                      Though quaking
    Shown in this shaking                                                             Though crazy
    Lately of my wasteland, baby                                                 That's just wasteland, baby
  • That would work too. Basically just want something that makes it easier to see at a glance whether an ability is a core one or from a specific tree.
  • @Nicola @Makarios Can we get a new Individual Class Section for Depthswalker to allow people to make their own threads to discuss individual topics in regards to this new class.

    Also, I apologize for ever doubting you. I love the new class! Shadow magic AND Time Magic?! You're mad!

  • ShirszaeShirszae Santo Domingo
    edited November 2016
    What @Antonius us said. So much.

    And you won't understand the cause of your grief...


    ...But you'll always follow the voices beneath.

  • Oh shit, it's live.
    image
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