I normally don't like bashing much, personally and I'm super burnt out on it now.
However, this was a very fun way to do the bashing portion of Y700, there were enjoyable moments and a lot of strategy to use with it. A+ implementation.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Yeah, definitely doesn't have the advertised waves of starting easier - unless it's not meant for anybody under 80 at least.
You have entered the XP event maze!
3482h, 4059m, 16310e, 17420w [storm] ex-----
Pulling out a rusted cleaver, a bloated cabin boy throws it at you. The corroded blade digs deep into your flesh.
You are confused as to the effects of the venom.
A gout of flame sprays out from an enormous firelord to scorch your flesh.
A revenant dockworker feints a punch at your face before lifting a tattered boot and bringing it sharply down into your knee.
Your right leg breaks with a loud crack.
An obscene belch ripples through a ghoulish merchant's immense form, his robes fly apart as his immense, worm-ridden gut explodes outwards.
A putrid rain of coins, parasites, and rotten flesh pelts you.
Disorientation overwhelms you as a dervish captures you, a partner in its tornadic dance.
The flames within an enormous firelord pulse with sudden blinding radiance.
Gripping your arm in bony fingers, a revenant dockworker squeezes painfully, fingers digging into your flesh as the bone gives way underneath.
Your right arm breaks with a loud crack.
A revenant dockworker feints a punch at your face before lifting a tattered boot and bringing it sharply down into your knee.
Your left leg breaks with a loud crack.
Gripping your arm in bony fingers, a revenant dockworker squeezes painfully, fingers digging into your flesh as the bone gives way underneath.
Your left arm breaks with a loud crack.
Eyes flashing, a pale vampiress leaps toward you with a hiss, knocking you to the ground and slashing her sharp claws across your face.
You have been slain by a pale vampiress.
0h, 4059m, 16310e, 17420w [storm] ex-----
Eerie blackness surrounds you; no light penetrates the endless gloom. Only a faint wind makes itself known, drifting across your beaten body with a silken touch.
The waves are going to be zone-wide rather than every person having their own anyway. So even if there are sub-80 appropriate waves, that doesn't mean those will be the ones that are alive when you enter.
Some waves were (relatively) easily tankable in (heavily artefacted) lesserform, but when the mobs were bunched up, or spawning in the the current location, it got hairy fast
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
Hubris will bite us in the nether regions eventually, right?
I thought that hunting was something I do pretty well. But I find it very hard to see what's going on or what's in the room, which makes it hard to target. And after dying 10 times, I'm losing XP instead of holding steady. So, I'm not such a good hunter after all.
The hunt for sure is a lot of fun! The difficulty was manageable, just don't walk into the stacks. Other than that, I find myself spending ~30% of the time walking around looking for things to kill. My impression was they should spawn very quickly and get distributed across the rooms more evenly, but no, you get some wandering and then some just stack in a room. In order to go to another side of the maze I have no choice but to run past the stack, it's a fine escape on most waves except the final one...
I did most of mine in Alchie, dragonformed during the final wave. I think if I am not tanking the wraiths, I can really do entire maze lesserformed. Granted I am artied.
@Aesi@Amanu were awesome! We grouped to take on earlier stacks. @Aesi even bought extra health supplies just in case we need them. There was no killing, you guys are awesome!
It's definitely not a boring 6-hour hunt. I have my eyes glued to the screen to manage it efficiently, I felt time flies every time I do xpevent status.
I quit after less than an hour for various reasons, but ultimately it just wasn't worth spending 6 hours of my day on. The respawn rate seemed like it's not really sufficient to accommodate more than a couple of people at a time in the maze. Also seems like it's really more luck than skill involved in getting a high score. If you have a lot of people during your run, or you have people who seem primarily interested in just killing everybody else rather than actually competing, it doesn't matter how good you are at hunting.
I had plenty of respawn while I was in there, but not so much waves, which I think worked to my advantage. Considering this is what I started with:
There are 2 yellow-spotted salamanders here. There are 3 grizzly bears here. A tundra mercenary vigilantly patrols here. His many-pocketed coat pulled tightly around his corpse, a ghoulish merchant slouches here. Quivering in gelatinous fury, a pit demon stands guard here. There are 2 phantom captains here. There are 2 wraiths of the admiralty here.
Edit: At which point, I promptly died. Twice. That being said, I enjoyed it immensely, but at any given time there were no more than three of us in my maze, I don't think. And generally it was just me and @Dortheron and I was trying to be mindful of which group he was running and hitting and he was doing the same. So I got lucky there too.
or you have people who seem primarily interested in just killing everybody else rather than actually competing, it doesn't matter how good you are at hunting.
Since when has this not been the case, when there's an open PK XP event?
or you have people who seem primarily interested in just killing everybody else rather than actually competing, it doesn't matter how good you are at hunting.
Since when has this not been the case, when there's an open PK XP event?
It's always been the case, and I'm definitely not saying that it hasn't been. It's just one of the factors that goes towards making it more about luck than about skill, especially this time around. In the past everybody was competing at the same time, so they all had to (mostly) equally deal with the people who were just there to PK. This time some people might get a 6 hour slot where they don't have to worry about people who want to PK at all, and others might get a 6 hour slot where they're getting killed the entire time.
I think a bigger influencer is that stuff has apparently been getting fixed/tweaked throughout the event, which has noticeably given a huge advantage to people who tried later rather than earlier.
Yes I am actually really curious about this. Have any tweaks been made to the spawn rates? Because these people are flying through the ranks like butter. When we went through last night, actually finding things to kill, even in a relatively empty zone, was a constant battle in itself.
I feel like if there were bugs to the spawn rate, surely you admin would not tweak it mid event?
Definitely feels like something was changed hugely from last night to today. I died 0 times across 6 hours, was in combat with things for 98% of the time in there or more. Bashed hardcore from start to finish with priority targeting and a target script.
Today I see people dying 5-10 times and still easily passing my score. Yeah, the hell.
Seeing people getting over 8.5+mil xp an hour when Seragorn, who was taking kills from others and skipped 30m was averaging around 7.3mil an hour.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
We had a solid 2-3 hours of killing of the most shit xp denizens. It wasn't till the last two hours we were fighting vampires, fiends, ghouls etc and getting some seriously amped xp.
Did... these things not rotate on a schedule? Did some people just face the same waves the whole time, having a better change at high xp denizens?
We had a solid 2-3 hours of killing of the most shit xp denizens. It wasn't till the last two hours we were fighting vampires, fiends, ghouls etc and getting some seriously amped xp.
Did... these things not rotate on a schedule? Did some people just face the same waves the whole time, having a better change at high xp denizens?
I'm going to guess not. Because I saw one wave the entire time, as far as I can tell. Six hours of it. Which makes me sad because I bashed like crazy for six hours and like my score, but it looks like I just got lucky as to where I was dropped and when.
We had a solid 2-3 hours of killing of the most shit xp denizens. It wasn't till the last two hours we were fighting vampires, fiends, ghouls etc and getting some seriously amped xp.
I remember the occasional vampire near the start (while Aegoth was chasing me). But yeah, most of the stuff was little, or in giant stacks. Or wraiths.
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
We had a solid 2-3 hours of killing of the most shit xp denizens. It wasn't till the last two hours we were fighting vampires, fiends, ghouls etc and getting some seriously amped xp.
Did... these things not rotate on a schedule? Did some people just face the same waves the whole time, having a better change at high xp denizens?
I'm going to guess not. Because I saw one wave the entire time, as far as I can tell. Six hours of it. Which makes me sad because I bashed like crazy for six hours and like my score, but it looks like I just got lucky as to where I was dropped and when.
We saw numerous waves. It started with one thing, you'd see a room echo across the grid, it would switch to a different sort of wave. That would happen about once every few hours. The last wave was our only real solid xp gain. This makes me....almost angry to hear. But I still want to know specifics, I guess, before I go hurling any stones.
Comments
Are we still going to have them in future, or are they replaced by these struggles for xp?
However, this was a very fun way to do the bashing portion of Y700, there were enjoyable moments and a lot of strategy to use with it. A+ implementation.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
You have been slain by a decrepit deckhand.
ONE SHOTTED
bringing it sharply down into your knee.
as his immense, worm-ridden gut explodes outwards.
digging into your flesh as the bone gives way underneath.
bringing it sharply down into your knee.
digging into your flesh as the bone gives way underneath.
and slashing her sharp claws across your face.
makes itself known, drifting across your beaten body with a silken touch.
Results of disembowel testing | Knight limb counter | GMCP AB files
I thought that hunting was something I do pretty well. But I find it very hard to see what's going on or what's in the room, which makes it hard to target. And after dying 10 times, I'm losing XP instead of holding steady. So, I'm not such a good hunter after all.
@amanu @dochitha were awesome fun. We didn't kill each other, and even helped each other out near the end.
I thought it was really well done. Maybe only suggestion would be to further instance it so everybody starts on an easy wave.
I did most of mine in Alchie, dragonformed during the final wave. I think if I am not tanking the wraiths, I can really do entire maze lesserformed. Granted I am artied.
@Aesi @Amanu were awesome! We grouped to take on earlier stacks. @Aesi even bought extra health supplies just in case we need them. There was no killing, you guys are awesome!
It's definitely not a boring 6-hour hunt. I have my eyes glued to the screen to manage it efficiently, I felt time flies every time I do xpevent status.
Good work Gardens!
I quit after less than an hour for various reasons, but ultimately it just wasn't worth spending 6 hours of my day on. The respawn rate seemed like it's not really sufficient to accommodate more than a couple of people at a time in the maze. Also seems like it's really more luck than skill involved in getting a high score. If you have a lot of people during your run, or you have people who seem primarily interested in just killing everybody else rather than actually competing, it doesn't matter how good you are at hunting.
Results of disembowel testing | Knight limb counter | GMCP AB files
Edit: At which point, I promptly died. Twice. That being said, I enjoyed it immensely, but at any given time there were no more than three of us in my maze, I don't think. And generally it was just me and @Dortheron and I was trying to be mindful of which group he was running and hitting and he was doing the same. So I got lucky there too.
It's always been the case, and I'm definitely not saying that it hasn't been. It's just one of the factors that goes towards making it more about luck than about skill, especially this time around. In the past everybody was competing at the same time, so they all had to (mostly) equally deal with the people who were just there to PK. This time some people might get a 6 hour slot where they don't have to worry about people who want to PK at all, and others might get a 6 hour slot where they're getting killed the entire time.
Results of disembowel testing | Knight limb counter | GMCP AB files
I feel like if there were bugs to the spawn rate, surely you admin would not tweak it mid event?
Today I see people dying 5-10 times and still easily passing my score. Yeah, the hell.
Seeing people getting over 8.5+mil xp an hour when Seragorn, who was taking kills from others and skipped 30m was averaging around 7.3mil an hour.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Did... these things not rotate on a schedule? Did some people just face the same waves the whole time, having a better change at high xp denizens?
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."