Year 700 is just around the corner! At this stage, we're looking at December 2nd at around 2300 GMT for the turning of the year and the commencement of the celebrations!
I'll have a lot more information coming in subsequent posts, but here's a timeline for festivities and championship events so that you can arrange your schedules:
December 2:
- ~2300 GMT - Year 700 begins with a Treasure Hunt (HELP TREASUREHUNT)
December 5:
- 0300 GMT - Drinking Contest
- 1700 GMT - Twins Combat Tourney (** Championship Event **)
December 6:
- 1800 GMT - Foozle (** Championship Event **)
December 8:
- 0200 GMT - Arena Jousting Contest
December 9:
- 2200 GMT - Ship arena battle royale
December 10:
December 11:
- 0000 GMT - XP Event starts (** Championship Event **)
December 12:
- 2359 GMT - XP Event ends (** Championship Event **)
December 13:
- 1700 GMT - Tumbleraces (** Championship Event **)
- 2200 GMT - Quiz (** Championship Event **)
December 14:
December 15:
- ~1000 GMT - Year 700 ends
- TBD - Awards Ceremony
December 19:
- 2300 GMT - Capture the Flag
You'll see some big changes to many of the events, and many other smaller contests throughout these festivities as well, so stay tuned!
Comments
1) Tumble races will be all-new, the only similarities to the old tumble races are that you tumble, and it's a race. (*)
2) Foozle replaces Bandersnatch, and there are a few new changes (*).
3) XP event isn't 48 hours long, you'll just have a 48 hour window to compete (*).
(*) I'll be doing posts with further details on these events in the lead-up to the commencement of the games.
I went to a school playground and sat on the swings at 25. That one bothered me.
So betting the Y700 Tumble Races will introduce something crazier than ever.
~2300 GMT - Year 700 begins with a Treasure Hunt (HELP TREASUREHUNT)
Wednesday, December 2, 2015 at 3:00:00 PM
-
December 5:
0300 GMT - Drinking Contest
Friday, December 4, 2015 at 7:00:00 PM
1700 GMT - Twins Combat Tourney (** Championship Event **)
Saturday, December 5, 2015 at 9:00:00 AM
-
December 6:
1800 GMT - Foozle (** Championship Event **)
Sunday, December 6, 2015 at 10:00:00 AM
-
December 8:
0200 GMT - Arena Jousting Contest
Monday, December 7, 2015 at 6:00:00 PM
-
December 9:
2200 GMT - Ship arena battle royale
Wednesday, December 9, 2015 at 2:00:00 PM
-
December 10:
1700 GMT - Master Riddle
Thursday, December 10, 2015 at 9:00:00 AM
-
December 11:
0000 GMT - XP Event starts (** Championship Event **)
Thursday, December 10, 2015 at 4:00:00 PM
-
December 12:
2359 GMT - XP Event ends (** Championship Event **)
Saturday, December 12, 2015 at 3:59:00 PM
-
December 13:
1700 GMT - Tumbleraces (** Championship Event **)
Sunday, December 13, 2015 at 9:00:00 AM
2200 GMT - Quiz (** Championship Event **)
Sunday, December 13, 2015 at 2:00:00 PM
-
December 14:
2300 GMT - Ship race
Monday, December 14, 2015 at 3:00:00 PM
-
December 15:
~1000 GMT - Year 700 ends
Monday, December 14, 2015 at 5:00:00 PM
TBD - Awards Ceremony
-
December 19:
2300 GMT - Capture the Flag
Saturday, December 19, 2015 at 3:00:00 PM
[ SnB PvP Guide | Link ]
One question though, Tecton: what's going to stop someone from murdering all of the Foozable items? Or if they're protected does that take away one element of the game (the possibility of finding something missing)? You're probably going to address those things in a later post.
Edit: Anyway, in this day and age I think we have to accept that everyone will have autowalkers but in events like Foozle those who are even slightly more clever will have an advantage.
FML
This is clearly an oversight. I get that for other worldgames like egghunts and bandersnatches, you're barred from entering the wilderness because people used to stash their points there. But Honest To God, not only do you occasionally receive denizens on your foozle list that you are unable to reach except by wilderness, but the chance of getting completely shut out of the game like this leaves a really bad taste. Hope you guys fix it before the event or it's seriously gonna suck.
@Tecton, @Sarapis, @ Makarios
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
It is not the old risk of just having a long walk back, it is the new risk that you get stuck in a village where you can only get out via the (now locked) wilderness. Thus it is most definitely an oversight. Hopefully one they'll be looking into (or perhaps already have!).
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
@Cooper this is actually a.. I wouldn't say recent thing, but it's certainly not been a risk from the creation of Foozle. You used to be able to traverse wilderness during world games. The time spent walking through the wilderness is not an issue, the fact that you're now completely trapped in the area with no way to leave is. You're literally blocked out of the game entirely for it.
What happened was that they implemented a blanket fix on world games at some point due to people abusing wilderness to hide eggs/fruits/bandersnatch thingies. That blanket fix broke foozles, not only due to this but also because when they applied this fix, they failed to update the foozle databases as well so that you're still getting things that you otherwise can't reach like Boalisks and Llamas which require you to enter wilderness to reach.
(It'll be fixed in time for Y700)
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."