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Still crying for my aspiring rank
Only one question so far. Can you dismiss squads from your legion or do I need to just go get them killed somewhere? I couldn't work it out or see if it is even an option.
@Sarapis the help file declines to say what wizards are very strong/strong against at least the one linked at the start of the post
Message #473 Sent by Achaea7/16/23:25 1 a round, purple gemstone and 190 coal was transferred from your mine to your inventory. This was after the local stronghold took a 5% tithe of 10 coal.You're all going to be eating a little piece of me from now on.
Confirming that the only legion members that require upkeep are miners. Also, do we have to pay upkeep of all of them or only ones that have been deployed?
Okay so a few thoughts on the system as it sits. First and foremost I think it's a great addition to the game, and was just talking to someone the other night about having something resource intensive being something I would like to see.
1 - Lack of actual comms to produce the mines. Making Iron one of the two required commodities has made Iron completely vanish from -all- comm markets in the game and make the price nearly triple in just over an hour. While this is probably intended, it inherently led to people with a huge cache of commodities dominating anyone else that even tried. Spending the Iron to get a Mine going is pretty expensive now that everything has settled a bit more, so it leads to the "haves" dominating the "have-nots", which may not really be an issue going forward, except for point 2.
2 - There is no way for someone that opens a small mine, to realistically level their miners/defenders/attacker enough over the said "haves", because a Large mine is going to net more experience than a Medium or Small mine. So, in two weeks Ahmet and Silas will be untouchable by anyone else because their far and away more experienced crews. This is also an issue considering you can't even level a soldier -without- a mine. See point 1 about getting a mine. So realistically taking a stronghold, or even a mine, is going to be a very hard thing to actually manage.
3 - Scarcity of mines. Most of the mines were taken up within about 30 minutes of the system being implemented. Leaving those that had no chance to purchase the needed commodities (logged out, etc) or couldn't find them, sorely behind in the "race" for first. As of now, I just walked most of the strongholds and out of the ~40 rooms available for mines, there may be 1 mine per area that's not taken up. See point 2 as to why this is an issue. Once the mine is taken, there is no way to take it over without...having a mine. Seems to be a flaw in the system in my opinion. If you weren't here to start up when everyone else did, you're essentially screwed in regards to actually getting a mine and leveling your people.
Just my observations!
Sarapis said:the less often you claim, the juicier potential target you offer to others.
Also, it would be nice to have the ability to UPGRADE MINE.
Unless I'm mistaken, if you put a small mine you have no way to later change it without losing the mine via no gold, or mining it out.
Also I idea'd these in game but:
5593h 4573m 100%e 100%w 0 Sanya 6.4 23:48:45.789 Idea # : 1103Filed by : Atalkez.Filed on : 2015/07/16 23:57:01Approved : NOIdea text:Add a MINES LIST that will list all of your open/active mines and their room location for ease of use/lookup for multiple mines5593h 4573m 100%e 100%w 0 Sanya 6.4 23:48:45.853 Idea # : 1176Filed by : Atalkez.Filed on : 2015/07/17 03:37:45Approved : NOIdea text:MINE INFO - Shows you how many miners/soldier you have in the mine as compared to the maximum. Only available while INSIDE the mine
@Sarapis @Tecton is it whoever mines it first, or whoever claims it first? In other words, can I safely go to sleep tonight or am I going to the nearest convenience store and buying two of the largest red bulls they have?