Automation has its roots in the same ideals as manual combat, though - balance chasing. It's just that while attacking might have one or two balances (blademasters have it weird here, since they have off-balance strikes that also cost balance - I wish there was an OFFBALANCE option to prevent striking while on balance), curing has four or five balances... and then all of these balances are only one or two seconds most of the time, often not more than four (except tree and class curing).
It's difficult enough chasing one or two such balances actively, impossible to manage five of them, so people automate. Not just curing - affliction loop aliases seem pretty common too, as well as on-balance queueing, etc. It's not exactly bot vs bot, but definitely cyborg vs cyborg.
No, it's not impossible. It's hard. Just like playing any fast competitive game with a time based element is. being able to keep up is part of the skill.
Should have specified that I meant with perfect timing in all situations.
Sure, just like it's impossible to play perfect chess, much less timed perfect chess. Does that mean it should be ok to use chess programs to help you when playing online chess because you aren't good enough without?
The issue here, though, is doing multiple things at once.
You never have to do that in Chess. You have to be aware of multiple things at once, or learn how to abstract the board, or whatever else people who're good at chess do. I hear there's a lot of rote moves at higher levels of play. But you never have to do anything on your turn other than move a single piece to a single square.
But in Achaea, you literally have to simultaneously attack and cure. Even if it's just sipping health, but especially against affliction types.
Makes no difference. What you're saying boils down to, "I'm not good enough so I'll get a computer to play for me because I can get away with it."
Most people can't compete at the highest level in any skill-based competition. I can't compete in Starcraft so should it be ok for me to use automated help (no idea if such software exists but if it doesn't now it will in the nearish future)? The answer is pretty obviously no and the only reason we're forced to accept it here is because there's no way to reliably catch people substituting automation for skill.
To be more precise, what I'm saying is that people did that because they couldn't get caught, and the gameplay mechanics have since been balanced around people automating things, rather than eliminating the need to automate things.
I'm not really saying it's a terrible thing, since part of why I enjoy combat is the scripting side of things - it gives me some output for hobby programming. I'm just saying that the game's been balanced to the point where you'd have to be ludicrously good at manualing to even come close to competing with automation.
Makes no difference. What you're saying boils down to, "I'm not good enough so I'll get a computer to play for me because I can get away with it."
To be fair, a lot of the scripts I make are not intended to do things that people can't do (in fact, that'd be impossible).
They're just designed to make things easier, and are specifically designed to help people overcome skill gaps that would (and often do) prevent them from enjoying their class to even a shred of its potential.
For instance, everyone is capable of counting to 10. Having a hit counter that keeps track for them just makes that "easier", so they can focus on their affliction selection instead of trying to juggle 6 different "counts" in their head, while doing 8 other things at the same time.
I see this as a great benefit to new players who'd like to learn more about combat theory, but are faced with overcoming basic, but required concepts, like limb achieving reliable limb breaks.
For more skilled players, it's more of a convenience thing. It's not like I (personally) am not capable of hitting my "curare/kalmia" alias, but if every fight I participate in starts with this, then "automating" this isn't doing anything I could easily do manually, it is simply making my life easier.
Makes no difference. What you're saying boils down to, "I'm not good enough so I'll get a computer to play for me because I can get away with it."
There's also the fact that in order to write, or even use, any kind of automation scripting, you have to actually know how to do everything you're scripting your system to do for you.
You can't write a Chess AI that beats everyone unless you know how to beat everyone.
To write, yes, you need to know things in and out.
To use, no, a lot of people install SVO without even knowing basic curing theory.
That's true, but I think you'd be hard-pressed to demonstrate that SVO has had a net negative effect on the game. I'd go so far to say that it (and its predecessors) have been a significant reason Achaea has been as successful as it has.
I am nothing resembling an expert on Achaea, and I'd be the last to say otherwise. But, to my observation, the RP aspect of the game is very humanities-intensive, while the combat relies on techy stuff and coding. There ARE people that are great at both, but I think the automation such as SVO helped make Achaea user-friendly to humanities-only people such as myself, who can contribute with RP. I've met people that severely dislike the automation, and their issues with it are extensive, so I know there's a lot of people that feel automation's literally ruined the game. But on the positive side there are people that probably couldn't play the game without it, and hopefully that's made up the situation in other ways.
@Ernam I did love your project about the dummy for practicing combat. I think this is something the realm is missing. I have been playing for a small while, but given my RL situation, I really cannot play a lot or for an extensive session. So I am still miles away from PvP.
Going to be a forum hall monitor here and say I think this thread has gone drastically off track from the original intent. Maybe we can get a split off into another topic you can discuss the pros and cons of scripting and automation?
Going to be a forum hall monitor here and say I think this thread has gone drastically off track from the original intent. Maybe we can get a split off into another topic you can discuss the pros and cons of scripting and automation?
. I'm just saying that the game's been balanced to the point where you'd have to be ludicrously good at manualing to even come close to competing with automation.
Yeah, that's exactly my point. Whereas at one time all you had to do was know how to set up macros to start competing, which are supported on essentially every client out there, now you have to learn to deal with server-side curing queues and if you -really- want to be competitive, either download or pay for third party software that helps with not just defense but offense as well, and you have to at least start to understand what it can do for you and when so that you don't step on it with your own manual entry commands.
Makes no difference. What you're saying boils down to, "I'm not good enough so I'll get a computer to play for me because I can get away with it."
There's also the fact that in order to write, or even use, any kind of automation scripting, you have to actually know how to do everything you're scripting your system to do for you.
Knowing and doing are completely different things. There's a reason Pete Carroll (coach of the winning losing team in the Superbowl this year) wasn't out on the field playing. He knows. He can't do.
Knowing what the cure to an affliction is is completely different from being able to keep up with curing in practice.
You can't write a Chess AI that beats everyone unless you know how to beat everyone.
I can see why someone would think that, but it's simply not true. There's no human in the world that can beat the best chess programs, all of which were written by people. I suppose it's true that the programmers have to know how to program a chess AI to beat everyone, but none of those programmers (not one) has ever, to my knowledge, been a human world champion, and none of them know how to beat the software they themselves wrote or beat the software themselves. The software is a far better chess player than any of the programmers who wrote it is.
Humans beating computers at chess is no longer a thing and hasn't been for nearly a decade (an eternity in software/hardware development).
For instance in 2005 Michael Adams (at one point #4 human in the world) got absolutely crushed 5.5 to .5 (meaning they drew one game and the computer won the others) by the chess computer Hydra.
Then in 2006, world champion Vladimir Kramnik lost 4-2 to Deep Fritz despite Kramnik getting a bunch of advantages he'd not have against a human opponent. (Kramnik got a copy of the program to test with ahead of time, the program wasn't allowed to be altered once the tournament started, the computer was artificially limited to using only 5 piece endgame tablebases, etc).
And automated chess programs have gotten better in the intervening 10 years at a far faster rate than humans have.
The best humans will never again beat the best chess programs in an even match of multiple games, and eventually, the best humans won't be able to beat computers at anything that requires strategy, barring games with a luck component, which will ensure that the inferior player still wins sometimes (think poker, for instance). It'll take a lot longer with a certain class of game that is all about free-form communication with other players (think politics in Achaea or the board game Diplomacy) as we likely need at least true Turing-capable AI, but I suspect it'll happen. Maybe not for a number of decades though.
Anyway, this is all academic. I would have banned automation in combat from the start if we could, just like chess and poker sites would love to ban automation if they could. They can't, and we can't, and so it is what it is.
I just hope I live to see us integrate AI with our own brains. AI that is smarter than us *is* going to happen in that timeframe, and hopefully we don't make intelligence that decides to use our atoms for something. DeepMind was worried enough about it that they made Google sign an ethics clause when they bought the company for creepy (but yeah, brilliant) old Ray Kurzweil to play with.
this could really easily be retitled to "random subjects"
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
Makes no difference. What you're saying boils down to, "I'm not good enough so I'll get a computer to play for me because I can get away with it."
There's also the fact that in order to write, or even use, any kind of automation scripting, you have to actually know how to do everything you're scripting your system to do for you.
Knowing and doing are completely different things. There's a reason Pete Carroll (coach of the winning team in the Superbowl this year) wasn't out on the field playing. He knows. He can't do.
TIL Sarapis missed the very very end of the Super Bowl and has been living under a rock ever since
Nim you're severely underestimated how good some of us were at manually curing and fighting back in the day. We relied more on macros than aliases. My keyboard was like a high tech spaceship. Right hand was curing, left hand was attacking (for the most part. Therer was always overlap), and highlights helped tell me which afflictions I had just received faster than reading the screen. Green = kelp cure, yellow = goldenseal cure, red = bloodroot cure, purple = smoke valerian, gold = apply epidermal, blue = mending, dark blue = restoration, etc.
Makes no difference. What you're saying boils down to, "I'm not good enough so I'll get a computer to play for me because I can get away with it."
There's also the fact that in order to write, or even use, any kind of automation scripting, you have to actually know how to do everything you're scripting your system to do for you.
Knowing and doing are completely different things. There's a reason Pete Carroll (coach of the winning team in the Superbowl this year) wasn't out on the field playing. He knows. He can't do.
TIL Sarapis missed the very very end of the Super Bowl and has been living under a rock ever since
Hahaha, you're right. My bad! I did actually miss the end (the entire second half in fact), but I know too many die-hard Seahawks fans (like Jeremy, IRE's President) not to be aware of what happened. Sports results tend to leave my brain pretty quickly though as I'm not a big fan of watching them.
Noak gets some gold sovereigns from a wyrmskin pack. H: 4299 (100%), M: 4413 (93%) 16677w, 20359e 23% x|cdb- 17:23:27.145 Aspirant Noak (male Human). He is 161 years old, having been born on the 4th of Aeguary, 516 years after the fall of the Seleucarian Empire. He is ranked 375th in Achaea. He is an extremely credible character. He is not known for acts of infamy. He is a Sentry in Targossas. He is considered to be approximately 85% of your might. He is a mentor and able to take on proteges. His warcry: 'Scream, the demons are coming.' H: 4299 (100%), M: 4413 (93%) 16677w, 20359e 23% x|cdb- 17:23:27.400 Noak's eyes gleam with generosity. H: 4299 (100%), M: 4413 (93%) 16677w, 20359e 23% x|cdb- 17:23:27.892 You have recovered equilibrium. (4.94s) H: 4299 (100%), M: 4413 (93%) 16677w, 20359e 23% ex|cdb- 17:23:28.912 Noak gives 117 gold sovereigns to you. H: 4299 (100%), M: 4338 (91%) 16659w, 20365e 23% ex|cdb- 17:23:31.883(-75m, 1.6%) raise You raise an eyebrow questioningly. H: 4299 (100%), M: 4338 (91%) 16671w, 20395e 23% ex|cdb- 17:23:33.951 Aspirant Noak says, "Sorry." H: 4299 (100%), M: 4188 (88%) 16641w, 20365e 23% ex|cdb- 17:23:36.900(-150m, 3.2%) Aspirant Noak says, "I couldn't resist."
Hahah, that was worth a good laugh. Well played @Noak
I "tried" to rob @Kasa the other month, (total failure), after which he told me he was going to hunt me down and slice off my face...(which he did...so nice.) We sparred afterwards and I gave him 30k for the lesson in fractures.
If I had to do combat manually like we used to do, I'd probably have quit this game a long time ago. It was fun and exciting when I was 14. Now... I prefer to play around with scripts, combat theory and applying it IG through aliases so on.
I can't speak for others but for the systems I've made, the reason they barely touched offensive is because that is where I felt the line was drawn.
Tranquility's system came out, it wasn't banned, and that set the precedent that combat automation is okay. That was the chance right there to crack down on automation and ban it, if it wasn't going to be seen as something beneficial to the game. That system was also hella expensive and really boosted people into another level of combat, separating those who had it and those who don't - something I don't agree with, so I made affordable systems instead. I believed more people should have a chance at being good, and being good meant having a good system as a base and then starting to evolve your skills from there. I think that has worked well given anecdotal evidence, more people have a fighting chance now. The administration caught up to this idea many years later, but the amount of time it went on for suggests there were no problems seen with this approach of combat automation.
Bashing, same thing, dor is where I drew the line. You've gotta target and walk manually. These days auto-targetters are fashionable and accepted, so that's cool.
I think automation is part of what made the game today, because there are so many mind-numbing activities, it's ridiculous. I don't think anyone can argue that people would've loved to do old-style forging manually for hours on end by pressing a button. Getting Dragon is even worse, and in fact I see Achaea expanding above levels 100+ as a reward for the good amount of automation you've done (because how many sane people will be manually bashing, walking, targeting for years on end?).
That's what it comes down to, nobody wants to be doing the boring, mind-numbing stuff. The enchanting dances might be pretty cool, but I've seen a lotta Magi who are way more keen to just press a button after they do it by hand a hundred times. Nobody is automating rituals, player interaction, big & unique quests, and that's where the fun of interacting with the game is - not in the boring stuff that coincidentally lends itself to automation, but in the fun and interesting things that coincidentally isn't automatable.
Enchanting was fun for me as a magi, in the beginning. Then you got to the "I need x number of sigils!" and you sit there for hours staring at your screen, making your character dance around clapping like a seal and chanting things that sound like you're asking C'thulhu to return from Rlyeh.
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
Comments
Could probably get the timing down against certain offenses with extensive macros set up. Clever serpents would probably ruin you though.
You never have to do that in Chess. You have to be aware of multiple things at once, or learn how to abstract the board, or whatever else people who're good at chess do. I hear there's a lot of rote moves at higher levels of play. But you never have to do anything on your turn other than move a single piece to a single square.
But in Achaea, you literally have to simultaneously attack and cure. Even if it's just sipping health, but especially against affliction types.
Most people can't compete at the highest level in any skill-based competition. I can't compete in Starcraft so should it be ok for me to use automated help (no idea if such software exists but if it doesn't now it will in the nearish future)? The answer is pretty obviously no and the only reason we're forced to accept it here is because there's no way to reliably catch people substituting automation for skill.
I'm not really saying it's a terrible thing, since part of why I enjoy combat is the scripting side of things - it gives me some output for hobby programming. I'm just saying that the game's been balanced to the point where you'd have to be ludicrously good at manualing to even come close to competing with automation.
To be fair, a lot of the scripts I make are not intended to do things that people can't do (in fact, that'd be impossible).
They're just designed to make things easier, and are specifically designed to help people overcome skill gaps that would (and often do) prevent them from enjoying their class to even a shred of its potential.
For instance, everyone is capable of counting to 10. Having a hit counter that keeps track for them just makes that "easier", so they can focus on their affliction selection instead of trying to juggle 6 different "counts" in their head, while doing 8 other things at the same time.
I see this as a great benefit to new players who'd like to learn more about combat theory, but are faced with overcoming basic, but required concepts, like limb achieving reliable limb breaks.
For more skilled players, it's more of a convenience thing. It's not like I (personally) am not capable of hitting my "curare/kalmia" alias, but if every fight I participate in starts with this, then "automating" this isn't doing anything I could easily do manually, it is simply making my life easier.
There's also the fact that in order to write, or even use, any kind of automation scripting, you have to actually know how to do everything you're scripting your system to do for you.
You can't write a Chess AI that beats everyone unless you know how to beat everyone.
To write, yes, you need to know things in and out.
To use, no, a lot of people install SVO without even knowing basic curing theory.
That's true, but I think you'd be hard-pressed to demonstrate that SVO has had a net negative effect on the game. I'd go so far to say that it (and its predecessors) have been a significant reason Achaea has been as successful as it has.
Barrier to entry = higher as a result.
Knowing and doing are completely different things. There's a reason Pete Carroll (coach of the winning losing team in the Superbowl this year) wasn't out on the field playing. He knows. He can't do.
Knowing what the cure to an affliction is is completely different from being able to keep up with curing in practice. I can see why someone would think that, but it's simply not true. There's no human in the world that can beat the best chess programs, all of which were written by people. I suppose it's true that the programmers have to know how to program a chess AI to beat everyone, but none of those programmers (not one) has ever, to my knowledge, been a human world champion, and none of them know how to beat the software they themselves wrote or beat the software themselves. The software is a far better chess player than any of the programmers who wrote it is.
Humans beating computers at chess is no longer a thing and hasn't been for nearly a decade (an eternity in software/hardware development).
For instance in 2005 Michael Adams (at one point #4 human in the world) got absolutely crushed 5.5 to .5 (meaning they drew one game and the computer won the others) by the chess computer Hydra. Then in 2006, world champion Vladimir Kramnik lost 4-2 to Deep Fritz despite Kramnik getting a bunch of advantages he'd not have against a human opponent. (Kramnik got a copy of the program to test with ahead of time, the program wasn't allowed to be altered once the tournament started, the computer was artificially limited to using only 5 piece endgame tablebases, etc). And automated chess programs have gotten better in the intervening 10 years at a far faster rate than humans have.
The best humans will never again beat the best chess programs in an even match of multiple games, and eventually, the best humans won't be able to beat computers at anything that requires strategy, barring games with a luck component, which will ensure that the inferior player still wins sometimes (think poker, for instance). It'll take a lot longer with a certain class of game that is all about free-form communication with other players (think politics in Achaea or the board game Diplomacy) as we likely need at least true Turing-capable AI, but I suspect it'll happen. Maybe not for a number of decades though.
Anyway, this is all academic. I would have banned automation in combat from the start if we could, just like chess and poker sites would love to ban automation if they could. They can't, and we can't, and so it is what it is.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Noak gets some gold sovereigns from a wyrmskin pack.
H: 4299 (100%), M: 4413 (93%) 16677w, 20359e 23% x|cdb- 17:23:27.145
Aspirant Noak (male Human).
He is 161 years old, having been born on the 4th of Aeguary, 516 years after the fall of the
Seleucarian Empire.
He is ranked 375th in Achaea.
He is an extremely credible character.
He is not known for acts of infamy.
He is a Sentry in Targossas.
He is considered to be approximately 85% of your might.
He is a mentor and able to take on proteges.
His warcry: 'Scream, the demons are coming.'
H: 4299 (100%), M: 4413 (93%) 16677w, 20359e 23% x|cdb- 17:23:27.400
Noak's eyes gleam with generosity.
H: 4299 (100%), M: 4413 (93%) 16677w, 20359e 23% x|cdb- 17:23:27.892
You have recovered equilibrium. (4.94s)
H: 4299 (100%), M: 4413 (93%) 16677w, 20359e 23% ex|cdb- 17:23:28.912
Noak gives 117 gold sovereigns to you.
H: 4299 (100%), M: 4338 (91%) 16659w, 20365e 23% ex|cdb- 17:23:31.883(-75m, 1.6%) raise
You raise an eyebrow questioningly.
H: 4299 (100%), M: 4338 (91%) 16671w, 20395e 23% ex|cdb- 17:23:33.951
Aspirant Noak says, "Sorry."
H: 4299 (100%), M: 4188 (88%) 16641w, 20365e 23% ex|cdb- 17:23:36.900(-150m, 3.2%)
Aspirant Noak says, "I couldn't resist."
Hahah, that was worth a good laugh. Well played @Noak
I "tried" to rob @Kasa the other month, (total failure), after which he told me he was going to hunt me down and slice off my face...(which he did...so nice.) We sparred afterwards and I gave him 30k for the lesson in fractures.
Tranquility's system came out, it wasn't banned, and that set the precedent that combat automation is okay. That was the chance right there to crack down on automation and ban it, if it wasn't going to be seen as something beneficial to the game. That system was also hella expensive and really boosted people into another level of combat, separating those who had it and those who don't - something I don't agree with, so I made affordable systems instead. I believed more people should have a chance at being good, and being good meant having a good system as a base and then starting to evolve your skills from there. I think that has worked well given anecdotal evidence, more people have a fighting chance now. The administration caught up to this idea many years later, but the amount of time it went on for suggests there were no problems seen with this approach of combat automation.
Bashing, same thing, dor is where I drew the line. You've gotta target and walk manually. These days auto-targetters are fashionable and accepted, so that's cool.
I think automation is part of what made the game today, because there are so many mind-numbing activities, it's ridiculous. I don't think anyone can argue that people would've loved to do old-style forging manually for hours on end by pressing a button. Getting Dragon is even worse, and in fact I see Achaea expanding above levels 100+ as a reward for the good amount of automation you've done (because how many sane people will be manually bashing, walking, targeting for years on end?).
That's what it comes down to, nobody wants to be doing the boring, mind-numbing stuff. The enchanting dances might be pretty cool, but I've seen a lotta Magi who are way more keen to just press a button after they do it by hand a hundred times. Nobody is automating rituals, player interaction, big & unique quests, and that's where the fun of interacting with the game is - not in the boring stuff that coincidentally lends itself to automation, but in the fun and interesting things that coincidentally isn't automatable.
Svof
Mudlet Discord join up
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."