Tradeskill split

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  • DaslinDaslin The place with the oxygen
    Tecton said:

    Kotaru said:
    So the non-inclusion of bardiches in the Knight skillset means you're going to introduce a certain acrobatic glaive-wielding live-off-the-land class soon, right? :D
    "You are a full member of the Darth Maul class."
    You're goddamn right I am. I AM DEATH!

    wait, hang on... Obi-wan, second crappiest jedi will kill me? Nope.
  • DaslinDaslin The place with the oxygen
    Kenobi sucked. Windu was king.

    Darth Revan was the -true- emperor. The only lightsaber wielder worth his salt in battle!
  • Khairt said:
    I like self-sufficiency, but I like credit refunds better. Commenting on derailing is adding to the derailing.  Lets not be thread wranglers, sheriff.
    I am derailing the thread. Pray I do not derail it further.
  • @sarapis

    Will the length of time that armour/weapons last for be affected by the descriptors used in forging it? 

    eg) rusty, old broadsword lasting less months than a shining, diamond encrusted broadsword
  • Daslin said:
    Kenobi sucked. Windu was king.

    Darth Revan was the -true- emperor. The only lightsaber wielder worth his salt in battle!
    Dropping Revan in a "who was the better jedi" contest is like comparing assault rifles and then going "well, an atomic bomb beats them both! "
  • OceanaOceana North Sea
    edited December 2014
    Is the third class skill, for example the new one replacing Concoctions for druids, gained when a player embraces class? @Tecton‌

    edit: adding @Tecton
  • TectonTecton The Garden of the Gods
    Oceana said:
    Is the third class skill, for example the new one replacing Concoctions for druids, gained when a player embraces class? @Tecton‌

    edit: adding @Tecton
    Depends on the class! Some are changing, for example, Knights will get Weaponmastery as a starting skill instead of Chivalry, others will stay the same.
  • Xith said:
    It's as if million voice cry suddenly out in terror and were suddenly make silent.
    Just to clarify, wouldn't want to miss quote.

    " ... as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened."

    The Truths hurt. Always.
  • Hey just to clarify, not sure if its been answered. After the change will normal weapons and armour be eligible for customisation?
  • edited December 2014
    Suladan said:
    Xith said:
    It's as if million voice cry suddenly out in terror and were suddenly make silent.
    Just to clarify, wouldn't want to miss quote.

    " ... as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened."

    Omfg phone. 

    Here  just click the gif
    http://38.media.tumblr.com/059581bce2caab9d5bd36eb1acb6bac1/tumblr_myhhioS75Y1rwoghno1_400.gif
    I like my steak like I like my Magic cards: mythic rare.
  • @Tibitha: Tecton said there were no plans to allow non-decay (and by extension resetting) on forged weapons and armour. I assume you'd still be able to customise the description for 50 credits (as you can now), but without being able to make it at least non-decay and the intended lower decay times on items, it's probably not worth it.
  • Antonius said:
    @Tibitha: Tecton said there were no plans to allow non-decay (and by extension resetting) on forged weapons and armour. I assume you'd still be able to customise the description for 50 credits (as you can now), but without being able to make it at least non-decay and the intended lower decay times on items, it's probably not worth it.
    But that's because we're getting artefact armour, right? (I thought I read that a few pages back)
  • Antonius said:
    @Tibitha: Tecton said there were no plans to allow non-decay (and by extension resetting) on forged weapons and armour. I assume you'd still be able to customise the description for 50 credits (as you can now), but without being able to make it at least non-decay and the intended lower decay times on items, it's probably not worth it.
    :(
  • Bluef said:
    Antonius said:
    @Tibitha: Tecton said there were no plans to allow non-decay (and by extension resetting) on forged weapons and armour. I assume you'd still be able to customise the description for 50 credits (as you can now), but without being able to make it at least non-decay and the intended lower decay times on items, it's probably not worth it.
    But that's because we're getting artefact armour, right? (I thought I read that a few pages back)
    I think they said it's an option? Though who knows if or when we'll get them.

    I'm a bit torn on the whole idea, to be honest. From a balance standpoint I'm not sure it's a great idea to further increase the defensive gap between those with artefacts and those without, but from an "I love buying artefacts" standpoint more options are always appreciated.
  • The point of removing non-decay and shortening decay times is to make forging more of a trade skill and less of a "make four weapons in any given year that will actually be used by a combatant." 

    More weapons get bought, less get smelted, and what makes your product unique won't be the fact that it had a 1/600 chance of being forged but that you trained toward making that specific set of adjectives.

    I'm not sure how to feel about artefact armour, though, especially if it allows already artied combatants to obtain even more damage reduction than they previously had.  That shit stacks hard if your kill sequence involves damage.
    ~Kresslack's obsession~
  • KayeilKayeil Washington State
    Should we stop submitting designs with the crafting skills at a certain point so as not to lose our proposed designs, and if so when can    we start submitting again?
    What doesn't kill you gives you exp.

  • @Tecton On the arte armour - eta?
    The Truths hurt. Always.
  • Kyiera said:
    @sarapis

    Will the length of time that armour/weapons last for be affected by the descriptors used in forging it? 

    eg) rusty, old broadsword lasting less months than a shining, diamond encrusted broadsword
    Nope, not at all. They are exactly the same thing except cosmetically.
  • AerekAerek East Tennessee, USA
    Antonius said:
    I'm a bit torn on the whole idea, to be honest. From a balance standpoint I'm not sure it's a great idea to further increase the defensive gap between those with artefacts and those without, but from an "I love buying artefacts" standpoint more options are always appreciated.

    Addama said:
    I'm not sure how to feel about artefact armour, though, especially if it allows already artied combatants to obtain even more damage reduction than they previously had.  That shit stacks hard if your kill sequence involves damage.
    I'm confident this won't be a problem, because I'm pretty certain that the new base stats for fullplate won't be the 110+/110+ that your established Knights tend to have. I'm expecting fullplate to take a bit of a hit, landing somewhere in the 85-100 range. (Though they said the way stats are presented is going to change, so it will be hard to tell) Bottom line, I don't think artefact armour will be better than what we have now. If anything, we'll all be upset that fullplate isn't as good as it was (We'll have to dust of the old paperplate jokes) and artefact armour will just get us back to what we're used to.
    -- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
  • edited December 2014
    Tibitha said:
    Antonius said:
    @Tibitha: Tecton said there were no plans to allow non-decay (and by extension resetting) on forged weapons and armour. I assume you'd still be able to customise the description for 50 credits (as you can now), but without being able to make it at least non-decay and the intended lower decay times on items, it's probably not worth it.
    :(
    Right, wait! What if... right, I bribe the administration with pictures. What's my chances then do you think? :grin: 

    Edit: sketches damnit -_-
  • PainePaine Prime Material
    Sorry if this was asked/answered already, but I don't have time to read 26 pages.
    Will skills like enchanting and milking venoms require special rooms? Forging requires a forge, which is public in every city, plus multiple villages. Alchemists need their special thing, which is already in each city. All the milking rooms are in specific houses though, with limited access. Will there be more public milking rooms? Will there be city-based enchanting rooms? The one in Tasur'ke charges a lot of gold for the privilege!
    This is really exciting. Too bad I'm not around much anymore. :-)

  • Paine said:
    Sorry if this was asked/answered already, but I don't have time to read 26 pages.
    Will skills like enchanting and milking venoms require special rooms? Forging requires a forge, which is public in every city, plus multiple villages. Alchemists need their special thing, which is already in each city. All the milking rooms are in specific houses though, with limited access. Will there be more public milking rooms? Will there be city-based enchanting rooms? The one in Tasur'ke charges a lot of gold for the privilege!
    This is really exciting. Too bad I'm not around much anymore. :-)
    It sounds like Milking rooms won't be necessary, as Venoms will be produced via a combination of commodities rather than directly from a Serpent.  Serpents will still be able to produce Venoms to envenom attacks/bites, and though Toxicology will be introduced initially along with the other Trade skills, Serpents will retain the ability to Milk for venoms until a later time when Venoms are removed and Serpents get their replacement skillset.

    We're just hoping that, when this happens, Houses will be reimbursed for their now-defunct Milking rooms.
    ~Kresslack's obsession~
  • Aerek said:
    Antonius said:
    I'm a bit torn on the whole idea, to be honest. From a balance standpoint I'm not sure it's a great idea to further increase the defensive gap between those with artefacts and those without, but from an "I love buying artefacts" standpoint more options are always appreciated.
    I'm confident this won't be a problem, because I'm pretty certain that the new base stats for fullplate won't be the 110+/110+ that your established Knights tend to have. I'm expecting fullplate to take a bit of a hit, landing somewhere in the 85-100 range. (Though they said the way stats are presented is going to change, so it will be hard to tell) Bottom line, I don't think artefact armour will be better than what we have now. If anything, we'll all be upset that fullplate isn't as good as it was (We'll have to dust of the old paperplate jokes) and artefact armour will just get us back to what we're used to.
    Even if armour is worse than it is now, there's still going to be the same disparity in defensive capabilities between those with artefacts and those without, and artefact armour will make that worse if it's introduced. It literally doesn't matter what stats forged fullplate ends up having.
  • AerekAerek East Tennessee, USA
    edited December 2014
    Without context, yes I understand what you're saying. In context, I spent 1,500,000 in comms to get the fullplate I'm wearing, which would be about 250 credits. I don't even think that's "high", other Knights have spent much more than me, so even "unartied" Knights have traditionally been shelling out artefact-level costs just for fullplate. I'm assuming standardized fullplate will be worse than what we have, but it will also be much cheaper, which is essentially how we see fieldplate, now. That means as long as artefact fullplate is reasonably priced and is similar to what fullplate currently is, the effective cost of playing a competitive Knight will remain largely the same.

    Basically, what we know as fullplate is becoming fieldplate, and artefact armour is becoming the new fullplate. If it cost 300 credits' worth of comms to forge "good" fullplate in the old system, and costs 300 credits for the new "good" artefact fullplate, then that doesn't really change the gap between the haves and have-nots, it just saves you 50+ hours at the forge.

    -- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
  • Due to time constraints and essential chaos in the real life, I had to back out of Achaea for a good while, with the very rare login to keep things up (items repaired, in stasis containers, etc). Before I left I spent quite the amount of gold and credits on forging to have my character set. Easily in the millions (if the creds were converted to gold).

    The result was a set of 62/142/239 and 74/134/235 rapiers, and a set of 125/101 fullplate, which I planned on customizing, but didn't get a chance to put into the works due to the ones I had helping me with the description taking their time. Didn't get much use out of any of the equipment before I had to part, but it was kept snug in stasis. Not to mention it left me with a nicely blooming business in selling high quality forged items.

    Now I see that my fullplate will be nerfed to some normalized value with all other fullplates, and given a decay time. My rapiers will be as well, and on top of that I won't be able to even wield them anymore. Essentially throwing every bit of that gold and credits down the drain. On top of that, if I want to keep forging, I'll have to put -more- gold into the sink for....cosmetics. I don't even mind the stat nerfs (whatever they'll be) for the simple fact that all of that time and effort into artefact grade weapons and permanent armor is apparently being deleted, with a consolation of being given a token to 'just go pick another weapon', and my lessons in forging stuffed into whatever new class skill fills its place.

    So, anyone mind explaining HOW is any of this a good thing? The only fair aspect that I'm seeing is that I'll get a full refund on my HoF. Maybe I'm reading this all wrong.
  • Because the reasons given throughout the thread. Congrats on making a profit based on stats, though. Glad you enjoyed your skill. It sounds like you won't see merit in the new forging though, so enjoy your new class skill.
    I like my steak like I like my Magic cards: mythic rare.
  • None of it is a good thing.  That sucks, Tessa. 

    But the changes are overall a good thing for Knight classes and combat balance, and the previous forging system flat-out sucked. 
    ~Kresslack's obsession~
This discussion has been closed.