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Eleusis vs Mhaldor, the Good and the Bad!

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  • RangorRangor Member Posts: 3,276 @@ - Legendary Achaean

    Everything war related!

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    AchimrstTharvisValariaJhaeli
  • JurixeJurixe Where you least expect itMember Posts: 1,697 @@ - Legendary Achaean
    Have to give props to @Rangor for the skirmishes and raids that I was involved in today, it was fun. Out of all the cities I probably do enjoy fighting Eleusis the most, when I can participate. 

    If you like my stories, you can find them here:
    Stories by Jurixe and Stories by Jurixe 2 

  • RangorRangor Member Posts: 3,276 @@ - Legendary Achaean

    That's because I do dumb shit like charge guards with 5 dragons when there's 5 mhaldorians to defend and 3 that can start worldburn.

    :(

    I dunno why people follow me in raids. I'd never go on a raid with me.

    image
    JurixeMishgulAnedhelAchimrst
  • MishgulMishgul ROTHERHAAAAAAAAAAAAAAAMMember Posts: 5,372 @@ - Legendary Achaean
    edited August 2014
    People don't raid with me because I keep charging guards with worldburn. I just don't lead raids anymore. I let @Xer kill people instead now

    -

    One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important

    As drawn by Shayde
    hic locus est ubi mors gaudet succurrere vitae
  • KrossKross Member Posts: 779

    Props to the propaganda. It's part of war in any normal situation. I think more of those types of things are needed to make the war more interesting. Sure there are plenty of fights to be  had on many different fronts. Exterms, guard wipes, tanks and such. But flying above the city and dumping hundreds of letters containing the same propaganda message. Graffiti in the enemy streets. Naga pulling Eleusians aside and getting info from them. Necromancer's preaching to Eleusians, and Eleusians doing the same to Mhaldorian corpses as they bury them to replenish the earth. That's the stuff that makes wars memorable.

    AegothShirszaeSaevaSaibel
  • KinilanKinilan Member, Seafaring Liason Posts: 1,255 @@ - Legendary Achaean
    Kross said:

    Props to the propaganda. It's part of war in any normal situation. I think more of those types of things are needed to make the war more interesting. Sure there are plenty of fights to be  had on many different fronts. Exterms, guard wipes, tanks and such. But flying above the city and dumping hundreds of letters containing the same propaganda message. Graffiti in the enemy streets. Naga pulling Eleusians aside and getting info from them. Necromancer's preaching to Eleusians, and Eleusians doing the same to Mhaldorian corpses as they bury them to replenish the earth. That's the stuff that makes wars memorable.

    You left out attamepting to recruit mercenaries. Silly Eleusis. Get your own Serpentlords to sneak into Mhaldor for you.


    AlcinaeRangor
  • HaliosHalios Member Posts: 471 ✭✭✭✭ - Eminent
    Kross said:

    Props to the propaganda. It's part of war in any normal situation. I think more of those types of things are needed to make the war more interesting. Sure there are plenty of fights to be  had on many different fronts. Exterms, guard wipes, tanks and such. But flying above the city and dumping hundreds of letters containing the same propaganda message. Graffiti in the enemy streets. Naga pulling Eleusians aside and getting info from them. Necromancer's preaching to Eleusians, and Eleusians doing the same to Mhaldorian corpses as they bury them to replenish the earth. That's the stuff that makes wars memorable.

    My thoughts exactly.

    I've died a couple times dropping them off, but it's totally worth it for the reactions.

    ExelethrilHalos
  • NadriaNadria Member Posts: 33 ✭✭✭ - Distinguished

    This war has been interesting so far, I have enjoyed where I have participated. I'm still just learning combat. I'm sure it will all be more fun when there are some people I can for sure beat. Lately it's hunt, hunt, flee, flee... cause people who know I am squishy like to come after me for the easy xp. Really be nice to get dragon someday too!

    Falthus
  • AthelasAthelas Cape Town South AfricaMember Posts: 325 ✭✭✭✭ - Eminent

    I don't know what I enjoy more, the war and interactions during combat, or reading this forum.

    It's amazing to see people from both sides coming here and discussing the in-game events with such maturity.

    Being chased by @Oren because Athelas managed a lucky maul, was the highlight of my combat during my last session. Being jumped by @Hasar, @Xinna, @Eloru and @Ayoxele‌ individually over the span of this war, and successfully getting away from all of them, has been exhilarating. I'm beginning to think there is a little hunt-athelas game going on in Mhaldor, and I have to admit @Rangor was right, when you stop caring about paying a visit to Lord Thoth, the game becomes a heck of a lot more fun!

    My only regret is that I completely stink at combat, and I'm not learning fast enough.

    MazzingtonChiamAinia
  • DaeirDaeir AustraliaMember Posts: 6,288 @@ - Legendary Achaean

    Now imagine how fun the game would be if you legitimately had to not worry about losing anything but time for participating in fights, and how awesome conflicts would get if XP loss was simply removed altogether. Reducing it by 2/3 already does wonders.

    MelodieJacenSaeva
  • AthelasAthelas Cape Town South AfricaMember Posts: 325 ✭✭✭✭ - Eminent

    @Daeir There has to be some kind of risk involved, otherwise there would just be senseless conflict all the time. One of the things I find most entertaining, is trying to hunt for a few percent worth of XP, so that I can afford to have Athelas die a few times without losing a level.

    I'd be happy to say zero XP loss during sanctioned raids, but that would lead to having sanctioned raids all the time, or unsanctioned raids, all the time.

    JurixeSherazadAepas
  • DaeirDaeir AustraliaMember Posts: 6,288 @@ - Legendary Achaean

    The risk should be in RP, rather than in mechanics, is all I'm saying.

    HasarAepasTohranSaeva
  • HasarHasar Member Posts: 795 @ - Epic Achaean

    Die. Lose xp. Learn. Don't die next time. Fight. Fail to kill. Learn. Get kills next time. End result is more xp.


  • HaliosHalios Member Posts: 471 ✭✭✭✭ - Eminent
    Hasar said:

    Die. Lose xp. Learn. Don't die next time. Fight. Fail to kill. Learn. Get kills next time. End result is more xp.

    .

    I must've died ~10 times in the past 24 hours?

    I've not bashed barely any, and only participated in PK, and despite those numerous deaths, I'm equal or up in xp.

  • AepasAepas Member Posts: 1,619 @@ - Legendary Achaean
    Daeir said:

    Now imagine how fun the game would be if you legitimately had to not worry about losing anything but time for participating in fights, and how awesome conflicts would get if XP loss was simply removed altogether. Reducing it by 2/3 already does wonders.

    This dumb, your ideas are bad and you should feel bad. I've had to parrot it the same time over and over, but XP loss while it does cause an instant rush of anger, is better than no emotional connection at all.

    Replies the scorpion: "It's my nature..."
    PraxidesSilas
  • BukariinBukariin Member Posts: 438 ✭✭✭ - Distinguished
    Daeir said:

    The risk should be in RP, rather than in mechanics, is all I'm saying.

    Sorry, no, it's a bad idea.

    Death must have some kind of tangible penalty for it to actually matter.

    AepasSaevaPraxides
  • NimNim Member Posts: 2,015 @@ - Legendary Achaean

    People shouldn't care about death to enjoy the game better, but death needs a penalty that people will care about. Please resolve this inconsistency or explain why it should not be resolved before calling people dumb or ideas bad.

    Shirszae
  • NadriaNadria Member Posts: 33 ✭✭✭ - Distinguished

    On one hand I don't like losing xp, Daeir, so I can see where you are coming from. Though in a non-war situation I have really started liking the Mark system to get my xp back for me when people kill/attack me "just cause". I also find it easier for me to bash more for talisman pieces to sell/gold to turn into credits and less for the xp that goes along with it. 

  • DaeirDaeir AustraliaMember Posts: 6,288 @@ - Legendary Achaean
    edited August 2014
    Bukariin said:
    Daeir said:

    The risk should be in RP, rather than in mechanics, is all I'm saying.

    Sorry, no, it's a bad idea.

    Death must have some kind of tangible penalty for it to actually matter.

    Again, that penalty can come through RP or some other mechanic that isn't essentially throwing away a crystallized amount of time. I am not advocating no penalty for death. That would be silly. Essence loss, cosmetic penalties, impact on organizations/cities you belong to, stuff like that.

    There's no inherent risk to mechanical character development that way, which is what the current system does and is wildly unpopular because of it. I am willing to stake a very large amount of imaginary currency on the world literally exploding with immediate and relevant conflict if xp death loss was gone for PK deaths.

    Thank you for at least trying to be constructive with this, unlike Aepas, who just seems to shit the bed whenever I bring this up.

    ShirszaeAustereTraelorPraxides
  • AepasAepas Member Posts: 1,619 @@ - Legendary Achaean
    Daeir said:
    Bukariin said:
    Daeir said:

    The risk should be in RP, rather than in mechanics, is all I'm saying.

    Sorry, no, it's a bad idea.

    Death must have some kind of tangible penalty for it to actually matter.

    Again, that penalty can come through RP or some other mechanic that isn't essentially throwing away a crystallized amount of time.

    Thank you for at least trying to be constructive with this, unlike Aepas, who just seems to shit the bed whenever I bring this up.

    I do shit the bed, because I've already explained in multiple threads why this is a bad idea. Now all I have to do is say u dumb, and then we can just go back in time to look at all the other threads, because my opinion has not changed. Neither has yours apparently, but the difference is I don't shove my opinion in every ones face like a born again christian.


    Coming through RP is a bad idea because... wait, death already comes through RP. Being killed by a scrub is embarrassing as I can attest to, while being killed by a high level combatant is meh, because well obviously you're going to die to high level combatants. Just as well, Aurora has chosen champions before when ashtan was raining on everyone's parade. bam, instant RP conflict along with xp loss. they go hand in hand. by besting someone or something, you have taken not only their pride, but a price of XP. It makes perfect sense and while you say it's a long dead mechanic, look at Dota. Kill someone, steal their gold. It's the same thing, and still a usable game mechanic.


    There is a reason people get combat jitters. A lot of it has to do with personal loss in achaea. I've only ever gotten combat jitters in achaea, never battlefield, wow, or any other game that I don't lose anything for losing. Losing is a real thing, with real consequences here. And while you can indeed get lamed and ganked, if you remove XP, you remove the jitters, you remove just one more reason for tangible combat. I mean, at this point you're just giving away consolation prizes. "Sorry you suck and lost, but here's some RP for you"

    No, eff that, eff consolation prizes. When I beat someone, I want to win the gold medal, and I want to make sure they know they didn't. That's what combat is about in it's most basic form, as well as in achaea. XP loss stays. Peace.

    Replies the scorpion: "It's my nature..."
    BukariinPathrisPraxidesSilas
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