Have to give props to @Rangor for the skirmishes and raids that I was involved in today, it was fun. Out of all the cities I probably do enjoy fighting Eleusis the most, when I can participate.
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Props to the propaganda. It's part of war in any normal situation. I think more of those types of things are needed to make the war more interesting. Sure there are plenty of fights to be had on many different fronts. Exterms, guard wipes, tanks and such. But flying above the city and dumping hundreds of letters containing the same propaganda message. Graffiti in the enemy streets. Naga pulling Eleusians aside and getting info from them. Necromancer's preaching to Eleusians, and Eleusians doing the same to Mhaldorian corpses as they bury them to replenish the earth. That's the stuff that makes wars memorable.
Props to the propaganda. It's part of war in any normal situation. I think more of those types of things are needed to make the war more interesting. Sure there are plenty of fights to be had on many different fronts. Exterms, guard wipes, tanks and such. But flying above the city and dumping hundreds of letters containing the same propaganda message. Graffiti in the enemy streets. Naga pulling Eleusians aside and getting info from them. Necromancer's preaching to Eleusians, and Eleusians doing the same to Mhaldorian corpses as they bury them to replenish the earth. That's the stuff that makes wars memorable.
You left out attamepting to recruit mercenaries. Silly Eleusis. Get your own Serpentlords to sneak into Mhaldor for you.
Props to the propaganda. It's part of war in any normal situation. I think more of those types of things are needed to make the war more interesting. Sure there are plenty of fights to be had on many different fronts. Exterms, guard wipes, tanks and such. But flying above the city and dumping hundreds of letters containing the same propaganda message. Graffiti in the enemy streets. Naga pulling Eleusians aside and getting info from them. Necromancer's preaching to Eleusians, and Eleusians doing the same to Mhaldorian corpses as they bury them to replenish the earth. That's the stuff that makes wars memorable.
My thoughts exactly.
I've died a couple times dropping them off, but it's totally worth it for the reactions.
(Just you wait until I find out IC, @Halios, I'm goan get you good.)
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
This war has been interesting so far, I have enjoyed where I have participated. I'm still just learning combat. I'm sure it will all be more fun when there are some people I can for sure beat. Lately it's hunt, hunt, flee, flee... cause people who know I am squishy like to come after me for the easy xp. Really be nice to get dragon someday too!
I don't know what I enjoy more, the war and interactions during combat, or reading this forum.
It's amazing to see people from both sides coming here and discussing the in-game events with such maturity.
Being chased by @Oren because Athelas managed a lucky maul, was the highlight of my combat during my last session. Being jumped by @Hasar, @Xinna, @Eloru and @Ayoxele individually over the span of this war, and successfully getting away from all of them, has been exhilarating. I'm beginning to think there is a little hunt-athelas game going on in Mhaldor, and I have to admit @Rangor was right, when you stop caring about paying a visit to Lord Thoth, the game becomes a heck of a lot more fun!
My only regret is that I completely stink at combat, and I'm not learning fast enough.
@Daeir There has to be some kind of risk involved, otherwise there would just be senseless conflict all the time. One of the things I find most entertaining, is trying to hunt for a few percent worth of XP, so that I can afford to have Athelas die a few times without losing a level.
I'd be happy to say zero XP loss during sanctioned raids, but that would lead to having sanctioned raids all the time, or unsanctioned raids, all the time.
saying experience loss is both a non-issue and a meaningful consequence is silly. #removexplossthedreamtherealitythebattlecry2014 #morefunlesstears #killmeiagreewithdaier
Now imagine how fun the game would be if you legitimately had to not worry about losing anything but time for participating in fights, and how awesome conflicts would get if XP loss was simply removed altogether. Reducing it by 2/3 already does wonders.
This dumb, your ideas are bad and you should feel bad. I've had to parrot it the same time over and over, but XP loss while it does cause an instant rush of anger, is better than no emotional connection at all.
People shouldn't care about death to enjoy the game better, but death needs a penalty that people will care about. Please resolve this inconsistency or explain why it should not be resolved before calling people dumb or ideas bad.
On one hand I don't like losing xp, Daeir, so I can see where you are coming from. Though in a non-war situation I have really started liking the Mark system to get my xp back for me when people kill/attack me "just cause". I also find it easier for me to bash more for talisman pieces to sell/gold to turn into credits and less for the xp that goes along with it.
The risk should be in RP, rather than in mechanics, is all I'm saying.
Sorry, no, it's a bad idea.
Death must have some kind of tangible penalty for it to actually matter.
Again, that penalty can come through RP or some other mechanic that isn't essentially throwing away a crystallized amount of time.
Thank you for at least trying to be constructive with this, unlike Aepas, who just seems to shit the bed whenever I bring this up.
I do shit the bed, because I've already explained in multiple threads why this is a bad idea. Now all I have to do is say u dumb, and then we can just go back in time to look at all the other threads, because my opinion has not changed. Neither has yours apparently, but the difference is I don't shove my opinion in every ones face like a born again christian.
Coming through RP is a bad idea because... wait, death already comes through RP. Being killed by a scrub is embarrassing as I can attest to, while being killed by a high level combatant is meh, because well obviously you're going to die to high level combatants. Just as well, Aurora has chosen champions before when ashtan was raining on everyone's parade. bam, instant RP conflict along with xp loss. they go hand in hand. by besting someone or something, you have taken not only their pride, but a price of XP. It makes perfect sense and while you say it's a long dead mechanic, look at Dota. Kill someone, steal their gold. It's the same thing, and still a usable game mechanic.
There is a reason people get combat jitters. A lot of it has to do with personal loss in achaea. I've only ever gotten combat jitters in achaea, never battlefield, wow, or any other game that I don't lose anything for losing. Losing is a real thing, with real consequences here. And while you can indeed get lamed and ganked, if you remove XP, you remove the jitters, you remove just one more reason for tangible combat. I mean, at this point you're just giving away consolation prizes. "Sorry you suck and lost, but here's some RP for you"
No, eff that, eff consolation prizes. When I beat someone, I want to win the gold medal, and I want to make sure they know they didn't. That's what combat is about in it's most basic form, as well as in achaea. XP loss stays. Peace.
The risk should be in RP, rather than in mechanics, is all I'm saying.
Sorry, no, it's a bad idea.
Death must have some kind of tangible penalty for it to actually matter.
But death doesn't actually matter in this game. People die all the time and most high levels, who die the most, don't lose much XP at all. Death usually hits newbies the hardest rather than anyone above about 80 or 90.
The risk should be in RP, rather than in mechanics, is all I'm saying.
Sorry, no, it's a bad idea.
Death must have some kind of tangible penalty for it to actually matter.
There's no inherent risk to mechanical character development that way, which is what the current system does and is wildly unpopular because of it. I am willing to stake a very large amount of imaginary currency on the world literally exploding with immediate and relevant conflict if xp death loss was gone for PK deaths.
Thank you for at least trying to be constructive with this, unlike Aepas, who just seems to shit the bed whenever I bring this up.
You're welcome.
But you'd lose that very large pile of imaginary currency because there's already a system that trivializes death, and it's the Arena. You don't see the Arenas all running events non-stop and people queuing up to spar because fighting in the Arena is fun but meaningless. Relevant conflict is created by risk and reward, not merely reward. XP loss is why you get that adrenaline rush when you're midway through a fight. That's the tangible risk that you're proposing we remove from all PVP.
It's not a "wildly unpopular" system either. Achaea, like all MMOs, is home to a large population of people who won't risk anything. If risk is unpopular among these people, so what? You might as well say that Serpents are wildly unpopular, or that RP is wildly unpopular.
New rule! Dying drops the entire contents of your pack to be taken by the victor. Obviously this is the only way.
But seriously, not losing experience just undoes the progression of the tank and war system. Raid mechanics were fixed because of unfair experience loss. Don't undo it
I don't see a problem with adding some RP penalty for death, but you can't take away xp loss.
New rule! Dying drops the entire contents of your pack to be taken by the victor. Obviously this is the only way.
But seriously, not losing experience just undoes the progression of the tank and war system. Raid mechanics were fixed because of unfair experience loss. Don't undo it
I don't see a problem with adding some RP penalty for death, but you can't take away xp loss.
I honestly don't care about XP loss, as I stated before I'm at the point where I love very little now unless I die constantly. It mostly just annoys newbies although I don't see any reason for it other than to have @Mycen heartstop on her ship for hours again flooding deathsights.
Is there something that I'm not getting that makes XP loss extremely important to the game @Cresil?
Is there something that I'm not getting that makes XP loss extremely important to the game @Cresil?
In Path of Exile, you go through Levels 1-30ish on Normal difficulty, in which there's no experience loss. The next difficulty, you lose 5% of a level for a death, and finally by level 60 you're losing 10% per level. But this won't ever cause you to lose a level, which I personally disagree with because it means I can just suicide myself repeatedly on bosses that I have no business attempting to kill. After the tenth or twentieth death, it's not thrilling anymore. I have nothing to lose. I just have to flatten this dude and move on to the next thing, which is about the same time that I realize I'm grinding up a level just to be at <1% experience and avoid experience loss the next time I run up into Ultra Uber Chaos Demon #134521.
Would people like to not lose XP when they die? Of course. But would actually winning a fight mean anything without XP loss? Maybe from an RP angle, but that only goes so far. Even if I pretended to be happy for my character, I personally wouldn't be invested at all and probably migrate back to Path of Exile so I can grind out Ultra Uber Chaos Demon #134522.
I'm with @Daeir. A sense of winning doesn't need to come from inflicting a tangible penalty on an opponent who has already died and embraced death. Consider: you get experience, you can cut the head off, scalp the ears, write a condolence letter to the family in the victim's blood, and even engage in some good-natured trash talk. Best of all, you end up with more people to play against more of the time.
Is there something that I'm not getting that makes XP loss extremely important to the game @Cresil?
In Path of Exile, you go through Levels 1-30ish on Normal difficulty, in which there's no experience loss. The next difficulty, you lose 5% of a level for a death, and finally by level 60 you're losing 10% per level. But this won't ever cause you to lose a level, which I personally disagree with because it means I can just suicide myself repeatedly on bosses that I have no business attempting to kill. After the tenth or twentieth death, it's not thrilling anymore. I have nothing to lose. I just have to flatten this dude and move on to the next thing, which is about the same time that I realize I'm grinding up a level just to be at <1% experience and avoid experience loss the next time I run up into Ultra Uber Chaos Demon #134521.
Would people like to not lose XP when they die? Of course. But would actually winning a fight mean anything without XP loss? Maybe from an RP angle, but that only goes so far. Even if I pretended to be happy for my character, I personally wouldn't be invested at all and probably migrate back to Path of Exile so I can grind out Ultra Uber Chaos Demon #134522.
I just have to say WTF on the first part and remind people that I asked how XP loss was important to Achaea, the game we play.
You say in your second paragraph:
"But would actually winning a fight mean anything without XP loss? Maybe from an RP angle, but that only goes so far."
So what you're trying to tell me is that killing another person in PK gives you an OOC/RL high because you know they lose XP?
If that is the case, and is the only reason why XP loss is important to Achaea, why do newbies and everyone else lose XP when we die to a creamy white goat? I am sure the goat doesn't get an OOC/RL high from murdering an 18 year old who wandered in and attacked it.
Comments
Mind games. Alcinae blocking in the air so we can't get into Mhaldor...
H: 8682 (100%), M: 8310 (99%) 30176w, 37150e K: ex|cdbkr- 16:15:59.423
Your voice burns with heat as you tell Blade Aspirant Drodak, Recruit of Mhaldor, "You are not safe
where you are Blade Aspirant, take shelter elsewhere."
H: 8682 (100%), M: 8300 (99%) 30162w, 37150e K: ex|cdbkr- 16:16:02.786(-10m, 0.1%)
Flying above Rocky fields (road).
A noxious, red-hued fog overwhelms the area with a thick, palpable vapour.
You see exits leading northeast, east, and south.
H: 8682 (100%), M: 8300 (99%) 30162w, 37148e K: ex|cdbkr- 16:16:03.195
There is no exit in that direction.
H: 8682 (100%), M: 8300 (99%) 30174w, 37148e K: ex|cdbkr- 16:16:03.412
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8318 (99%) 30173w, 37148e K: ex|cdbkr- 16:16:04.624(+18m, 0.2%)
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8318 (99%) 30173w, 37148e K: ex|cdbkr- 16:16:05.015
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8318 (99%) 30173w, 37148e K: ex|cdbkr- 16:16:05.547
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8318 (99%) 30173w, 37150e K: ex|cdbkr- 16:16:05.785
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8318 (99%) 30173w, 37150e K: ex|cdbkr- 16:16:06.070
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8318 (99%) 30173w, 37150e K: ex|cdbkr- 16:16:06.377
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8318 (99%) 30173w, 37150e K: ex|cdbkr- 16:16:06.689
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8318 (99%) 30173w, 37150e K: ex|cdbkr- 16:16:06.946
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8308 (99%) 30173w, 37150e K: ex|cdbkr- 16:16:07.245(-10m, 0.1%)
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8308 (99%) 30185w, 37150e K: ex|cdbkr- 16:16:07.477
(Party): Iakimen says, "I'm debating the possibility of being able to smudge their defendable totem
if I put a stonewall up!"
H: 8682 (100%), M: 8308 (99%) 30185w, 37150e K: ex|cdbkr- 16:16:07.726
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8308 (99%) 30185w, 37150e K: ex|cdbkr- 16:16:07.953
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8308 (99%) 30185w, 37150e K: ex|cdbkr- 16:16:08.205
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8308 (99%) 30185w, 37150e K: ex|cdbkr- 16:16:08.510
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8308 (99%) 30185w, 37150e K: ex|cdbkr- 16:16:08.780
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8308 (99%) 30185w, 37150e K: ex|cdbkr- 16:16:09.054
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8308 (99%) 30185w, 37150e K: ex|cdbkr- 16:16:09.301
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8308 (99%) 30185w, 37150e K: ex|cdbkr- 16:16:09.540
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8308 (99%) 30185w, 37150e K: ex|cdbkr- 16:16:09.835
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8308 (99%) 30185w, 37150e K: ex|cdbkr- 16:16:10.070
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8308 (99%) 30185w, 37150e K: ex|cdbkr- 16:16:10.318
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8308 (99%) 30185w, 37150e K: ex|cdbkr- 16:16:10.610
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8308 (99%) 30185w, 37150e K: ex|cdbkr- 16:16:10.875
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8308 (99%) 30185w, 37150e K: ex|cdbkr- 16:16:11.170
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8308 (99%) 30185w, 37150e K: ex|cdbkr- 16:16:11.447
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8308 (99%) 30197w, 37150e K: ex|cdbkr- 16:16:11.728
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8308 (99%) 30197w, 37150e K: ex|cdbkr- 16:16:12.034
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8298 (99%) 30203w, 37150e K: ex|cdbkr- 16:16:12.331(-10m, 0.1%)
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8298 (99%) 30203w, 37150e K: ex|cdbkr- 16:16:12.630
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8298 (99%) 30203w, 37150e K: ex|cdbkr- 16:16:12.924
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8298 (99%) 30203w, 37150e K: ex|cdbkr- 16:16:13.210
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8298 (99%) 30203w, 37150e K: ex|cdbkr- 16:16:13.489
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8298 (99%) 30203w, 37150e K: ex|cdbkr- 16:16:13.804
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8298 (99%) 30203w, 37150e K: ex|cdbkr- 16:16:14.102
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8320 (100%) 30203w, 37150e K: ex|cdbkr- 16:16:14.363(+22m, 0.3%)
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8320 (100%) 30203w, 37150e K: ex|cdbkr- 16:16:14.633
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8320 (100%) 30203w, 37150e K: ex|cdbkr- 16:16:14.906
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8320 (100%) 30203w, 37150e K: ex|cdbkr- 16:16:15.181
(Party): Iakimen says, "Have to aid to the war effort every now and then."
H: 8682 (100%), M: 8320 (100%) 30203w, 37150e K: ex|cdbkr- 16:16:15.477
You cannot track to Blade Aspirant Drodak, Recruit of Mhaldor, who is indoors.
H: 8682 (100%), M: 8320 (100%) 30203w, 37150e K: ex|cdbkr- 16:16:15.504
You track Drodak to At the gates of the temple.
Flying above At the gates of the temple.
You see exits leading northeast, east, and up.
Stories by Jurixe and Stories by Jurixe 2
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That's because I do dumb shit like charge guards with 5 dragons when there's 5 mhaldorians to defend and 3 that can start worldburn.
I dunno why people follow me in raids. I'd never go on a raid with me.
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Greetings Cowering Grove Dwellers and Concoctions Serfs alike!
Mhaldor, the City of Evil, thanks you for your participation in this
ongoing conflict!
We are so pleased to have playthings to toy with, and foliage to
incinerate. The light does dance so pretty on my claws in particular as
I watch.
Fear not! There is light at the end of the tunnel. Your leaders will
dissuade you from any change of heart, but remember, they are the ones
who are unable to even make a dent in Mhaldor?s coffers while they sit
plump behind your walls.
Your blood is on their hands, and the smouldering ashes of every
exterminated area as well, yet what do they think about you? What do you
really know of your leadership's reasons for starting this conflict?
Do you know them as well as you think you do? Why are they themselves
not on the front lines, or bringing up solutions to end the conflict?
Take Steward Melodie?s comments earlier, overheard when she thought she
was alone by one of our Naga: "I can't understand why anyone would want
anything to do with this war. I'll just sit back and watch. Let it burn
for all I care, I'm done."
Or Forest Rose Minxie to Speaker Ravien! "Isn"t it amusing how they jump
at our command and futilely attempt to repair the forests? This is
better than a Herenicus poem!"
This is just a sample, Eleusis. Remember, the path to Strength is always
present, and the proverbial door to True Victory is always open.
Mhaldorians may stab you in the back with the most dangerous of venoms
now, but unlike your pompous leadership, we do not mislead our
citizenry.
And besides, burning foliage is -so- much sweeter smelling than
disgusting grove grime and sweat. Cleanse yourselves of your disgusting
ways and repent!
- Former Naga and Current Concerned Mhaldorian, Halios, The Black Death.
lol'd.
Props to the propaganda. It's part of war in any normal situation. I think more of those types of things are needed to make the war more interesting. Sure there are plenty of fights to be had on many different fronts. Exterms, guard wipes, tanks and such. But flying above the city and dumping hundreds of letters containing the same propaganda message. Graffiti in the enemy streets. Naga pulling Eleusians aside and getting info from them. Necromancer's preaching to Eleusians, and Eleusians doing the same to Mhaldorian corpses as they bury them to replenish the earth. That's the stuff that makes wars memorable.
You left out attamepting to recruit mercenaries. Silly Eleusis. Get your own Serpentlords to sneak into Mhaldor for you.
My thoughts exactly.
I've died a couple times dropping them off, but it's totally worth it for the reactions.
I just found out about that letter.
Why is it always me?!
(Just you wait until I find out IC, @Halios, I'm goan get you good.)
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
CONFIG NAMETELLS OFF is your friend.
This war has been interesting so far, I have enjoyed where I have participated. I'm still just learning combat. I'm sure it will all be more fun when there are some people I can for sure beat. Lately it's hunt, hunt, flee, flee... cause people who know I am squishy like to come after me for the easy xp. Really be nice to get dragon someday too!
I don't know what I enjoy more, the war and interactions during combat, or reading this forum.
It's amazing to see people from both sides coming here and discussing the in-game events with such maturity.
Being chased by @Oren because Athelas managed a lucky maul, was the highlight of my combat during my last session. Being jumped by @Hasar, @Xinna, @Eloru and @Ayoxele individually over the span of this war, and successfully getting away from all of them, has been exhilarating. I'm beginning to think there is a little hunt-athelas game going on in Mhaldor, and I have to admit @Rangor was right, when you stop caring about paying a visit to Lord Thoth, the game becomes a heck of a lot more fun!
My only regret is that I completely stink at combat, and I'm not learning fast enough.
@Daeir There has to be some kind of risk involved, otherwise there would just be senseless conflict all the time. One of the things I find most entertaining, is trying to hunt for a few percent worth of XP, so that I can afford to have Athelas die a few times without losing a level.
I'd be happy to say zero XP loss during sanctioned raids, but that would lead to having sanctioned raids all the time, or unsanctioned raids, all the time.
Die. Lose xp. Learn. Don't die next time. Fight. Fail to kill. Learn. Get kills next time. End result is more xp.
.
I must've died ~10 times in the past 24 hours?
I've not bashed barely any, and only participated in PK, and despite those numerous deaths, I'm equal or up in xp.
saying experience loss is both a non-issue and a meaningful consequence is silly. #removexplossthedreamtherealitythebattlecry2014 #morefunlesstears #killmeiagreewithdaier
This dumb, your ideas are bad and you should feel bad. I've had to parrot it the same time over and over, but XP loss while it does cause an instant rush of anger, is better than no emotional connection at all.
Sorry, no, it's a bad idea.
Death must have some kind of tangible penalty for it to actually matter.
People shouldn't care about death to enjoy the game better, but death needs a penalty that people will care about. Please resolve this inconsistency or explain why it should not be resolved before calling people dumb or ideas bad.
On one hand I don't like losing xp, Daeir, so I can see where you are coming from. Though in a non-war situation I have really started liking the Mark system to get my xp back for me when people kill/attack me "just cause". I also find it easier for me to bash more for talisman pieces to sell/gold to turn into credits and less for the xp that goes along with it.
I do shit the bed, because I've already explained in multiple threads why this is a bad idea. Now all I have to do is say u dumb, and then we can just go back in time to look at all the other threads, because my opinion has not changed. Neither has yours apparently, but the difference is I don't shove my opinion in every ones face like a born again christian.
Coming through RP is a bad idea because... wait, death already comes through RP. Being killed by a scrub is embarrassing as I can attest to, while being killed by a high level combatant is meh, because well obviously you're going to die to high level combatants. Just as well, Aurora has chosen champions before when ashtan was raining on everyone's parade. bam, instant RP conflict along with xp loss. they go hand in hand. by besting someone or something, you have taken not only their pride, but a price of XP. It makes perfect sense and while you say it's a long dead mechanic, look at Dota. Kill someone, steal their gold. It's the same thing, and still a usable game mechanic.
There is a reason people get combat jitters. A lot of it has to do with personal loss in achaea. I've only ever gotten combat jitters in achaea, never battlefield, wow, or any other game that I don't lose anything for losing. Losing is a real thing, with real consequences here. And while you can indeed get lamed and ganked, if you remove XP, you remove the jitters, you remove just one more reason for tangible combat. I mean, at this point you're just giving away consolation prizes. "Sorry you suck and lost, but here's some RP for you"
No, eff that, eff consolation prizes. When I beat someone, I want to win the gold medal, and I want to make sure they know they didn't. That's what combat is about in it's most basic form, as well as in achaea. XP loss stays. Peace.
But death doesn't actually matter in this game. People die all the time and most high levels, who die the most, don't lose much XP at all. Death usually hits newbies the hardest rather than anyone above about 80 or 90.
Even a % at higher levels cost us a while to bash up, especially if you don't subscribe to Iron Elite, which means no xp bonus.
Also,
You're welcome.
But you'd lose that very large pile of imaginary currency because there's already a system that trivializes death, and it's the Arena. You don't see the Arenas all running events non-stop and people queuing up to spar because fighting in the Arena is fun but meaningless. Relevant conflict is created by risk and reward, not merely reward. XP loss is why you get that adrenaline rush when you're midway through a fight. That's the tangible risk that you're proposing we remove from all PVP.
It's not a "wildly unpopular" system either. Achaea, like all MMOs, is home to a large population of people who won't risk anything. If risk is unpopular among these people, so what? You might as well say that Serpents are wildly unpopular, or that RP is wildly unpopular.
New rule! Dying drops the entire contents of your pack to be taken by the victor. Obviously this is the only way.
But seriously, not losing experience just undoes the progression of the tank and war system. Raid mechanics were fixed because of unfair experience loss. Don't undo it
I don't see a problem with adding some RP penalty for death, but you can't take away xp loss.
Cresil said:
I miss hellmoo.
I honestly don't care about XP loss, as I stated before I'm at the point where I love very little now unless I die constantly. It mostly just annoys newbies although I don't see any reason for it other than to have @Mycen heartstop on her ship for hours again flooding deathsights.
Is there something that I'm not getting that makes XP loss extremely important to the game @Cresil?
In Path of Exile, you go through Levels 1-30ish on Normal difficulty, in which there's no experience loss. The next difficulty, you lose 5% of a level for a death, and finally by level 60 you're losing 10% per level. But this won't ever cause you to lose a level, which I personally disagree with because it means I can just suicide myself repeatedly on bosses that I have no business attempting to kill. After the tenth or twentieth death, it's not thrilling anymore. I have nothing to lose. I just have to flatten this dude and move on to the next thing, which is about the same time that I realize I'm grinding up a level just to be at <1% experience and avoid experience loss the next time I run up into Ultra Uber Chaos Demon #134521.
Would people like to not lose XP when they die? Of course. But would actually winning a fight mean anything without XP loss? Maybe from an RP angle, but that only goes so far. Even if I pretended to be happy for my character, I personally wouldn't be invested at all and probably migrate back to Path of Exile so I can grind out Ultra Uber Chaos Demon #134522.
I just have to say WTF on the first part and remind people that I asked how XP loss was important to Achaea, the game we play.
You say in your second paragraph:
"But would actually winning a fight mean anything without XP loss? Maybe from an RP angle, but that only goes so far."
So what you're trying to tell me is that killing another person in PK gives you an OOC/RL high because you know they lose XP?If that is the case, and is the only reason why XP loss is important to Achaea, why do newbies and everyone else lose XP when we die to a creamy white goat? I am sure the goat doesn't get an OOC/RL high from murdering an 18 year old who wandered in and attacked it.