It would probably be helpful to see single slashes with those swords, then single slash (just to see if having chivalry matters for single slashes) and DSL with 1/1/1 practice rapiers. All at 12 strength, if possible.
Decided to try my hand at BM hunting again after not playing Cynlael for awhile... Almost a minute to kill a single mhun knight with Mir drawslashes... Meanwhile Shin burst takes like 1/3 the time.
Blademaster using magic to hunt with. Fuck this. IRE pls.
It would probably be helpful to see single slashes with those swords, then single slash (just to see if having chivalry matters for single slashes) and DSL with 1/1/1 practice rapiers. All at 12 strength, if possible.
Evileye bleed is terrible still. Took over 20 2x bleed stares to kill a Ganeve, with multiple crits, 14 int and transcendent evileye.
i guess it is truly tiresome to stare someone so hard to hope their eyes will look somewhere and play dead. Although, i gonna agree that it might need improvement. *STARE*
2015/01/12
Tecton, the Terraformer has bestowed His divine favour upon you. It will last for approximately 1 Achaean month.
ANNOUNCE NEWS #4165 (07/16/2014 at 16:47) From : Mortori To : Everyone Subject: Minor PvE Adjustments ------------------------------------------------------------------------------- Just a couple of small tweaks to adjust some problems with PvE damage:
- Fixed a bug that would occasionally cause non-doubleslash weapon attacks against denizens to do half damage.
- The damage done to denizens by Burst in Shindo has been decreased to bring it in line with other secondary hunting attacks.
Penned by My hand on the 7th of Chronos, in the year 659 AF.
Aaaaaand, just like that, BM goes from one of the top classes, to being one of the absolute shittiest. Couldn't be more glad I stopped playing Cynlael. Shin burst already had one of the slowest balances of all attacks in the game.
Shin burst already had one of the slowest balances of all attacks in the game.
It's the same as decay, warp, educe iron, firelash, staffcast, and (without reflexes) all metamorphosis attacks, except for the fact that a blademaster isn't going to have quick-witted (but then a lot of alchemists and apostates won't either). Being slow is one of the downsides of nearly every eq attack, probably because diadem exists.
No class with Mir can ever be one of the absolute shittiest
Trans'd avoidance, Mir stance, toughness and a ~58cutting resist ringmail. Generic Vertani guard still hits me for ~800 per hit. Elite Keepers around 1700 with their dual strike. (No, not complaining. Just giving numbers for your silly statement) - Now tell me how much you get hit for as a Runewarden, on top of your DSLs doing what? Like 2.5-3x the damage a drawslash in Mir does, and at faster speeds. Lol.
Edit: My Alchemist who isn't Trans'd avoidance even bashes better than BM now. God damn some of these changes are questionable.
Mir isn't a straight up bonus. It comes at reduced damage and attack speed. Unless you can afford to bash in Arash, you generally wanna go with Sanya (unless the damage changes has made it so Thyr's more frequent crit chances outweigh its comparative damage penalty). You'd only use Mir if you're bashing things slightly out of your league, and you want to take it nice and slowly.
Burst is an exception to that (as far as I understand, aside from Sanya's Shin gain/cost modifiers and Mir's damage resistance, stance modifiers affect only Two Arts abilities, meaning you get the damage resistance but no penalties when using Burst in Mir), and thus Mir+Burst was probably pretty great bashing during the five or so days burst was actually better than drawslash. Since it sounds like they've made it worse again, I wouldn't call that better in any fashion.
Also if you're getting into arties, there's the whole fact that blademasters can't use Shields of Absorption. I think Mir was partially meant to balance that, although bashing in Mir is going to be a less-than-ideal experience.
Bashing for BM isn't utterly terrible right now, at least for me. Granted I do have some arties to help out.
Burst was nice those few days that it was high in damage, but low in EQ. Most of the time, when a denizen shields drawslash speed alone (assuming Mir, Sanya, Arash, or Doya) isn't fast enough to kill inside of one shield balance. Which slows down bashing. In Thyr, I was able to drawslash and use Burst as a finisher, and it was working quite nicely. I'm sure this isn't an issue as far as the mechanics go, it was just really nice to not have to fight shield for two or three rounds to get a kill. Making Burst go through shield would be fun, given it's less than appealing damage now.
I wouldn't say Mir+Burst was that good, because you were still losing speed. In Mir, I drawslash about 2.5 balance time, Burst is averaging out to a flat 4. For ever two Bursts you could have slashed three times.
Overall, it is fine the way it is now. With Mir you can still tank reasonably well, and if you can handle the damage Arash is always a fun time bashing. Blademaster isn't supposed to be knight-level tanking, and I don't believe it should be either. A bit of squishy-ness isn't a bad thing.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
It would probably be helpful to see single slashes with those swords, then single slash (just to see if having chivalry matters for single slashes) and DSL with 1/1/1 practice rapiers. All at 12 strength, if possible.
I have some extra rapiers just laying around. but I can't get lower than 16 strength
Bashing for BM isn't utterly terrible right now, at least for me. Granted I do have some arties to help out.
Burst was nice those few days that it was high in damage, but low in EQ. Most of the time, when a denizen shields drawslash speed alone (assuming Mir, Sanya, Arash, or Doya) isn't fast enough to kill inside of one shield balance. Which slows down bashing. In Thyr, I was able to drawslash and use Burst as a finisher, and it was working quite nicely. I'm sure this isn't an issue as far as the mechanics go, it was just really nice to not have to fight shield for two or three rounds to get a kill. Making Burst go through shield would be fun, given it's less than appealing damage now.
I wouldn't say Mir+Burst was that good, because you were still losing speed. In Mir, I drawslash about 2.5 balance time, Burst is averaging out to a flat 4. For ever two Bursts you could have slashed three times.
Overall, it is fine the way it is now. With Mir you can still tank reasonably well, and if you can handle the damage Arash is always a fun time bashing. Blademaster isn't supposed to be knight-level tanking, and I don't believe it should be either. A bit of squishy-ness isn't a bad thing.
Personally I found Paladin bashing better than lv3 band Blademaster before because of how much tankier I felt, even though I dropped Con spec for strength spec.
On the other hand I was also running with 12 strength as bm usually, and mir stance before made your dps pretty bad.
Also Mir stance is only a 15% damage reduction with runes not stacking with it to well, your better off not being in mir stance and getting runes about 100% of the time. (Blessings too )
Why don't they just post the DPS that each class can do on the forums as part of the new changes?
To many different factors in bashing, Such as strength/int differences,weapon stats.
A Knight with Longswords is going to have a bad time compared to rapiers. (Assuming same range of stats)
Plus personally I don't find it fair for x class to be nerfed into the ground because at +3 strength artie and lv3 Class artie making it dominate when the people who don't want do drop 3600 credits into the game at the start can't pull anything.
It would probably be helpful to see single slashes with those swords, then single slash (just to see if having chivalry matters for single slashes) and DSL with 1/1/1 practice rapiers. All at 12 strength, if possible.
I have some extra rapiers just laying around. but I can't get lower than 16 strength
Bashing for BM isn't utterly terrible right now, at least for me. Granted I do have some arties to help out.
Burst was nice those few days that it was high in damage, but low in EQ. Most of the time, when a denizen shields drawslash speed alone (assuming Mir, Sanya, Arash, or Doya) isn't fast enough to kill inside of one shield balance. Which slows down bashing. In Thyr, I was able to drawslash and use Burst as a finisher, and it was working quite nicely. I'm sure this isn't an issue as far as the mechanics go, it was just really nice to not have to fight shield for two or three rounds to get a kill. Making Burst go through shield would be fun, given it's less than appealing damage now.
I wouldn't say Mir+Burst was that good, because you were still losing speed. In Mir, I drawslash about 2.5 balance time, Burst is averaging out to a flat 4. For ever two Bursts you could have slashed three times.
Overall, it is fine the way it is now. With Mir you can still tank reasonably well, and if you can handle the damage Arash is always a fun time bashing. Blademaster isn't supposed to be knight-level tanking, and I don't believe it should be either. A bit of squishy-ness isn't a bad thing.
Personally I found Paladin bashing better than lv3 band Blademaster before because of how much tankier I felt, even though I dropped Con spec for strength spec.
On the other hand I was also running with 12 strength as bm usually, and mir stance before made your dps pretty bad.
Also Mir stance is only a 15% damage reduction with runes not stacking with it to well, your better off not being in mir stance and getting runes about 100% of the time. (Blessings too )
Why don't they just post the DPS that each class can do on the forums as part of the new changes?
To many different factors in bashing, Such as strength/int differences,weapon stats.
A Knight with Longswords is going to have a bad time compared to rapiers. (Assuming same range of stats)
Plus personally I don't find it fair for x class to be nerfed into the ground because at +3 strength artie and lv3 Class artie making it dominate when the people who don't want do drop 3600 credits into the game at the start can't pull anything.
I bash in Thyr (more critical chance) or Arash. Mir is for tanking 3+ mob rooms.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Knight or bard. Serpent would be up there too, except for the fact that dex spec means sacrificing con, so they're kind of a glass cannon if you focus on offence (artefacts can fix that though).
It would probably be helpful to see single slashes with those swords, then single slash (just to see if having chivalry matters for single slashes) and DSL with 1/1/1 practice rapiers. All at 12 strength, if possible.
I have some extra rapiers just laying around. but I can't get lower than 16 strength
Bashing for BM isn't utterly terrible right now, at least for me. Granted I do have some arties to help out.
Burst was nice those few days that it was high in damage, but low in EQ. Most of the time, when a denizen shields drawslash speed alone (assuming Mir, Sanya, Arash, or Doya) isn't fast enough to kill inside of one shield balance. Which slows down bashing. In Thyr, I was able to drawslash and use Burst as a finisher, and it was working quite nicely. I'm sure this isn't an issue as far as the mechanics go, it was just really nice to not have to fight shield for two or three rounds to get a kill. Making Burst go through shield would be fun, given it's less than appealing damage now.
I wouldn't say Mir+Burst was that good, because you were still losing speed. In Mir, I drawslash about 2.5 balance time, Burst is averaging out to a flat 4. For ever two Bursts you could have slashed three times.
Overall, it is fine the way it is now. With Mir you can still tank reasonably well, and if you can handle the damage Arash is always a fun time bashing. Blademaster isn't supposed to be knight-level tanking, and I don't believe it should be either. A bit of squishy-ness isn't a bad thing.
Personally I found Paladin bashing better than lv3 band Blademaster before because of how much tankier I felt, even though I dropped Con spec for strength spec.
On the other hand I was also running with 12 strength as bm usually, and mir stance before made your dps pretty bad.
Also Mir stance is only a 15% damage reduction with runes not stacking with it to well, your better off not being in mir stance and getting runes about 100% of the time. (Blessings too )
Why don't they just post the DPS that each class can do on the forums as part of the new changes?
To many different factors in bashing, Such as strength/int differences,weapon stats.
A Knight with Longswords is going to have a bad time compared to rapiers. (Assuming same range of stats)
Plus personally I don't find it fair for x class to be nerfed into the ground because at +3 strength artie and lv3 Class artie making it dominate when the people who don't want do drop 3600 credits into the game at the start can't pull anything.
I bash in Thyr (more critical chance) or Arash. Mir is for tanking 3+ mob rooms.
So I got curious about the effect of crits in translating from straight DPS to average time required to kill a thing. Caladbolg's statement above seems to be true, at least up to a point: at the low damage/high speed end, getting slower and stronger hurts up to a point, and then starts getting better again. It's all very dependent on crit rate, of course (faster attacks being more favoured at higher crit rates), and I suspect dependent enough on your damage rate compared to the health of the mob you're fighting to make it difficult to make blanket statements. Some numbers, though, spoilered to spare those who don't care: [spoiler] Assuming a denizen with 10000 max health, with a crit rate of 20% (~level 84):
250 damage at 1.00 seconds per attack: base DPS 250.00 30.39 +/- 0.14 seconds per kill
500 damage at 2.00 seconds per attack: base DPS 250.00 31.15 +/- 0.16 seconds per kill
750 damage at 3.00 seconds per attack: base DPS 250.00 33.07 +/- 0.19 seconds per kill
1000 damage at 4.00 seconds per attack: base DPS 250.00 32.02 +/- 0.20 seconds per kill
1250 damage at 5.00 seconds per attack: base DPS 250.00 31.91 +/- 0.22 seconds per kill
1500 damage at 6.00 seconds per attack: base DPS 250.00 33.81 +/- 0.23 seconds per kill
1750 damage at 7.00 seconds per attack: base DPS 250.00 34.38 +/- 0.24 seconds per kill
2000 damage at 8.00 seconds per attack: base DPS 250.00 33.01 +/- 0.24 seconds per kill
Same setup, but a crit rate of 42.5% (dragon with L1 pendant):
250 damage at 1.00 seconds per attack: base DPS 250.00 17.17 +/- 0.20 seconds per kill
500 damage at 2.00 seconds per attack: base DPS 250.00 18.96 +/- 0.23 seconds per kill
750 damage at 3.00 seconds per attack: base DPS 250.00 21.08 +/- 0.26 seconds per kill
1000 damage at 4.00 seconds per attack: base DPS 250.00 21.34 +/- 0.26 seconds per kill
1250 damage at 5.00 seconds per attack: base DPS 250.00 21.78 +/- 0.28 seconds per kill
1500 damage at 6.00 seconds per attack: base DPS 250.00 24.38 +/- 0.29 seconds per kill
1750 damage at 7.00 seconds per attack: base DPS 250.00 25.80 +/- 0.29 seconds per kill
2000 damage at 8.00 seconds per attack: base DPS 250.00 24.85 +/- 0.29 seconds per kill [/spoiler]
Applied specifically to the blademaster stance question, this effect isn't large enough to make up for the difference in DPS between Thyr and Sanya, though at high levels and high damage the difference isn't nearly as large: [spoiler] 10000 health denizen, 20% crit
No band, Thyr, 12 str 358 damage at 2.03 seconds per attack: base DPS 176.35 43.78 +/- 0.20 seconds per kill
No band, Sanya, 12 str 450 damage at 2.24 seconds per attack: base DPS 200.89 39.88 +/- 0.20 seconds per kill
L3 band, Thyr, 12 str 427 damage at 1.73 seconds per attack: base DPS 246.82 32.01 +/- 0.17 seconds per kill
L3 band, Sanya, 12 str 519 damage at 1.92 seconds per attack: base DPS 270.31 29.94 +/- 0.16 seconds per kill
No band, Thyr, 14 str 403 damage at 2.03 seconds per attack: base DPS 198.52 39.14 +/- 0.19 seconds per kill
No band, Sanya, 14 str 507 damage at 2.24 seconds per attack: base DPS 226.34 34.72 +/- 0.19 seconds per kill
L3 band, Thyr, 14 str 481 damage at 1.73 seconds per attack: base DPS 278.03 28.05 +/- 0.15 seconds per kill
L3 band, Sanya, 14 str 584 damage at 1.92 seconds per attack: base DPS 304.17 26.83 +/- 0.15 seconds per kill
10000 health denizen, 42.5% crit rate
No band, Thyr, 12 str 358 damage at 2.03 seconds per attack: base DPS 176.35 25.73 +/- 0.31 seconds per kill
No band, Sanya, 12 str 450 damage at 2.24 seconds per attack: base DPS 200.89 23.48 +/- 0.29 seconds per kill
L3 band, Thyr, 12 str 427 damage at 1.73 seconds per attack: base DPS 246.82 19.38 +/- 0.23 seconds per kill
L3 band, Sanya, 12 str 519 damage at 1.92 seconds per attack: base DPS 270.31 18.28 +/- 0.22 seconds per kill
No band, Thyr, 14 str 403 damage at 2.03 seconds per attack: base DPS 198.52 22.84 +/- 0.28 seconds per kill
No band, Sanya, 14 str 507 damage at 2.24 seconds per attack: base DPS 226.34 21.23 +/- 0.25 seconds per kill
L3 band, Thyr, 14 str 481 damage at 1.73 seconds per attack: base DPS 278.03 17.21 +/- 0.21 seconds per kill
L3 band, Sanya, 14 str 584 damage at 1.92 seconds per attack: base DPS 304.17 16.61 +/- 0.21 seconds per kill
Is there a huge variance in actual DPS numbers, now? Or are you referring to the higher bashing speed of classes with more critical chances? Classes with multiple attacks (Knights, Bards, Monks, etc) are always going to bash faster on account of those criticals, even if their actual DPS is within range of everyone else. I don't really see a way to fix that unless you start modifying folks' critical chances according to their class.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
There is a huge variance in DPS numbers, primarily from artefacts (obviously) and classes that depend on weapon stats (even more obviously). Weapon-using classes (knights, bards, serpents) are generally far better than any others right now (not too hard to beat dragons even), with good weapons. Aside from those, things look pretty even.
Weapons in their current form (until the weaponry rework, whenever that's coming) will probably be problematic no matter what you do, if the goal is to make all classes have similar DPS. You can either make common weapons decent and awesome weapons overpowered, or make awesome weapons good and common weapons crappy, or make stats have such a small impact that awesome weapons are only a bit better than common weapons, all of which are problematic.
I see. What's the general average across the board? (I haven't been reading avidly, so don't know if a table of new attacks/DPS has been posted.) As long as the variance isn't outlandishly huge, I actually don't see a terrible problem with the weapon users having an edge with awesome weapons, not because I am one, but for the simple reason that they have to shell out for them. Blademasters and Monks pay nothing for their attacks, where as Serpents, Bards, or Knights often pay 50-100k for high-end weapons. If the variance is ungodly, then I agree it could be reigned in, (My bashing does feel too good to be true at present) but on account of the resources we have to sink to get those weapons, I don't think some manner of edge or advantage is completely unwarranted.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
ANNOUNCE NEWS #4165 (07/16/2014 at 16:47) From : Mortori To : Everyone Subject: Minor PvE Adjustments ------------------------------------------------------------------------------- Just a couple of small tweaks to adjust some problems with PvE damage:
- Fixed a bug that would occasionally cause non-doubleslash weapon attacks against denizens to do half damage.
- The damage done to denizens by Burst in Shindo has been decreased to bring it in line with other secondary hunting attacks.
Penned by My hand on the 7th of Chronos, in the year 659 AF.
Aaaaaand, just like that, BM goes from one of the top classes, to being one of the absolute shittiest. Couldn't be more glad I stopped playing Cynlael. Shin burst already had one of the slowest balances of all attacks in the game.
You know, you could...I don't know, direct some of that hate towards me. After all, I(and Sena, but mostly me) was mainly responsible for bringing to light Burst's previous OP bashing damage. I finally found a way to finally get humans to hate me!
Now if only they will acknowledge it and finally rant against me.
Comments
Are you sure it wasn't 308, not 380? ~308 is what it looks like to me (L3 mace, 14 str, nimble).
Unless the balance time was wrong it was 380ish. but my power went out and the notepad got closed
Double post but try respecing to strength. should add some boost in there.
That's a bit weird. I only have the two sets of weapons, but happy to help with testing if you or somebody else can provide others.
About half of those tests were without nimble but looking at the numbers I don't think that has had any effect.
Results of disembowel testing | Knight limb counter | GMCP AB files
It would probably be helpful to see single slashes with those swords, then single slash (just to see if having chivalry matters for single slashes) and DSL with 1/1/1 practice rapiers. All at 12 strength, if possible.
Why don't they just post the DPS that each class can do on the forums as part of the new changes?
Decided to try my hand at BM hunting again after not playing Cynlael for awhile... Almost a minute to kill a single mhun knight with Mir drawslashes... Meanwhile Shin burst takes like 1/3 the time.
Blademaster using magic to hunt with. Fuck this. IRE pls.
Where can I get practice rapiers from?
Results of disembowel testing | Knight limb counter | GMCP AB files
The Weapons Gallery in Delos.
i guess evDaeir said:
i guess it is truly tiresome to stare someone so hard to hope their eyes will look somewhere and play dead. Although, i gonna agree that it might need improvement. *STARE*
It's almost like that's not the Apostate's intended bashing ability.
Feels so weird, since deadeye bleed bleed has been the bashing attack in Imperian for as long as I can remember
It's shit there, too.
ANNOUNCE NEWS #4165 (07/16/2014 at 16:47)
From : Mortori
To : Everyone
Subject: Minor PvE Adjustments
-------------------------------------------------------------------------------
Just a couple of small tweaks to adjust some problems with PvE damage:
- Fixed a bug that would occasionally cause non-doubleslash weapon attacks against denizens to do half damage.
- The damage done to denizens by Burst in Shindo has been decreased to bring it in line with other secondary
hunting attacks.
Penned by My hand on the 7th of Chronos, in the year 659 AF.
Aaaaaand, just like that, BM goes from one of the top classes, to being one of the absolute shittiest. Couldn't be more glad I stopped playing Cynlael. Shin burst already had one of the slowest balances of all attacks in the game.
No class with Mir can ever be one of the absolute shittiest
It's the same as decay, warp, educe iron, firelash, staffcast, and (without reflexes) all metamorphosis attacks, except for the fact that a blademaster isn't going to have quick-witted (but then a lot of alchemists and apostates won't either). Being slow is one of the downsides of nearly every eq attack, probably because diadem exists.
Trans'd avoidance, Mir stance, toughness and a ~58cutting resist ringmail. Generic Vertani guard still hits me for ~800 per hit. Elite Keepers around 1700 with their dual strike. (No, not complaining. Just giving numbers for your silly statement) - Now tell me how much you get hit for as a Runewarden, on top of your DSLs doing what? Like 2.5-3x the damage a drawslash in Mir does, and at faster speeds. Lol.
Edit: My Alchemist who isn't Trans'd avoidance even bashes better than BM now. God damn some of these changes are questionable.
Edit: Nvm. Yes, life is hard.
Mir isn't a straight up bonus. It comes at reduced damage and attack speed. Unless you can afford to bash in Arash, you generally wanna go with Sanya (unless the damage changes has made it so Thyr's more frequent crit chances outweigh its comparative damage penalty). You'd only use Mir if you're bashing things slightly out of your league, and you want to take it nice and slowly.
Burst is an exception to that (as far as I understand, aside from Sanya's Shin gain/cost modifiers and Mir's damage resistance, stance modifiers affect only Two Arts abilities, meaning you get the damage resistance but no penalties when using Burst in Mir), and thus Mir+Burst was probably pretty great bashing during the five or so days burst was actually better than drawslash. Since it sounds like they've made it worse again, I wouldn't call that better in any fashion.
Also if you're getting into arties, there's the whole fact that blademasters can't use Shields of Absorption. I think Mir was partially meant to balance that, although bashing in Mir is going to be a less-than-ideal experience.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
I have some extra rapiers just laying around. but I can't get lower than 16 strength
Atalkez said:
Personally I found Paladin bashing better than lv3 band Blademaster before because of how much tankier I felt, even though I dropped Con spec for strength spec.
On the other hand I was also running with 12 strength as bm usually, and mir stance before made your dps pretty bad.
Also Mir stance is only a 15% damage reduction with runes not stacking with it to well, your better off not being in mir stance and getting runes about 100% of the time. (Blessings too )
To many different factors in bashing, Such as strength/int differences,weapon stats.
A Knight with Longswords is going to have a bad time compared to rapiers. (Assuming same range of stats)
Plus personally I don't find it fair for x class to be nerfed into the ground because at +3 strength artie and lv3 Class artie making it dominate when the people who don't want do drop 3600 credits into the game at the start can't pull anything.
I bash in Thyr (more critical chance) or Arash. Mir is for tanking 3+ mob rooms.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
So are knights top-tier for bashing now or what?
Knight or bard. Serpent would be up there too, except for the fact that dex spec means sacrificing con, so they're kind of a glass cannon if you focus on offence (artefacts can fix that though).
This is a little old but
I don't understand the huge variance in current bashing speed when the admin stated they wanted everyone to be +-5% of eachother.
Is there a huge variance in actual DPS numbers, now? Or are you referring to the higher bashing speed of classes with more critical chances? Classes with multiple attacks (Knights, Bards, Monks, etc) are always going to bash faster on account of those criticals, even if their actual DPS is within range of everyone else. I don't really see a way to fix that unless you start modifying folks' critical chances according to their class.
There is a huge variance in DPS numbers, primarily from artefacts (obviously) and classes that depend on weapon stats (even more obviously). Weapon-using classes (knights, bards, serpents) are generally far better than any others right now (not too hard to beat dragons even), with good weapons. Aside from those, things look pretty even.
Weapons in their current form (until the weaponry rework, whenever that's coming) will probably be problematic no matter what you do, if the goal is to make all classes have similar DPS. You can either make common weapons decent and awesome weapons overpowered, or make awesome weapons good and common weapons crappy, or make stats have such a small impact that awesome weapons are only a bit better than common weapons, all of which are problematic.
I see. What's the general average across the board? (I haven't been reading avidly, so don't know if a table of new attacks/DPS has been posted.) As long as the variance isn't outlandishly huge, I actually don't see a terrible problem with the weapon users having an edge with awesome weapons, not because I am one, but for the simple reason that they have to shell out for them. Blademasters and Monks pay nothing for their attacks, where as Serpents, Bards, or Knights often pay 50-100k for high-end weapons. If the variance is ungodly, then I agree it could be reigned in, (My bashing does feel too good to be true at present) but on account of the resources we have to sink to get those weapons, I don't think some manner of edge or advantage is completely unwarranted.
You know, you could...I don't know, direct some of that hate towards me. After all, I(and Sena, but mostly me) was mainly responsible for bringing to light Burst's previous OP bashing damage. I finally found a way to finally get humans to hate me!
Now if only they will acknowledge it and finally rant against me.