New Bashing Changes!

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Comments

  • Lowering the dragon bashing speed -will- drop the inflation rate. The problem being that prices for credits are already high and it will take a long time for them to drop because gold sinks don't really exist outside of boats, though upcoming tradeskill changes might change that.

    I would definitely like to see dragons get major traits though, if their bashing dps is similar to other classes baseline, then it will fall behind lesserform just because they don't have access to lucky/aim to kill. It would make classes that rely on other stats than con/str worse in dragon than classes that do, but I think the benefit still would outweigh that.

    That said, dragon survivability is still huge compared to lesserform so their is a significant advantage to using it for lightly artied players, especially for knights, monks and blademasters who can't use SoA in lesser.

  • I also think this is probably the end of a metric ton of work of cleaning up the PvE code: Accentato damage being based on maximum health rather than any other appreciable stat? Sure. I'll buy that as "working as intended".

    There's room for tweaks and alterations.  I understand the bitching on both sides of the equation, but it's not like this is a permanent, say, Shallam-sinking thing.

  • Melodie said:
     Why shouldn't my (or another int-based class) reward be as awesome as it is for a knight, or a blademaster?

    Well it wasn't before anyway. Str based classes who got dragon had a better return because the arties they had that boosted Str also benefited dragonform. The form is the same for everyone, the difference is that other things you buy might have more value because they affect both dragon and lesser. A BM with a SoA for dragon bashing gets substantially less utility from it than say an occultist, simply because it is less valuable to have it while in lesser for a BM while the occultist gets full use out of it either way.

    Allowing major traits in dragon would mean than classes that take nimble already would have a slightly better dragonform for bashing than those classes that don't, because the major bashing attack takes balance, but there are still skills in dragoncraft that rely on eq so other classes would still get use out of the eq-quickening trait, especially with the eq-quickening artifact that you probably have already too.

  • Lesserform balancing is bloody great!

    Bit meh about the dragon changes, but can see why it was done. I can't see it changing the in game economy much but I guess with it less viable to earn credits in game it should boost sales a bit and keep Achaea going and the coders paid.

    Those who only have the option or prefer to grind are just going to have to quit your orgs, stop talking to people, and auto-bash more hours a day!  :p

  • Yes, but how does this affect fishing?

  • KlendathuKlendathu Eye of the Storm
    Tahquil said:

    Yes, but how does this affect fishing?

    It's still really, really dull.


    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
  • MishgulMishgul Trondheim, Norway

    I really like fishing. At least I like the concept of fishing. I wish someone would break me into the fishing mold, so I could too be a fisherman of excellent girth.

    -

    One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important

    As drawn by Shayde
    hic locus est ubi mors gaudet succurrere vitae
  • edited July 2014
    Sarapis said:

    @Saeva Because the ability of some players to generate outsized amounts of gold compared to newbies makes newbies inherently poor, and that problem gets worse the larger the disparity gets.

    If Dragons can generate more gold, and they want to sell that gold for credits, then the supply of gold is increased and the value of gold will drop. So, those people have to sell more gold to get the same amount of credits, and it's just a wash. Econ 101.

    A worthwhile concern, I can respect wanting Dragon to not be head and shoulders better at PvE than all other options.  The thing is, Dragons kill so fast because they're high level and thus have a massive crit rate (and there's a number of classes that possess a similar level of tankiness).  Crits are a far (far) bigger contributing factor to 'area clear times' than the Dragon 'class' itself and the dps output it may have on paper before those crits factors in.

    Level 99+ people hunting in lesserform will still clear stuff incredibly fast and generate gold from bashing waaaaay faster than newbies.  So I don't see specifically adjusting Dragon abilities (so severely) accomplishing a great deal in terms of addressing the income disparity between high level and low level characters.

    I also understand that it can be rather tricky to find the right balance.  I'll assume that the overall goal is to keep Dragon a relevant, strong choice while also ensuring that lesserform isn't obsolete for PvE the second someone hits 99.  Situational usefulness, depending on the class.


    In any case, it's refreshing to see such an open door policy/interaction from the admins.  Kudos for that.

  • Aside from the fact that Gut was hitting literally almost double the damage of any other attack, so you only needed like a crushing critical at most to kill most things.

  • I used to hunt in lesser all the time. Easier for me to fight if I get jumped!

    Change bop back!

  • I think this change isn't necessarily bad, it just came in early. Would much rather have seen these changes come in alongside the new bashing system that Aringar is working on. As it is, several classes have to live with a nerf in a very tedious, boring portion of the game, at least until some new bashing changes are introduced to liven things up.

    As far as dragons: its a reward for a massive amount of PvE, that is (or has been) intended to make you considerably better at PvE. Obviously you get the higher base stats still, but I think it would at least make sense for dragons to have the highest bashing DPS, even if its not by a huge margin.

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  • I got to say, the change kind of hurts as a shaman. We were like a glass cannon, now much less cannon-y.


    Compared with Runewarden, for example, they get better armor to mitigate incoming damage while, from the looks of it, we do the same amount of damage.

  • KlendathuKlendathu Eye of the Storm

    Did talismans drop rates get reduced as well? Almost all of the outriders in Istarion, not one dragon talisman amongst them :'(


    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
  • OK, I have one question, Accentato is now based on weapon damage, is it also based on Int since it is a magick attack?

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  • edited July 2014

    Accentato damage against denizens is not modified by any racial statistic (to prevent double-dipping).

    In response to a few other comments/questions, I'm going to be spending some time today looking at weapon damages. I suspect that there's a breakdown in the normalization calculations for weapons with high speed stats which will require some adjustment, and I'm also going to see about tweaking some of the numbers with doubleslash vs single weapon attacks.

  • I'm envious of Aetolia's endgame system. Doesn't it just give racial bonuses/stats? I like the idea of staying the same class all the time, personally.

  • KlendathuKlendathu Eye of the Storm
    Sultani said:

    I'm envious of Aetolia's endgame system. Doesn't it just give racial bonuses/stats? I like the idea of staying the same class all the time, personally.

    Dragon used to be a stat boost, you'd keep your class skills but with a few extra dragonny bits. OP. O to the muddy-funstering P.


    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
  • AktillumAktillum Philippines
    After thinking about it a bit, the Dragon change is a good thing for Achaea overall. A wider range of people from all classes and levels will be able to purchase more affordable credits down the road. 

    I would imagine that a bulk of CFS purchases are made by the top Dragons grinding 15+ hours a day, raking in millions of gold a week, and pushing up the market prices.

    Therefore, by scaling back how much gold Dragons can earn, and bringing all class DPSes more in line, Saracton have done the opposite of "cock-blocking IG credit purchases" and instead put everyone on a level playing field.

    Its not the most ideal response to IG inflation, as most MMOs tend to respond to inflation with releasing new gold-sink content, but Saracton already have their hands full with releasing class changes, House reworks, events, etc. They simply don't have the time to go designing another enormous gold-sink like ships. 

    Nerfing dragons was the easiest and perhaps the most effective way, long-term, since material possession gold-sinks like ships become less desirable over time anyways.

    tldr: everyone can afford CFS down the road, not just the dragons who were bashing up millions weekly.

  • Open mortal building things or w/e, and make more areas that are damage-heavy enough to prohibit lesserform, glass-cannon types from hunting there, to appease the dragons. Everyone wins!

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