The fact that Dragons were able to generate gold and Talisman pieces so easily was completely unbalancing to anyone who wasn't a Dragon.
In what way? How did it effect non-dragons? They should certainly not be able to keep on par with a dragon. It's a dragon! It's a greater form! I'm curious to hear the answer.
Because in anything in which there is any economic competition, the party that can generate more wealth has a huge advantage. This isn't a single-player game.
Right. But there should be an advantage to being a dragon, right? the 250 some odd players who can generate more wealth, and who knows how many of those are mildly to very inactive, and how many of them actually bash.... is it -really- throwing things off that much? Really?
I don't want to make enemies with the Logos.. but it really, honestly feels like an IG credit source cock block. And that's pretty much all it feels like.
However, it feels a little raw from a player perspective because it really does just feel like a nerf to earning credits ingame, instead of the claims about balancing.
Gotta be honest - I don't know what you're referring to.
You realize that players decide what prices players sell credits to each other, right? I mean, we don't dictate that, at all, ever.
Not even sure how to respond to this.
Text doesn't carry connotation very well, but your question seems pretty snide. Yes, I realize that players dictate the prices of credits IG. No, it doesn't address my point.
Gotta be honest - I'm not sure how you can be confused about this.
Dragon's level of bashing prowess (i.e. efficiency in clear-times, lack of reliance on the presence of runes, ease of movement) was directly tied to the perspective that if you didn't have the money ooc to spend on the game to get big arties and make a big amount of income, it was one of -the- premier ways to do so via time spent, rather than purchasing power.
Nerfing dragon like this, -after- several instances of nerfing gold drop rates/scaling makes it seem like you're attempting to curb the amount of gold (i.e. gold -> credits -> artefacts) people are earning ingame via this process, not that you're trying to "make it fair" for non-dragons.
Dragon is meant to be a reward. One that technically anyone can achieve with the proper effort and discipline, whether it takes them 3 in game years or 300. We're all basically equally capable (exceptions might apply in some cases) of reaching dragon, and those who choose not to reach that goal are responsible for not having the rewards that come with being a dragon. Those of us who are dragon are basically on an even level, arties aside, and many stop hunting regularly. The full experience is nice, but it's not that great. Once you reach a certain level experience doesn't mean as much unless you have a certain rank you want to obtain like passing up Seragorn.
Also, shaman hunting nerf hurts. Not only are we at less of an advantage when it comes to runelore compared to the runewardens (although I think this could be sorted easily), and vodun isn't that valuable to combat against those with server-side due to it catching illusions, but now our hunting is going to hurt more because of the willpower drain, and even less damage when we didn't hurt that much to begin with, and we are a bit squishy when it comes to tanking damage.
Re: Dragons being "behind" on bashing: The goal is that they are still the best out there in most cases. There are situations where fully artied-out lesserform classes might beat them, but that should be the exception, not the rule. There might be a bug there somewhere, we're keeping a close eye on things, and we'll make changes so this is the case.
After testing Dragon damage is way over nerfed, the highest dps I got out of Veldrin was about 211 while level 3 mace priest came up to about 380 dps. I'm going to assume bug.
While I personally I do think that dragon damage should be a little lower than other classes to make up for the extreme tankyness it comes with.. half the damage seems a bit much.
For instance a world shattering crit 32x From the numbers I pulled off Falcon testing.
Gut would hit for 20288 hp while staffcast (fully artied magi) 32352
I think this is actually a pretty good example since both skills use about the same balance/equib
That's throwing artied magi damage more than 1/3rd over Dragon.
Which leads me to believe after you say "that they are still the best out there in most cases" meaning this is a bug, or your considering the tankyness of Dragon along with the damage it does.
Would be nice for clarification on this matter though.
Dragon PvE was way too overpowered previously. It definitely needed nerfing. The fact that Dragons were able to generate gold and Talisman pieces so easily was completely unbalancing to anyone who wasn't a Dragon. We'll mess around with finding ways to adjust Dragons to have advantages in <X> and <Y> circumstances that normal classes don't have, such that they can be more efficient at bashing if properly used, but we're definitely not going to put Dragons back to the mudflation-inducing levels they were previously at. They were way too overpowered previously.
I realize that some dragons consistently hunt in ways that might result in the view that the class was "mudflation inducing," but that's not every dragon. There's no way that the amount of gold I was bringing in hunting as dragon in any way inflated the economy of Achaea. Punishing the entire class by making dragon hunting weaker because some people hunt like mindless robots for 15 hours a day to grab mad gold seems a little off.
If all classes are brought down in terms of gold generation, dragons won't be spam-buying credits at CFS prices because they have insane gold income. Prices will drop as people have less gold to throw at CFS. Bashing will eventually generate a similar amount of credits via gold as it did before the change. The process takes time.
Nerfing dragon like this, -after- several instances of nerfing gold drop rates/scaling makes it seem like you're attempting to curb the amount of gold (i.e. gold -> credits -> artefacts) people are earning ingame via this process, not that you're trying to "make it fair" for non-dragons.
This assumes that 1. Credits purchased via money will decrease due to this change (unlikely, mostly unrelated, might actually increase due to more worthwhile arties for lesserform bashing) and 2. CFS prices will not change (as explained above, that's not how economics works).
Both are incorrect assumptions, and your point is pretty illogical.
Dragon PvE was way too overpowered previously. It definitely needed nerfing. The fact that Dragons were able to generate gold and Talisman pieces so easily was completely unbalancing to anyone who wasn't a Dragon. We'll mess around with finding ways to adjust Dragons to have advantages in <X> and <Y> circumstances that normal classes don't have, such that they can be more efficient at bashing if properly used, but we're definitely not going to put Dragons back to the mudflation-inducing levels they were previously at. They were way too overpowered previously.
I realize that some dragons consistently hunt in ways that might result in the view that the class was "mudflation inducing," but that's not every dragon. There's no way that the amount of gold I was bringing in hunting as dragon in any way inflated the economy of Achaea. Punishing the entire class by making dragon hunting weaker because some people hunt like mindless robots for 15 hours a day to grab mad gold seems a little off.
You will still generate the same proportional gold as before. I can't even understand the logic here, the gold income is looked at as a whole, not an individual basis.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
the fact that Dragons can't be affected by major traits already made them lackluster compared to lesserform, since they have had reduced sips since traits was implemented. That meant that Dragons was only viable in a very few specific instances and now you're taking away the only real advantage they had over lesserforms?
As it is now, the only reason I got to use Dragonform for is gare. All my damage is higher than Dragon and my ability to recover health/prevent damage beats Dragon (And it was already 50/50 before these damage changes).
Blast was a static 1000 damage with a 5 second timer (3 sec eq + 2 sec summoning breath), now it does 600 Gut now does 634 compared to it's 1091 before (20 str) Incantation was at 1245 with level 3 sash/collar and now it's 711
Staffcast before at 19 int with level 3 collar? 758
So basically, Dragon is now less than old Magi for bashing and that's even without the greater health recovery of the lesserform classes
I don't want to make enemies with the Logos.. but it really, honestly feels like an IG credit source cock block. And that's pretty much all it feels like.
No offense, but I have no idea where you're drawing that conclusion from, and you've not explained your reasoning at all. There is literally nothing about this that I can see significantly changing the long-term price of credits on the credit market. If I end up being wrong about that, it's easy to spot and we'll adjust.
Re: Dragons being "behind" on bashing: The goal is that they are still the best out there in most cases. There are situations where fully artied-out lesserform classes might beat them, but that should be the exception, not the rule. There might be a bug there somewhere, we're keeping a close eye on things, and we'll make changes so this is the case.
After testing Dragon damage is way over nerfed, the highest dps I got out of Veldrin was about 211 while level 3 mace priest came up to about 380 dps. I'm going to assume bug.
While I personally I do think that dragon damage should be a little lower than other classes to make up for the extreme tankyness it comes with.. half the damage seems a bit much.
For instance a world shattering crit 32x From the numbers I pulled off Falcon testing.
Gut would hit for 20288 hp while staffcast (fully artied magi) 32352
I think this is actually a pretty good example since both skills use about the same balance/equib
That's throwing artied magi damage more than 1/3rd over Dragon.
Which leads me to believe after you say "that they are still the best out there in most cases" meaning this is a bug, or your considering the tankyness of Dragon along with the damage it does.
Would be nice for clarification on this matter though.
Certainly possible there are bugs. New system.
The amount of melodrama from other people (notably not you) is pretty ridiculous though. Calm down, people.
Re: Dragons being "behind" on bashing: The goal is that they are still the best out there in most cases. There are situations where fully artied-out lesserform classes might beat them, but that should be the exception, not the rule. There might be a bug there somewhere, we're keeping a close eye on things, and we'll make changes so this is the case.
I'm not fully artied (maybe semi-artied) and I can tell you that hands down my lesserform beats my dragonform. Dragon is so slow and weak now that I can't imagine ever bashing in it again unless I'm in a group trying to take down a honours mob.
The fact that Dragons were able to generate gold and Talisman pieces so easily was completely unbalancing to anyone who wasn't a Dragon.
In what way? How did it effect non-dragons? They should certainly not be able to keep on par with a dragon. It's a dragon! It's a greater form! I'm curious to hear the answer.
Because in anything in which there is any economic competition, the party that can generate more wealth has a huge advantage. This isn't a single-player game.
Haven't the players who worked to achieve dragon earned that advantage though?
Most of us aren't being melodramatic, just... you know, worried/disappointed. That should be pretty expected when you make something that takes considerable amounts of hours to obtain, less great. If there was some sort of "yes we understand dragon is not nearly what it was, and we intend to make up for it in other avenues", people would be a lot more calm, I think. For me personally, it's just kind of another disappointment on top of others. Not trying to be dramatic here, just expressing my thoughts.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
I have no idea what 'earned' has to do with it because it's such an arbitrary concept. You may as well opine that people who are awesome at PK have earned the right to automatically be better at PK. Dragons have earned the right to be Dragons, but what being a Dragon means is defined by us.
Dragons get literally an entire skillset (they didn't used to) that lets them do things like get an ability that lets you effectively teleport across the world. Take a look at what you'd have to pay us to do artefacts that do the same thing (hint: you actually can't pay us to do it without spending a lot of money.)
As with everything we do, it's expected that we'll adjust the numbers involved as we see how players experience the work we do.
I have no idea what 'earned' has to do with it because it's such an arbitrary concept. You may as well opine that people who are awesome at PK have earned the right to automatically be better at PK. Dragons have earned the right to be Dragons, but what being a Dragon means is defined by us.
Dragons get literally an entire skillset (they didn't used to) that lets them do things like get an ability that lets you effectively teleport across the world. Take a look at what you'd have to pay us to do artefacts that do the same thing (hint: you actually can't pay us to do it without spending a lot of money.)
As with everything we do, it's expected that we'll adjust the numbers involved as we see how players experience the work we do.
The only reason that was changed was because the old way of class + dragon was waaaaay op, something anyone would admit to knowing the current climate of how Achaea works. So getting a whole new skill (not a set, since it's just one single skill) was kind of a given. It doesn't lessen what's been lost, though, in terms of "is this even a worthy reward?"
I mean, you do know most people spend hundreds of hours to get to dragon, right? Most end-games in MMOs these days is to get access to other content. Achaea's wonderful in that that's not necessary, but the "end-game" should still be meaningful, and a major part of what made dragon meaningful is hugely diminished.
I hate arguing this much, but dragon is one of the main goals for Achaea, this effects every single player in the game (if they chose to let it matter to them).
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
I tried bashing in my lesserform in places I normally bash in my dragon form and well let's just say that I suck at bashing in my lesserform anymore. 10 denizens hitting hurts a lot!
I don't want to make enemies with the Logos.. but it really, honestly feels like an IG credit source cock block. And that's pretty much all it feels like.
No offense, but I have no idea where you're drawing that conclusion from, and you've not explained your reasoning at all. There is literally nothing about this that I can see significantly changing the long-term price of credits on the credit market. If I end up being wrong about that, it's easy to spot and we'll adjust.
You have made it clear that for some reason dragons bringing in more gold than others is a problem. But you haven't said why. The only reason I am seeing as to why it would be bad for dragons to be bringing in more gold than others, is that they can buy more credits accessibly if they hunt harder. Because really.... what are they going to spend that gold on with the exception of say... ships, shops or licenses? And if they do, who cares? What could gold income hinder or enhance ultimately? CFS. That's why I'm drawing that conclusion. I don't think it's a difficult conclusion to jump to either.
This is the quote I'm referencing yet again. @Sarapis said:
The fact that Dragons were able to generate
gold and Talisman pieces so easily was completely unbalancing to anyone
who wasn't a Dragon.
@Saeva Because the ability of some players to generate outsized amounts of gold compared to newbies makes newbies inherently poor, and that problem gets worse the larger the disparity gets.
If Dragons can generate more gold, and they want to sell that gold for credits, then the supply of gold is increased and the value of gold will drop. So, those people have to sell more gold to get the same amount of credits, and it's just a wash. Econ 101.
You will note that I am not a dragon, and I am far to be one, but I am maybe too Mhaldorian at heart because I believe it simply fair that a newbie looks incredibly poor compared to someone who spent IRL months to bash.
I have no idea what 'earned' has to do with it because it's such an arbitrary concept. You may as well opine that people who are awesome at PK have earned the right to automatically be better at PK. Dragons have earned the right to be Dragons, but what being a Dragon means is defined by us.
Dragons get literally an entire skillset (they didn't used to) that lets them do things like get an ability that lets you effectively teleport across the world. Take a look at what you'd have to pay us to do artefacts that do the same thing (hint: you actually can't pay us to do it without spending a lot of money.)
As with everything we do, it's expected that we'll adjust the numbers involved as we see how players experience the work we do.
PK and Dragons are really apples and oranges. I'd also argue that someone who is awesome at PK in Achaea has earned certain rights and privileges that other players can't access (ie, a different form of consistent experience gain and often membership in the Achaean Combat Council, which may in fact help make their PK better than others through the information and interactions they have access to).
Teleporting across the world might be slightly faster than using wings, a vibrating stick, or speed walking but honestly for the time it takes to dragonform and then travel that route I might as well hoof it - and I do. About the only real advantage is when traveling to Ulangi because you don't have to pay the initial ferry. Maybe if there were more Gare exits this would be a more significant class advantage.
I was playing long before dragon class skills came out, so I recognize that what Dragon means is defined by the Garden. I also acknowledge that you may be tweaking things as you go along. But at this point I don't see any significant reason right now for my other characters or anyone else to invest time in bashing to dragon (or beyond 90 for that matter) or, conversely, using dragon for bashing. I hope that changes.
Also your economic model is wrong. Rampant inflation will continue until there is a finite amount of gold, or denizens stop dropping gold. As long as there is an unlimited supply of currency, inflation continues (which perfectly describes the selling of gold for credits/selling more gold for the same amount of credits) so in theory you're literally doing nothing to stop text inflation. Of course, I could be wrong but pretty sure this isn't going to do anything to make credits easier to purchase for novices or non-dragons.
I for one like that dragons have been put in line with other classes, partially because I didn't really want to be one anyway, so now if I reach level 99 I have more excuses to never actually grow scales (even if blademaster hunting got nerfed, it's still insanely awesome to be able to fall back on Shindo to blast things to death! way cooler than being some giant lizard!), but also because man dragon gold was absurd.
@Nim Oh, our intention isn't to put Dragons in line with other classes for PvE. We do want them to be better for PvE, just with less of a delta between non-Dragons and Dragons than previously. I think all of us on the admin side agree that hitting Dragon should be a PvE reward, though the former reward in terms of ability to full-out kill things was just too high compared to what was intended.
Did you take artefacts into account on that. Those artied out dragons hurt like a mother but what about us poorer dragons. Yes we do exist. I'm lucky half the time if I have 30k gold on me.
@Sarapis What about either A.) When you obtain the full spectrum of dragon colors through talismans (Elder dragon), you become as powerful as dragons were before and talismans cease to drop when hunting in dragonform?
The problem I'm seeing is that when you reach a certain point, if you know what you're doing, survival isn't the issue. It's "how fast can I kill these dudes" which dragons used to excel at, along with general surviving. Now though? Apparently in the bottom half for bashing, since several other classes have better survivability -and- damage than dragon. And gare isn't that useful. I personally walk/ship everywhere, and it doesn't take that long.
@Sarapis What about either A.) When you obtain the full spectrum of dragon colors through talismans (Elder dragon), you become as powerful as dragons were before and talismans cease to drop when hunting in dragonform?
You get a bashing dragon breath ability. Unfortunately using it literally melts away any talismans or gold or other things the creatures would have carried, and leaves their corpse as useless ash containing no essence. The energy is also too strong to let any shards materialize from the plane of Nishnatoba (I swear that's the fluff that was going on, but it's been a while).
However the ash can be used to make potash and stuff, letting you eventually command a score of dwarves to make you a wonderful crystal cathedral. Also soap, whatever that is.
My gut just did 200 dps on Caladbolg's falcon. No strength or int artifacts for me. I've got just defensive arties right now. Guess i'm going to have to buy strength arties
Comments
Right. But there should be an advantage to being a dragon, right? the 250 some odd players who can generate more wealth, and who knows how many of those are mildly to very inactive, and how many of them actually bash.... is it -really- throwing things off that much? Really?
I don't want to make enemies with the Logos.. but it really, honestly feels like an IG credit source cock block. And that's pretty much all it feels like.
Not even sure how to respond to this.
Text doesn't carry connotation very well, but your question seems pretty snide. Yes, I realize that players dictate the prices of credits IG. No, it doesn't address my point.
Gotta be honest - I'm not sure how you can be confused about this.
Dragon's level of bashing prowess (i.e. efficiency in clear-times, lack of reliance on the presence of runes, ease of movement) was directly tied to the perspective that if you didn't have the money ooc to spend on the game to get big arties and make a big amount of income, it was one of -the- premier ways to do so via time spent, rather than purchasing power.
Nerfing dragon like this, -after- several instances of nerfing gold drop rates/scaling makes it seem like you're attempting to curb the amount of gold (i.e. gold -> credits -> artefacts) people are earning ingame via this process, not that you're trying to "make it fair" for non-dragons.
Dragon is meant to be a reward. One that technically anyone can achieve with the proper effort and discipline, whether it takes them 3 in game years or 300. We're all basically equally capable (exceptions might apply in some cases) of reaching dragon, and those who choose not to reach that goal are responsible for not having the rewards that come with being a dragon. Those of us who are dragon are basically on an even level, arties aside, and many stop hunting regularly. The full experience is nice, but it's not that great. Once you reach a certain level experience doesn't mean as much unless you have a certain rank you want to obtain like passing up Seragorn.
Also, shaman hunting nerf hurts. Not only are we at less of an advantage when it comes to runelore compared to the runewardens (although I think this could be sorted easily), and vodun isn't that valuable to combat against those with server-side due to it catching illusions, but now our hunting is going to hurt more because of the willpower drain, and even less damage when we didn't hurt that much to begin with, and we are a bit squishy when it comes to tanking damage.
Tecton said:
After testing Dragon damage is way over nerfed, the highest dps I got out of Veldrin was about 211 while level 3 mace priest came up to about 380 dps. I'm going to assume bug.
While I personally I do think that dragon damage should be a little lower than other classes to make up for the extreme tankyness it comes with.. half the damage seems a bit much.
For instance a world shattering crit 32x From the numbers I pulled off Falcon testing.
Gut would hit for 20288 hp while staffcast (fully artied magi) 32352
I think this is actually a pretty good example since both skills use about the same balance/equib
That's throwing artied magi damage more than 1/3rd over Dragon.
Which leads me to believe after you say "that they are still the best out there in most cases" meaning this is a bug, or your considering the tankyness of Dragon along with the damage it does.
Would be nice for clarification on this matter though.
I realize that some dragons consistently hunt in ways that might result in the view that the class was "mudflation inducing," but that's not every dragon. There's no way that the amount of gold I was bringing in hunting as dragon in any way inflated the economy of Achaea. Punishing the entire class by making dragon hunting weaker because some people hunt like mindless robots for 15 hours a day to grab mad gold seems a little off.
Album of Bluef during her time in Achaea
If all classes are brought down in terms of gold generation, dragons won't be spam-buying credits at CFS prices because they have insane gold income. Prices will drop as people have less gold to throw at CFS. Bashing will eventually generate a similar amount of credits via gold as it did before the change. The process takes time.
This assumes that 1. Credits purchased via money will decrease due to this change (unlikely, mostly unrelated, might actually increase due to more worthwhile arties for lesserform bashing) and 2. CFS prices will not change (as explained above, that's not how economics works).
Both are incorrect assumptions, and your point is pretty illogical.
You will still generate the same proportional gold as before. I can't even understand the logic here, the gold income is looked at as a whole, not an individual basis.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
As it is now, the only reason I got to use Dragonform for is gare. All my damage is higher than Dragon and my ability to recover health/prevent damage beats Dragon (And it was already 50/50 before these damage changes).
Blast was a static 1000 damage with a 5 second timer (3 sec eq + 2 sec summoning breath), now it does 600
Gut now does 634 compared to it's 1091 before (20 str)
Incantation was at 1245 with level 3 sash/collar and now it's 711
Staffcast before at 19 int with level 3 collar? 758
So basically, Dragon is now less than old Magi for bashing and that's even without the greater health recovery of the lesserform classes
No offense, but I have no idea where you're drawing that conclusion from, and you've not explained your reasoning at all. There is literally nothing about this that I can see significantly changing the long-term price of credits on the credit market. If I end up being wrong about that, it's easy to spot and we'll adjust.
I'm not fully artied (maybe semi-artied) and I can tell you that hands down my lesserform beats my dragonform. Dragon is so slow and weak now that I can't imagine ever bashing in it again unless I'm in a group trying to take down a honours mob.
Album of Bluef during her time in Achaea
Haven't the players who worked to achieve dragon earned that advantage though?
Album of Bluef during her time in Achaea
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
I have no idea what 'earned' has to do with it because it's such an arbitrary concept. You may as well opine that people who are awesome at PK have earned the right to automatically be better at PK. Dragons have earned the right to be Dragons, but what being a Dragon means is defined by us.
Dragons get literally an entire skillset (they didn't used to) that lets them do things like get an ability that lets you effectively teleport across the world. Take a look at what you'd have to pay us to do artefacts that do the same thing (hint: you actually can't pay us to do it without spending a lot of money.)
As with everything we do, it's expected that we'll adjust the numbers involved as we see how players experience the work we do.
The only reason that was changed was because the old way of class + dragon was waaaaay op, something anyone would admit to knowing the current climate of how Achaea works. So getting a whole new skill (not a set, since it's just one single skill) was kind of a given. It doesn't lessen what's been lost, though, in terms of "is this even a worthy reward?"
I mean, you do know most people spend hundreds of hours to get to dragon, right? Most end-games in MMOs these days is to get access to other content. Achaea's wonderful in that that's not necessary, but the "end-game" should still be meaningful, and a major part of what made dragon meaningful is hugely diminished.
I hate arguing this much, but dragon is one of the main goals for Achaea, this effects every single player in the game (if they chose to let it matter to them).
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
This is the quote I'm referencing yet again.
@Sarapis said: The fact that Dragons were able to generate gold and Talisman pieces so easily was completely unbalancing to anyone who wasn't a Dragon.
@Saeva Because the ability of some players to generate outsized amounts of gold compared to newbies makes newbies inherently poor, and that problem gets worse the larger the disparity gets.
If Dragons can generate more gold, and they want to sell that gold for credits, then the supply of gold is increased and the value of gold will drop. So, those people have to sell more gold to get the same amount of credits, and it's just a wash. Econ 101.
I am the one percent.
PK and Dragons are really apples and oranges. I'd also argue that someone who is awesome at PK in Achaea has earned certain rights and privileges that other players can't access (ie, a different form of consistent experience gain and often membership in the Achaean Combat Council, which may in fact help make their PK better than others through the information and interactions they have access to).
Teleporting across the world might be slightly faster than using wings, a vibrating stick, or speed walking but honestly for the time it takes to dragonform and then travel that route I might as well hoof it - and I do. About the only real advantage is when traveling to Ulangi because you don't have to pay the initial ferry. Maybe if there were more Gare exits this would be a more significant class advantage.
I was playing long before dragon class skills came out, so I recognize that what Dragon means is defined by the Garden. I also acknowledge that you may be tweaking things as you go along. But at this point I don't see any significant reason right now for my other characters or anyone else to invest time in bashing to dragon (or beyond 90 for that matter) or, conversely, using dragon for bashing. I hope that changes.
Album of Bluef during her time in Achaea
Also your economic model is wrong. Rampant inflation will continue until there is a finite amount of gold, or denizens stop dropping gold. As long as there is an unlimited supply of currency, inflation continues (which perfectly describes the selling of gold for credits/selling more gold for the same amount of credits) so in theory you're literally doing nothing to stop text inflation. Of course, I could be wrong but pretty sure this isn't going to do anything to make credits easier to purchase for novices or non-dragons.
I for one like that dragons have been put in line with other classes, partially because I didn't really want to be one anyway, so now if I reach level 99 I have more excuses to never actually grow scales (even if blademaster hunting got nerfed, it's still insanely awesome to be able to fall back on Shindo to blast things to death! way cooler than being some giant lizard!), but also because man dragon gold was absurd.
@Nim Oh, our intention isn't to put Dragons in line with other classes for PvE. We do want them to be better for PvE, just with less of a delta between non-Dragons and Dragons than previously. I think all of us on the admin side agree that hitting Dragon should be a PvE reward, though the former reward in terms of ability to full-out kill things was just too high compared to what was intended.
Did you take artefacts into account on that. Those artied out dragons hurt like a mother but what about us poorer dragons. Yes we do exist. I'm lucky half the time if I have 30k gold on me.
The problem I'm seeing is that when you reach a certain point, if you know what you're doing, survival isn't the issue. It's "how fast can I kill these dudes" which dragons used to excel at, along with general surviving. Now though? Apparently in the bottom half for bashing, since several other classes have better survivability -and- damage than dragon. And gare isn't that useful. I personally walk/ship everywhere, and it doesn't take that long.
You get a bashing dragon breath ability. Unfortunately using it literally melts away any talismans or gold or other things the creatures would have carried, and leaves their corpse as useless ash containing no essence. The energy is also too strong to let any shards materialize from the plane of Nishnatoba (I swear that's the fluff that was going on, but it's been a while).
However the ash can be used to make potash and stuff, letting you eventually command a score of dwarves to make you a wonderful crystal cathedral. Also soap, whatever that is.
My gut just did 200 dps on Caladbolg's falcon. No strength or int artifacts for me. I've got just defensive arties right now. Guess i'm going to have to buy strength arties
God forbid an 18 year old newbie feels poor compared to a dragon.