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Memorable quotes

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  • TahquilTahquil Member Posts: 4,380 @@ - Legendary Achaean
    Make languages actually matter.
    ShimiBoosteya
  • AtalkezAtalkez Member Posts: 5,048 @@ - Legendary Achaean
    Klendathu said:
    I'd buy lessons for gold, then use credits for class artefacts, thereby destroying my gold and credit reserves.
    Klendathu said:
    I'd buy lessons for gold, then use credits for class artefacts, thereby destroying my gold and credit reserves.
    Say it again for those in the back.


    You hug Aurora compassionately.
    AchillesTorinn
  • AlyxeriAlyxeri Member Posts: 467 ✭✭✭✭ - Eminent
    Solnir said:
    Hey look, another one of my scripts.
    Issam
  • NazihkNazihk Member Posts: 993 @ - Epic Achaean
    Achilles said:
    Most of the monthly promos result in artefacts and/or bound credits.  Org credits get the shaft from these promotions too so there is simply fewer unbound credits available.  There's also few gold sinks (and the current gold auction is terrible) so gold just unused in bank accounts.  I think they should add gold for lessons which would increase CFS (and something that is consuming the gold) without really cannibalizing artefact sales, house aides could help get novices basic class skills etc.  

    IMO, this doesn't actually matter that much. Sure, there's less unbound credits entering the system, but who cares? Even if unbound credits were entering the system at a higher rate there's still no reason for people to sell those credits.

    The big problem is that there's nothing to buy with gold, so why would anybody with credits decide to change those credits into gold? 
    PenwizeAchillesAntidas
  • PuxiPuxi Member Posts: 625 ✭✭✭✭ - Eminent
    What are even the benefits of a house?
  • AsmodronAsmodron Member Posts: 3,043 @@ - Legendary Achaean
    Puxi said:
    What are even the benefits of a house?
    Customization.

    It is on the same level of the 'benefits' of custom tailoring and jewellery and such.
  • AtalkezAtalkez Member Posts: 5,048 @@ - Legendary Achaean
    edited January 2018
    Housing is wildly inferior to ships though, because of the extra cost of security that ships have from immediate purchase.

    Why build a house when a ship is much more safe and cheaper in the long run for storage/meeting place etc - unless you’re purely into the aesthetics.

    Edit: Bring back prism from harbour, remove the idiocy of impenetrable fortress of solitudes for every player. Is a very dumb mechanic!


    You hug Aurora compassionately.
  • KietKiet Member Posts: 3,263 @@ - Legendary Achaean
    You can always build your house ON a ship!
    Shirszae
  • AtalkezAtalkez Member Posts: 5,048 @@ - Legendary Achaean
    I agree @Jurixe! I think the entire concept is silly, and should definitely be changed.


    You hug Aurora compassionately.
  • CailinCailin Member Posts: 350 ✭✭✭ - Distinguished
    edited January 2018
    Jurixe said:
    *waves the Housing flag*

    Housing is my biggest gold sink by far. If they added more convenience and utility to houses I'm sure more people would be driven to build and use them. Right now it's hard for me to even convince people to get rooms in a house because it's not as safe as a ship and ironically, is even more inconvenient to get to. 
    OMG this has been on my mind for a LONG time. I have a lovely bedroom in our family home (that I never visit), and some ideas for building my own home - but I doubt I'll ever build it. Simply because, houses are not safe, and are such a long walk. I don't know what should be changed; I thought about turning in HOUSE RETURN for an Idea, but I didn't know if that was just me being lazy. I mean, I'd probably pay to prism proof my home (or at least the main gathering room), but it would still be a long walk.
  • JurixeJurixe Where you least expect itMember Posts: 1,679 @@ - Legendary Achaean
    There was an artefact recently released that made it so you could return to your subdivision home...if you were standing at the entrance of the subdivisions. I feel like that misses the point of the inconvenience - if I'm in the subdivisions already I might as well walk there. I think it would be a lot nicer if I could at least use it from within the city, then it seems like my house is directly connected to the city and not in some disconnected secondary map.

    While I understand that it might not be desirable business wise, I really would like to advocate for clan-owned housing or at least the ability to share certain permissions with your allies. Most people who build large houses do it for their families and intend to roleplay there, making the house an excellent roleplay device with history.

    But getting the more expensive upgrades and expanding just seems pointless when you have to rely on the activity of the plot owner and you can't even use things like the stables. 

    Perhaps this should be a different topic altogether though - and I've made my views on this known repeatedly - so I'll stop hijacking this thread.
    If you like my stories, you can find them here:
    Stories by Jurixe and Stories by Jurixe 2 

    CailinMelodieMathildaBoosteya
  • CailinCailin Member Posts: 350 ✭✭✭ - Distinguished
    Have you made a thread? Cause we can make a thread. :D I feel pretty strongly about it and agree with everything you are saying.
    Boosteya
  • WicellaWicella Member Posts: 184 ✭✭✭ - Distinguished
    Tesha said:
    Credits currently available for purchase:
          10 credits at  6295 gold per credit.
           2 credits at  6300 gold per credit.
           6 credits at  6350 gold per credit.
          23 credits at  6375 gold per credit.
           5 credits at  6390 gold per credit.
         194 credits at  6396 gold per credit.
         169 credits at  6397 gold per credit.
          29 credits at  6398 gold per credit.
          40 credits at  6400 gold per credit.
         284 credits at  6497 gold per credit.
    (13 offers with higher prices have not been shown.)
    Total credits for sale: 762 shown (2696 total)  (Average sale price: 6197)
    Use CREDITS BUY <number> AT <max gold per credit> to purchase.

























    (... from a log all the way back in 2014)
    I eagerly did CFS, saw prices at 10k, came back and saw the bottom of this post. 

    GG
    Milabar
  • DochithaDochitha Member Posts: 1,413 @ - Epic Achaean
    Remove ship as storage warehouse, let prism work again so I can actually kill ppl hiding the to avoid repercussions. Ship alienation is WORSE than veil. At most, sell a warehouse / chest that only owner can open and can only be placed in subs for safe storage, I will buy. Delete shiphiding. 
  • AlyxeriAlyxeri Member Posts: 467 ✭✭✭✭ - Eminent
    Ship crew would just fuck you up, if you don't have perms to be on it. They don't mess around.

    Even if they don't have that, I fail to believe you'd be willing to sit at the harbour trying to prism them for an hour while they just set a trigger to move in a random direction on ship, on prism line.

    Hell, they can just let it complete and lock you behind a door then walk off. You dragonform to get out, they just hop right back on ship.

    Removing shiphiding accomplishes nothing, nor is it "worse than veil" - wtf are you smoking?
  • DochithaDochitha Member Posts: 1,413 @ - Epic Achaean
    Alyxeri said:
    Ship crew would just fuck you up, if you don't have perms to be on it. They don't mess around.

    Even if they don't have that, I fail to believe you'd be willing to sit at the harbour trying to prism them for an hour while they just set a trigger to move in a random direction on ship, on prism line.

    Hell, they can just let it complete and lock you behind a door then walk off. You dragonform to get out, they just hop right back on ship.

    Removing shiphiding accomplishes nothing, nor is it "worse than veil" - wtf are you smoking?
    You have to be that mad?
  • AlyxeriAlyxeri Member Posts: 467 ✭✭✭✭ - Eminent
    Dochitha said:
    Alyxeri said:
    Ship crew would just fuck you up, if you don't have perms to be on it. They don't mess around.

    Even if they don't have that, I fail to believe you'd be willing to sit at the harbour trying to prism them for an hour while they just set a trigger to move in a random direction on ship, on prism line.

    Hell, they can just let it complete and lock you behind a door then walk off. You dragonform to get out, they just hop right back on ship.

    Removing shiphiding accomplishes nothing, nor is it "worse than veil" - wtf are you smoking?
    You have to be that mad?
    If you have nothing better to post, than some kindergarten-style response, why even post at all to someone who quite sufficiently addressed your claims?

    To answer, though: No, I'm not. I don't even have a ship; I just think you're delusional to think ship hiding is somehow worse than veils. That's the silliest thing I've heard this year so far.
    Shirszae
  • MelodieMelodie Port Saint Lucie, FloridaMember Posts: 5,087 @@ - Legendary Achaean
    Jurixe said:
    There was an artefact recently released that made it so you could return to your subdivision home...if you were standing at the entrance of the subdivisions. I feel like that misses the point of the inconvenience - if I'm in the subdivisions already I might as well walk there. I think it would be a lot nicer if I could at least use it from within the city, then it seems like my house is directly connected to the city and not in some disconnected secondary map.

    While I understand that it might not be desirable business wise, I really would like to advocate for clan-owned housing or at least the ability to share certain permissions with your allies. Most people who build large houses do it for their families and intend to roleplay there, making the house an excellent roleplay device with history.

    But getting the more expensive upgrades and expanding just seems pointless when you have to rely on the activity of the plot owner and you can't even use things like the stables. 

    Perhaps this should be a different topic altogether though - and I've made my views on this known repeatedly - so I'll stop hijacking this thread.
    Yes yes yes yes all of my yes. This is a topic we consistently agree on and it still has to be brought up but I will not stop agreeing with all of this.
               My wing tips waltz across naive
                     Wood floors they creak
                  Innocently down the stairs

                          Drag melody
    My percussive feet serve cobweb headaches as a
              Matching set of marching clocks
                The slumbering apparitions
              That they've come to wake up
  • KietKiet Member Posts: 3,263 @@ - Legendary Achaean
    They already tried to nerf ships and it got reverted because it was not very popular.

    Ships aren't really so much the problem as a symptom. Cities, house estates, housing are all horribly insecure and with shit like synaptic lock provide no privacy. It's no wonder people go hang out on their ships when building a house is just inviting people to break into it.
    KayeilOzmatiahShirszae
  • NazihkNazihk Member Posts: 993 @ - Epic Achaean
    The problem with housing is that there are only two states it can be in:
    1. It is 100% idiot-proof safe for AFKing in. If this is the case, people will use it.
    2. It is not 100% idiot-proof safe for AFKing in. If this is the case, people will not use it.
    That's really how it goes; anything short of total security is insecure, and people won't use insecure housing.
    KayeilTrillianaBoosteya
  • AralayaAralaya Member Posts: 1,224 @ - Epic Achaean
    Why are we talking about this in memorable quotes?


    Tecton-Today at 6:17 PM

    teehee b.u.t.t. pirates
  • KayeilKayeil Washington StateMember Posts: 2,824 @@ - Legendary Achaean
    Unless housing becomes what ships are now it will not be popular. For people who actually collect items, it would be ridiculously expensive to not only non-decay things but then to add resetting so that if someone did break-in that anything they grabbed would return to where they got it from.

    I mean, with the veil and gem changes, synaptic lock and everything else you're looking at an Achaea with zero privacy where belongings are potential free game unless you keep it on your person at all times and god forbid should your computer drop connection and hopefully your character leaves realms fast during that time. What's the point of this game if you're not afforded SOME kind of safety and privacy ever? Housing and maintaining these belongings can be so expensive that at some point a line needs to be drawn and something has to give.

    Also, seems this idea is mostly only popular with the crowd that doesn't really sail or have ships.
    What doesn't kill you gives you exp.

    KoganIsmayAralayaZbaco
  • AccipiterAccipiter Member Posts: 472 ✭✭✭✭ - Eminent
    Letting players design the subs destroyed any hope that housing would be useful from the start. It is hard to find a plot that doesn't make you want to throw up every time you have to walk to it and anything that is for sale nowadays are so far from the entrance you can't even tell your friends how to get there because it is a longer list of directions than getting to Meropis. Get rid of the walls in there at least so it isn't a maze and it will be slightly better. #offtopic
    Mathilda
  • AtalkezAtalkez Member Posts: 5,048 @@ - Legendary Achaean
    Kayeil said:
    Unless housing becomes what ships are now it will not be popular. For people who actually collect items, it would be ridiculously expensive to not only non-decay things but then to add resetting so that if someone did break-in that anything they grabbed would return to where they got it from.

    I mean, with the veil and gem changes, synaptic lock and everything else you're looking at an Achaea with zero privacy where belongings are potential free game unless you keep it on your person at all times and god forbid should your computer drop connection and hopefully your character leaves realms fast during that time. What's the point of this game if you're not afforded SOME kind of safety and privacy ever? Housing and maintaining these belongings can be so expensive that at some point a line needs to be drawn and something has to give.

    Also, seems this idea is mostly only popular with the crowd that doesn't really sail or have ships.
     Valid concerns, which can be alleviated with lockable containers, not sure why these have been refused so often.

    I would rather see ships used for actual seafaring than just massive storage units. Housing can be secure, with anti-prism and a monolith down. That doesn’t stop the synaptic lock, which I’ve been against from the moment it was introduced!


    You hug Aurora compassionately.
  • DochithaDochitha Member Posts: 1,413 @ - Epic Achaean
    edited January 2018
    Alyxeri said:
    Dochitha said:
    Alyxeri said:
    Ship crew would just fuck you up, if you don't have perms to be on it. They don't mess around.

    Even if they don't have that, I fail to believe you'd be willing to sit at the harbour trying to prism them for an hour while they just set a trigger to move in a random direction on ship, on prism line.

    Hell, they can just let it complete and lock you behind a door then walk off. You dragonform to get out, they just hop right back on ship.

    Removing shiphiding accomplishes nothing, nor is it "worse than veil" - wtf are you smoking?
    You have to be that mad?
    If you have nothing better to post, than some kindergarten-style response, why even post at all to someone who quite sufficiently addressed your claims?

    To answer, though: No, I'm not. I don't even have a ship; I just think you're delusional to think ship hiding is somehow worse than veils. That's the silliest thing I've heard this year so far.
    You need to watch the way you talk to people, like you can be a little more polite.
  • KayeilKayeil Washington StateMember Posts: 2,824 @@ - Legendary Achaean
    Atalkez said:
    Kayeil said:
    Unless housing becomes what ships are now it will not be popular. For people who actually collect items, it would be ridiculously expensive to not only non-decay things but then to add resetting so that if someone did break-in that anything they grabbed would return to where they got it from.

    I mean, with the veil and gem changes, synaptic lock and everything else you're looking at an Achaea with zero privacy where belongings are potential free game unless you keep it on your person at all times and god forbid should your computer drop connection and hopefully your character leaves realms fast during that time. What's the point of this game if you're not afforded SOME kind of safety and privacy ever? Housing and maintaining these belongings can be so expensive that at some point a line needs to be drawn and something has to give.

    Also, seems this idea is mostly only popular with the crowd that doesn't really sail or have ships.
     Valid concerns, which can be alleviated with lockable containers, not sure why these have been refused so often.

    I would rather see ships used for actual seafaring than just massive storage units. Housing can be secure, with anti-prism and a monolith down. That doesn’t stop the synaptic lock, which I’ve been against from the moment it was introduced!
    What about those who bought ships for this purpose and will no longer need them? I don't think there'll be buyers for all the new ships on the market. I think housing needs to be way more secure than that. If you end up sick and in the hospital and can't replace your eye sigils and what not anyone with a reincarnation gem can ruin your day when you get back (this has happened to someone I know, they lost a LOT). This level of theft is a huge turn off and why those of us who use ships for this purpose are so against the change. Packs can only hold so much, and we're not all rich enough to keep buying credits to reset every little thing to a housing room. Something has to give, and either keep ships the way they or fix housing, but then the thieves and spies are going to be unhappy.
    What doesn't kill you gives you exp.

  • AtalkezAtalkez Member Posts: 5,048 @@ - Legendary Achaean
    I’m agreeing with you that housing could use some love. A locking container(s) would stop that entire theft ability you mention! Anti prism, monolith are all you really need if you had a chest(s) you could put your important items in. Maybe an artefact sigil like temples get?

    I don’t think ‘I bought it to be a big storage unit’ is a fair reason to not address the mechanical concern of ships though. 

    I’m not anti ship, I just find the mechanic to be silly, and it really makes housing entirely useless.


    You hug Aurora compassionately.
  • DochithaDochitha Member Posts: 1,413 @ - Epic Achaean
    Most recent tells (in reverse):
    1 ) You told Seragorn: LOL LOL LMAO.
    2 ) You told Seragorn: ROFL LOL.
    3 ) Seragorn told You: Lol.
    4 ) Seragorn told You: Lol.
    5 ) Seragorn told You: *** Congratulations, you've just completed the Your Quest Log task! ***.
    6 ) Seragorn told You: Haha.
    7 ) You told Seragorn: Whoa LOL.
    8 ) Seragorn told You: I didnt know about that one ;).
    9 ) You told Seragorn: Quest log?
    10) Seragorn told You: How do I know?
    11) You told Seragorn: Which quest number are you?
    12) Seragorn told You: I far from finished?
    WicellaRomMorthif
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