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  • VeldrinVeldrin DenmarkPosts: 390Member ✭✭✭✭ - Eminent
    I like the idea of Lusternia's aether manses (before they became ships) with you owning a house means you could connect it to a city and could leave/enter the house from a specific room in the cities you've connected it to
    image
    PenwizeAccipiterCailin
  • KayeilKayeil Washington StatePosts: 2,800Member @@ - Legendary Achaean
    Atalkez said:
    I’m agreeing with you that housing could use some love. A locking container(s) would stop that entire theft ability you mention! Anti prism, monolith are all you really need if you had a chest(s) you could put your important items in. Maybe an artefact sigil like temples get?

    I don’t think ‘I bought it to be a big storage unit’ is a fair reason to not address the mechanical concern of ships though. 

    I’m not anti ship, I just find the mechanic to be silly, and it really makes housing entirely useless.
    I'm not trying to be argumentative or unreasonable, but last time this came up as a change we weren't given another option and it was frustrating. I do hope if this ever happens as a change again that we are at least heard and given a real fix for our concerns so that everyone can be happy. I would love locking containers and much better security, though I think chests should be made larger again. I do think there should be stronger security because chests decay. I have an out of subs plot and I don't do anything with it in large part because of these concerns. Getting this kind of change would give me a reason to care more about it, because it would be more fun to make use of a secure home I can customise than a ship sitting in a harbour. I think most of us can agree to some happy medium, and it really isn't fun for anyone to chase around the select few who jump into subdivisions as souls infiltrating houses to see what they can grab.

    As for temple security, unfortunately not all temples have those non-decaying sigils.
    What doesn't kill you gives you exp.

    DochithaKogan
  • AtalkezAtalkez Posts: 4,691Member @@ - Legendary Achaean
    Yeah, I agree. I never understood why souls go through doors either, but can only address so many things at a time.

    Artefact locking chests would go a long way.

    I also think some expansion to the housing servants system could work. If you have a butler, why couldn’t they refresh your sigil for you, for some arbitrary gold cost etc. Lots of ways to making housing more attractive that haven’t been touched.


    You hug Aurora compassionately.
    Kayeil
  • KayeilKayeil Washington StatePosts: 2,800Member @@ - Legendary Achaean
    Dochitha said:
    Alyxeri said:
    Dochitha said:
    Alyxeri said:
    Ship crew would just fuck you up, if you don't have perms to be on it. They don't mess around.

    Even if they don't have that, I fail to believe you'd be willing to sit at the harbour trying to prism them for an hour while they just set a trigger to move in a random direction on ship, on prism line.

    Hell, they can just let it complete and lock you behind a door then walk off. You dragonform to get out, they just hop right back on ship.

    Removing shiphiding accomplishes nothing, nor is it "worse than veil" - wtf are you smoking?
    You have to be that mad?
    If you have nothing better to post, than some kindergarten-style response, why even post at all to someone who quite sufficiently addressed your claims?

    To answer, though: No, I'm not. I don't even have a ship; I just think you're delusional to think ship hiding is somehow worse than veils. That's the silliest thing I've heard this year so far.
    You need to watch the way you talk to people, like you can be a little more polite.
    Dochi, this is why we call you grandpa in game. You sound like one. lol
    What doesn't kill you gives you exp.

    Dochitha
  • DochithaDochitha Posts: 1,283Member @ - Epic Achaean
    Vote for Artefact Locking Chests.
  • KoganKogan Posts: 401Member ✭✭✭✭ - Eminent
    Atalkez said:
    I don’t think ‘I bought it to be a big storage unit’ is a fair reason to not address the mechanical concern of ships though. 
    I bought a gem to pretend I'm Sue Storm and you all ruined it by assuming I was trying to hide from you all. Can't have nice things. :(
    AtalkezDochithaCaelanMathilda
  • IsmayIsmay Posts: 510Member ✭✭✭✭ - Eminent
    Don't much like the direction this thread is going. Veils and gems changes were enough trying to control how players play the game.
    Kayeil
  • KayeilKayeil Washington StatePosts: 2,800Member @@ - Legendary Achaean
    Ismay said:
    Don't much like the direction this thread is going. Veils and gems changes were enough trying to control how players play the game.
    I didn't like it either and I'd prefer things stop changing but if the ship thing happens again I'd rather we get something else out of it. Last time ships were changed we got nothing out of it in exchange and it was pretty horrible. I'm not going to complain about the veil and gem, I know that's not going to be reversed and I can adapt, but the discussion now needs a solution if that's ever altered. I don't like the idea of zero privacy and zero safety of items where everything is open to the thieves, spies, and infiltrators. That's only fun for a very small portion of the playerbase, but a huge headache for everyone else including city defenders and city security as well as homeowners.
    What doesn't kill you gives you exp.

  • ReysonReyson Posts: 502Member ✭✭✭✭ - Eminent
    Dunno what to tell you, rules (and changes to those rules) have always been a part of Achaea, you're told how you can/can't play your game all the time. 

    If your problem is -change- to those rules, because you resent a perceived intervention in how you, personally, view your game experience, then fair enough, I suppose. 
  • SolnirSolnir Posts: 709Member ✭✭✭✭✭ - Grand Achaean

    If housing gets changed, I will buy ships that were initially intended to just be storage units.

    If housing doesn't get changed, I will buy OOS plots you're not using anyway.

    Am not trolling at all.

  • AlyxeriAlyxeri Posts: 467Member ✭✭✭✭ - Eminent
    Atalkez said:
    I never understood why souls go through doors either
    Poor Pericles.
  • KayeilKayeil Washington StatePosts: 2,800Member @@ - Legendary Achaean
    The OOS plot I promised to offer to someone else for sale if I let it go before I put it on the open market, but if I ever put up the the cutter I own it's not a bad one to pick up at all. Elite XIII crew with multiple additions to it. Not great for ship combat, but nice for exploration and trading.
    What doesn't kill you gives you exp.

  • SolnirSolnir Posts: 709Member ✭✭✭✭✭ - Grand Achaean

    I'm slightly interested in this auction OOS plot, but it being on Tree is a downside to me. And considering the amount it'll probably go for, am just not that interested.

    Buuuut I'm hijacking quotes. :/ For real, if anyone's selling OOS plots hit me up IG. I'll leave this thread alone now.

  • KietKiet Posts: 2,830Member @@ - Legendary Achaean
    I don't know much about the Lusternia design, but people have like 600 room manses over there, apparently, which clearly points to them being desirable in some way more than our housing is. Perhaps the fact they're their own area (?) contributes to this? It affords a lot more safety and privacy that way.
  • MilabarMilabar Posts: 112Member ✭✭✭ - Distinguished
    Will pay more for oos plot then solnir ;)

    Also finished the design for my house, ironically when everyone is talking about housing!

    Currently got about it half done, I'm thinking June :)

    DochithaNyneve
  • AsmodronAsmodron Posts: 2,483Member @@ - Legendary Achaean
    edited January 16
    I'm sorry to say this but people now and then need a 'safe' room they can place themselves in while still being connected to the world. All of us arent always fully aware 100% of the time, but still wish to be connected to reply to tells, clans, or simply stick around for a good shout match between gods. Journals are fine for making sure you arent jumped (albeit...I never liked the RP concept of writing in a journal making you untouchable...), but you basically disconnect yourself. Beds are just...incredibly weird, in my opinion, to be associated as 'saftey spots'.

    You arent harming anyone by being around because you are secure in a little spot that really has no association with others gameplay.

    I can think of a 'safe' room concept in every IRE (except Imperian..never got into that), and they all play to this same concept. We shouldnt have to feel that we must constantly be on our toes, it is nice to have at least 1 spot with a sense of safety.

    I definitely advocate ship privacy remaining as it is.
    Shirszae
  • KayeilKayeil Washington StatePosts: 2,800Member @@ - Legendary Achaean
    In Aetolia they have havens as part of their level 99+ and as you keep leveling you would earn points as an incentive to keep leveling and one of the things you could spend that on was your haven. I don't know if that mechanic is still there but it was several years ago the last time I played Aetolia. I always thought that would be nice in Achaea to have some incentive to keep going beyond level 99 and have something like lairs.
    What doesn't kill you gives you exp.

    SobriquetDochitha
  • SobriquetSobriquet Posts: 1,977Member @@ - Legendary Achaean
    That sounds pretty cool
    image
    Dochitha
  • VeldrinVeldrin DenmarkPosts: 390Member ✭✭✭✭ - Eminent
    Kiet said:
    I don't know much about the Lusternia design, but people have like 600 room manses over there, apparently, which clearly points to them being desirable in some way more than our housing is. Perhaps the fact they're their own area (?) contributes to this? It affords a lot more safety and privacy that way.
    You buy a 'housing plot' in the aetherways which you have access to from a neutral location (portal room thing). Then for a cost you can pay to connect it to a city (an aide to some ministery have to set it up). All cities have a portal room where you walk to that and can to be transported to your house (or guests can be transported if they have permission to access). If for some reason the city don't want you to have a house connected to them anymore they can break the connection and you can't enter/leave from that city anymore. But you don't have to rebuild your home if you want to change to another city, it's just creating a new connection again. Those houses also had the ability to have a 'public front' space where you could have your own shop.  http://oldsite.ironrealms.com/game/helpview/lusternia/aether-manses

    It's so much better than our version of player housing, and that's not even talking about using them as ships to sail the aetherways
    image
    Dochitha
  • JonathinJonathin Retirement hole.Posts: 3,289Member @@ - Legendary Achaean
    edited January 16
    Meh. People aren't supposed to attack until attacked or unless I walk into their raid group anyways. People are generally pretty good about it, too. If I'm standing in the pavilion, I usually get left alone, even if there is a fight raging right outside.

    You don't need a safe-room. The game has seriously toned down since the days of Poergh/Ovid's killrooms or area-wide lolraids. I actually kind of feel like we're at a happy medium in terms of safety vs danger- harboured ships not included.

    My site will remain up, but will not be maintained. The repository will continue to have scripts added to it if I decide to play another game. Maybe I'll see you around in Starmourn!
    Tutorials and scripts  The Repository

  • KayeilKayeil Washington StatePosts: 2,800Member @@ - Legendary Achaean
    Sobriquet said:
    That sounds pretty cool
    Yeah that isn't even their player housing which has more options than what we have here.
    What doesn't kill you gives you exp.

  • AlyxeriAlyxeri Posts: 467Member ✭✭✭✭ - Eminent
    edited January 16
    To dispel some misconceptions... Lusternia's 'housing' is "desirable" because they double as Achaea versions of ships, in that they're used for group combat there in the form of aetherflares (space battles, essentially, over 'planes' that give your city rewards until the next flares of that plane)... And the hull of your ship is based on, you guessed it: how many rooms it has. It's not "desirable" because their housing is cool or anything, if you're only using it for that then it's not really any different to Achaea's for the most part. Most people give perms to their entire city/alliance because of the fact it's used as a form of combat, so your allies kinda need access to be able to help [if you're using that ship for that battle]

    I mean people use it to AFK in as well, but that's moreso because you can get shrubbed if you AFK anywhere that isn't your manse.

    Also, 600 rooms is nothing on some of the titanic-style 'ships' there. The largest, I think, is ~1980 rooms last I checked... For reference, if you converted that into credits at ~13k per (which is what they were priced at when he splurged for those rooms), that comes to 24000 credits roughly, not counting all of the addons he has to make it the powerhouse that it is. Not cheap by any stretch of the imagination! -- Even at their current prices it works out to around 14000

    AsmodronVender
  • SobriquetSobriquet Posts: 1,977Member @@ - Legendary Achaean
    Jonathin said:
    Meh. People aren't supposed to attack until attacked or unless I walk into their raid group anyways. People are generally pretty good about it, too. If I'm standing in the pavilion, I usually get left alone, even if there is a fight raging right outside.

    You don't need a safe-room. The game has seriously toned down since the days of Poergh/Ovid's killrooms or area-wide lolraids. I actually kind of feel like we're at a happy medium in terms of safety vs danger- harboured ships not included.

    They still do though. Random brazier attempts are common place for starting raids these days. 
    image
    AsmodronZbaco
  • AsmodronAsmodron Posts: 2,483Member @@ - Legendary Achaean
    Sobriquet said:
    Jonathin said:
    Meh. People aren't supposed to attack until attacked or unless I walk into their raid group anyways. People are generally pretty good about it, too. If I'm standing in the pavilion, I usually get left alone, even if there is a fight raging right outside.

    You don't need a safe-room. The game has seriously toned down since the days of Poergh/Ovid's killrooms or area-wide lolraids. I actually kind of feel like we're at a happy medium in terms of safety vs danger- harboured ships not included.

    They still do though. Random brazier attempts are common place for starting raids these days. 

    Dont forget dem radiances.
  • DochithaDochitha Posts: 1,283Member @ - Epic Achaean
    We don't have quite a "safe room" label here. It i we have then is better, so we could prevent entering safe room say with aggressive cool down, or if there's a contract or bounty active, or etc. More mechanics could be designed with that label. 
  • KriexKriex Posts: 140Member ✭✭✭ - Distinguished
    Why cant we just attach key sigils to chests and give open perms to the ones who attached them? Or make a housing upgrade/perms that applies to all chests in a room?
  • AegothAegoth Posts: 2,482Member @@ - Legendary Achaean
    It amazes me how entitled many of you are. No one is entitled to 100%  safe anything in this game. Your stuff is your responsibility to keep safe. That means taking necessary precautions. This idea that you need "safe rooms" so you can drop and forget your items is ludicrous at best, and a childish tantrum of a fantasy at worst. Ships 100% need a nerf to their safety, and your personal belongings are no exception. Do the work to keep them safe. Stop being entitled brats
    PuxiTorinnCadanElipise
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