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Memorable quotes

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  • KayeilKayeil Washington StatePosts: 2,824Member @@ - Legendary Achaean
    Oh but thieves are entitled to have at it? That makes sense.
    What doesn't kill you gives you exp.

    AsmodronSiduri
  • AegothAegoth Posts: 2,586Member @@ - Legendary Achaean
    Yes, that's exactly what I said
  • KayeilKayeil Washington StatePosts: 2,824Member @@ - Legendary Achaean
    When players have invested their real life money into this game including to non-decay their items or to turn credits into gold to purchase things that they have, and then you say some "thief" is entitled to snatch that away from them just because they can ink a tattoo or some other stupid little thing, now that is entitlement. Someone's job takes actual work. It doesn't take much work to be a thief. Whether someone invested time or money here to earn what they have, it's far more valuable than some thief who just decided they wanted to take 5 minutes of their day to swipe it for themselves. Your sense of entitlement is absurd.
    What doesn't kill you gives you exp.

    KoganZbacoBoosteya
  • TorinnTorinn Posts: 1,019Member ✭✭✭✭✭ - Grand Achaean
    It's your responsibility to keep the things important to you safe.  Same IRL too.  
    Deucalion says, "Torinn is quite nice."
  • KayeilKayeil Washington StatePosts: 2,824Member @@ - Legendary Achaean
    Torinn said:
    It's your responsibility to keep the things important to you safe.  Same IRL too.  
    It isn't a common occurence for people to prism into our houses, walk in as souls, raid, kill us on the regular, etc. It's just not comparable. Not a similar risk at all. Maybe if you live in a war torn third world country, but then you wouldn't be here on Achaea, would you?
    What doesn't kill you gives you exp.

  • TorinnTorinn Posts: 1,019Member ✭✭✭✭✭ - Grand Achaean
    edited January 16
    But you still take precautions even in a first world country.  You lock your doors and your windows, you give your keys to trusted people, basic security concerns.  There are risks too, you could be pick pocketed, people could just bust down your door, that's what I'm saying.  You take reasonable precautions to safeguard your stuff.  The precautions taken are different in Achaea obviously, but they're still needed.
    Deucalion says, "Torinn is quite nice."
  • ShaydeShayde Posts: 347Member ✭✭✭✭✭ - Grand Achaean
    If we're going to use the justification that "nothing should be safe" because we're revolting against mechanics already in place, then let's just get rid of restrictions against serpents and make entire personal inventories pickpocketable. If some serpent can grab up your entire stockroom in one swoop, then why not your inventory too? #maketheftgreatagain #useyourdamnorbsppl #serpentshavefamiliestoo



    TorinnKietShirszae
  • JonathinJonathin Retirement hole.Posts: 3,314Member @@ - Legendary Achaean
    Memorable quote:

    "He who smelt it, dealt it." 
    "He who denied it, supplied it"
    "He who articulated it, particulated it."
    "He who refuted it, tooted it."

    My site will remain up, but will not be maintained. The repository will continue to have scripts added to it if I decide to play another game. Maybe I'll see you around in Starmourn!
    Tutorials and scripts  The Repository

    Torinn
  • TorinnTorinn Posts: 1,019Member ✭✭✭✭✭ - Grand Achaean
    Sure, I agree.  I was just drawing the parallel between being safe in game and safe IRL.  Wasn't a good parallel.  
    Deucalion says, "Torinn is quite nice."
  • KietKiet Posts: 3,100Member @@ - Legendary Achaean
    If Achaea didn't charge 50 credits per item you want to keep safe (plus non-decay, realistically), then maybe the argument that it's your 'responsibility' to keep unique things safe might not be so ridiculous.
    XiasKayeilTrillianaSaeva
  • AntidasAntidas Posts: 1,478Member @@ - Legendary Achaean
    Kiet said:
    If Achaea didn't charge 50 credits per item you want to keep safe (plus non-decay, realistically), then maybe the argument that it's your 'responsibility' to keep unique things safe might not be so ridiculous.
    It doesn't charge you 50 credits per item. It charges you like, 2 reflexes and 100 lessons to get selfishness. Even if you don't make those reflexes, targeted pickpocket chances are incredibly small. Its easier for items like that to get stolen sitting in a house than it is to carry them with you. So don't leave them sitting in a house.

  • MelodieMelodie Port Saint Lucie, FloridaPosts: 4,881Member @@ - Legendary Achaean
    Yeah, screw you and your desire to make your house living and breathing like the rest of the world. I want your items so you're just gonna have to hold onto them so no one ever sees or gets to interact with them, ever!!

    :unamused:
    "You have had an extraordinary adventure, my dear. Extraordinary! One that few people could ever imagine. Treasure it. Keep it safe and secure, tucked away in some special place in your heart. 

    But... don't spend the rest of your days chasing a ghost."
    CaelanSaevaYselaAilea
  • KietKiet Posts: 3,100Member @@ - Legendary Achaean
    edited January 17
    Antidas said:
    Kiet said:
    If Achaea didn't charge 50 credits per item you want to keep safe (plus non-decay, realistically), then maybe the argument that it's your 'responsibility' to keep unique things safe might not be so ridiculous.
    It doesn't charge you 50 credits per item. It charges you like, 2 reflexes and 100 lessons to get selfishness. Even if you don't make those reflexes, targeted pickpocket chances are incredibly small. Its easier for items like that to get stolen sitting in a house than it is to carry them with you. So don't leave them sitting in a house.
    If all it took was triggers and selfishness to be 100% safe then I'd be a lot poorer.

    and yes, sitting in a house is unsafe. That's why people use ships.
    SiduriShimi
  • AntidasAntidas Posts: 1,478Member @@ - Legendary Achaean
    Kiet said:
    Antidas said:
    Kiet said:
    If Achaea didn't charge 50 credits per item you want to keep safe (plus non-decay, realistically), then maybe the argument that it's your 'responsibility' to keep unique things safe might not be so ridiculous.
    It doesn't charge you 50 credits per item. It charges you like, 2 reflexes and 100 lessons to get selfishness. Even if you don't make those reflexes, targeted pickpocket chances are incredibly small. Its easier for items like that to get stolen sitting in a house than it is to carry them with you. So don't leave them sitting in a house.
    If all it took was triggers and selfishness to be 100% safe then I'd be a lot poorer.

    and yes, sitting in a house is unsafe. That's why people use ships.
    No, you'd be a lot poorer if people actually took the time to try to defend themselves properly. However, people don't take the time to set up the 2 triggers they need to permanently protect their gold and keys because they're lazy, or think no one would ever try to rob them. And then you or I rob them, because they were stupid enough not to protect themselves. I find it hard to have any sympathy for people who are too lazy to spend 5 minutes asking a serpent in their faction how pickpocket works and then setting up 2 basic triggers based on that knowledge to protect themselves.

    Melodie said:
    Yeah, screw you and your desire to make your house living and breathing like the rest of the world. I want your items so you're just gonna have to hold onto them so no one ever sees or gets to interact with them, ever!!

    :unamused:
    I personally don't engage in house theft very often, but I again have little sympathy for people who don't take basic precautions to protect themselves. If you're going to chose to place things that you put a lot of value on in your house, you should take the basic precautions to defend those items. Drop flamed monolith and eye sigils. Don't go afk in the house. Do this, and your stuff is totally safe. If you aren't willing to do that, then don't put important things in your house. I, for one, have never put anything I place any actual importance on in my house, and I periodically forget to use those basic defenses because I just don't care. Tiamat apparently broke in at some point recently and took some commodities that I put there. Shrug. I have a number of items that I care greatly about, that I would never leave lying around my house for exactly that reason.

    To be clear here, I'm not sure I actually disagree with people's desires to make private housing more impervious to infiltration. But that doesn't mean I have sympathy for people who haven't taken the time to protect themselves and ended up getting screwed because of it. The only thing I'd be concerned about with changes like this is having another place where people can go to avoid consequences. There's too many people who would go do stupid shit, and then run to their house and laugh at the angry mob who comes after them. Its hard to find a balance to protect those people who just want to mind their own business, while still ensuring the idiot who likes antagonizing everyone and then hiding can't hide completely.

  • CadanCadan Posts: 15Member ✭✭ - Stalwart
    Guys, this is the quotes thread. There's a whole other thread, solely about discussing housing changes, over here.

    I actually have some memorable quotes, from the Universal Membrane, but due to their NSFW nature I probably shouldn't post them. Nice to know multiple groups of people are still using Achaea to mudsex after all these years.
  • ArmaliArmali Posts: 1,059Member, Secret Squirrel ✭✭✭✭✭ - Grand Achaean
    According to thieves, yes it does.
  • KayeilKayeil Washington StatePosts: 2,824Member @@ - Legendary Achaean
    I agree with Melodie. What's the point of housing, furnishing, Itinerant Bazaars, and other events that have limited edition items if you can't display these things safely without spending a fortune to non-decay and reset them? You have to decide between spending a fortune or just letting it collect in your pack which defeats the purpose entirely. Make housing safe. Heck, make pack theft more dangerous again if you have to.

    If people running from consequences is a problem the admins can try to find some other compromise for that, but I am sure they'll just run to city or somewhere else anyways. If you make houses impenetrable you can make it so there is a cool down on when they enter a house because cities won't have to worry about defending break-ins anymore in the subdivisions. Therefore you at least have a chance at catching them in their city in the open depending on where they're standing at, so it's less safe than ships have been.
    What doesn't kill you gives you exp.

    CailinSiduri
  • AntidasAntidas Posts: 1,478Member @@ - Legendary Achaean
    Like I said, I don't really have any problem with making housing more secure. All I said was I don't have sympathy who get robbed because they didn't take the necessary steps to protect themselves. You (@Melodie) getting DC'd isn't your fault, and the fact that that happened and can happen does suck. Especially because Santar killed you afterwards because he didn't get anything, thats uber shitty. Par for the course for Santar though.

    My only concern with housing being more secure, as stated above, is finding a good balance to ensure antagonists can't use very cheap housing to hide from consequences. Ships can be used for this pretty easily, but they are far more expensive than buying a single room in a subdivision.

    TrillianaVender
  • TeshaTesha Posts: 2,881Member @@ - Legendary Achaean
    never posting credit prices again

     i'm a rebel

    IssamElipise
  • KyrraKyrra Sanctum of the SkyPosts: 4,780Member @@ - Legendary Achaean
    I’ve been robbed by Antidas whilst on an alt before and that was even with selfishness and two reflexes. Unfortunately I am frequently prone to 5-20 second latency issues with Mudlet which means the triggers I had set up weren’t firing right away.

    I was okay with that. I lost some gold. I threw out a contract, because any valid reason to feed some starving mark is a-okay with me.
    (D.M.A.): Cooper says, "Kyrra is either the most innocent person in the world, or the girl who uses the most innuendo seemingly unintentionally but really on purpose."

  • AntidasAntidas Posts: 1,478Member @@ - Legendary Achaean
    Kyrra said:
    I’ve been robbed by Antidas whilst on an alt before and that was even with selfishness and two reflexes. Unfortunately I am frequently prone to 5-20 second latency issues with Mudlet which means the triggers I had set up weren’t firing right away.

    I was okay with that. I lost some gold. I threw out a contract, because any valid reason to feed some starving mark is a-okay with me.
    Ok yeah, I didn't take latency into consideration. Would recommend using server-side triggers and queueing to solve this, I think (could be wrong) that it should then fire when the message is recognized by the server, and not necessarily by your client? Honestly not sure on this, but its worth a shot. <3 sorry for the theft due to latency!

    Kyrra
  • PenwizePenwize Posts: 1,413Member @@ - Legendary Achaean
    Antidas said:

    Would recommend using server-side triggers and queueing to solve this
    ...I'm about 99% sure server-side triggers do not exist.  If they do, why am I unaware of them?! That's pretty big.
    KayeilDochitha
  • ArmaliArmali Posts: 1,059Member, Secret Squirrel ✭✭✭✭✭ - Grand Achaean
    Please tell me where to implement server-side triggers, because I would immediately be so much more efficient using them.
    CooperKayeilDochitha
  • KietKiet Posts: 3,100Member @@ - Legendary Achaean
    the trick to serverside triggers is to live on the west coast with 5 ping
    PuxiAntidasTrillianaBlujixapug
  • AntidasAntidas Posts: 1,478Member @@ - Legendary Achaean
    jk. I was thinking of server-side aliases which I never ever use, and thus instantly thought about triggers. I derped.

  • PenwizePenwize Posts: 1,413Member @@ - Legendary Achaean
    Speaking of memorable quotes, let's get this back on track.

    Antidas said:
     I derped.

    Antidas
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