@Daeir: Seems like QUEUE ADD EQ PERFORM RITE OF REVITALIZATION;QUEUE ADD EQBAL PERFORM PURITY CARMELL;QUEUE ADD EQBAL ARC would have illustrated things better, since you want to delay the ARC until you've gained equilibrium rather than it running immediately because you have balance; surely using the EQ queue for the rite in your example would function identically to using the EQBAL one? But yes, I can see what the queue is for now.
But doesn't the entire queue get fired? So all in the EQBAL queue get sent through the moment you have both balance and equilibrium, thus not delaying the arc. To delay the arc you could put it in the queue after the others have fired.
Still useful of course. You can put rend then gust into that same queue and the gust will not fire before the rend should you get equilibrium back (trends to happen if you spam, so you end up just gusting and never rending)
Can you add queue actions into the queue itself? Like QUEUE ADD EQBAL QUEUE ADD EQBAL ARC.
Also, sorry Antonius, I just realised what you meant, did not spot that the first item was EQ only. Though I still wonder, if you had balance there, would the second and third action not also fire along with the first the moment you got EQ?
I was assuming starting on both balance and equilibrium. So the first command gets processed and the queued command runs immediately, then the next two get queued to the EQBAL queue; then they both fire when you regain equilibrium (since you now have both).
Speaking of queues, is it possible to use the server queueing for blademaster slash/strike combos? I.e., if I queue add bal compassslash @tar;queue add bal strike @tar knees, will it wait till I have balance, slash, wait for balance from the slash, then strike, or is it smart enough to know that the strike doesn't need balance after the slash and do both at once?
The balance fires everything in the queue when you get balance back, so if you queue the slash first, you can have anything between the slash and the strike that will try to fire and be requeued and then the strike will go through. So it isn't smart enough to fire it at the same time, it is just dumb enough that you will do everything you are able to.
You just have to make sure to manually remove the strike (or prepend a slash before it) if it doesn't go through, so it doesn't try again on the next balance.
You just have to make sure to manually remove the strike (or prepend a slash before it) if it doesn't go through, so it doesn't try again on the next balance.
In that scenario, is it that the system sends both the slash and the strike, and then the strike gets auto-queued because you're off balance from the slash missing or whatever?
If you CONFIG QUEUEING ON, yeah, it will try to send everything in the queue when you recover balance, and anything that fails because it needs balance will be automatically requeued.
If you only use manual queueing (CONFIG QUEUEING OFF), then it will still try to send everything, but won't auto-queue anything that fails, so you can only queue one balance worth of stuff at a time.
If you CONFIG QUEUEING ON, yeah, it will try to send everything in the queue when you recover balance, and anything that fails because it needs balance will be automatically requeued.
@Eld It might be simpler to do something like > setalias abcdf legslash Jacen left/strike Jacen chin > queue add bal abcdf
That should run both the legslash and strike on the next balance regain, and avoid the potential requeueing of the strike if it fails (Though I can't think of anything that would cause the strike to be requeued at this moment)
@Eld It might be simpler to do something like > setalias abcdf legslash Jacen left/strike Jacen chin > queue add bal abcdf
That should run both the legslash and strike on the next balance regain, and avoid the potential requeueing of the strike if it fails (Though I can't think of anything that would cause the strike to be requeued at this moment)
If the slash misses or hits shield the strike won't go through. Might be one or two other cases I'm forgetting about.
I want to buy a SoA or a Crit Pendant when I get my next pay. I was wondering if anyone noticed that their hunting went a lot smoother with a crit pendant on them.
Merely curious because I already have the human passive + Lucky trait, so I may just go SoA first.
Any advice or recommendations that I should go for instead for my first artefact?
SoA. Hands down, the best hunting artefact you can get. Crit pendants are nice, though, might make it your second buy if you don't go for a weapon (not sure what class you are).
SoA is amazing. Crit pendant... it's nice but it's not necessarily the most helpful artefact for combat overall. Something like a constitution belt or sip ring might be more helpful since it's good for hunting as well as pvp. Just something to think on.
I know you didn't mention it, but in general, if I had to give my two cents, sip rings > crit pendants, for the most part. Sip rings are boss. (SoA better though)
level 1 crit pendant definitely worth it if you're planning on bashing decently often. Sip ring level 1 / soa more important though, I agree. Level 1 crit pendant really cheap, though. (250cr?) Iirc, so it can be a nice pickup.
Anyone know about why this happened? I know the relics randomly poof, but it weirdly went to @Josoul after he died.
You see @Talysin, there are people in Achaea who by association are just plain better then everyone else. This is why, I hope your confusion is cleared up!
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
Comments
Results of disembowel testing | Knight limb counter | GMCP AB files
Still useful of course. You can put rend then gust into that same queue and the gust will not fire before the rend should you get equilibrium back (trends to happen if you spam, so you end up just gusting and never rending)
Also, sorry Antonius, I just realised what you meant, did not spot that the first item was EQ only. Though I still wonder, if you had balance there, would the second and third action not also fire along with the first the moment you got EQ?
Results of disembowel testing | Knight limb counter | GMCP AB files
If you only use manual queueing (CONFIG QUEUEING OFF), then it will still try to send everything, but won't auto-queue anything that fails, so you can only queue one balance worth of stuff at a time.
It might be simpler to do something like
> setalias abcdf legslash Jacen left/strike Jacen chin
> queue add bal abcdf
That should run both the legslash and strike on the next balance regain, and avoid the potential requeueing of the strike if it fails (Though I can't think of anything that would cause the strike to be requeued at this moment)
I want to buy a SoA or a Crit Pendant when I get my next pay.
I was wondering if anyone noticed that their hunting went a lot smoother with a crit pendant on them.
Merely curious because I already have the human passive + Lucky trait, so I may just go SoA first.
Any advice or recommendations that I should go for instead for my first artefact?
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
[ SnB PvP Guide | Link ]
Josoul has drowned.
Lifegiver has chosen to serve a new master.
Anyone know about why this happened? I know the relics randomly poof, but it weirdly went to @Josoul after he died.
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."