Everything scaling with skill level does make it a lot more difficult though, when people want to know about bashing capabilities below trans.
So... I'll need to get started on re-testing every bashing ability in the game. Anyone want to help? Trans in the bashing skill(s) and 12 str/int (if applicable) is preferred. Higher stats are still useful though.
Everything scaling with skill level does make it a lot more difficult though, when people want to know about bashing capabilities below trans.
So... I'll need to get started on re-testing every bashing ability in the game. Anyone want to help? Trans in the bashing skill(s) and 12 str/int (if applicable) is preferred. Higher stats are still useful though.
Got you covered for Sylvan and Dragon. Just hit me up whenever you're IG and have some time. I'm about to be cooking a pizza in the oven, otherwise I'll be in for a while tonight.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
Punch: 100 damage at 12 str, 3.5s balance. Kick: 140 damage at 12 str, 4.3s balance. Headslam: 125 damage at 12 str, 4.2s balance, stuns the user for 0.1s. Note: There's a lot more variation in balance times for these abilities than there used to be. Maybe it's lag or just general balance weirdness, or maybe they actually have explicitly variable balance times. Brawling attacks don't scale with survival.
Thornrend (trans): 518 damage at 17 int, ~3s equilibrium.
Firelash (trans): 667 damage at 17 int, 4s equilibrium. This is interesting, firelash was massively buffed, and is now a lot stronger than thornrend, but slower. Firelash (inept/enchantment, since the enchantment also uses your elementalism skill): 240 damage at 12 int, 4s equilibrium. Sadly, firelash was nerfed a lot here (it used to be 300). Bashing with a firelash ring is no longer such a good choice for newbies (I assume, since I haven't seen the other changes for newbie bashing attacks).
Stonefist (trans, but probably doesn't scale): 180 damage at 12 str, 3.5s balance. Worse than firelash, but still useful for newbies since it doesn't use up all their mana every few seconds.
Quarterstaff Stab (trans, but probably doesn't scale): 250 damage at 12 str, 4s balance. Exactly the same as it was last time I tested it, I never saw the health scaling mentioned in the announce post.
Gut: 600 damage at 18 str, 2.7s balance. That's about a 40% decrease from what it was before.
Incantation: 543 at 18 int, ~4.1s equilibrium. Just like before, fully artied incantation is still worse than unartied gut.
Blast: 600 (not increased by stats), ~4.1s balance. Still useless.
Not related to the bashing changes (probably), but still interesting: It seems that artefact collars once again stack multiplicatively with int bonuses instead of additively (so it's BaseDamage*IntBonus*Collar, instead of BaseDamage*(IntBonus+Collar)), which is a buff (or an un-nerf at least) for collars. Not sure when that happened, it could have been an accidental change when messing with all the bashing damage. I don't know if this applies everywhere or only to certain attacks.
Okay, DSL and weapon attacks are very interesting (this is an understatement).
An ordinary weapon attack (just trans weaponry, no chivalry) at 12 str is 230 + DamageStat*3. DSL seems to just average together two plain weapon attacks (so 230 + AverageDamageStat*3).
I've been dying to see single weapon attacks become more viable, but making them equal to DSL seems just a bit too good to be true... @Sarapis, @Tecton, @Mortori?
Looks like you're getting 130+ DamageStat*1.3, which is much more reasonable.
I tried 2 different characters, Sena with trans weaponry and a dagger, Ruima (little runewarden alt) with a shortsword and less than 500 lessons combined in chivalry+weaponry, both were getting the DSL-level damage on single weapon attacks.
Some preliminary testing with Garrote at 15 dexterity averages out to about 250 DPS with a slight differential for whip damage. Speed is somewhere between 2.5 and 2.7, feels somewhat wonky.
Have to admit, my 1.6 sec Sword/Shield bashing with 50% tower is simply phenomenal.
Am supremely curious to find out how criticals function with doubleslash vs denizens.
Edit: No way to test, but it feels like single jab crit destroys anything it touches, whereas my DSL crits light up the screen the old fashioned way, unimpressively. Prob damage \2 x crit multiplier.
I can't figure out garrote speed. The normal speed formula (7-SpeedStat/50) minus 0.25s per point of dexterity above 12 is pretty close, but not perfect.
In addition to all the bashing testing, I'd like to test the PvP damage of artefact bows. I have a level 1 bow, so I just need to find someone with level 2/3.
Gut seems to have crappy strength scaling. For most classes, the difference between 18 and 19 strength is about 4.88% of the base damage, for dragons it's more like 3.7%. This doesn't make a huge difference (assuming the damage at 18 strength is as intended), but it's interesting.
Comments
18 dexterity was about the sweet spot for 3 second phase for me. Numbers might be off.
@Sena is probably ecstatic right now.
Everything scaling with skill level does make it a lot more difficult though, when people want to know about bashing capabilities below trans.
So... I'll need to get started on re-testing every bashing ability in the game. Anyone want to help? Trans in the bashing skill(s) and 12 str/int (if applicable) is preferred. Higher stats are still useful though.
@Sena Please let me know when you're done so we can change the numbers again. Gotta keep you busy!
Got you covered for Sylvan and Dragon. Just hit me up whenever you're IG and have some time. I'm about to be cooking a pizza in the oven, otherwise I'll be in for a while tonight.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
19 Str
385 dps
21 Str
402 dps
Huge increase. It already felt great before.
Decay, trans Necromancy (~3.9s no quick-witted, no diadem, ~3.3s diadem, no quick-witted)
No collar on, damage tested on baalzadeen.
17 int = 791 damage
15 int = 725 damage
Crixos said:
I'm doing over 1k.
Punch: 100 damage at 12 str, 3.5s balance.
Kick: 140 damage at 12 str, 4.3s balance.
Headslam: 125 damage at 12 str, 4.2s balance, stuns the user for 0.1s.
Note: There's a lot more variation in balance times for these abilities than there used to be. Maybe it's lag or just general balance weirdness, or maybe they actually have explicitly variable balance times.
Brawling attacks don't scale with survival.
Thornrend (trans): 518 damage at 17 int, ~3s equilibrium.
Firelash (trans): 667 damage at 17 int, 4s equilibrium. This is interesting, firelash was massively buffed, and is now a lot stronger than thornrend, but slower.
Firelash (inept/enchantment, since the enchantment also uses your elementalism skill): 240 damage at 12 int, 4s equilibrium. Sadly, firelash was nerfed a lot here (it used to be 300). Bashing with a firelash ring is no longer such a good choice for newbies (I assume, since I haven't seen the other changes for newbie bashing attacks).
Stonefist (trans, but probably doesn't scale): 180 damage at 12 str, 3.5s balance. Worse than firelash, but still useful for newbies since it doesn't use up all their mana every few seconds.
Quarterstaff Stab (trans, but probably doesn't scale): 250 damage at 12 str, 4s balance. Exactly the same as it was last time I tested it, I never saw the health scaling mentioned in the announce post.
Gut: 600 damage at 18 str, 2.7s balance. That's about a 40% decrease from what it was before.
Incantation: 543 at 18 int, ~4.1s equilibrium. Just like before, fully artied incantation is still worse than unartied gut.
Blast: 600 (not increased by stats), ~4.1s balance. Still useless.
Not related to the bashing changes (probably), but still interesting: It seems that artefact collars once again stack multiplicatively with int bonuses instead of additively (so it's BaseDamage*IntBonus*Collar, instead of BaseDamage*(IntBonus+Collar)), which is a buff (or an un-nerf at least) for collars. Not sure when that happened, it could have been an accidental change when messing with all the bashing damage. I don't know if this applies everywhere or only to certain attacks.
Yes.
I am in urgent need of a knight with a falcon, so I can test ordinary weaponry attacks.
Okay, DSL and weapon attacks are very interesting (this is an understatement).
An ordinary weapon attack (just trans weaponry, no chivalry) at 12 str is 230 + DamageStat*3. DSL seems to just average together two plain weapon attacks (so 230 + AverageDamageStat*3).
I've been dying to see single weapon attacks become more viable, but making them equal to DSL seems just a bit too good to be true... @Sarapis, @Tecton, @Mortori?
My 71 damage dirk (tfang) with Trans weaponry at 18 str is 295 damage ~.88s balance with reflexes.
95 damage trans woodlore/weaponry handaxe 18 str is 336 damage ~1s with reflexes.
No-knuckles 18 str trans meta maul is 680 damage ~2.7s with reflexes.
Balance times probably not very accurate*
I suppose they may have given these fast weapons a different formula due to their speed but your damage seems really high.
Come join the Achaea discord!
I tried 2 different characters, Sena with trans weaponry and a dagger, Ruima (little runewarden alt) with a shortsword and less than 500 lessons combined in chivalry+weaponry, both were getting the DSL-level damage on single weapon attacks.
84 damage rapier single jab DPS is 365. Not to mention faster at 253, without the 241 slowing it down.
You are correct, doubleslash is now obsolete, aside from obvious double chance to crit.
@Sena
4926h, 4178m, 23630e, 15745w, excdbk 02:46:15.784
You examine your falcon carefully.
It has a current health of 15300 of a max of 15300.
The falcon has a flight speed of 255.
The falcon has a stamina of 255.
The falcon has a strength of 255.
Your falcon will flee battle at 99% of its maximum health.
Your falcon is well-fed.
You say, "Single jab."
Lightning-quick, Trey jabs a red-crested falcon with a gleaming starsteel rapier.
It has a current health of 14737 of a max of 15300.
The falcon has a flight speed of 255.
The falcon has a stamina of 255.
The falcon has a strength of 255.
Your falcon will flee battle at 99% of its maximum health.
Your falcon is well-fed.
You say, "Now DSL."
Lightning-quick, Trey jabs a red-crested falcon with a gleaming starsteel rapier.
Trey viciously jabs a gleaming starsteel rapier into a red-crested falcon.
You examine your falcon carefully.
It has a current health of 14738 of a max of 15300.
The falcon has a flight speed of 255.
The falcon has a stamina of 255.
The falcon has a strength of 255.
Your falcon will flee battle at 99% of its maximum health.
Your falcon looks nourished.
Some preliminary testing with Garrote at 15 dexterity averages out to about 250 DPS with a slight differential for whip damage. Speed is somewhere between 2.5 and 2.7, feels somewhat wonky.
Staffcast, 1011 306 dps.
firelash 779 182.6 dps
Stormhammer 1062 212.4 dps
something dragon 711 203
gut 634 211.3333 dps
something else dragon 600
@Caladbolg Could you give raw damage numbers in addition to DPS?
18 str - SCS, lvl 3 knuckles
sdk - 308
axk - 237
snk - 273
ucp - 160
hkp - 116
jbp - 101
20 str - scs, lvl 3 knuckles
sdk - 325
ucp - 169
I can't figure out garrote speed. The normal speed formula (7-SpeedStat/50) minus 0.25s per point of dexterity above 12 is pretty close, but not perfect.
All of that is slightly rounded but close.
Also
level 3 longsword, 13 str 682 dmg per hit with 252ish dps
15 str, scs, level 3 knuckles
sdk: 274
axk - 212
snk - 244
ucp - 143
hkp - 103
jbp - 90
sdk ucp ucp - 560
In addition to all the bashing testing, I'd like to test the PvP damage of artefact bows. I have a level 1 bow, so I just need to find someone with level 2/3.
Gut seems to have crappy strength scaling. For most classes, the difference between 18 and 19 strength is about 4.88% of the base damage, for dragons it's more like 3.7%. This doesn't make a huge difference (assuming the damage at 18 strength is as intended), but it's interesting.