This is a continuation of my old thread
here. To start things off, I was curious about juggling after the artefact javelin thread, so I tested it a bit.
Juggling seems to reduce the damage of thrown weapons by 75%, and reduce the balance cost of throwing by 70%.
It takes about 1.2s balance to begin juggling an item.
I didn't test limb breaks, because the jester I was testing with had inept weaponry and no proficiencies. Thrown weapons did almost no damage normally, and even less with juggling.
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→My Mudlet Scripts
Average day length: 3601.93334960938 seconds.
Minimum day length: 3598 seconds.
Maximum day length: 3715 seconds.
Number of full days (consecutive date changes) tracked: 195
Total date changes tracked: 444
Non-server-side lag would affect both ends of the day equally. If that was the cause of the variation, the minimum would be much lower. The majority of days are within a couple seconds of 3600 (that much variation could easily be lag on my end), but some (23 aren't within 2 seconds, 9 aren't within 5) are much higher.
I'd guess that server-side lag delays the IC time in the same way that it delays other timers, like denizen attacks. That would account for the day occasionally being longer than normal, but never shorter.
Average day length: 3613.46704101563 seconds.
Minimum day length: 3590 seconds.
Maximum day length: 11071 seconds.
Number of full days (consecutive date changes) tracked: 2246
Total date changes tracked: 4023
That 11071 was because of several hours of downtime in 2010. If I remove the days with things like timewarps or downtime obviously extending the length:
Average day length: 3606.89599609375 seconds.
Minimum day length: 3590 seconds.
Maximum day length: 3843 seconds.
The farther back I go, the more long days (and thus server-side lag?) I see.
Also, this is a pretty good indicator of how much my activity has been declining over the years. I have 1453 days logged for 2008 (actually a few hundred higher, because that's only counting ones with timestamps), 934 for 2009, 583 for 2010, 616 for 2011, and 471 for 2012 (though there are a couple months left).
Longbows: 200+MaxHealth/13
Darkbows: 400+MaxHealth*2/13
Crossbows: 500+MaxHealth*0.17
If anyone has artefact bows, I'd like to test them as well.
Edit: I also confirmed that unenvenomed arrows are cutting damage, envenomed arrows are poison damage.
I also only tested subterfuge, I assume chivalry is the same but it could be different.
Shoot/snipe and aiming have no effect on damage.
Also, balance is the same for all three types. The only differences are damage and accuracy.
14 strength, no band:
thyr: 403
mir: 455
unstanced: 481
sanya: 507
doya: 533
arash: 558
14 strength, level 3 band:
thyr: 455
mir: 507
unstanced: 533
sanya: 558
doya: 584
arash: 610
17 strength, no band:
thyr: 461
mir: 520
unstanced: 550
sanya: 580
doya: 609
arash: 639
17 strength, level 3 band:
band:
thyr: 520
mir: 580
unstanced: 609
doya: 668
arash: 698
I'm pretty puzzled by a few things, particularly that the unstanced damage with no band at 17 strength doesn't match what I was doing with 17 strength before the change, as I would've expected it to. It's also odd that the banded sword ends up with exactly the same damage as the unbanded one in a stronger stance in so many cases. In any case, I don't see a way to reconcile this with the nominal 15% damage increase for a level 3 band stated in the HELPs. If I get a chance later, I'll test with 13 strength, and see if I'm running into some odd effect of diminishing returns on strength.
@Eld If you can test with 12 strength (it can be reduced by vitiate, right?), that would be best. That removes strength entirely as a factor.