Testing with 12 strength and with a level 1 band helped a lot. Here's how it seems to work.
Without any strength modifier, drawslash damage is 427+23x, with x being, respectively, -3, -1, 0, 1, 2, 3 for Thyr, Mir, Unstanced, Sanya, Doya, Arash. A level 1 band adds 1, a level 3 band adds 2 (maybe a bug? I'd like to see a level 2 band). So, for Thyr with no band, that's 427+(-3*23)=358. Unstanced with a level 3 band is 427+(2*23)=473.
I don't know where the 23 comes from. If it's meant to be 5%, that could mean that Sanya is the base damage (450/20=22.5, rounded up to 23), and unstanced is reduced.
@Sena Really? I was always told staffcast was 1100 on denizens give or take 10% for resistances. So Blademasters are in effect, the strongest bashers in the game?
Staffcast isn't anywhere near 1100, even at 25 int with a level 3 collar. Denizens also don't have resistances.
16 int staffcast is 564 against denizens, 17 int is 589, and it has a long eq (4 seconds before quick-witted and diadem). Being better than that doesn't make them the strongest bashers in the game, it just means they have good offence. Mage is still far better defensively, serpent with a level 3 lash does similar damage to artied staffcast, and is tankier than blademaster, monk easily beats blademaster in both offence and defence, alchemists also do far more than staffcast and are tankier than serpents, plus they have a critical bonus.
Ok, did a little more testing. First off, I think that what @Sena mentions as a possible bug is in fact such. After testing just a couple numbers with Rom's level 3 band, I have for 12 strength: no band lvl 1 mine Rom's Thyr 358 381 404 427 Mir 404 427 450 473 Unstanced 427 450 473 Sanya 450 473 496 Doya 473 496 519 Arash 496 519 542
I didn't put Rom through the full rigamarole, but based on those two, and the pattern Sena pointed out, I think that my band is indeed bugged and doing the damage of a level 2 instead of a level 3.
For unstanced and sanya drawslash at various strengths with no band, I have: str: unstanced sanya 11: 399 420 12: 427 450 13: 454 14: 481 507 15: 505 533 16: 529 557 17: 550 580 18: 570 600
I'm guessing the missing number for sanya at 13 str is 480. Haven't tried particularly hard yet to come up with a sensible formula for the diminishing returns yet.
Haven't tried particularly hard yet to come up with a sensible formula for the diminishing returns yet.
I haven't either, but it looks like a good estimation (far from perfect, but within a few points for 6-18 strength) is BaseDamage*(1+(12-Str)^0.9/13*0.85). Basically, the normal non-diminishing formula (BaseDamage*(1+(12-Str)/13*0.85)) but with the strength difference (from 12) reduced.
Haven't tried particularly hard yet to come up with a sensible formula for the diminishing returns yet.
I haven't either, but it looks like a good estimation (far from perfect, but within a few points for 6-18 strength) is BaseDamage*(1+(12-Str)^0.9/13*0.85). Basically, the normal non-diminishing formula (BaseDamage*(1+(12-Str)/13*0.85)) but with the strength difference (from 12) reduced.
Hrm, sure you didn't mix up a plus with a minus in those two formulas?
(12-Str)/13*0.85
is going to be a positive number for any strength lower than 12 and a negative one for strengths above 12.
Haven't tried particularly hard yet to come up with a sensible formula for the diminishing returns yet.
I haven't either, but it looks like a good estimation (far from perfect, but within a few points for 6-18 strength) is BaseDamage*(1+(12-Str)^0.9/13*0.85). Basically, the normal non-diminishing formula (BaseDamage*(1+(12-Str)/13*0.85)) but with the strength difference (from 12) reduced.
Hrm, sure you didn't mix up a plus with a minus in those two formulas?
(12-Str)/13*0.85
is going to be a positive number for any strength lower than 12 and a negative one for strengths above 12.
Shouldn't it rather be:
(BaseDamage*(1-(12-Str)/13*0.85))
?
Or alternatively (Str-12) instead of (12-Str).
There's also the problem that (12-str)^.9 is complex for str>12, in general.
There's also the problem that (12-str)^.9 is complex for str>12, in general.
That's an even more embarrassing mistake.
So, an estimation of the strength multiplier is |(Str-12)|^0.9/13*0.85, added to the base damage for >12 strength and subtracted for <12. I think that should work.
There's also the problem that (12-str)^.9 is complex for str>12, in general.
That's an even more embarrassing mistake.
So, an estimation of the strength multiplier is |(Str-12)|^0.9/13*0.85, added to the base damage for >12 strength and subtracted for <12. I think that should work.
Base*(1+(str-12)*.85/13)-(str-13)^2, for str>=13, seems to work pretty well for most of the numbers I have, as well. Neither version is perfect.
To go along with the drawslash damage tests I've been doing, I decided
to go ahead and check balance times, as well. Did a few hundred
drawslashes in each stance with an unbanded sword, and a couple stances
with my band, which is supposed to be level 3 but I'm pretty sure is
effectively level 2. Lagging too much to get decent numbers for the
other stances at the moment, but might continue later. This is all with
nimble. Looks to be pretty consistent with a base balance time
(unstanced, unbanded, without nimble) of 2.5s, 10% reduction for Thyr,
5% for Arash, 20% longer balance for Mir and Doya, and Sanya same as
unstanced. That would give, for example, for a level 2 band in Thyr with
nimble, 2.5*.9*.9*.9 = 1.8225 s, pretty close to the ~1.86 I see.
band stance trials mean std dev 0 neutral 400 2.228 0.091 0 Thyr 338 2.033 0.079 0 Mir 605 2.724 0.100 0 Sanya 600 2.241 0.080 0 Doya 600 2.752 0.084 0 Arash 604 2.129 0.086
Could you check if the dmg stat/runes on bows have any impact on speed and damage?
Tested that before, runes and augmentations don't do anything.
Did you just look at the direct damage or on the bleeding as well, just a test I did a while back seemed to indicate a higher damage stat did higher bleeding
Comments
Without any strength modifier, drawslash damage is 427+23x, with x being, respectively, -3, -1, 0, 1, 2, 3 for Thyr, Mir, Unstanced, Sanya, Doya, Arash. A level 1 band adds 1, a level 3 band adds 2 (maybe a bug? I'd like to see a level 2 band). So, for Thyr with no band, that's 427+(-3*23)=358. Unstanced with a level 3 band is 427+(2*23)=473.
I don't know where the 23 comes from. If it's meant to be 5%, that could mean that Sanya is the base damage (450/20=22.5, rounded up to 23), and unstanced is reduced.
16 int staffcast is 564 against denizens, 17 int is 589, and it has a long eq (4 seconds before quick-witted and diadem). Being better than that doesn't make them the strongest bashers in the game, it just means they have good offence. Mage is still far better defensively, serpent with a level 3 lash does similar damage to artied staffcast, and is tankier than blademaster, monk easily beats blademaster in both offence and defence, alchemists also do far more than staffcast and are tankier than serpents, plus they have a critical bonus.
no band lvl 1 mine Rom's
Thyr 358 381 404 427
Mir 404 427 450 473
Unstanced 427 450 473
Sanya 450 473 496
Doya 473 496 519
Arash 496 519 542
I didn't put Rom through the full rigamarole, but based on those two, and the pattern Sena pointed out, I think that my band is indeed bugged and doing the damage of a level 2 instead of a level 3.
For unstanced and sanya drawslash at various strengths with no band, I have:
str: unstanced sanya
11: 399 420
12: 427 450
13: 454
14: 481 507
15: 505 533
16: 529 557
17: 550 580
18: 570 600
I'm guessing the missing number for sanya at 13 str is 480. Haven't tried particularly hard yet to come up with a sensible formula for the diminishing returns yet.
→My Mudlet Scripts
And confused.
At least doublestab has a static speed.
→My Mudlet Scripts
Party right, party hard,
Sing and dance, perfect bard.
Prefarar loop, accentato whore,Buy a new rapier, get nerfed some more.
Party right, party hard,
Sing and dance, perfect bard.
Prefarar loop, accentato whore,Buy a new rapier, get nerfed some more.
That's an even more embarrassing mistake.
So, an estimation of the strength multiplier is |(Str-12)|^0.9/13*0.85, added to the base damage for >12 strength and subtracted for <12. I think that should work.
Songblessed rapiers no longer receive a 10% speed boost.
Looks to be pretty consistent with a base balance time (unstanced, unbanded, without nimble) of 2.5s, 10% reduction for Thyr, 5% for Arash, 20% longer balance for Mir and Doya, and Sanya same as unstanced. That would give, for example, for a level 2 band in Thyr with nimble, 2.5*.9*.9*.9 = 1.8225 s, pretty close to the ~1.86 I see.
band stance trials mean std dev
0 neutral 400 2.228 0.091
0 Thyr 338 2.033 0.079
0 Mir 605 2.724 0.100
0 Sanya 600 2.241 0.080
0 Doya 600 2.752 0.084
0 Arash 604 2.129 0.086
2 neutral 624 2.036 0.080
2 Thyr 400 1.859 0.083
2 Mir 296 2.536 0.094
edit: I did this a dozen or so times and they're all the same
Lightning-quick, you jab a black bear with an ornate steel rapier.
23:55:08:127
---------------RECOVERED BALANCE---------------
23:55:11:086
You viciously jab an ornate steel rapier into a black bear.
23:55:11:813
---------------RECOVERED BALANCE---------------
23:55:14:795
Gifted weaponry, trans swashbuckling, 215 speed songblessed rapier, nimble.