Combat Logs

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  • And this is how I find and fix a flaw in my code that only happens on that blue moon I have someone impaled and someone else breaks every one of my limbs and the first person doesn't writhe... My reflex is trying to put my sword away to parry because I have balance and I'm not paralyzed. I promptly spammed out and died.

    [spoiler]
     ]]] IMPALED Seftin IMPALED [[[
     ]]] IMPALED Seftin IMPALED [[[
    4596h, 3948m, 24238e, 16038w cekdb-36-
    You bleed 37 health.
    4559h, 3948m, 24238e, 16040w cekdb-36-
    (Party): You say, "SEFTIN: Impaled!"
    4559h, 3948m, 24238e, 16040w cekdb-36-
    Rangor begins to wield a Shield of Absorption bearing the House arms of the Sentinels of Nature in
    his right hand.
    4559h, 3948m, 24238e, 16040w cekdb-36-
    Rangor raises his arms above his head, and a strange blue light begins to emanate from between his
    palms.
    Blue light crackles forth from Rangor's palms, striking you down and snapping your puny limbs.
    You cease to wield Unrelenting Kraken.
    4559h, 3948m, 24238e, 16040w cekdb-36-
    Iakimen carefully wipes all the venoms off of an Axe of Gaian Fury.
    Iakimen cocks back his arm and throws an Axe of Gaian Fury at you.
    Your scabbard does not contain your blade, Warrior.
    You cannot do that while your weapon remains deep in your victim's gut.
    3817h, 3948m, 24238e, 16040w cekdb-36-
    You take out some salve and quickly rub it on your legs.
    The bones in your left leg mend.
    3817h, 3948m, 24238e, 16040w cekdb-36-
    You may eat another plant or mineral.
    4745h, 3948m, 24238e, 16040w cekdb-36-
    Iakimen cocks back his arm and throws an Axe of Gaian Fury at you.
    Your scabbard does not contain your blade, Warrior.
    You cannot do that while your weapon remains deep in your victim's gut.
    You stumble as your left leg shrivels into a useless appendage.
    4003h, 3948m, 24238e, 16037w cekdb-36-
    You cannot do that because both of your arms must be whole and unbound.
    4003h, 3948m, 24238e, 16037w cekdb-36-
    You may apply another salve or balm to yourself.
    4003h, 3938m, 24238e, 16035w cekdb-36-
    You take out some salve and quickly rub it on your legs.
    The bones in your left leg mend.
    4003h, 3938m, 24238e, 16035w cekdb-36-
    Seftin seems able to move more freely all of a sudden.
    4003h, 3938m, 24238e, 16035w cekdb-36-
    Seftin takes a drink from a chestnut vial.
    4003h, 3938m, 24238e, 16035w cekdb-36-
     +++ BALANCE ++++
    4003h, 3938m, 24238e, 16035w cexkdb-36-
    You must be standing first.
    You cannot do that while your weapon remains deep in your victim's gut.
    You cannot do that because both of your arms must be whole and unbound.
    4003h, 3938m, 24238e, 16035w cexkdb-36-
    Your scabbard does not contain your blade, Warrior.
    You do not have any weapons capable of parrying, warrior.
    4003h, 3938m, 24238e, 16035w cexkdb-36-
    You cannot do that while your weapon remains deep in your victim's gut.
    You cannot do that because both of your arms must be whole and unbound.
    4003h, 3938m, 24238e, 16035w cexkdb-36-
    You cannot do that while your weapon remains deep in your victim's gut.
    You cannot do that because both of your arms must be whole and unbound.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    Your scabbard does not contain your blade, Warrior.
    You do not have any weapons capable of parrying, warrior.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    You cannot do that while your weapon remains deep in your victim's gut.
    You cannot do that because both of your arms must be whole and unbound.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    Your scabbard does not contain your blade, Warrior.
    You do not have any weapons capable of parrying, warrior.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    You cannot do that while your weapon remains deep in your victim's gut.
    You cannot do that because both of your arms must be whole and unbound.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    Your scabbard does not contain your blade, Warrior.
    You do not have any weapons capable of parrying, warrior.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    You cannot do that while your weapon remains deep in your victim's gut.
    You cannot do that because both of your arms must be whole and unbound.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    Your scabbard does not contain your blade, Warrior.
    You do not have any weapons capable of parrying, warrior.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    You cannot do that while your weapon remains deep in your victim's gut.
    You cannot do that because both of your arms must be whole and unbound.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    Your scabbard does not contain your blade, Warrior.
    You do not have any weapons capable of parrying, warrior.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    You cannot do that while your weapon remains deep in your victim's gut.
    You cannot do that because both of your arms must be whole and unbound.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    Your scabbard does not contain your blade, Warrior.
    You do not have any weapons capable of parrying, warrior.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    You cannot do that while your weapon remains deep in your victim's gut.
    You cannot do that because both of your arms must be whole and unbound.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    Your scabbard does not contain your blade, Warrior.
    You do not have any weapons capable of parrying, warrior.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    You cannot do that while your weapon remains deep in your victim's gut.
    You cannot do that because both of your arms must be whole and unbound.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    Your scabbard does not contain your blade, Warrior.
    You do not have any weapons capable of parrying, warrior.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    You cannot do that while your weapon remains deep in your victim's gut.
    You cannot do that because both of your arms must be whole and unbound.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    Your scabbard does not contain your blade, Warrior.
    You do not have any weapons capable of parrying, warrior.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    You cannot do that while your weapon remains deep in your victim's gut.
    You cannot do that because both of your arms must be whole and unbound.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    Your scabbard does not contain your blade, Warrior.
    You do not have any weapons capable of parrying, warrior.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    You cannot do that while your weapon remains deep in your victim's gut.
    You cannot do that because both of your arms must be whole and unbound.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    Your scabbard does not contain your blade, Warrior.
    You do not have any weapons capable of parrying, warrior.
    4003h, 3938m, 24278e, 16035w cexkdb-36-
    You cannot do that while your weapon remains deep in your victim's gut.
    You cannot do that because both of your arms must be whole and unbound.
    [/spoiler]



  • edited February 2015
    Jovolo said:
    It's obvious that aspects of the class are imbalanced and they will be fixed eventually.

    Woah, what game are you talking about?  Sounds awesome.

    edit: oh, missed the key word there: "eventually".   :|
  • https://ada-young.appspot.com/pastebin/3147cbd2

    What kind of ridiculous shit is that. I get needing 4 affs to pull it off, but if the set up is so minimal that you can actually cure out of it before the tzantza proc, what the fuck is that. My insta-kill may not be telegraphed (Tzantza is super short anyway, cant even tumble out without broken limbs unless it's started before Tzantza is), but if someone cures between assault and pulp then it fails. Just saying.


  • The relevant difference isn't that Tzantza is telegraphed (which I take  mean that there's earning that you're doing it), it's that it's channeled and there are other ways stop it. If someone cures head (it's head for pulp, right?) or manages to leave the room before you can pulp, they get out of it. If you leave the room or hinder the shaman before Tzantza finishes, you get out of it. Looks like you had plenty of time to do either of those and basically list to not knowing how the ability works.
  • edited February 2015
    I didn't though, epilepsy proc'd right as he started Tzantza, and by the time I had regained balance I had less than a herb balance to do anything, and the stumble and poked yourself in the eye was me trying to move at that last moment, being eaten by stupidity.

    I understand some people might have something available to their class that would stop the channeling instantly, but outside of having momentum available DB has nothing, and if that mental aff had been dizziness I'd have been just as fucked.
  • Cure impatient before paralysis if over two mental afflictions. I assume your eat before this was bloodroot. Don't blame poor curing decisions on your class.  You let him get the stack by prioritizing incorrectly.  Straight tzantza is the non-lamest way to die to a shaman. 
  • CaladbolgCaladbolg Campbell County TN
    That's actually a legitimate setup, You should try cleave some time :3

    Also prone should stop it. (please god tell me dual blunt can prone) 

  • Prone doesn't stop it, it prevents the initiation of it though
  • lol people prioritizing paralysis.

    A Serpent's wet dream.
  • Cobault said:
    lol people prioritizing paralysis.

    A Serpent's wet dream.
    Just gonna chime in and say this isn't really true. If they prio something else, it just means you get to kill them them a different way and without having to worry about them fighting back or touching tree.
    [2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
  • edited February 2015
    Daeir said:
    https://ada-young.appspot.com/pastebin/1741a383

    16 con
    Mir
    5.1k health

    Last hit parry would elongate this prep by 50% (maybe 2 hits), static by 1 extra. Can't prone/impale because 2h immune, can't web because buckawns. Voidfist not viable because not pre-shinned, best thing I can think of is delay striking asthma/paralysis and hoping to sneak in an impale otherwise.

    How the fuck do you deal with that? How is breaking that fast even possible?
    Why were you spamming multislash (against a Knight, especially)? That's the first problem. 

    1. 2h has a difficult time punishing pre-apply because they're so slow. Use it. 

    2. Don't use multislash, it's pointless, and you can't strike. 

    3. Save your shin for shin trans, you don't need it for anything else during prep. It will easily keep you alive with a max health like that. This means you need to slash/strike, see point 2.

    4. You didn't really post anything else in the log to comment on tbh.
  • Kuy said:
    Cobault said:
    lol people prioritizing paralysis.

    A Serpent's wet dream.
    Just gonna chime in and say this isn't really true. If they prio something else, it just means you get to kill them them a different way and without having to worry about them fighting back or touching tree.
    Technically it is true, it's just that what you said is additionally and equally as true. Combat in general is a Serpent's wet dream right now. 
  • edited February 2015
    Edit: Hindsight, I actually don't desire being a dick right now.

    I just don't see why when I post something lately, there's ALWAYS someone that just has to go out of their way and disagree with me... especially when there's literally 0 point to disagreeing other than just to do it.
  • MishgulMishgul Trondheim, Norway
    To be fair, your opinion has about the same about of relevance as everyone else's opinion so I am not sure what you expect.

    personally i hate chopping onions

    -

    One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important

    As drawn by Shayde
    hic locus est ubi mors gaudet succurrere vitae
  • KlendathuKlendathu Eye of the Storm
    edited February 2015
    Mishgul said:
    personally i hate chopping onions
    I disagree.

    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
  • MishgulMishgul Trondheim, Norway
    No you are wrong because otters are way cuter.

    -

    One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important

    As drawn by Shayde
    hic locus est ubi mors gaudet succurrere vitae
  • I can't be wrong, I am therefore personally offended.

    Death to your otters.
  • KlendathuKlendathu Eye of the Storm
    Amranu said:
    I can't be wrong, I am therefore personally offended.

    Death to your otters.
    I make way too much money to care about otters.

    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
  • When you apply restoration nothing actually takes place until the -end- of the 4 second salve. Since you can apply restoration at any time, you can apply it before you actually have a broken leg at all, and if they break your leg before the salve finishes then the finalization will still cure the broken leg.
    Chat with other players in real time on your phone, browser, or desktop client:
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  • I don't mean fake applying, which is applying mending to a limb after they hit it, pretending they broke it on that hit and throwing off their count. Pre-apply is a different strategy, where you apply restoration within 4 seconds before you expect a break. As restoration applies cure limbs at the end of the salve balance recovery, as long as they break the limb within 4 seconds of you applying it, it has the potential to cure the broken limb instantly. Picture it like this, because that was a pretty bad explanation: 

    0: you applying restoration
    3: they break limb
    4: restoration cures limb

    You had a broken limb for only one second. 

    My point with the multislash being a bad idea was that you shouldn't be aiming for DPS, because you don't want to try damaging out a Knight. They'll be better at it than you are, and they can also soak up damage better than you do. This means that you have to either use Arash to get the higher DPS and this also means that you will die in like three seconds, or you use Mir and your DPS plummets. It's much better to just soak their damage in Mir as you prep them, evading whenever you need to while keeping them dismounted and hamstrung so they can't easily follow - use icewalls if you need. Then just switch to Thyr or Arash for your breaks and go to town.

    At least, from what I know about 2h, that's what I'd do if I was a blademaster.
  • Daeir said:
    https://ada-young.appspot.com/pastebin/1741a383

    16 con
    Mir
    5.1k health

    Last hit parry would elongate this prep by 50% (maybe 2 hits), static by 1 extra. Can't prone/impale because 2h immune, can't web because buckawns. Voidfist not viable because not pre-shinned, best thing I can think of is delay striking asthma/paralysis and hoping to sneak in an impale otherwise.

    How the fuck do you deal with that? How is breaking that fast even possible?
    Mir pvp? Lol
    Multislash? Lol
    Multislash IN mir? Lol
    Multislash against non prone? Lol
    Uninfused Multislash? Lol

    2h is not immune to prone impale you just have to time better. Ask ainly how much he enjoys fighting me.

    Also if you know you're going into a fight just go sanya and strike some noob citymates hands twice. Takes 4 seconds for 24 shin = anything you need including augment so you parry that leg prone and heal out.

    Did i mention Multislash is Lol?
  • Well, tbf, multislash does have its uses. If you throw it on the end of a mangle lock but just before a sip with a void infusion for the damage type adjustment you're probably going to burst them down whoever they are. It's just... not good in Mir against standing opponents, but he already admitted he done fukt up with that strategy.  
  • edited February 2015
    Jovolo said:
    Well, tbf, multislash does have its uses. If you throw it on the end of a mangle lock but just before a sip with a void infusion for the damage type adjustment you're probably going to burst them down whoever they are. It's just... not good in Mir against standing opponents, but he already admitted he done fukt up with that strategy.  
    Since arash and multislash got nerfed Ive had poor results with 19str infused arash multislash against prone. The balance  cost is almost = 2sips 2moss. Unless its a finisher and you know they are under 2k and you have time to arash before hand they will heal out without much issue.

    I still have a log of Snareman and I both in arash stance, I locked him and stuck sensitivity with bow then hit a 6k multislah on him. Fun times
  • In his defense, you don't really expect to have a limb lvl2 broken in 3 hits (9s by those times) with 4 torn tendons (normal movement hinder as well as the possibility of a devastate into a lvl3 break(?) ) as well as relapsing lethargy.  
  • Crixos said:
    In his defense, you don't really expect to have a limb lvl2 broken in 3 hits (9s by those times) with 4 torn tendons (normal movement hinder as well as the possibility of a devastate into a lvl3 break(?) ) as well as relapsing lethargy.  
    Evade isn't effected by tendons. Alleviate cures tendons. Evade out alleviate, put on shades and walk away. 
  • EldEld
    edited February 2015
    Zulah said:
    Crixos said:
    In his defense, you don't really expect to have a limb lvl2 broken in 3 hits (9s by those times) with 4 torn tendons (normal movement hinder as well as the possibility of a devastate into a lvl3 break(?) ) as well as relapsing lethargy.  
    Evade isn't effected by tendons. Alleviate cures tendons. Evade out alleviate, put on shades and walk away. 
    Evade out and alleviate x4 before they follow?

    Edit: forgot alleviate has a cooldown now, so even less sensible. 
  • edited February 2015
    @eld misinformation is great. As I said, 1 alleviate is all you need to cure tendonS. Ive spent a lot of time against Ainly in the arena. I love fighting against 2h as bm. Dont get me wrong Ainly wrecks me in dmg and breaks but I lose maybe 1 out of 10 against him. Bm has lots of knight momentum hinder

    I have to evade/alleviate while hinder/prepping him but even when he uses mount i beat him consistently. 
  • Zulah said:
    @eld misinformation is great. As I said, 1 alleviate is all you need to cure tendonS. Ive spent a lot of time against Ainly in the arena. I love fighting against 2h as bm. Dont get me wrong Ainly wrecks me in dmg and breaks but I lose maybe 1 out of 10 against him. Bm has lots of knight momentum hinder

    I have to evade/alleviate while hinder/prepping him but even when he uses mount i beat him consistently. 
    Certainly no intent to misinform. I haven't tested tree/alleviate/etc against fractures, and assumed it would only cure one, or two if you have more than 5, same as applying health. If one alleviate cures ALL torn tendons, then your statement makes more sense, but if that's the case, it sounds like a bug to me.
  • Im constantly told in spars and duels how this is a bug or that is broken. Even had people file bugs after sparring me. Hell Shecks wouldnt even finish a rampage with me until he posted on forums and logged every attack then put me on ignore when i tried to talk about it. Im highly considering class change still. Bashing sucks, everyone wants the class nerfed more but no one suggests improvements.

    I know you cant judge a class by the amount of players that use it but its so underused even top tier combatants tell me things about BM that ive shown them to be misinformation from someone who lost and was unwilling to learn why.

     "Class is broken thats why i lost"
     "diag for me. Oh look you suddenly cured the torso damage you dont get an affliction msg from!"

    Playing as BM teaches the 7 truths.
  • Not really anything to do with Blademaster specifically. As far as I know, alleviate and similar active cures are meant to function identically to tree tattoos, aside from balance costs. I assume that touching tree isn't meant to cure all fractures, because that would be silly, so if other active cures do that, I'd assume it's unintentional.
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