Combat Logs

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Comments

  • Amarillys said:
    What's mog?
    Transmogrify, an occultist ability that brings you back to life (as a chaos lord/lady with random mutations, which can be beneficial or harmful) when you die.

    Like soulcage, but cooler and with side effects.
  • Amarillys said:
    What's mog?
    Transmogrification - Occultists have it. Basically they reincarnate as a Chaos Lord at the point of death instead of outright dying. It's like an extra starburst with certain bonuses (or negatives) to their stats as a result. 
  • TharvisTharvis The Land of Beer and Chocolate!
    Amarillys said:
    What's mog?
    @Amarillys transmogrification, occultist thing where they "die" and are "reborn" in chaos to gain 3 random effects, like increased int or decreased int, increased damage taken by a specific type or decreased damage taken by a specific type, quicker resource regen or slower resource regen
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • Wow. I want that.



  • TharvisTharvis The Land of Beer and Chocolate!
    Amarillys said:
    Wow. I want that.
    @Amarillys eh, it's a pretty neat thing.. Until you have the three lowest effects due to RNG, then it just becomes "oh god kill me now" (also iirc it has a cool down of what, an hour or two?)
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • DaslinDaslin The place with the oxygen
    That's when your friends get freexp. It's also more than an hour or two.
  • Six, if memory serves correctly. Possibly four...


  • I thought it was once per month (like soulcage) but who knows.  Occie has changed a lot lately, if that's even how it used to be.

    In general though, cage/mog (and phoenix) are all way better than Sacrifice, which is why I find the whole rage thing about it borderline hysterical.  The whole soulcage/BW, mog/AF, Phoenix/Evade thing has been around forever, and all of a sudden it's a huge shitstorm because priests have an active heal that does the equivalent, while rendering their offense useless for 5 minutes at the same time.


  • edited November 2014
    If you can't tell the difference between angel sac being 5min and mog/cage being six hours, i feel bad for you son. I got 99 problems but combat balance comprehension ain't one
  • edited November 2014
    Halos said:
    I was going to say, "isn't Sacrifice just priest mog/soulcage?" Why are we raging about it. It's not even that serious. Just give it an hour cool down or something, jesus christ


    You answered your own question. It's cage/mog that can be used every 5 (or less) minutes. Team Good would rage hard about that if we had it. Cage/mog can only be used what? Every 8 hours?

    I suggested a long time ago (pre-duel with Tesha) that sacrifice have at least an hour cooldown, perhaps more (since mog/cage is like 8 hours or something?). But that dramatically changes the ability, so saying "it's not OP. It just needs a 1 hour cool-down" is fairly contradictory. Because without any sort of cooldown, it is ridiculously OP!

    There should not be a free save that can be used like 12 times in an hour.

    Edit: Lol, Ernam, it's also nothing like phoenix/evade, which are both stopped by prone. Give that a rest.

    Cage/mog are also different in some other ways, such as you actually get a kill in stat stats when they happen, and necromancers generally recognize cage as a loss, while you do not get a kill when a priest angel sacrifices, and priests apparently deny that using the ability is a loss.

  • edited November 2014

    Soulcage doesn't devoid the user of Necromancy.

    Mog similarly doesn't impact occultist combat (and in fact can augment it).

    Meanwhile, angel sacrifice pretty much knocks a priest out of meaningful combat (totally nullifies 1v1 potential) for 5 minutes. (more if you count the fact that you need to sit there powering up your angel 20 times and re-deffing spirituality stuff)

    While I think giving it a cooldown of an hour would be totally fair, I think eliminating the 800 angel power requirement to resummon/charge your angel should go away.  If you're going to base your entire argument of nerfing Sacrifice on the assumption that it should work like Soulcage/Mog and have massive cooldown, then it (like soulcage/mog) shouldn't come with the already existing penalty on top of it (not having an angel anymore).


  • You guys wanna see how fast Alch can get nerfed?
    image
  • PS: as a general rule of thumb, any ability that instantly ends a fight on command - like Angel Sacrifice - is considered imbalanced and is subject to change.

    An ability does not have to be overpowered to be stupid, though Sacrifice offers the convenience of being both. 
    image
  • edited November 2014
    Mizik said:
    PS: as a general rule of thumb, any ability that instantly ends a fight on command - like Angel Sacrifice - is considered imbalanced and is subject to change.

    An ability does not have to be overpowered to be stupid, though Sacrifice offers the convenience of being both. 
    Seems you have a gross misunderstanding of how it works.  It doesn't -end- a fight, it cures you of afflictions.  Around 50% of the time I use angel sacrifice, I'm dead 5-10 seconds later.  The other 50% I don't have an angel and automatically can't win whatever fight I'm in.

    If anything it makes it extremely easy to kill a priest.

    And I still fail to see how an active ability that cures afflictions is somehow more OP than soulcage/mog which is passive and has a 100% chance to work, and has no way to be bypassed, whatsoever.

    still agree it needs attention, just saying.  All of the logic you're throwing at Sacrifice could also be applied to:

    phoenix
    puppet travel
    raido
    earrings
    Deliver
    Empress
    pathfinder
    uni
    astralform
    blackwind
    kaido deliverance (instantly ends fights, if successful)

    Every single thing here can be instantly used to end a fight and is (effectively or completely) unstoppable.

    Anyone moronic enough to say: "Puppet travel is easy to stop, but Angel Sacrifice isn't" is automatically both ignorant of how the abilities work and an obvious troll.  Same goes for monoliths vs Raido etc.
  • I think he's saying that using Sacrifice means you don't want to continue the fight, as a priest. So the priest bails until angel can come back, so the fight is, for all purposes, ended until that happens.
    image
  • edited November 2014
    Jacen said:
    I think he's saying that using Sacrifice means you don't want to continue the fight, as a priest. So the priest bails until angel can come back, so the fight is, for all purposes, ended until that happens.

    Would like to see how:

    You drop a monolith sigil. (23:01:54.503)  [to prevent portals]
    You enact the Rite of Piety, the foundations of your devotion binding all within its grasp.(23:01:55.989)
    Omi stares at his doll of Chiam and disappears.
    Angel trace: Omi moved to Mhaldor Road in Mhaldor. (11097, 11101, 11095, ...)
    (23:01:56.203)

    or soulcage/BW, mog/AF, and so on, are any different, aside from the fact that nothing I listed has any significant drawback, as Sacrifice does.  Most of them completely remove you from the area, as well, unlike Sacrifice, which leaves you there, generally screwed.

    Sure, a priest has absolutely no obligation to stick around and fight, just as someone who just soulcaged has just as little probability of just standing there and dying.  Same goes for the other things I listed.  In fact, some of them can be, and are used to slow prep.

    Remove sacrifice, give us a free worldwide instant travel ability that isn't stopped by any form of hindrance or monoliths.  Or delete Sacrifice and give us Devo soulcage?  How would this be better?  The reason that this is a laughable suggestion is that all of these things are significantly better than Sacrifice, but that fact is not going to stop people from whining about it and demanding a nerf, without looking at this objectively.
  • Because its not an ability that gets you out of a fight, its an ability that removes your desire to fight for a significant period of time.
    image
  • edited November 2014

    https://ada-young.appspot.com/pastebin/ccb84488

    You know what's OP about that angel sacrifice?  Absolutely nothing.  I was locked 7 seconds after I Sacrified, and has absolutely no way of getting away (gravehands), healing, using angel refuge, or obviously sacrifice again.  We'll set aside the fact that EITHER of the two people in that log could have prevented Sacrifice entirely, with a single attack (see: sleep or disrupt).

    You know what would have worked?  Literally everything I mentioned above. (or Evade)
  • Lol how is there absolutely no way to get out of gravehands, but piety is easy to bypass?
    image
  • edited November 2014

    Willing to respond to questions that have anything to do with what we're discussing.

    [ RNG could have gotten me out of gravehands, but didn't, and Illuminate could have as well, but I didn't anticipate being locked so quickly and thus didn't use it (small play error on my part). ]

    Please respond to my valid points, instead of changing the subject with misdirection and "lols".
  • edited November 2014

    Am totally fine with changing it in ways like you mentioned or similar.  I just find it silly that people are calling it insanely OP while the comparison to a dozen other abilities is palpable.

    BMs are already nearly unkillable/unlockable and have Evade and Phoenix and Health/Mana Trans on top of triple active curing and incredible offensive hindrance.

    Monks are already virtually unkillable, and have Numb/Immunity/Deliverance, on top of Fitness, Kaido deaf (anti-sensi), Transmute, and dozens of Kaido/Telepathy tricks.

    Necromancers have more damage mitigation than Priest, and have Soulcage and Blackwind, and also have gravehands/tumble AND have Numb (apostate only).

    If you just look at angel Sacrifice as a "win without a kill" like everyone seems to look at blackwind/soulcage, I think you'd find your well-balanced solution there, just fine.  It's just a perception problem due to the culture of accepting things like cage/mog/phoenix but not Sacrifice, purely because people just aren't used to seeing it.

  • edited November 2014
    nevermind, was derailing.
  • edited November 2014
    Ernam said:

    Am totally fine with changing it in ways like you mentioned or similar.  I just find it silly that people are calling it insanely OP while the comparison to a dozen other abilities is palpable.

    BMs are already nearly unkillable/unlockable and have Evade and Phoenix and Health/Mana Trans on top of triple active curing and incredible offensive hindrance.

    Monks are already virtually unkillable, and have Numb/Immunity/Deliverance, on top of Fitness, Kaido deaf (anti-sensi), Transmute, and dozens of Kaido/Telepathy tricks.

    Necromancers have more damage mitigation than Priest, and have Soulcage and Blackwind, and also have gravehands/tumble AND have Numb (apostate only).

    If you just look at angel Sacrifice as a "win without a kill" like everyone seems to look at blackwind/soulcage, I think you'd find your well-balanced solution there, just fine.  It's just a perception problem due to the culture of accepting things like cage/mog/phoenix but not Sacrifice, purely because people just aren't used to seeing it.


    Ernam, pretty much everyone has said they'd be fine with it if it had a cooldown. It's not mog/cage unless it has a substantial cooldown. It currently has no cooldown, however, and is thus ridiculously OP.

    You posted a log of dying 1v2 despite using sacrifice. No one claimed sacrifice was a 1v2 escape ability. That doesn't change the fact that it's ridiculously OP in 1v1. Puppet travel isn't comparable. You're comparing apples to oranges. Yes, it's better for escaping a gank attempt. But it's not a 1v1 ability (e.g., you cannot use it in the arena, in a duel to the death), and it cannot get you out of an already executed kill setup. If you choose to fight, get prepped, get truelocked/proned/etc., you will die.

    I've never had difficulty locking BMs (bard isn't impacted by evade), but there's also near universal agreement that BM evade is not ok in its current form. That not being ok doesn't make another dumb ability ok.

    Monk and apostate damage mitigation has also been criticized as OP. Angel sacrifice is -more- problematic since it negates all damage -and- affliction kills, though.

    Edit: Evade and sacrifice counter different things. Sacrifice is the anti-prep/anti-burst truelock and thus the bane of my existence. Evade is anti-momentum. If you are a momentum class that relies solely on a person being held in room by, say, piety, then evading or traveling out of piety with ease will keep that person from dying. If you are a class that preps, and then executes a kill with limb breaks (and has -no- room hinder like piety), angel sacrificing will keep a person from dying, because the priest can easily walk out after using it, all prep is gone, the priest is fully healed, etc. This also applies to serpent, since pinshot will wear off and hypnosis will be wasted, allowing the priest to easily walk out after negating a truelock.

  • edited November 2014
    I have nothing useful to say.

  • @Terra You can't Angel Sacrifice if you're truelocked.  Or Asleep.

  • KlendathuKlendathu Eye of the Storm
    https://ada-young.appspot.com/pastebin/b43cc21a

    Bard vs Priest. Yeah, I'm a lot higher might than her, but that doesn't mean a fig, I'm still learning

    Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."

  • To be fair, she doesn't have half of Devotion, Bedevil (in Healing), Targeting, and no Survival or Avoidance whatsoever.  Just cutting her some slack, because she's actually pretty damn impressive for what she has available to her.  (would submit that someone being 10% of your might does mean several figs)
  • Klendathu said:
    https://ada-young.appspot.com/pastebin/b43cc21a

    Bard vs Priest. Yeah, I'm a lot higher might than her, but that doesn't mean a fig, I'm still learning
    My rant earlier about Priests who turtle up in water rooms was about her, she's damned good.
    ~Kresslack's obsession~
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