Miscellaneous Maths/Testing II

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  • Dexterity is the sole factor affecting Flay speed (other than Nimble).

    Also how long it takes for Phase and Backstab to complete (not the balance loss). Like 20 Dex is ~3 sec Phase.

    image
  • Mizik said:
    Dexterity is the sole factor affecting Flay speed (other than Nimble).

    Also how long it takes for Phase and Backstab to complete (not the balance loss). Like 20 Dex is ~3 sec Phase.

    18 dexterity was about the sweet spot for 3 second phase for me. Numbers might be off.

  • @Sena‌ is probably ecstatic right now. 

  • edited July 2014

    Everything scaling with skill level does make it a lot more difficult though, when people want to know about bashing capabilities below trans.

    So... I'll need to get started on re-testing every bashing ability in the game. Anyone want to help? Trans in the bashing skill(s) and 12 str/int (if applicable) is preferred. Higher stats are still useful though.

  • MelodieMelodie Port Saint Lucie, Florida
    Sena said:

    Everything scaling with skill level does make it a lot more difficult though, when people want to know about bashing capabilities below trans.

    So... I'll need to get started on re-testing every bashing ability in the game. Anyone want to help? Trans in the bashing skill(s) and 12 str/int (if applicable) is preferred. Higher stats are still useful though.

    Got you covered for Sylvan and Dragon. Just hit me up whenever you're IG and have some time. I'm about to be cooking a pizza in the oven, otherwise I'll be in for a while tonight.

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  • 17 Str (15 + Trait + Jera)
    80/172/241 rapier
    84/148/253 rapier

    average 1.7s attack speed

    360 dps

    19 Str

    385 dps

    21 Str

    402 dps


    Huge increase. It already felt great before.

    image
  • Decay, trans Necromancy  (~3.9s no quick-witted, no diadem, ~3.3s diadem, no quick-witted)

    No collar on, damage tested on baalzadeen.

    17 int = 791 damage

    15 int = 725 damage


  • Crixos said:

    Decay, trans Necromancy  (~3.9s no quick-witted, no diadem, ~3.3s diadem, no quick-witted)

    No collar on, damage tested on baalzadeen.

    17 int = 791 damage

    15 int = 725 damage


    I'm doing over 1k. 

  • edited July 2014
    So, here's the first batch of numbers.

    Punch: 100 damage at 12 str, 3.5s balance.
    Kick: 140 damage at 12 str, 4.3s balance.
    Headslam: 125 damage at 12 str, 4.2s balance, stuns the user for 0.1s.
    Note: There's a lot more variation in balance times for these abilities than there used to be. Maybe it's lag or just general balance weirdness, or maybe they actually have explicitly variable balance times.
    Brawling attacks don't scale with survival.

    Thornrend (trans): 518 damage at 17 int, ~3s equilibrium.

    Firelash (trans): 667 damage at 17 int, 4s equilibrium. This is interesting, firelash was massively buffed, and is now a lot stronger than thornrend, but slower.
    Firelash (inept/enchantment, since the enchantment also uses your elementalism skill): 240 damage at 12 int, 4s equilibrium. Sadly, firelash was nerfed a lot here (it used to be 300). Bashing with a firelash ring is no longer such a good choice for newbies (I assume, since I haven't seen the other changes for newbie bashing attacks).

    Stonefist (trans, but probably doesn't scale): 180 damage at 12 str, 3.5s balance. Worse than firelash, but still useful for newbies since it doesn't use up all their mana every few seconds.

    Quarterstaff Stab (trans, but probably doesn't scale): 250 damage at 12 str, 4s balance. Exactly the same as it was last time I tested it, I never saw the health scaling mentioned in the announce post.

    Gut: 600 damage at 18 str, 2.7s balance. That's about a 40% decrease from what it was before.

    Incantation: 543 at 18 int, ~4.1s equilibrium. Just like before, fully artied incantation is still worse than unartied gut.

    Blast: 600 (not increased by stats), ~4.1s balance. Still useless.

    Not related to the bashing changes (probably), but still interesting: It seems that artefact collars once again stack multiplicatively with int bonuses instead of additively (so it's BaseDamage*IntBonus*Collar, instead of BaseDamage*(IntBonus+Collar)), which is a buff (or an un-nerf at least) for collars. Not sure when that happened, it could have been an accidental change when messing with all the bashing damage. I don't know if this applies everywhere or only to certain attacks.
  • edited July 2014

    Crixos said:

    Decay, trans Necromancy  (~3.9s no quick-witted, no diadem, ~3.3s diadem, no quick-witted)

    No collar on, damage tested on baalzadeen.

    17 int = 791 damage

    15 int = 725 damage


    I'm doing over 1k. 

    Yes.

  • I am in urgent need of a knight with a falcon, so I can test ordinary weaponry attacks.

  • I like the lack of diminishing returns on DSL. At my rapier damage (though probably not a factor, looks additive), 7.5 damage per point in Str?

    image
  • Okay, DSL and weapon attacks are very interesting (this is an understatement).

    An ordinary weapon attack (just trans weaponry, no chivalry) at 12 str is 230 + DamageStat*3. DSL seems to just average together two plain weapon attacks (so 230 + AverageDamageStat*3).

    I've been dying to see single weapon attacks become more viable, but making them equal to DSL seems just a bit too good to be true... @Sarapis, @Tecton, @Mortori?

  • RomRom
    edited July 2014

    My 71 damage dirk (tfang) with Trans weaponry at 18 str is 295 damage ~.88s balance with reflexes.

    95 damage trans woodlore/weaponry handaxe 18 str is 336 damage ~1s with reflexes.

    No-knuckles 18 str trans meta maul is 680 damage ~2.7s with reflexes.

    Balance times probably not very accurate*

    I suppose they may have given these fast weapons a different formula due to their speed but your damage seems really high. :o

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  • edited July 2014
    Looks like you're getting 130+ DamageStat*1.3, which is much more reasonable.

    I tried 2 different characters, Sena with trans weaponry and a dagger, Ruima (little runewarden alt) with a shortsword and less than 500 lessons combined in chivalry+weaponry, both were getting the DSL-level damage on single weapon attacks.
  • edited July 2014

    84 damage rapier single jab DPS is 365. Not to mention faster at 253, without the 241 slowing it down.

    You are correct, doubleslash is now obsolete, aside from obvious double chance to crit.

    @Sena

    image
  • 4926h, 4178m, 23630e, 15745w, excdbk  02:46:15.784

    You examine your falcon carefully.

    It has a current health of 15300 of a max of 15300.

    The falcon has a flight speed of 255.

    The falcon has a stamina of 255.

    The falcon has a strength of 255.

    Your falcon will flee battle at 99% of its maximum health.

    Your falcon is well-fed.


    You say, "Single jab."


    Lightning-quick, Trey jabs a red-crested falcon with a gleaming starsteel rapier.


    It has a current health of 14737 of a max of 15300.

    The falcon has a flight speed of 255.

    The falcon has a stamina of 255.

    The falcon has a strength of 255.

    Your falcon will flee battle at 99% of its maximum health.

    Your falcon is well-fed.


    You say, "Now DSL."


    Lightning-quick, Trey jabs a red-crested falcon with a gleaming starsteel rapier.

    Trey viciously jabs a gleaming starsteel rapier into a red-crested falcon.


    You examine your falcon carefully.

    It has a current health of 14738 of a max of 15300.

    The falcon has a flight speed of 255.

    The falcon has a stamina of 255.

    The falcon has a strength of 255.

    Your falcon will flee battle at 99% of its maximum health.

    Your falcon looks nourished.

    image
  • Some preliminary testing with Garrote at 15 dexterity averages out to about 250 DPS with a slight differential for whip damage. Speed is somewhere between 2.5 and 2.7, feels somewhat wonky.

  • CaladbolgCaladbolg Campbell County TN

    Staffcast, 1011 306 dps.

    firelash 779 182.6 dps

    Stormhammer 1062 212.4 dps

    something dragon 711 203

    gut 634 211.3333 dps

    something else dragon 600 


    (fully artied magi)

    Sumac 48 dps,
    Camus 160
    Garrote unartied whip 259.2ish (stats matter I think)
    Thoths jab 299 dps

    (Knight heavily effected on strength/weapons)
    Level 2 mace 14 strength priest smite 320 dps.
    level 2 mace.. 12 or 14 strength priest smite 380 dps.

    Warp about 301 dps 16 int lv3 collar. and talisman.
    assuming decay is the same as warp, also believe burst is the same as them as well. (but didn't test those)

    20 strength 70/243 64/239 dsl 330ish dps.

    All of that is slightly rounded but close.

  • edited July 2014
    Have to admit, my 1.6 sec Sword/Shield bashing with 50% tower is simply phenomenal.


    Am supremely curious to find out how criticals function with doubleslash vs denizens. 

    Edit: No way to test, but it feels like single jab crit destroys anything it touches, whereas my DSL crits light up the screen the old fashioned way, unimpressively. Prob damage \2 x crit multiplier.

    RSL also feels like it does half damage.
    image
  • @Caladbolg Could you give raw damage numbers in addition to DPS?

  • 18 str - SCS, lvl 3 knuckles

    sdk - 308

    axk - 237

    snk - 273


    ucp - 160

    hkp - 116

    jbp - 101


    20 str - scs, lvl 3 knuckles

    sdk - 325

    ucp - 169

    image
  • I can't figure out garrote speed. The normal speed formula (7-SpeedStat/50) minus 0.25s per point of dexterity above 12 is pretty close, but not perfect.

  • VeldrinVeldrin Denmark
    edited July 2014
    Caladbolg said:

    Staffcast, 1011 306 dps.

    firelash 779 182.6 dps

    Stormhammer 1062 212.4 dps

    incantation dragon 711 203

    gut 634 211.3333 dps

    blast 600 


    (fully artied magi lvl 2 gauntlets, level 3 sash/collar, aldar talisman, brilliance trait, grook scholar specialisation)




  • CaladbolgCaladbolg Campbell County TN
    edited July 2014

    All of that is slightly rounded but close.


    Bm level 3 band 12 strength sanya stance 398 damage  about 200 dps or so.

    433 damage 254 dps same as above in arash.

    Have some damage from testing so far, but started just writing down dps when I first started testing.

    Priest level 2 mace 16 strength 598 damage 1.8 sec balance 332 dps

    Single rapier dsl, 70/243 20 strength 309 damage 1.781 second balance 173.5 dps.

    Single rapier jab 70/243 20 strength 619 damage 347.5 dps.

    Bastard sword jab 169 damage 124 speed 1038 damage 4 second balance. 259.5 dps. (delos bought bastard sword) also 20 strength.

  • VeldrinVeldrin Denmark

    Also

    level 3 longsword, 13 str 682 dmg per hit with 252ish dps


  • 15 str, scs, level 3 knuckles

    sdk: 274

    axk - 212

    snk - 244

    ucp - 143

    hkp - 103

    jbp - 90

    sdk ucp ucp - 560

  • In addition to all the bashing testing, I'd like to test the PvP damage of artefact bows. I have a level 1 bow, so I just need to find someone with level 2/3.

  • Gut seems to have crappy strength scaling. For most classes, the difference between 18 and 19 strength is about 4.88% of the base damage, for dragons it's more like 3.7%. This doesn't make a huge difference (assuming the damage at 18 strength is as intended), but it's interesting.

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