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  • Pay it forward :)

    I keep seeing in a bunch of newbie threads (particularly those requesting trades of Lesson Packages for credits) how helpful and generous the people in this community can be. Even in-game, I've randomly had letters full of gold delivered to me, probably from some anonymous benefactor that saw me utterly confused in Newbie channel.

    On behalf of all clueless newbies everywhere--thank you all. Thank you all so much. This community has been helpful in every single step of the way (transitioning to Mudlet, installing packages, working my way through the game system) and I am so happy to call myself a part of this group now.

    To all my fellow noobs, remember the feeling you're getting right now. Pay it foward. Next time you see a clueless noob, be their hero. We all play a part in keeping this game thriving. 
  • Re: Memorable quotes

    Possibility of divine conflict is 90% of the reason I started Achaea.
  • Re: Memorable quotes

    (re: nametells change)
    You sent the following message to Nicola:
    My mind is already scarred from before that change!

    Message #1791       Sent by Nicola
    2017/3/25/4:35 The Garden recommends copious amounts of alcohol and a series of bad life choices to blot all that out!

    You sent the following message to Nicola:
    I see nothing going wrong with that suggestion, at all. I'll get right on it.

    Message #1793       Sent by Nicola
    2017/3/25/4:38 Achaea and IRE bear no responsibility for the results of such unasked for council. I'm not a licensed counsellor and any life recommendations are in no way affiliated with Achaea!
  • Re: Memorable quotes

    04:21:07.676 Xaden tells you, "I love you."

    04:21:21.635 You tell Xaden, "I know."

    He is Leia to my Han <3 

  • Re: Memorable quotes

    Omor said:
    Althena said:
    The soul of Avianca says, "You're fucking dead. Why the fuck did you kill me? I was clearing Annwyn!"

    Er... Annwyn is open combat. Would've told her to shove it.
    I try to be more polite than that!

    Hilarity ensued when Avianca jumped me in Delos immediately after the Annwyn kill. Keep in mind this was in the first 10 minutes or so of ever even crossing paths. Having no idea who Avianca is and fearing that she is confused, while she is trying to priest me to death, I ask her why and inform her that Annwyn is a free PK plane and that she doesn't have a valid reason. Avianca never skipped a beat. No reply. Still priesting my tits off.

    *shrug* *fights back* *facerolls Avianca*

    The soul of Avianca says, "NOW you're fucking dead!"


    The soul of Avianca says, "You just murdered me."

    Umm... K.
  • Re: Player Pics

    Some uh, herb jars that I made.



    Work in progress...

    Smoky is next...

    Should I post followups?

  • Re: [Mudlet | MAC] Tab deselects window

    Upgrade to 3.0, I think that'll fix it.
  • Mudlet 3.0 final is here!

    So long 2.1, 3.0 delta!

    Mudlet 3.0 is the culmination of 4 years of hard work and replaces Mudlet 2.1 as the latest version of Mudlet: it's the recommended upgrade if you're on 2.1 or any of the 3.0 previews (3.0.0-delta, 3.0.0-epsilon).

    This release adds many new features to 2.1 and fixes a lot of the issues that have been present in preview versions of 3.0 - big thanks to everyone involved!

    Big features

    There has been a ton of improvements in Mudlet, so included below a quick summary of the big features.

    Variables view

    You can now view and edit your Lua variables from within Mudlet! No longer are they things that are just "there".

    Additionally, you can now get Mudlet to save your variables by ticking them in the list.

    Windows sound fixes

    Mudlet can now play sound again on Windows!

    HTTPS downloads

    Mudlet can now download over https:// links! This means that Mudlet packages can now be installed and/or self-updated from secure websites like Github.

    As a bonus tip, if you're a package author, check this out for an easy way to install your package.

    Double-click word selection

    You can now double-click in the main window or a miniconsole to select a word:

    You've also got the option of choosing what characters will the selection stop on - in case you don't want to select quotes and such.

    Mudlet is now skinnable

    You can create and apply skins to Mudlet!

    Check this out for a demo you can try yourself.

    Mapper API improvements

    lot of work went into the mapper. Mudlet can now perform automatic quality checks on your map, a lot of the right-click windows in the mapper have been improved, custom exit lines creation has been streamlined, and pathfinding performance across large maps and distances has been improved. For coders, a lot of new functionality has been introduced - check out the API changelog.

    Script loss issues

    Development preview versions of Mudlet have had issues where they'd lose your scripts - this is no more and all such problems have been ironed out in the 3.0 final.

    A ton of db: fixes

    Mudlet's database interface has received a lot of attention and improvements, with a lot of functions getting fixes to work - work better, faster, stronger. If you've got a patched copy of the db: interface in your scripts, try running them without the local fixes so you can enjoy the new functionality.

    macOS improvements

    A lot of improvements have gone into the macOS version of Mudlet: the toolbar no longer goes black when you open the mapper, Mudlet no longer randomly resizes, tab completion works, and the new installer is really good-looking:


    MSDP support

    Mudlet now includes native support for MSDP! Protocol description available here, and as always, Mudlet allows you to add support for your own subchannel protocol.

    Miscellaneous improvements

    Below is a highlight of some other improvements over 2.1:

    • GMCP data overflow on IRE MUDs fixed
    • Mudlet now detects infinite loops in aliases between the pattern and the substitution field
    • Strike-out text support has been added
    • nil and boolean can now be used with raiseEvent()
    • Geyser now supports flyout labels. You can build menus using them in a manner similar to insertPopup().
    • Buttons creation has been fixed

    See here for the list of API changes.

    Work that went into 3.0

    Mudlet is an open project: anyone can contribute to the community, wiki, or even Mudlet's code. Release 3.0 was 4 years in making: 650+ commits, 18 authors, thousands of users (65,000 downloads on 2.1 alone).

    Mudlet is a much different project compared to 2.1. Internally, we've upgraded from Qt4 to Qt5, all development is done on Github, modern C++11 is in use, and quite importantly, a very streamlined development workflow. Sounds interesting? Join us!

    Looking forward

    Mudlet 1.0 was about getting a super-fast, open-source and free client for Windows, macOS and Linux. Mudlet 2.0 was about getting that client an awesome 2D and 3D mapper. Mudlet 3.0 is a culmination of efforts of improvements to all around functionality of the client.

    Mudlet 4.0 will be about taking on the world and making Mudlet international. We aim to make Mudlet enjoyed by MUD players all around the world  - everywhere from Spanish to Chinese MUDs.


    This project would not be possible without the passion and free time contributed by many of individuals. We owe big thanks to:

    Ahmed Charles
    Chris Mitchell
    Stephen Lyons
    Christer Oscarsson
    Colton Rasbury
    Damian Monogue
    Eric Wallace
    Florian Scheel
    Heiko Koehn
    Ian Adkins
    Michael Hupp
    Owen Davison
    Vadim Peretokin


    And, one last thing, Mudlet now has a Discord server! Join up.

  • Re: ABs I need IRL

    We have this. They're called landlords. 
  • Re: ABs I need IRL

    With humanity's luck, the flu'd probably be untreeable :(