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Right. Less credits for sale, at a higher price, with a lower ability to make gold.Working terribly right now.
This was also back before they increased denizen gold drops. That's something to consider.
Most of the monthly promos result in artefacts and/or bound credits. Org credits get the shaft from these promotions too so there is simply fewer unbound credits available. There's also few gold sinks (and the current gold auction is terrible) so gold just unused in bank accounts. I think they should add gold for lessons which would increase CFS (and something that is consuming the gold) without really cannibalizing artefact sales, house aides could help get novices basic class skills etc.
Things that used to drop 100gp or less now drop 200-300. It was a very significant increase.I think the DKs of old, and the highest dropping gold mobs of old gave 900-1100 gold per.Now you can easily find a lot of mobs that drop that, or double that.(edited, because I apparently really like the word easily.)
I'd buy lessons for gold, then use credits for class artefacts, thereby destroying my gold and credit reserves.
I... this is all.https://ada-young.appspot.com/pastebin/wgIjuqnA
What are even the benefits of a house?
*waves the Housing flag*Housing is my biggest gold sink by far. If they added more convenience and utility to houses I'm sure more people would be driven to build and use them. Right now it's hard for me to even convince people to get rooms in a house because it's not as safe as a ship and ironically, is even more inconvenient to get to.