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Wunjo/Nairat in adjacent rooms is one of the most effective defensive maneuvers in the game, for 1v1 combat. Against monks, for example, it can essentially stop almost every single kill method available to the class, simply by tumbling into it. The possibility for a runie to tumble into their own wunjo/nairat existing forces a monk to counter this by either mind throwing them somewhere else, canceling the tumble, forcing an unenemy (doesn't work against good people), etc. This additional requirement/balance time is enough to disrupt most kill setups (you can't BBT/command). Serpent/BM can simply evade, but even that is 2 seconds during what would otherwise be an uninterrupted kill setup. Tumbling into wunjo/nairat on a snap, for example could easily be the difference between a lock and easily curing out. You can always just walk (instead of tumble) into wunjo/nairat any time you need to cure up, for a pretty solid 3-5 seconds of safety, which is more than enough to ruin most classes momentum.Uruz, on another hand, should absolutely not be discounted. For damage classes, it can very easily be the difference between it being possible to kill someone, and being simply mathematically impossible. Mizik's example in that log is a pretty good example of how stacked regen can completely shut down even the best (and most artefacted) kill setups.I also once saw Aelios completely break a Rampage by starting the event by dropping Nauthiz (hunger) runes in every room in the first 30 seconds. Thankfully he did it before the event started, so I was able to quit, buy a ton of food, then rejoin - but that thing is seriously dangerous when used well.Tiwaz is also pretty awesome, but I never see anyone use it...Ground runes are no joke.
Wouldn't even fight 1v1 if I had a TF, it's below me.
Do favourshields and Mir stack? That would be funny.
Wow.Eld's log is reason enough as to why they shouldn't stack. That is some crazy mitigation right there.
Tecton, the Terraformer has bestowed His divine favour upon you. It will last for approximately 1 Achaean month.
scoff@Ernam our 4am Runie vs eternal TF monk dates
Alchs need to do what everyone else needs to do. Alter their combat strategy to minimize mana use.Monks can't transmute, Magi can't Holo/SH (much), Shamans need to watch their beligerant swiftcursing, and so on.Or... buy a bunch of mana/sip arties.I can personally attest to alch being extremely dangerous, even for priests, so I don't see it as an immediate problem. You also have a ton of ways to hinder priests to slow them down, which you should explore.Another common anti-priest strategy I've seen work very effectively is simply punishing the priest for over-the-top mana use. I never realized how incredibly mana intense priest offense is, and alch offense is pretty much designed to destroy mana. Punish priests for using too much mana, and/or focus on attacks that use up even more, which not only slows us down, but also synergizes very well with several alchemist kill strategies.