Only problem with a Jester in groups is it can't kill. You can support, pin, even lock an opponent, but you can't realistically pause your system to kill in a skirmish.
As soon as your killers bail or go down you have to retreat. Two noobs can keep each other alive vs a Jester in a reasonable skirmish.
And @Stuneree roleplay the character, not the class.
Only problem with a Jester in groups is it can't kill. You can support, pin, even lock an opponent, but you can't realistically pause your system to kill in a skirmish.
As soon as your killers bail or go down you have to retreat. Two noobs can keep each other alive vs a Jester in a reasonable skirmish.
Jester is an amazing class currently. It has both easy-to-use kills that will work on almost everyone, harder-to-use kills that keep it interesting/kill faster/work on better people, and kills that are impossible for most classes to stop. It also has great mobility/escape, and some good survival abilities.
Jester is also an amazing assist class in groups.
Jester only really has two problems: 1. It's squishy (though this is largely made up for by its escape abilities) and 2. It doesn't get kills in group combat. A lot of Mhaldorians are nice enough to let you puppet leech them while they hunt, though, which gets you some xp to make up for the lack of xp you gain in group combat.
Would recommend, unless not getting kills in raids will frustrate you.
This is more of a recent list in the last 3.5 years. It's hard to compare eras with all the class lead changes, artefacts, icons, curing systems etc etc
List ============== Alchemist: @Cadarus - I haven't actually sparred him but this seems to be a universal consensus
Apostate: @Carmain - Impale/Trample vivisect the worst. Wark
Bard: @Xinna - Xinna glued together a make-shift curing system afaik but her offense is always spot on plus can turtle like a pro.
Blademaster: Not sure - Sothantos was a staff wielding BM with pre-voidfist nerf, Mizik is Mizik, Caladbolg could hang with anyone without many arties and non-dragon health.
Druid: Any of the non-mudsexer will qualify
Infernal: @Tirac - The Kalvon vs Tirac 3rd duel lasted forever
Jester: @Bonko - Not for 1v1 prowess but best in class for grief
Magi: @Earionduil - Discipline is a skill, always picks fights on his terms essentially which gives you a very low success rate
Monk: @Jhui - Ridiculous KO power. There are lots of level 3 artied monks, somehow Jhui still feels much harder to kill than the rest.
Occultist: @Tanris- none of the current Occultists even remotely close
This is more of a recent list in the last 3.5 years. It's hard to compare eras with all the class lead changes, artefacts, icons, curing systems etc etc
List ============== Alchemist: @Cadarus - I haven't actually sparred him but this seems to be a universal consensus
Apostate: @Carmain - Impale/Trample vivisect the worst. Wark
Bard: @Xinna - Xinna glued together a make-shift curing system afaik but her offense is always spot on plus can turtle like a pro.
Blademaster: Not sure - Sothantos was a staff wielding BM with pre-voidfist nerf, Mizik is Mizik, Caladbolg could hang with anyone without many arties and non-dragon health.
Druid: Any of the non-mudsexer will qualify
Infernal: @Tirac - The Kalvon vs Tirac 3rd duel lasted forever
Jester: @Bonko - Not for 1v1 prowess but best in class for grief
Magi: @Earionduil - Discipline is a skill, always picks fights on his terms essentially which gives you a very low success rate
Monk: @Jhui - Ridiculous KO power. There are lots of level 3 artied monks, somehow Jhui still feels much harder to kill than the rest.
Occultist: @Tanris- none of the current Occultists even remotely close
Very few people on there I would consider the best in their class tbh. Kalvon? Santar? Tynil? Should have given a more specific time instead of a length of 3 .5 years
This is more of a recent list in the last 3.5 years. It's hard to compare eras with all the class lead changes, artefacts, icons, curing systems etc etc
List ============== Alchemist: @Cadarus - I haven't actually sparred him but this seems to be a universal consensus
Apostate: @Carmain - Impale/Trample vivisect the worst. Wark
Bard: @Xinna - Xinna glued together a make-shift curing system afaik but her offense is always spot on plus can turtle like a pro.
Blademaster: Not sure - Sothantos was a staff wielding BM with pre-voidfist nerf, Mizik is Mizik, Caladbolg could hang with anyone without many arties and non-dragon health.
Druid: Any of the non-mudsexer will qualify
Infernal: @Tirac - The Kalvon vs Tirac 3rd duel lasted forever
Jester: @Bonko - Not for 1v1 prowess but best in class for grief
Magi: @Earionduil - Discipline is a skill, always picks fights on his terms essentially which gives you a very low success rate
Monk: @Jhui - Ridiculous KO power. There are lots of level 3 artied monks, somehow Jhui still feels much harder to kill than the rest.
Occultist: @Tanris- none of the current Occultists even remotely close
Very few people on there I would consider the best in their class tbh. Kalvon? Santar? Tynil? Should have given a more specific time instead of a length of 3 .5 years
I prefaced it for that time period because that's what I personally witnessed. A few things have changed in recent years too, traits, racial perks (raja balance nerf, grook eq nerf etc), more artefacts, diminishing returns, skill overhauls. Affliction classes in general have been buffed to counter improved curing (both client and server side) while damage classes have lost some potency with diminishing return nerfs at the higher end.
Kalvon (unartied) was easily the most effective Paladin in the last few years, after that it would be Ellodin or Cooper.
Serps, Magi, Monks, Runewardens are all non-factional classes so there will probably be an inherent bias plus less opportunity to spar everyone to get a good fix on who is the best.
And I love too Be still, my indelible friend That love soon might end You are unbreaking And be known in its aching Though quaking Shown in this shaking Though crazy Lately of my wasteland, baby That's just wasteland, baby
@Kenway you and @Aerek are always my number one answer when someone tells kerria that they want to learn rune warden combat.
Awww thanks ^_^ I'm pretty sure earlier in the thread I said I wanted to be on someone's list someday so you kinda made my day. @Aerek and @Wessux taught me almost everything I know and can both school me unless I'm just completely in the zone that day in which case it's still usually a draw. When I first saw @Aelios fight he was kinda a joke to me and just flailed damage while I destroyed his limbs and disemboweled him. Fighting him after coming back recently, he is unrecognizable as a fighter with ridiculous offensive pressure and the skill to back up his primarily damage tactics should they fail. I'd put Aerek or Aelios down as my top Runie (Wess went Infernal, the bastard) Aerek's got the defense, Aelios the offence. All three fighters minimally artied by the way.
@Exelethril is the "best" Runewarden that I have personal experience with, by a longshot. @Aelios is also a damn good 1v1er though, in his own way. Like I mentioned before, @Atalkez is also pretty great, purely because of his willingness to jump into a fray with totem wielded without being a chicken about it, as many runies tend to do.
With classes like Runie, the offense is simple enough that it's difficult to impress anyone with it, so it really comes down to defensive/meta play that makes Exelethril awesome in my book. I've fought him as upwards of 5-6 classes, and he consistently reads and/or anticipates everything very well, and knows exactly what to do and when to do it.
90% of the runewardens I fight lose their temper when they realize that cheesey damage stacking and un-hindered double arm, double leg break doesn't kill me, particularly when SLC is accurately catching torso breaks. Any runie that can actually win against these things, combined with static parry, is a "damn good runewarden" IMO.
I still can't get over how badass my Sceptre of Aqueous Mastery is against runies though. I've had more than one person flatly abandon the prospect of combat purely because I have one, and know when to use it.
I'll be honest. Only reason I bash is for TFs. When you have a full level 3 stat set, +1 to each stat (+2 con) is worth an extrapolated 20,000cr. Add the 15% damage reduction for ridiculously broken PVP advantage, and it's clearly a pretty great use of time. Not to mention, people just don't bash like they used to. It's really easy to make essentially any God's top 3. At one point I was actually the highest essence count for four gods at one time.
I'll be honest. Only reason I bash is for TFs. When you have a full level 3 stat set, +1 to each stat (+2 con) is worth an extrapolated 20,000cr. Add the 15% damage reduction for ridiculously broken PVP advantage, and it's clearly a pretty great use of time. Not to mention, people just don't bash like they used to. It's really easy to make essentially any God's top 3. At one point I was actually the highest essence count for four gods at one time.
I still can't get over how badass my Sceptre of Aqueous Mastery is against runies though. I've had more than one person flatly abandon the prospect of combat purely because I have one, and know when to use it.
I think one of my greatest shortcomings as a Runie is the fact that I just flat out don't use runes. Aside from j/a/b and runeblades I really never touch the things. Damn glad I don't sometimes though. I'd hate to have to fight someone with a sceptre if I was used to having runes help me
I still can't get over how badass my Sceptre of Aqueous Mastery is against runies though. I've had more than one person flatly abandon the prospect of combat purely because I have one, and know when to use it.
I think one of my greatest shortcomings as a Runie is the fact that I just flat out don't use runes. Aside from j/a/b and runeblades I really never touch the things. Damn glad I don't sometimes though. I'd hate to have to fight someone with a sceptre if I was used to having runes help me
You're killing me smalls...
And I appreciate the sentiment mentioned earlier. My problem is that while I might functionally know how to do things, actually doing them in the heat of battle is far more difficult.
...Fighting off using aliases as long as I can, god willing. Thank you for the kind words, however, @Kenway
"You have to learn the rules of the game. And then you have to play better than anyone else."
I still can't get over how badass my Sceptre of Aqueous Mastery is against runies though. I've had more than one person flatly abandon the prospect of combat purely because I have one, and know when to use it.
I think one of my greatest shortcomings as a Runie is the fact that I just flat out don't use runes. Aside from j/a/b and runeblades I really never touch the things. Damn glad I don't sometimes though. I'd hate to have to fight someone with a sceptre if I was used to having runes help me
Wunjo/Nairat in adjacent rooms is one of the most effective defensive maneuvers in the game, for 1v1 combat. Against monks, for example, it can essentially stop almost every single kill method available to the class, simply by tumbling into it. The possibility for a runie to tumble into their own wunjo/nairat existing forces a monk to counter this by either mind throwing them somewhere else, canceling the tumble, forcing an unenemy (doesn't work against good people), etc. This additional requirement/balance time is enough to disrupt most kill setups (you can't BBT/command). Serpent/BM can simply evade, but even that is 2 seconds during what would otherwise be an uninterrupted kill setup. Tumbling into wunjo/nairat on a snap, for example could easily be the difference between a lock and easily curing out. You can always just walk (instead of tumble) into wunjo/nairat any time you need to cure up, for a pretty solid 3-5 seconds of safety, which is more than enough to ruin most classes momentum.
Uruz, on another hand, should absolutely not be discounted. For damage classes, it can very easily be the difference between it being possible to kill someone, and being simply mathematically impossible. Mizik's example in that log is a pretty good example of how stacked regen can completely shut down even the best (and most artefacted) kill setups.
I also once saw Aelios completely break a Rampage by starting the event by dropping Nauthiz (hunger) runes in every room in the first 30 seconds. Thankfully he did it before the event started, so I was able to quit, buy a ton of food, then rejoin - but that thing is seriously dangerous when used well.
Tiwaz is also pretty awesome, but I never see anyone use it...
Comments
As soon as your killers bail or go down you have to retreat. Two noobs can keep each other alive vs a Jester in a reasonable skirmish.
And @Stuneree roleplay the character, not the class.
brb making jester alt to jitb in skirmishes.
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
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One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
Also had some pretty scrubby deaths . Sometimes I want my name on death sight, sue me.
Jester is an amazing class currently. It has both easy-to-use kills that will work on almost everyone, harder-to-use kills that keep it interesting/kill faster/work on better people, and kills that are impossible for most classes to stop. It also has great mobility/escape, and some good survival abilities.
Jester is also an amazing assist class in groups.
Jester only really has two problems: 1. It's squishy (though this is largely made up for by its escape abilities) and 2. It doesn't get kills in group combat. A lot of Mhaldorians are nice enough to let you puppet leech them while they hunt, though, which gets you some xp to make up for the lack of xp you gain in group combat.
Would recommend, unless not getting kills in raids will frustrate you.
List
==============
Alchemist: @Cadarus - I haven't actually sparred him but this seems to be a universal consensus
Apostate: @Carmain - Impale/Trample vivisect the worst. Wark
Bard: @Xinna - Xinna glued together a make-shift curing system afaik but her offense is always spot on plus can turtle like a pro.
Infernal: @Tirac - The Kalvon vs Tirac 3rd duel lasted forever
Jester: @Bonko - Not for 1v1 prowess but best in class for grief
Magi: @Earionduil - Discipline is a skill, always picks fights on his terms essentially which gives you a very low success rate
Monk: @Jhui - Ridiculous KO power. There are lots of level 3 artied monks, somehow Jhui still feels much harder to kill than the rest.
Occultist: @Tanris- none of the current Occultists even remotely close
Paladin: Easily @Kalvon
Priest: @Tesha or @Darroth - Tesha 1v1, Darroth for group support
Runewarden: @Tynil was the best I've seen since I came back in 2011.
Sentinel: @Rangor - I'm mostly going off what Santar said
Serpent: @Santar
Shaman: @Xer is the only Shaman I really recall
Sylvan: @Twil
Kalvon (unartied) was easily the most effective Paladin in the last few years, after that it would be Ellodin or Cooper.
Serps, Magi, Monks, Runewardens are all non-factional classes so there will probably be an inherent bias plus less opportunity to spar everyone to get a good fix on who is the best.
That love soon might end You are unbreaking
And be known in its aching Though quaking
Shown in this shaking Though crazy
Lately of my wasteland, baby That's just wasteland, baby
@Aerek and @Wessux taught me almost everything I know and can both school me unless I'm just completely in the zone that day in which case it's still usually a draw.
When I first saw @Aelios fight he was kinda a joke to me and just flailed damage while I destroyed his limbs and disemboweled him. Fighting him after coming back recently, he is unrecognizable as a fighter with ridiculous offensive pressure and the skill to back up his primarily damage tactics should they fail.
I'd put Aerek or Aelios down as my top Runie (Wess went Infernal, the bastard) Aerek's got the defense, Aelios the offence. All three fighters minimally artied by the way.
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
With classes like Runie, the offense is simple enough that it's difficult to impress anyone with it, so it really comes down to defensive/meta play that makes Exelethril awesome in my book. I've fought him as upwards of 5-6 classes, and he consistently reads and/or anticipates everything very well, and knows exactly what to do and when to do it.
90% of the runewardens I fight lose their temper when they realize that cheesey damage stacking and un-hindered double arm, double leg break doesn't kill me, particularly when SLC is accurately catching torso breaks. Any runie that can actually win against these things, combined with static parry, is a "damn good runewarden" IMO.
I still can't get over how badass my Sceptre of Aqueous Mastery is against runies though. I've had more than one person flatly abandon the prospect of combat purely because I have one, and know when to use it.
@Ernam our 4am Runie vs eternal TF monk dates
[ SnB PvP Guide | Link ]
- Limb Counter - Fracture Relapsing -
"Honestly, I just love that it counts limbs." - Mizik Corten
And I appreciate the sentiment mentioned earlier. My problem is that while I might functionally know how to do things, actually doing them in the heat of battle is far more difficult.
...Fighting off using aliases as long as I can, god willing. Thank you for the kind words, however, @Kenway
"You have to learn the rules of the game. And then you have to play better than anyone else."
-Albert Einstein
Uruz, on another hand, should absolutely not be discounted. For damage classes, it can very easily be the difference between it being possible to kill someone, and being simply mathematically impossible. Mizik's example in that log is a pretty good example of how stacked regen can completely shut down even the best (and most artefacted) kill setups.
I also once saw Aelios completely break a Rampage by starting the event by dropping Nauthiz (hunger) runes in every room in the first 30 seconds. Thankfully he did it before the event started, so I was able to quit, buy a ton of food, then rejoin - but that thing is seriously dangerous when used well.
Tiwaz is also pretty awesome, but I never see anyone use it...
Ground runes are no joke.