well I think is going to even the odds against affliction classes.. when an affliction class is clearly having an advantage over a prep class, what do you do? fly/shield/run amok, etc until you reset their momentum, and what used to happen to said knight? nothing, he goes back and keeps prepping, "oh snap, affliction class is ahead of me again" /repeat until you can do your vivi/damn/dsb.
Imo is a great solution to balance the fights, if the knight keeps running to avoid the affliction momentum, is only fair that he has a small risk to lose his prep too, i see it as a balanced way to punish a knight that repeatedly runs to avoid stacks without losing anything while doing so (ie. affliction vs affliction ALWAYS lose their momentum when they decide they need to run and heal). 3 minutes seems fair as long as you switch limbs repeatedly of course, you will have issues prepping someone only if you do 3 dsl then blackwind/illuminate/raido out over and over, and I think that's the idea.
Having someone reset your legs during a fight is considered to be flagrant cheating. It's one of the most dishonorable things you could do during a fight. Just consider it teaming if someone does it to you, and refuse to fight vs. it.
With my 252's I just kept spamming epseth/epteth single arm breaks. Mend leg, mend arm, resto arm usually. Epseth/epteth again, dsl parried leg with epseth/epseth until they parry. Get about 2 shots at it before they parry. If Nairat fires then you get infinity.
Then reprep arm at warp speed with hindering venoms and repeat.
Pretty sure it's not going to end up being some easy mode bypass, but some pretty good solutions for handling parry via affliction stacking have been proposed. I expect you'll see them when Knight classes are released.
Interesting. People seem to be reacting rationally to the Earring change. I read the announce before coming to forums and I was expecting to find more like..
I had 253/249 (dsling at 1.575 with server queing) with freezing and still had a hard time bypassing parry. (To be fair though disembowel is so useless why even bother trying to get around parry)
Edit: Also the curare/Kalmia/gecko thing doesn't work that well on fitness users.
Interesting. People seem to be reacting rationally to the Earring change. I read the announce before coming to forums and I was expecting to find more like..
The biggest reason for earring rants were A-team earring train raids, so its a welcoming change to most. In return, the team wants to prove they can still wreck people the same after the nerf.
Lyre already requires balance and eq, and takes eq to put up. Whilst inside it, there are very few things the user can do without it dropping again - no sipping, curing, etc. It is taken down by the user emoting(!) and other physical and mental actions (not talking / clans / etc), requiring balance to put back up. Don't forget, it's pretty much exactly the same as Metamorphosis Nightingale melody and grove barrier, so changes to the lyre will likely also affect those.
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
I traded in my lyre for all the reasons @Klendathu just mentioned. I don't see how its worth anything unless you have passive curing (Magi, Priest, Bard) and lots of health regen. You pretty much have to disable your system once you put it up.
Having someone reset your legs during a fight is considered to be flagrant cheating. It's one of the most dishonorable things you could do during a fight. Just consider it teaming if someone does it to you, and refuse to fight vs. it.
Almost as bad as flagon-ing out of a lock and heartstopping.
ANNOUNCE NEWS #4222 Date: 10/09/2014 at 16:26 From: Tecton, the Terraformer To : Everyone Subj: October 2014 Classlead Changes - Part III
Part three of our CLASSLEAD changes are here! Check out the changes below:
Chivalry -------- * IMPALE'd targets will now take additional damage, should they attempt to tumble away with torso damage. * ARC can now be aimed to a specific target, which is slightly faster, but does less damage.
Harmonics --------- * MINUET will now incur an equilibrium cost upon a successful ORDER.
Occultism --------- * READAURA no longer has a balance requirement. The equilibrium requirement still exists as normal. * UNNAMABLE will now tell the Occultist what afflictions it gave.
Shindo ------ * BURST has a lower equilibrium cost against players. * BURST now bypasses player's shield and barrier defences, but will not destroy them. * HEALTHTRANS now heals percentage of the Blademaster's maximum health, rather than a fixed amount. * BLOCKING has been added to the skill. * LAND can now be used to return to the ground following a HIGHLEAP. * Defence stripping abilities will now strip 25 shin energy at a time. If the Blademaster has less than 25 energy, their trace will be stripped.
Subterfuge ---------- * FLAY will now still deliver a venom, even if the target does not have a shield or rebounding aura. * WORM SOURCES will now only show one end of a wormhole if the conduit starts and ends in the same area. The old functionality is still available with the FULL argument.
Telepathy --------- * MIND THROW will now break the mind lock when used.
Voicecraft ---------- * CANTATA has had its voice balance cost reduced. * Voice balance will now return faster, should the song fail due to a deaf target.
Misc. ----- * Failed movements due to DIZZINESS will now show a third person message. * Failed movements from SHYNESS will now show a third person message. * Active curing abilities now have a small cooldown before they can be used again. The length of the cooldown varies depending on the efficacy of the ability. This change applies to: SALT (Alchemy) RAGE (Chivalry) BLOODBOIL (Elementalism) REMEDY (Groves) BEDEVIL (Healing) - Active use only. HEAL (Healing) MIGHT (Metamorphosis) ALLEVIATE (Striking) FOOL (Tarot)
And we're not done yet, stay tuned for the next batch!
Penned by My hand on the 15th of Valnuary, in the year 666 AF.
* Active curing abilities now have a small cooldown before they can be used again. The length of the cooldown varies depending on the efficacy of the ability
aw, I forgot to classlead my suggestion to make Cataclysm follow restrictions similar to for example Thurisaz, 3 rooms or LoS but still not indoors.
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
As Shin energy flows through your body, you feel a surge of strength. (PP) 3480h 3993m 100%e 85%w 94 shin Sanya 26.3% XX| M (+250h, 4.9%) (10 shindo used) You have recovered equilibrium. 1.078s (PP) 3480h 3993m 100%e 85%w 85 shin Sanya 26.3% XX|EE M As Shin energy flows through your body, you feel a surge of strength. (PP) 4235h 3993m 100%e 85%w 85 shin Sanya 26.3% XX| M (+755h, 14.8%) (20 shindo used) You have recovered equilibrium. 1.021s (PP) 4235h 3993m 100%e 86%w 67 shin Sanya 26.3% XX|EE M As Shin energy flows through your body, you feel a surge of strength. (PP) 5087h 3993m 100%e 85%w 67 shin Sanya 26.3% XX| M (+852h, 16.7%) (30 shindo used)
As Shin energy flows through your body, you feel a surge of strength. (PP) 4837h 3993m 98%e 82%w 94 shin Sanya 26.3% XX| (+2350h, 45.9%) (100 shindo used)
Unsure if the numbers change depending on current health, or if the correlation between the shindo used and the health given are going to stay the same regardless. Need to do more testing, but this is a good change that I like. Now to get shin from denizens
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Comments
Imo is a great solution to balance the fights, if the knight keeps running to avoid the affliction momentum, is only fair that he has a small risk to lose his prep too, i see it as a balanced way to punish a knight that repeatedly runs to avoid stacks without losing anything while doing so (ie. affliction vs affliction ALWAYS lose their momentum when they decide they need to run and heal). 3 minutes seems fair as long as you switch limbs repeatedly of course, you will have issues prepping someone only if you do 3 dsl then blackwind/illuminate/raido out over and over, and I think that's the idea.
Then reprep arm at warp speed with hindering venoms and repeat.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Also need to address hiding behind lyre/barrier to wait for limbs to reset. Time spent behind one should pause the limb reset timer.
QQ
Pretty sure it's not going to end up being some easy mode bypass, but some pretty good solutions for handling parry via affliction stacking have been proposed. I expect you'll see them when Knight classes are released.
Edit: Also the curare/Kalmia/gecko thing doesn't work that well on fitness users.
If people can't get through it, it's stupidly overpowered.
Most classes have a way or two to ineffectively strike through lyre, which is probably about as good as you can get balance wise.
= no one complains (at least not for now)
-
One of the symptoms of an approaching nervous breakdown is the belief that one's work is terribly important
@Mishgul's method probably works too.
Date: 10/09/2014 at 16:26
From: Tecton, the Terraformer
To : Everyone
Subj: October 2014 Classlead Changes - Part III
Part three of our CLASSLEAD changes are here! Check out the changes below:
Chivalry
--------
* IMPALE'd targets will now take additional damage, should they attempt to tumble away with torso damage.
* ARC can now be aimed to a specific target, which is slightly faster, but does less damage.
Harmonics
---------
* MINUET will now incur an equilibrium cost upon a successful ORDER.
Occultism
---------
* READAURA no longer has a balance requirement. The equilibrium requirement still exists as normal.
* UNNAMABLE will now tell the Occultist what afflictions it gave.
Shindo
------
* BURST has a lower equilibrium cost against players.
* BURST now bypasses player's shield and barrier defences, but will not destroy them.
* HEALTHTRANS now heals percentage of the Blademaster's maximum health, rather than a fixed amount.
* BLOCKING has been added to the skill.
* LAND can now be used to return to the ground following a HIGHLEAP.
* Defence stripping abilities will now strip 25 shin energy at a time. If the Blademaster has less than 25 energy, their trace will be stripped.
Subterfuge
----------
* FLAY will now still deliver a venom, even if the target does not have a shield or rebounding aura.
* WORM SOURCES will now only show one end of a wormhole if the conduit starts and ends in the same area. The old functionality is still available with the FULL argument.
Telepathy
---------
* MIND THROW will now break the mind lock when used.
Voicecraft
----------
* CANTATA has had its voice balance cost reduced.
* Voice balance will now return faster, should the song fail due to a deaf target.
Misc.
-----
* Failed movements due to DIZZINESS will now show a third person message.
* Failed movements from SHYNESS will now show a third person message.
* Active curing abilities now have a small cooldown before they can be used again. The length of the cooldown varies depending on the efficacy of the ability. This change applies to:
SALT (Alchemy)
RAGE (Chivalry)
BLOODBOIL (Elementalism)
REMEDY (Groves)
BEDEVIL (Healing) - Active use only.
HEAL (Healing)
MIGHT (Metamorphosis)
ALLEVIATE (Striking)
FOOL (Tarot)
And we're not done yet, stay tuned for the next batch!
Penned by My hand on the 15th of Valnuary, in the year 666 AF.
* Active curing abilities now have a small cooldown before they can be used again. The length of the cooldown varies depending on the efficacy of the ability
Edit : Please please balance exterms/rejuvenating.
[ SnB PvP Guide | Link ]
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
As Shin energy flows through your body, you feel a surge of strength.
(PP) 3480h 3993m 100%e 85%w 94 shin Sanya 26.3% XX| M (+250h, 4.9%) (10 shindo used)
You have recovered equilibrium. 1.078s
(PP) 3480h 3993m 100%e 85%w 85 shin Sanya 26.3% XX|EE M
As Shin energy flows through your body, you feel a surge of strength.
(PP) 4235h 3993m 100%e 85%w 85 shin Sanya 26.3% XX| M (+755h, 14.8%) (20 shindo used)
You have recovered equilibrium. 1.021s
(PP) 4235h 3993m 100%e 86%w 67 shin Sanya 26.3% XX|EE M
As Shin energy flows through your body, you feel a surge of strength.
(PP) 5087h 3993m 100%e 85%w 67 shin Sanya 26.3% XX| M (+852h, 16.7%) (30 shindo used)
As Shin energy flows through your body, you feel a surge of strength.
(PP) 4837h 3993m 98%e 82%w 94 shin Sanya 26.3% XX| (+2350h, 45.9%) (100 shindo used)
Unsure if the numbers change depending on current health, or if the correlation between the shindo used and the health given are going to stay the same regardless. Need to do more testing, but this is a good change that I like. Now to get shin from denizens
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.