I think it's a bit of a stretch to compare the buying and selling of a war item (tanks) with some form of alliance, but that's not really the point. I'd agree that there was an energetic attempt to remove hard-coded alliances between cities in the past but that doesn't mean spur of the moment deals/mini-alliances don't happen all the time. And, honestly, the interaction of Eleusis in this war (in my mind) will have a far more lasting effect than the war itself into the near future. Once it's over, and the chests have been thumped and the huzzahs huzzah'd, tensions between Mhaldor and Targ are going to cool down just because of fatigue.
But I bet Mhaldor will remember that one thing that got under their skin: The audacity of tree humpers to interfere in their war.
I think it was a great idea and it adds such an interesting wrinkle to the (otherwise) pretty cut and dry war. Now there's intrigue, and drama. Something to distract from the complaints about teaming, guard wipes, bug abuse, etc.
As an outsider I'm excited to see what happens between Mhaldor and Eleusis once the war is over. Would be a shame if it went to waste.
Having read the Admin AMA again.. I can really see why they get frustrated when an organically created element in an event such as this is shot down on Forums for being "Outside RP".
I think it's a bit of a stretch to compare the buying and selling of a war item (tanks) with some form of alliance, but that's not really the point. I'd agree that there was an energetic attempt to remove hard-coded alliances between cities in the past but that doesn't mean spur of the moment deals/mini-alliances don't happen all the time. And, honestly, the interaction of Eleusis in this war (in my mind) will have a far more lasting effect than the war itself into the near future. Once it's over, and the chests have been thumped and the huzzahs huzzah'd, tensions between Mhaldor and Targ are going to cool down just because of fatigue.
But I bet Mhaldor will remember that one thing that got under their skin: The audacity of tree humpers to interfere in their war.
I think it was a great idea and it adds such an interesting wrinkle to the (otherwise) pretty cut and dry war. Now there's intrigue, and drama. Something to distract from the complaints about teaming, guard wipes, bug abuse, etc.
As an outsider I'm excited to see what happens between Mhaldor and Eleusis once the war is over. Would be a shame if it went to waste.
This. I'm excited to have some really badass RP and interactions that goes outside a 'war' with Eleusis. Plus this is a particular interest to my character for obvious reasons. Exciting!
(Party): Crixos says, "Open your wunjos, people of Sapience."
I think it's a bit of a stretch to compare the buying and selling of a war item (tanks) with some form of alliance, but that's not really the point. I'd agree that there was an energetic attempt to remove hard-coded alliances between cities in the past but that doesn't mean spur of the moment deals/mini-alliances don't happen all the time. And, honestly, the interaction of Eleusis in this war (in my mind) will have a far more lasting effect than the war itself into the near future. Once it's over, and the chests have been thumped and the huzzahs huzzah'd, tensions between Mhaldor and Targ are going to cool down just because of fatigue.
But I bet Mhaldor will remember that one thing that got under their skin: The audacity of tree humpers to interfere in their war.
I think it was a great idea and it adds such an interesting wrinkle to the (otherwise) pretty cut and dry war. Now there's intrigue, and drama. Something to distract from the complaints about teaming, guard wipes, bug abuse, etc.
As an outsider I'm excited to see what happens between Mhaldor and Eleusis once the war is over. Would be a shame if it went to waste.
I think there were some knee-jerk reactions, which given the news came after a raid and two weeks of fighting, isn't all that surprising. I think the vast majority of Mhaldorians, after the initial reaction, aren't too upset about it.
And let's face it, it'll be good to avoid the post-war slump with a NEW target to beat up! I demand a shrubbery as tribute!
There are a lot of different story threads I'm excited to pick up from the end of war, either stemming directly from the conflict itself or fraying at the edges of it. I've had to use restraint not to lean on the geopolitics too hard, but I think most people find them interesting IC.
Something sweet for today: I can't overstate how well Mhaldor has worked together and recognised each other's efforts during this intense period of play. Someone who returned recently from dormancy has been one of the stars of the show as a non-combatant. Before war, we'd been talking about how she felt out of place after the collapse of Guilds. Yesterday she said that while war is long and tiring, she feels like she's found her glory in Mhaldor again and is driven to keep contributing.
That feels very rewarding, and I want to capitalise on that feeling for everyone.
Reaching down with a massive hand, Sartan lifts your head and draws a taloned finger across your throat, the wound closing as He does so.
The Divine voice of Twilight echoes in your head, "See that it is. I espy a tithe of potential in your mortal soul, Astarod Blackstone. Let us hope that it flourishes and does not falter as so many do."
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
Mhaldor/Targossas: 25 IRL days is too long, it's nearly a month, it needs to be halved. Everyone else: Agreed, it will just cause burnout and make people not want to play. Targossas: Extends the War for another 25 IRL days.
Some feedback for the war system, since the proposed extension got me thinking.
There seems to be a bigger appetite for extending the war and continuing the tedious bloodshed on the losing side. This to me is symptomatic of the underlying problem with the current war system, which is something I commented on ages ago, and it's how "war" in Achaea has been boiled down to a points-scoring exercise.
The lack of any meaningful stake in the war - or any meaningful objective - is likely to leave both sides coming out of this war the poorer, and not just because of the guard bashing. When all you're fighting for is to tick up your score it's hard to really get that fired up about the outcome, win or lose.
I think Crixos's ideas earlier in the thread are pretty good, but I think the whole system needs to be much more fleshed out from a flavour perspective rather than it being such a mechanically slanted slog. The current raid mechanics don't assist in that in any meaningful way, since nobody cares about targossas_room_17782 being blown up while everyone's asleep, or mhaldorian_cathedral_2817 being blown up because we hid a tank there. It adds nothing to the feeling of being at war.
It'd be much better imo if cities instead went to war over neutral villages/objectives (the Xhaiden Dale event remains one of my favourite memories of Achaea over the last 15 years for a reason) and the war could then be set up as the aggressor setting out with their denizen army to set siege to settlement x with the intention of subjugating/converting it, kidnapping a key denizen, or any number of other things that could be worked out with your patron. So the aggressor wouldn't declare war against a city, necessarily, but against the village they're targetting. The defending city (or cities, if the objective was considered important enough) could then declare war against the aggressor to join the war on the side of the defender.
The war itself would then take place over the course of one or two years (doesn't need to be set in stone, since it will resolve itself naturally depending on how the war goes) with a series of pitched battles or events, say every 2-3 days, where the two sides would be notified that the aggressor's army has reached certain key points along the route to their target, and both sides would go there with the aggressor looking to hold their ground and continue the advance, and the defenders looking to rout them and push them back in a pitched CTF/KotH type battle.
You could also have events like denizen spies infiltrating the defending/aggressing cities to target and disable key points - font, improvements (barracks especially since they could increase your denizen army/somehow buff your forces in the battles), the bank, the harbour, etc. - and they could be assisted in their endeavour, perhaps using the current raid/tank mechanics, by their home city while the opposing city fought to stop/kill them.
Wars would probably be 2-3 weeks long in this system, as the aggressor pressed to achieve their objective, and the defenders fought to stop them, and there'd be a much more concrete goal that people could get invested in. The war reports could then be flavoured up like that amazing Xhaiden Dale Events post rather than being a running tally of each side's war "score".
To build on the above, you could involve non-coms by letting them craft things to boost their denizen army, which would fight alongside/against the denizen defenders in the ongoing war effort, with denizen skirmishes/battles carried out through world emotes or something based on the strength of the two armies, determined by which side has best supplied their army in whatever way.
You could also send people to proselytise in the villages or their surroundings to weaken/strengthen your armies depending on how the message was received, and introduce things like staged debates where both sides would send orators to turn people to their side. (Maybe neutral cities could get involved here by voting on who they thought won the debate in a worldwide referendum?)
Plenty of ways to make war more impactful than smashing a load of guards or sitting on a tank and watching a defending group for 20 minutes until they've moved enough guards to smash you.
I will legitimately go dormant for the duration of an extension if it gets extended. I will not play for a month, and I am completely serious.
Blame your city leader if it happens. Tesha's going to kick some @Sothantos ass if Stheno accepts.
He'd pin the blame on me. Again.
I've had like no say but everyone's acting like I'm calling the shots.
Fate is cruel.
The Divine voice of Twilight echoes in your head, "See that it is. I espy a tithe of potential in your mortal soul, Astarod Blackstone. Let us hope that it flourishes and does not falter as so many do."
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
Comments
But I bet Mhaldor will remember that one thing that got under their skin: The audacity of tree humpers to interfere in their war.
I think it was a great idea and it adds such an interesting wrinkle to the (otherwise) pretty cut and dry war. Now there's intrigue, and drama. Something to distract from the complaints about teaming, guard wipes, bug abuse, etc.
As an outsider I'm excited to see what happens between Mhaldor and Eleusis once the war is over. Would be a shame if it went to waste.
And let's face it, it'll be good to avoid the post-war slump with a NEW target to beat up! I demand a shrubbery as tribute!
Something sweet for today: I can't overstate how well Mhaldor has worked together and recognised each other's efforts during this intense period of play. Someone who returned recently from dormancy has been one of the stars of the show as a non-combatant. Before war, we'd been talking about how she felt out of place after the collapse of Guilds. Yesterday she said that while war is long and tiring, she feels like she's found her glory in Mhaldor again and is driven to keep contributing.
That feels very rewarding, and I want to capitalise on that feeling for everyone.
Reaching down with a massive hand, Sartan lifts your head and draws a taloned finger across your throat, the wound closing as He does so.
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
Everyone else: Agreed, it will just cause burnout and make people not want to play.
Targossas: Extends the War for another 25 IRL days.
Disappearing from Achaea for now. See you, space cowboy.
smileyface#8048 if you wanna chat.
So how was that 25 day warm up for you all? I can't wait for the next 25 days!
Results of disembowel testing | Knight limb counter | GMCP AB files
ReAlly, I finD MysElf PLenty of fightS!
Some feedback for the war system, since the proposed extension got me thinking.
There seems to be a bigger appetite for extending the war and continuing the tedious bloodshed on the losing side. This to me is symptomatic of the underlying problem with the current war system, which is something I commented on ages ago, and it's how "war" in Achaea has been boiled down to a points-scoring exercise.
The lack of any meaningful stake in the war - or any meaningful objective - is likely to leave both sides coming out of this war the poorer, and not just because of the guard bashing. When all you're fighting for is to tick up your score it's hard to really get that fired up about the outcome, win or lose.
I think Crixos's ideas earlier in the thread are pretty good, but I think the whole system needs to be much more fleshed out from a flavour perspective rather than it being such a mechanically slanted slog. The current raid mechanics don't assist in that in any meaningful way, since nobody cares about targossas_room_17782 being blown up while everyone's asleep, or mhaldorian_cathedral_2817 being blown up because we hid a tank there. It adds nothing to the feeling of being at war.
It'd be much better imo if cities instead went to war over neutral villages/objectives (the Xhaiden Dale event remains one of my favourite memories of Achaea over the last 15 years for a reason) and the war could then be set up as the aggressor setting out with their denizen army to set siege to settlement x with the intention of subjugating/converting it, kidnapping a key denizen, or any number of other things that could be worked out with your patron. So the aggressor wouldn't declare war against a city, necessarily, but against the village they're targetting. The defending city (or cities, if the objective was considered important enough) could then declare war against the aggressor to join the war on the side of the defender.
The war itself would then take place over the course of one or two years (doesn't need to be set in stone, since it will resolve itself naturally depending on how the war goes) with a series of pitched battles or events, say every 2-3 days, where the two sides would be notified that the aggressor's army has reached certain key points along the route to their target, and both sides would go there with the aggressor looking to hold their ground and continue the advance, and the defenders looking to rout them and push them back in a pitched CTF/KotH type battle.
You could also have events like denizen spies infiltrating the defending/aggressing cities to target and disable key points - font, improvements (barracks especially since they could increase your denizen army/somehow buff your forces in the battles), the bank, the harbour, etc. - and they could be assisted in their endeavour, perhaps using the current raid/tank mechanics, by their home city while the opposing city fought to stop/kill them.
Wars would probably be 2-3 weeks long in this system, as the aggressor pressed to achieve their objective, and the defenders fought to stop them, and there'd be a much more concrete goal that people could get invested in. The war reports could then be flavoured up like that amazing Xhaiden Dale Events post rather than being a running tally of each side's war "score".
To build on the above, you could involve non-coms by letting them craft things to boost their denizen army, which would fight alongside/against the denizen defenders in the ongoing war effort, with denizen skirmishes/battles carried out through world emotes or something based on the strength of the two armies, determined by which side has best supplied their army in whatever way.
You could also send people to proselytise in the villages or their surroundings to weaken/strengthen your armies depending on how the message was received, and introduce things like staged debates where both sides would send orators to turn people to their side. (Maybe neutral cities could get involved here by voting on who they thought won the debate in a worldwide referendum?)
Plenty of ways to make war more impactful than smashing a load of guards or sitting on a tank and watching a defending group for 20 minutes until they've moved enough guards to smash you.
i'm a rebel
I've had like no say but everyone's acting like I'm calling the shots.
Fate is cruel.
Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."