Mhaldor vs Targossas

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  • Honestly it feels more like a way to mitigate loss, knowing it's not bloody likely (barring Sartan's intervention) that Stheno would agree to more of this war. Just a way to be able to say "We would've beaten you with an extension, so you're all cowards and didn't really win." thing. But hey, I can't say Mhaldor wouldn't do the same, so it's just the same old 'nobody  likes to lose', amirite?
  • Sad thing is I'm confident we could still win through the extension, but I don't think it'd be worth it with the amount of burnout from both sides. I'm sure Jomi isn't the only one feeling as he said.

    Jumpy said:
    The membership is already such a good deal that there is no way we can reduce the cost. 

  • AchillesAchilles Los Angeles
    Still got plenty of appetite for this, this is nothing compared to Shallam 2012
    image
  • edited June 2020
    Targ's just doing the Eleusis thing and trying to go for a PR win over an actual win. 

    ETA: Yep. There's the post. 
  • Iaxus said:
    Sad thing is I'm confident we could still win through the extension, but I don't think it'd be worth it with the amount of burnout from both sides. I'm sure Jomi isn't the only one feeling as he said.
    Could doesn't mean would, of course. You're burning your wick a lot harder than we are.
  • edited June 2020
    removed. 
    The Divine voice of Twilight echoes in your head, "See that it is. I espy a tithe of potential in your mortal soul, Astarod Blackstone. Let us hope that it flourishes and does not falter as so many do."

    Aegis, God of War says, "You are dismissed from My demense, Astarod. Go forth and fight well. Bleed fiercely, and climb the purpose you have sought to chase for."
  • Stheno said:
    I'll be honest, I'm disappointed. I think that game veterans can do better than trying to no-sell what everyone has committed to for the past month.

    You don't like the story you... didn't contribute to? You don't like the system? You don't like engaging with or fighting Mhaldor? No one (but your CL) is forcing you to do these things. If you make a declaration of war, and another faction engages you in good faith, don't waste their time lecturing them on why loss is good and meaningful, and then try to spin why this loss doesn't count for you. You just made fun of Eleusis for this.

    If you don't like the contents of my post, talk to Sothantos. We've been drafting terms for a while.
    I've never been a fan of war terms in any war, much less this stress test of a new system that has been significantly impacted by bugs. The admin team have been great about fixing them after the fact, but between the bugs and the poor sportsmanship from both sides, terms have always sounded like an absolutely terrible idea. 

    The terms have only been discussed OOCly by leadership from what I understand, and brought up in the middle of the war. I've found it super weird from the start and it really just seems like an attempt to make something meaningful out of the last month... but that's just it, the last month has been absolutely miserable for most people involved. Why try to make it more important? Why magnify frustrations with bugs and everything else?

    Take what you want from the war, but the players that are not in leadership positions are not OOCly obligated to play along, nor are we somehow not allowed to voice disapproval at something we weren't involved in. Of course we're going to discuss the system, the story, and what fighting with your IC faction has been like. Of course we're going to try to minimize the loss IC, especially with so many bugs and how the war's been played. Personally I find the torture stuff to be extremely distasteful, so I have absolutely no interest in that vein of RP.

    Do what you have to to make the game fun for you and people you play with - whether that's dismissing the war entirely and just screwing around, being proud of the victory, or whatever. Above all else this is a game. Let's try to remember that and have fun, ideally not at the cost of anyone else's fun.

     i'm a rebel

  • Then it's a good thing terms are purely narrative and don't affect anyone who doesn't want to be affected, almost like there was consent.


    Reaching down with a massive hand, Sartan lifts your head and draws a taloned finger across your throat, the wound closing as He does so.

  • Imagine RPing your character's reaction to an event purely through the scope of ooc mechanics and bugs
  • It's still morning so my reading comprehension might be somewhat off, but I read Silas's post more of a general critique of the war system.
  • Why is torture so distasteful but a play-by-play of sexual assault seem a wise call? Makes sense to mitigate a loss, but at this point it screams of the Eleusis “we actually won” mindset that people are happy to heap shit on. Why is losing so taboo that we can’t just wait it out, see the results and RP the direction that comes from it? 


  • edited June 2020
    Can we stop labeling everything everyone does as "not RP"? It's completely in-character for Sothantos the character to call for a war extension, and that was 100% my call. I didn't even consult anyone.

    In fact, I think it would have been out of character not to call for an extension.
  • Sothantos said:
    Can we stop labeling everything everyone does as "not RP"? It's completely in-character for Sothantos the character to call for a war extension, and that was 100% my call. I didn't even consult anyone.

    In fact, I think it would have been out of character not to call for an extension.
    My comment was to Tesha
  • Sothantos said:
    Can we stop labeling everything everyone does as "not RP"? It's completely in-character for Sothantos the character to call for a war extension, and that was 100% my call. I didn't even consult anyone.

    In fact, I think it would have been out of character not to call for an extension.

    You're 0-1 without me, babe.

    image

  • Because Good will always prevail, amirite? Can't wait to see how many attempts to discredit the win because "bugs" there are, when these things have impacted both sides.
  • EntaroEntaro Plymouth
    Rhuul said:
    Because Good will always prevail, amirite? Can't wait to see how many attempts to discredit the win because "bugs" there are, when these things have impacted both sides.
    Nah I think everyone can agree that both sides have done exactly the same to each other.  I think the main complaint is on the lacklustre war system. 


    (Party): Crixos says, "Open your wunjos, people of Sapience."
    (Party): Crixos says, "Be nairated by my words."
  • Really would be nice to see more meaningful interaction with the villages, particularly with the war effort stuff. 
  • edited June 2020
    Silas said:
    As the only person besides Carmain to have accepted defeat in a war still, I'm not looking to discredit Mhaldor's win (if it isn't turned around in the next 32 days). If it came across that way, I apologise.

    My issue is with the blandness of the war system and the lack of impactful anything that we've seen because of it over the last 3 weeks.

    Mhaldor played this war better than Targossas - there's no denying it. But the system itself is still fundamentally flawed.

    That's not on you, so I'm not sure why you'd choose to take it personally. I just wish war in modern Achaea meant something and had something other than bragging rights at stake for both sides. It could be a tremendously cool thing, but this current iteration is just a boring points-scoring exercise. I'd rather have just had a two city CTF and finished it off in a couple of hours.
    I get what you're saying, but Achaea's always been about self-made fun/immersion. There are undoubtedly a handful of events that very seriously changed the landscape, like Bal'met and sinking Shallam, but for the most part, even the big, worldwide events come and go- and unless you make it something more than it is, they don't particularly affect anything permanently about a faction's day-to-day, let alone the world's. 

    Reckonings all came and went, no biggie in the day-to-day, Third Black Wave came and went, apart from Cyrene's reconstruction phase, no big change in the day-to-day. It's always been the player reaction and the direction shit goes in after the event that really makes the big changes in Achaea, from what I've seen, so this war system is absolutely in keeping with that philosophy, from the admin's point of view. At least it's consistent with other event types. 

    And this, I think, is why I'm rubbed the wrong way with the whole 'PR win is better than a real win,' thing. If the team you're playing as or against can't find it in them to transition the outcome into a real IC repercussion, then it actually IS a waste of a month. And the admins are always saying to embrace loss, and take it on the chin, some people on both sides have been very vocal about how everyone should be willing to take it in stride. The thing hasn't even finished, and the team that thinks it's going to lose is already trying to lay the groundwork for a 'lol nothing matters' resolution, one week away. 

    Edit: Sorry, there's no reason to be a dick to Cyrene.
  • Reyson said:
    Silas said:
    As the only person besides Carmain to have accepted defeat in a war still, I'm not looking to discredit Mhaldor's win (if it isn't turned around in the next 32 days). If it came across that way, I apologise.

    My issue is with the blandness of the war system and the lack of impactful anything that we've seen because of it over the last 3 weeks.

    Mhaldor played this war better than Targossas - there's no denying it. But the system itself is still fundamentally flawed.

    That's not on you, so I'm not sure why you'd choose to take it personally. I just wish war in modern Achaea meant something and had something other than bragging rights at stake for both sides. It could be a tremendously cool thing, but this current iteration is just a boring points-scoring exercise. I'd rather have just had a two city CTF and finished it off in a couple of hours.
    I get what you're saying, but Achaea's always been about self-made fun/immersion. There are undoubtedly a handful of events that very seriously changed the landscape, like Bal'met and sinking Shallam, but for the most part, even the big, worldwide events come and go- and unless you make it something more than it is, they don't particularly affect anything permanently about a faction's day-to-day, let alone the world's. 

    Reckonings all came and went, no biggie in the day-to-day, Third Black Wave came and went, apart from Cyrene's reconstruction phase, no big change in the day-to-day. It's always been the player reaction and the direction shit goes in after the event that really makes the big changes in Achaea, from what I've seen, so this war system is absolutely in keeping with that philosophy, from the admin's point of view. At least it's consistent with other event types. 

    And this, I think, is why I'm rubbed the wrong way with the whole 'PR win is better than a real win,' thing. If the team you're playing as or against can't find it in them to transition the outcome into a real IC repercussion, then it actually IS a waste of a month. And the admins are always saying to embrace loss, and take it on the chin, some people on both sides have been very vocal about how everyone should be willing to take it in stride. The thing hasn't even finished, and the team that thinks it's going to lose is already trying to lay the groundwork for a 'lol nothing matters' resolution, one week away. 

    Edit: Sorry, there's no reason to be a dick to Cyrene.
    But this is the problem. What are we supposed to learn from and reflect on if we do lose this war? Not having enough Australian players?

    It's not even like all our newbies are being ground into dust and begging for the war to end like during the Ashtan-Shallam war, or like we've been decisively smashed in any statement raids like we did when we ended the Mhaldor/Ashtan wars when I was Dawnlord. It'll just be like, welp, hard luck guys, the two years is up and we didn't quite [Ictinus-approved IC interpretation of overturning war points deficit]. Better luck next time!

    This system needs major work before the next war. It's worse than it was previously.

  • edited June 2020
    That's disingenuous, though. We both face the same scenario when we raid- mostly guards and nonsense to support that. Mhaldor's been able to pull it off, Targossas hasn't, despite Targossas consistently having a numerical advantage on the defenders whereas, even if it's 'Australian time,' Mhaldor does not. 

    I get that you don't like it, and you don't find it interesting, but it's not like Targossas hasn't tried everything it can to win, just like Mhaldor has. If we lose, you better believe S will take us to task for losing (we already get jabbed for not defending even if we're super outnumbered), and if there's nothing like that coming from your Patron, then it's on your CLs to create the atmosphere where it's acceptable and desireable to not treat it as an OOC flaw with the system and therefore impossible to reconcile with IC repercussion. If our situations were reversed, wouldn't you tell us we're putting OOC attitudes before a viable IC avenue? 

    ETA: Not to say that the system is perfect, and that I wouldn't really prefer a rework before we go into the next thing. But ultimately, almost all of combat is OOC in nature, in Achaea. If my character went around discounting everyone I suspected of automation as not being a good fighter, despite getting my ass kicked, you'd treat my character as a lunatic and me as a bad roleplayer, right? 

    ETA2: I don't always love having to go against long odds, but man, I do like that Sartan makes everything feel important IC through the constant presence and consistency of the Godrole. Big, big props there. 
  • Reyson said:
    That's disingenuous, though. We both face the same scenario when we raid- mostly guards and nonsense to support that. Mhaldor's been able to pull it off, Targossas hasn't, despite Targossas consistently having a numerical advantage on the defenders whereas, even if it's 'Australian time,' Mhaldor does not. 

    I get that you don't like it, and you don't find it interesting, but it's not like Targossas hasn't tried everything it can to win, just like Mhaldor has. If we lose, you better believe S will take us to task for losing (we already get jabbed for not defending even if we're super outnumbered), and if there's nothing like that coming from your Patron, then it's on your CLs to create the atmosphere where it's acceptable and desireable to not treat it as an OOC flaw with the system and therefore impossible to reconcile with IC repercussion. If our situations were reversed, wouldn't you tell us we're putting OOC attitudes before a viable IC avenue? 

    ETA: Not to say that the system is perfect, and that I wouldn't really prefer a rework before we go into the next thing. But ultimately, almost all of combat is OOC in nature, in Achaea. If my character went around discounting everyone I suspected of automation as not being a good fighter, despite getting my ass kicked, you'd treat my character as a lunatic and me as a bad roleplayer, right? 
    I genuinely don't think I would. I've never been in a war that didn't at least end up as a one-sided stomp. I'm not sure what I'd take from a victory in a war like this as a player, because it feels so weird to have a set time limit on a war and then tot up the points at the end to decide a winner. That's been my criticism of the system all along.

    Just feels too game-y and not at all war-y.

  • I feel like the devs and admin are burnt out too.  The pattern for 20 years has been:

    -We need a war system
    - Given war system
    -We should have gotten this.
    -Admin: you need to use this first
    -Use. 
    - Bitch (for better or worse)
    - Offer ideas for new system
    -New system w some offered ideas

    Rinse/repeat

  • Silas said:
    Reyson said:
    That's disingenuous, though. We both face the same scenario when we raid- mostly guards and nonsense to support that. Mhaldor's been able to pull it off, Targossas hasn't, despite Targossas consistently having a numerical advantage on the defenders whereas, even if it's 'Australian time,' Mhaldor does not. 

    I get that you don't like it, and you don't find it interesting, but it's not like Targossas hasn't tried everything it can to win, just like Mhaldor has. If we lose, you better believe S will take us to task for losing (we already get jabbed for not defending even if we're super outnumbered), and if there's nothing like that coming from your Patron, then it's on your CLs to create the atmosphere where it's acceptable and desireable to not treat it as an OOC flaw with the system and therefore impossible to reconcile with IC repercussion. If our situations were reversed, wouldn't you tell us we're putting OOC attitudes before a viable IC avenue? 

    ETA: Not to say that the system is perfect, and that I wouldn't really prefer a rework before we go into the next thing. But ultimately, almost all of combat is OOC in nature, in Achaea. If my character went around discounting everyone I suspected of automation as not being a good fighter, despite getting my ass kicked, you'd treat my character as a lunatic and me as a bad roleplayer, right? 
    I genuinely don't think I would. I've never been in a war that didn't at least end up as a one-sided stomp. I'm not sure what I'd take from a victory in a war like this as a player, because it feels so weird to have a set time limit on a war and then tot up the points at the end to decide a winner. That's been my criticism of the system all along.

    Just feels too game-y and not at all war-y.

    Honestly? Totally feels warlike. You don't have to directly consider mechanical numbers for the ingame so much as looking at the damage done between the cities, death count, etc as an analogue.

    Needless to say, without a mechanic like this, you're usually going to have the losing side constantly fighting and never "giving up". I've seen this across multiple games and the ONLY games not having a mechanical quantifier in are the ones where you can actually destroy a faction which isn't something that would really work in this game.

    The best thing to do is to just accept it, fit it into RP in a way that makes you feel better as a player, and move on. The system itself hasn't felt terrible, the timeframe has just gone on too long and it could use some expansion.
  • Secondary concept is to consider the numbers something more like a Divine Contest. Not really sure how that works within theme, but it's a thought since the theme is one where the Divines are very much involved with the world.
  • Strongly disagree.

  • ArchaeonArchaeon Ur mums house lol
    This doesn't feel warlike at all.  No transfer of territory, no actual consequences.  Nothing.
  • Caelan said:
    I feel like the devs and admin are burnt out too.  The pattern for 20 years has been:

    -We need a war system
    - Given war system
    -We should have gotten this.
    -Admin: you need to use this first
    -Use. 
    - Bitch (for better or worse)
    - Offer ideas for new system
    -New system w some offered ideas

    Rinse/repeat
    Maybe they should stop releasing boring, flavourless war systems then. 🙂

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