people who play villains get extreme ooc hate because people don't like having their text gold stolen.
To which he responds with what?
Hissy fits on ooc forums and throwing ooc issues around claiming harassment like there's no tomorrow. Yeah that's the shining paragon of level headedness and maturity we want trying to brainstorm a major overhaul?
Plenty of achaea's other villains have received far less ooc hate because they conduct themselves with -some- tact at least
Well as someone who as overseen a few overhauls and lead a few orgs and is currently working very easily and agreeably with others who meet me with respect, I dunno what to tell you. Sorry that you feel personally slighted that a few of us have decided to work together to end some very real issues with how factions manage things to make things better, not just for me, but for other players. I do hope that you enjoy whatever it is that you do, but for now the people that want to see a vibrant seafaring community will work together to weed out unnecessary ooc drama and stress for all parties. I truly don't understand why you have such a vested interest in turning this to mudslinging contest as I don't know you and can't recall you sailing, but I hope you find the peace of mind to enjoy a game without resorting to vitriol. Perhaps you need another outlet
I think everyone is forgetting that the seas are considered treacherous, so it's free/open PK, just like UW and Annwyn. I don't get the bickering and bitching about "random ship ganks"... no one bitches when they get stomped in Annwyn
This doesn't mean that seafaring is good, just that people need to stop their fucking tears
You can bash and quest (the only two things to do in Annwyn and the Underworld if you're not going there to PK) in loads of other areas that aren't treacherous planes. Literally the only place to sail is the seas. The two aren't comparable.
I think everyone is forgetting that the seas are considered treacherous, so it's free/open PK, just like UW and Annwyn. I don't get the bickering and bitching about "random ship ganks"... no one bitches when they get stomped in Annwyn
This doesn't mean that seafaring is good, just that people need to stop their fucking tears
You can bash and quest (the only two things to do in Annwyn and the Underworld if you're not going there to PK) in loads of other areas that aren't treacherous planes. Literally the only place to sail is the seas. The two aren't comparable.
So what? That does nothing to argue my point: seas are 100% open PK, so crying solves nothing
I think everyone is forgetting that the seas are considered treacherous, so it's free/open PK, just like UW and Annwyn. I don't get the bickering and bitching about "random ship ganks"... no one bitches when they get stomped in Annwyn
This doesn't mean that seafaring is good, just that people need to stop their fucking tears
You can bash and quest (the only two things to do in Annwyn and the Underworld if you're not going there to PK) in loads of other areas that aren't treacherous planes. Literally the only place to sail is the seas. The two aren't comparable.
So what? That does nothing to argue my point: seas are 100% open PK, so crying solves nothing
Yeah, Jinsun should stop whining about being gangbanged in the seas. It's open PK.
edit: my point, is that it's ridiculous either way. Ship trading sucks. Ship combat sucks. Much change needed.
Salvage cranes are 100k: zero upkeep, immediate salvage at zero cost. This already exists. Yes, the aggresor could attack the salvager, but if you went to Annwyn to collect a friend's corpse, you might get attacked, so bring a friend (or two)
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
Salvage cranes are 100k: zero upkeep, immediate salvage at zero cost. This already exists. Yes, the aggresor could attack the salvager, but if you went to Annwyn to collect a friend's corpse, you might get attacked, so bring a friend (or two)
If you die in Annwyn, you can just embrace death, wait a couple of minutes and carry on your merry way. You don't need somebody to collect your corpse or to pay a gold fee before you're allowed to go hunting again.
Just gonna point out that how Jinsun acts should in no way be brought into question, when discussing the very prevalent problems he's bringing up. It's weird that there's plenty agreeing with him, yet he's the only one people are attacking. Stop being assholes just because it's Jinsun posting, and actually read what he (and a number of others, actually) are saying.
You're perfectly free to argue his points, without going after him directly.
I'd rather if the points were back on discussing trading rather than if piracy and the retribution it brings about.
Let's be honest, the only give-back piracy had to the community got a huge kick in the balls once forceboarding was removed and charismatic, face-to-face interactions that did led to any sort of roleplay other than "STEAMROLL THAT FUCKER" got nixed.
The reason the discussion devolved was that one of the key concerns with ship trading is piracy and the real fear of sinking and the overkill consequences thereof. That's why some of the suggestions involve not losing all cargo or reduced salvage cost. You're welcome to provide suggestions instead of trolling
Maybe you were? But that came out as pirates steamroll people with no attempt at RP due to no forceboard , which is not the case. I've had maybe two face to face negotiations because the person extended plank which was really cool and nice. I've had several in tells negotiations or in yells. Whole lot of "fuck you, you stupid piece of shit. I hope you get shrubbed" a la Dupre type encounters. Those are the people I steamroll without further chance of RP.
New idea also: people camp islands for ooc years and are permanently parked there. This is ridiculous always has been and clogs harbours.
Proposal: after two years away from mainland a mutiny timer begins (there will be daily warning starting before the two years). At the end of your two years, morale ticks down until you return to a mainland harbour and if it hits 0 the crew scuttles the ship so you have to salvage.
If the harbour is full you don't get access to the islands unless you leave your ship out on the map and use the ropes to disembark, which is a bad idea if no one is hanging around on the boat.
Nobody has answered the question though. Whats the reason behind having a limit on docked ships? I can’t see why a billion ships can be docked on Tapoa, as it will possibly (probably) raise conflicts. People won’t dock at certain islands because the island isn’t of any interest. Other islands have better incentives.
There are only 3 islands I can think of that don't have regular ships permanently docked at them- Ilyrean, Suliel and Karbaz. Most of the rest do. Again, I think the goal was to keep populations on islands small, and have people come and go so that they don't get crowded, but people are assholes and don't go.
I definitely have a biased view on this (because of the god damn purple eagle feathers), but I wouldn’t mind seeing the limit go away entirely. People would’t be assholes if there weren’t limits on docks.
I think the initial concern was that people would just stay out at islands (like me). I can say for sure that I probably would be in the mainland more if Tuar was bashed out and I had nothing to do. People visit islands for a reason, and there really isnt much to do there if someone else took the opportunity.
The very few times I met someone at Tuar have mostly led to cool interactions. I’ve pulled off deals to stay off the island (me, not the other person), made talisman trades that led to a business partner, etc. This is all RP opportunity. At the moment, visiting an island is all about the (again) bloody purple eagle feathers.
That's why I don't want it to be the limit raised, but people to be forced back, it gives all of us more naval traffic and interaction without draining the seas cause everyone is stayin on one island
That's why I don't want it to be the limit raised, but people to be forced back, it gives all of us more naval traffic and interaction without draining the seas cause everyone is stayin on one island
How about more carrot, less stick?
Tharos, the Announcer of Delos shouts, "It's near the end of the egghunt and I still haven't figured out how to pronounce Clean-dat-hoo."
This is already the case at unmanned harbours though, if you leave your ship too long it'll sink. Everyone is forced to leave/return after 2 years as is.
That's why I don't want it to be the limit raised, but people to be forced back, it gives all of us more naval traffic and interaction without draining the seas cause everyone is stayin on one island
Why not just force everyone to do shit they don’t want to do or find too tedious/risky and empty the seas all together once players stop sailing? Sounds like an awesome idea to me.
Give us -real- shop logs! Not another misinterpretation of features we ask for, turned into something that either doesn't help at all, or doesn't remotely resemble what we wanted to begin with.
Thanks!
Current position of some of the playerbase, instead of expressing a desire to fix problems:
Vhaynna: "Honest question - if you don't like Achaea or the current admin, why do you even bother playing?"
Comments
Results of disembowel testing | Knight limb counter | GMCP AB files
edit: my point, is that it's ridiculous either way. Ship trading sucks. Ship combat sucks. Much change needed.
Another solution I thought of is offering two types of salvaging:
Free salvage. To shastaan or thraasi only, takes an hour.
Premium salvage. Immediate at the harbour of request but costs gold.
IRE could also offer arties that affect salvaging/sinking to give people the option of mitigation without losing their financial interests in sailing.
Results of disembowel testing | Knight limb counter | GMCP AB files
Let's be honest, the only give-back piracy had to the community got a huge kick in the balls once forceboarding was removed and charismatic, face-to-face interactions that did led to any sort of roleplay other than "STEAMROLL THAT FUCKER" got nixed.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Talks about piracy.
The reason the discussion devolved was that one of the key concerns with ship trading is piracy and the real fear of sinking and the overkill consequences thereof. That's why some of the suggestions involve not losing all cargo or reduced salvage cost. You're welcome to provide suggestions instead of trolling
Proposal: after two years away from mainland a mutiny timer begins (there will be daily warning starting before the two years). At the end of your two years, morale ticks down until you return to a mainland harbour and if it hits 0 the crew scuttles the ship so you have to salvage.
I think the initial concern was that people would just stay out at islands (like me). I can say for sure that I probably would be in the mainland more if Tuar was bashed out and I had nothing to do. People visit islands for a reason, and there really isnt much to do there if someone else took the opportunity.
The very few times I met someone at Tuar have mostly led to cool interactions. I’ve pulled off deals to stay off the island (me, not the other person), made talisman trades that led to a business partner, etc. This is all RP opportunity. At the moment, visiting an island is all about the (again) bloody purple eagle feathers.