I'm hoping that a ship trading overhaul can come up on the Garden's to-do list at some point soon. Ships are such a great part of the game, but so many aspects of sailing rely on people having reasons to sail frequently. Hunting and fishing create some traffic, but sea trading used to drive the majority of sailing. I would love to see more vibrant seas, with more opportunities for piracy and fighting against pirates, and I think having good ship trades will create that again without unbalancing the economy or creating a flood of gold.
The main issue is that 70% of the ship trades are hugely unpopular. People wait around for the attractive trades and do them in droves, and ignore the unattractive ones. (The "attractive" trades are personal gold trades that start and end in the same harbour.) In the last 3-ish years, none of those attractive trades have come up. I'm hoping that's because the Garden is looking into what's happening with trading and maybe they will consider some ideas here!)
Possible fixes -- What do you all think? Other ideas? How can trades be attractive for people to do and drive sea traffic without generating massive amounts of gold?
- Update the items people can earn for the item ship trades. Bring back an old mini-pet that hasn't been seen in decades, or an old bazaar item, or a random talisman piece. Add more of an element of chance. Few people do the trades for hats or amulets, occasionally people do the kitten and bird trades, but most people who want those have them and there's not a big market for them. Some of the short trades would see more sailing if there was a chance, even a small one, for a rare item.
- Remove the ship/personal trade distinction and overhaul the trades to make them all ship trades. That would remove the ability for people to "farm" trades by recruiting people to accept/complete. There could be gold trades more often without flooding the economy with gold. Instead of a situation where people do no trades for five months and then make 500k+ in one month, even it out a little bit.
- Add some gold/bound credit trades that are higher value and require a strider or galley to hold enough starting cargo. I'm thinking something in the neighborhood of 400-500k trades for spices, gems, or tabac. These should be fairly rare but would be good opportunities for people to make gold and also good incentive for pirates to lurk around those starting and ending ports, which might motivate people in larger vessels to train in ship defence and sail with a crew instead of alone.
- Unrelated to trading, could we pretty please have more ship races??
Comments
I agree with you that being sunk sucks, but I also think piracy is a fun and interesting part of the game for some people and something that makes sailing unique and exhilarating. I would not want it to go away, but I do think the consequences of sinking are currently too high.
16k for the initial cargo, 2k docking fees at Thraasi, 2k docking fees at Zanzibaar, 2k docking fees at Thraasi (again), 2k docking fees at Tasur'ke is a total of 24k, plus around an hour of sailing, so that's 41k potential profit, with risk of sinking and loosing everything. I can shoot five or six seamonsters off Tapoa in the same amount of time for better returns.
My problem is with "I am sailing to Shastaan, everything is clear, I am 5 rooms out from the dock, Jinsun undocks and opens fire from the safety of the dockside and I can't even realistically win a fight against him because he could just redock. "
To combat this, I would consider maybe giving each harbour a wider docking area, maybe a 10 room radius out of it, and allow a ship to dock in the harbour from anywhere in that area as well as placing a ship that undocks in a random location in that area. The idea here is just to make it harder to gank right at the harbour. I don't have a problem if he waits in the strait betweeen Tasur'ke and Shastaan, or lurking near the entrance. What I hate is how easy it is to blockade the entrance from a position of total safety.
I'm giving away the easy secrets! Stick around for more!
Also on the attacking from harbours thing, you can wavecall directly into a harbour. It doesn't ask you to confirm and you can jump right over somebody blocking the harbour. Sail with a shield to block the first shot or make them wavescythe before firing, be alert sailing into the harbour and get yourself lined up right as you head in, and be ready to wavecall if you see a pirate cast off.
Also, maybe a ship puppy... except one that doesn't die, because the dying kitten was too sad.
Sent by Ictinus 2018/1/11/19:41 Hi there! Thanks for your message, we've taken a look over the specifics and I'm happy to say you're not doing anything wrong/there are no issues here. If any adjustments are made in the future, as with all systems, they would be announced.
With that said, however, I would gladly have per-ship trades if it means the better gold trades come in more frequently.
I hate having just Thraasi/Ta'surke.
All deals right now can be done with just a Cutter's cargo space, so you have to up the cargo costs so that smaller ships need to do the route more times vs. larger ships to get enough cargo.
The trades have been pretty sucky. I really don't have time to do the gold trades that start and end in different harbors. 4 hours of sailing for a few batches of cargo isn't worth the time. . No problem running the route, but the back and forth to complete multiples is way too time consuming to be worth it. I've done a couple item trades and they are neat, but not something I'd run consistently. I like the idea of having more gold trades, however they get balanced.
Piracy.
Never been a fan of clogging the harbor. It's way more rewarding to FIND people. But with trades being poor, reasons for sailing being few, I understand why it's done. Only reliable place to find people! I think that would fix itself if there were just more people moving out there.
Wish I had some ideas to throw out, but like I said, I haven't been around that long! I'll let the more experienced folks balance everything. But with the state of the seas, if you are looking to turn a profit, seamonster hunting stands as the most reliable income source.
Also, hi! I don't post on the forums ever!
Edit : been sunk pulling into a harbor. I know that isn't satisfying at all on the receiving end. Would totally be up for that just.....not being a thing.
Releasing one last grumbling wuff, a geriatric sheepdog lies down and and rests his head upon the ground, closing her eyes for the final time.
@Makarios @Nicola is something in the works with trading? Even if you can't get into what's going on, could you tell us if gold trades will start coming back up with any frequency?