Syntax: SHIN MEDITATE EVADE <dir> Works on/against: Self Details: This state of mind allows you to sink into a trance-like state, granting you abilities normally beyond your capabilities. Even the greatest modern day practitioners of shindo can only maintain this state for a short time, and there is a significant recovery period before it is safe to once again enter the trance.
While meditating, you will gain access to the ability to evade passed walls and other barriers, as well as being immune to the power of runic totems that may have been bound to the earth.
@Tecton: Given that hiding class information isn't a thing anymore, could we maybe get a copy-paste of new abilities in classlead announces? It's really frustrating to read "GLAAKI has been added to the skill." and have to either make an occultist character or wait for an occultist to post the ab file.
Glaaki - Syntax: SUMMON GLAAKI COMMAND ABOMINATION AT <target> Details: Ancient; formidable; greatest of the Chaos Lords. The Eldritch Ascendant is all of these and many things left best unspoken. Ruthlessly pragmatic, Glaaki tore his rule from the hands of those thought untouchable. Any who pact with him beware, for slights can fester a thousand years or more.
To those granted his grace, the Ascendant shall bestow the use of one of his abominable servants. This avatar, when commanded to violate a victim whose aura has been made sufficiently vulnerable to external assault, shall determine the fundamental nature of the target and grant the occultist the greatest weapon of all; knowledge of their subject's true name.
(*) an aura can be made sufficiently vulnerable through the cleanseaura ability in Occultism. (**) truenames gained in this way have a much shorter lifespan than those gained through standard methods.
Sicken - Syntax: STARE <target> SICKEN Works on/against: Adventurers Cooldown: 1.90 seconds of balance Resource: 55 mana Details: This potent curse shall afflict your subject with paralysis. If they already have paralysis, this curse shall deliver manaleech; if they have both paralysis and manaleech it shall deliver slickness, and if they have all three it shall deal damage.
Bloodpact - Syntax: DEMON BLOODPACT <target> FOR <NIGHTMARE|FIEND|DAEMONITE> Works on/against: Adventurers Details: This demonic pact allows you to utilise the link between fresh blood upon your daegger and its unwilling donator to immediately bring a pentagram and demon into being. Note that the blood must be fresh; your daegger shall become stained with it for a short time after your daegger strikes someone through use of the hunt ability.
Can we have that SICKEN for Shaman Curses too? Love to have access to slickness that way!
I've not looked at shamans in awhile but if I remember correctly slickness not being in curses is one of the things that made shamans not unstopable. Can still envenom/embibe it and such other wise you can out pace curing easily and seal the deal that way.. if I remember correctly.
Shaman already has a few ways to deliver slickness: imbibe, soulscourged imbibe, and coagulation. I'm not sure it would be a good idea to give them a way of giving slickness that only requires them to stick exactly one more affliction than usual instead of needing bleeding or a doll.
Sicknen makes a lot more sense for apostate too - it offers a way to simultaneously pressure toward cath with manaleech and a lock with slickness. Whereas the only real point to pressuring mana as a shaman is to be able to build bleeding so you can use coagulation...to deliver slickness.
A glass poppy: 6 Mayan Crowns - BLOWing this finely crafted glass flower at an adventurer will send them into the embrace of Sleep. - Those with the insomnia defence will be immune to the effects. - This item requires and consumes balance to use.
What are the combat implications of this thing? Doesn't seem that useful at first glance.
A glass poppy: 6 Mayan Crowns - BLOWing this finely crafted glass flower at an adventurer will send them into the embrace of Sleep. - Those with the insomnia defence will be immune to the effects. - This item requires and consumes balance to use.
What are the combat implications of this thing? Doesn't seem that useful at first glance.
Traitor Lady said recently that Shop of Wonders items will never have direct combat implications
Traitor Lady said recently that Shop of Wonders items will never have direct combat implications
Sounds like it's basically an hourglass tattoo, but using balance instead of equilibrium (which means the potential speed is about the same, taking diadem into account). If so, it doesn't give an advantage that you can't otherwise get (aside from being able to use nimble instead of quick-witted), it just gives an alternative.
It saves a tattoo space and it's style and status bro. Hmm... status wise, I'd prefer getting a customized thoths fang to jab delphinium, that's the true lambo.
I admit to being confused of its purpose, as well. For 6 crowns, I have to assume there's some trick or special quality to it. Can it be used prone? That'd be something. If it ignored insomnia, that'd be something. If not, I don't get why a RP/flavour item would be 6 crowns, or what it would be useful for even as an RP/flavour item, as I assume even non-coms keep up insomnia as a basic defense.
-- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
Guys, it's a thing that does a mildly interesting thing.
It shouldn't have any combat implications. It doesn't. It's a thing so you can go, "Look at this, this is something cool I have, maybe it's even a customized thing that puts novices to sleep as part of teaching them, etc." Stop trying to expect more than that from any SoW item, their prices are pretty arbitrary, and 6mc really isn't much considering crown prices will likely drop dramatically in the coming weeks.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
I admit to being confused of its purpose, as well. For 6 crowns, I have to assume there's some trick or special quality to it. Can it be used prone? That'd be something. If it ignored insomnia, that'd be something. If not, I don't get why a RP/flavour item would be 6 crowns, or what it would be useful for even as an RP/flavour item, as I assume even non-coms keep up insomnia as a basic defense.
I'm not sure how "quick" a question this is, but what did Glaaki end up actually doing for Occultists? Is this new route of cleanseaura->truename supposed to be an alternate strategy to unravel? Has the addition of a new strategy changed the balance landscape wrt occultists by making their offense less predictable?
glaaki route is pretty independent of unravel route. You know when someone is going for glaaki because they are hitting your mana. Pretty easy to see that and keep it above 40%.
However, it's a nice new route to give noob occultists a way to kill less experienced people without having to learn how to count and manage afflictions, so it's a solid addition for the appeal of the class.
I'm not sure how "quick" a question this is, but what did Glaaki end up actually doing for Occultists? Is this new route of cleanseaura->truename supposed to be an alternate strategy to unravel? Has the addition of a new strategy changed the balance landscape wrt occultists by making their offense less predictable?
Can't combo truename with an entity, and the EQ on it is too long to properly use it to work towards any affliction stack.
I haven't done any real testing with it beyond the basics, but truename still hits like a truck and if you can get the cleanseaura off, you're able to pull two truenames.
truename still does 40% health, 40% mana, and afflicts with aeon through speed right? So if you can pull two, that's 80% health and 80% mana?
Pretty neat alternative for those mana-based instakills
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
Comments
Here's the BM one.
@Tecton: Given that hiding class information isn't a thing anymore, could we maybe get a copy-paste of new abilities in classlead announces? It's really frustrating to read "GLAAKI has been added to the skill." and have to either make an occultist character or wait for an occultist to post the ab file.
Syntax: SUMMON GLAAKI
COMMAND ABOMINATION AT <target>
Details:
Ancient; formidable; greatest of the Chaos Lords. The Eldritch Ascendant is all of these and many things left best unspoken. Ruthlessly pragmatic, Glaaki tore his rule from the hands of those thought untouchable. Any who pact with him beware, for slights can fester a thousand years or more.
To those granted his grace, the Ascendant shall bestow the use of one of his abominable servants. This avatar, when commanded to violate a victim whose aura has been made sufficiently vulnerable to external assault, shall determine the fundamental nature of the target and grant the occultist the greatest weapon of all; knowledge of their subject's true name.
(*) an aura can be made sufficiently vulnerable through the cleanseaura ability in Occultism.
(**) truenames gained in this way have a much shorter lifespan than those gained through standard methods.
Sicken -
Syntax: STARE <target> SICKEN
Works on/against: Adventurers
Cooldown: 1.90 seconds of balance
Resource: 55 mana
Details:
This potent curse shall afflict your subject with paralysis. If they already have paralysis, this curse shall deliver manaleech; if they have both paralysis and manaleech it shall deliver slickness, and if they have all three it shall deal damage.
Bloodpact -
Syntax: DEMON BLOODPACT <target> FOR <NIGHTMARE|FIEND|DAEMONITE>
Works on/against: Adventurers
Details:
This demonic pact allows you to utilise the link between fresh blood upon your daegger and its unwilling donator to immediately bring a pentagram and demon into being.
Note that the blood must be fresh; your daegger shall become stained with it for a short time after your daegger strikes someone through use of the hunt ability.
Results of disembowel testing | Knight limb counter | GMCP AB files
Sicknen makes a lot more sense for apostate too - it offers a way to simultaneously pressure toward cath with manaleech and a lock with slickness. Whereas the only real point to pressuring mana as a shaman is to be able to build bleeding so you can use coagulation...to deliver slickness.
- BLOWing this finely crafted glass flower at an adventurer will send them into the embrace of Sleep.
- Those with the insomnia defence will be immune to the effects.
- This item requires and consumes balance to use.
What are the combat implications of this thing? Doesn't seem that useful at first glance.
[ SnB PvP Guide | Link ]
Re: Poppy
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
Penwize has cowardly forfeited the challenge to mortal combat issued by Atalkez.
It shouldn't have any combat implications. It doesn't. It's a thing so you can go, "Look at this, this is something cool I have, maybe it's even a customized thing that puts novices to sleep as part of teaching them, etc." Stop trying to expect more than that from any SoW item, their prices are pretty arbitrary, and 6mc really isn't much considering crown prices will likely drop dramatically in the coming weeks.
Cascades of quicksilver light streak across the firmament as the celestial voice of Ourania intones, "Oh Jarrod..."
Seriously, I don't keep it up and if someone used it on me then shanked me, I'd be v. upset
However, it's a nice new route to give noob occultists a way to kill less experienced people without having to learn how to count and manage afflictions, so it's a solid addition for the appeal of the class.
I haven't done any real testing with it beyond the basics, but truename still hits like a truck and if you can get the cleanseaura off, you're able to pull two truenames.
Pretty neat alternative for those mana-based instakills
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Granted, I like the idea of seeing which breaks first: Your health/mana priorities or my karma reserve.