Are they LoS now or something then? There are people in that thread saying "with the changes to meteors and the changes to bows, I really wish I could get a refund".
One additional question: can you be blown laterally during a HIGHLEAP?
Probably referring to the range. Meteors/stars (along with most area attacks, including thurisaz, cataclysm, kai choke, mind crush, doppelganger seek) were reduced in range to a 3 room radius or Los, or both (meteors are both).
About how much mana, endurance and willpower regeneration would one need in order to keep Reflexes up continually without needing to stop every so often to sleep/meditate? So considering things like artifacts, runes, other buffs (e.g. Druid Harmony's Endurance/Willpower regeneration), tattoos (ox, megalith, moon) and so on and so forth.
I poked around via Google and got numbers of 150 mana, 30 endurance and 30 willpower for how much Reflexes will drain, but I'm not sure how accurate those are, or how much you'd need to stack to try and counter it.
If it can't be completely annulled, how far can the drain be reduced?
- (Eleusis): Ellodin says, "The Fissure of Echoes is Sarathai's happy place." - With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely." - (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")." - Makarios says, "Serve well and perish." - Xaden says, "Xaden confirmed scrub 2017."
With trans fitness/philosophy, ox/megalith tattoos, endurance/willpower regen artefacts, and endurance regen from harmony, the willpower drain can be completely countered (as long as reflexes is the only thing draining willpower; clotting a lot can still run you down very quickly), and the endurance drain (including maul) can be reduced enough that you can go several hours before running out. The mana cost is pretty insignificant on its own, you can just sip mana occasionally.
Beyond that, it depends on your con/int and just how long you want it to last before running out. Is 2 hours of constant mauling enough, or do you want 6+ hours? Do you keep up any other defences with endurance/willpower drains (like alertness, vigilance, metawake)?
Aurora says, "Tharvis, why are you always breaking things?!" Artemis says, "You are so high maintenance, Tharvis, gosh." Tecton says, "It's still your fault, Tharvis."
So I realised just now that decanting doesn't use balance and can be used off balance. Does anyone carry around 12 alembics and 12 vials and when they run out of something they just decant a vial to full? I mean, it seems like it would save a lot of space since each alembic can hold ten vials worth of tonics and balms... or am I missing something?
How does this new limb damage resetting over time thing work?
I think it's 3 minutes, but when does that three minutes start?
Is it that limb damage goes away if the limb hasn't been hit in the last three minutes? Is it that limb damage goes away if no limb has been hit in the last three minutes?
So I realised just now that decanting doesn't use balance and can be used off balance. Does anyone carry around 12 alembics and 12 vials and when they run out of something they just decant a vial to full? I mean, it seems like it would save a lot of space since each alembic can hold ten vials worth of tonics and balms... or am I missing something?
Most people who fight regularly just carry around 50-100 vials. Slightly reducing inventory clutter isn't worth the hassle of managing 12 alembics and refilling mid-fight (which isn't always possible).
Is it that limb damage goes away if the limb hasn't been hit in the last three minutes?
Exactly.
So in effect, you can still slow prep somebody over the course of 10 minutes if you gradually prep every limb, rather than going left leg to fully prepped, right leg to fully prepped, etc.
On the other hand it also means that an opponent who recognizes that they're fully or near fully prepped can just run, wait three minutes, and come back.
Jesters/Shamen don't have this hindrance, they can come back an hour later and continue their fashioning like nothing happened.
Also worth noting that the off-side hit of a legslash/armslash/centreslash doesn't affect the limb damage timer*. So if you legslash <person> right, 3 minutes later, their right leg is reset, but the left remains damaged. Similarly, if you legslash left then legslash right, the left leg will reset 3 minutes after the legslash left.
* At least it didn't a year or so ago, I haven't tested since I came back and don't have time to do so right now. Will check later.
Also worth noting that the off-side hit of a legslash/armslash/centreslash doesn't affect the limb damage timer*. So if you legslash <person> right, 3 minutes later, their right leg is reset, but the left remains damaged. Similarly, if you legslash left then legslash right, the left leg will reset 3 minutes after the legslash left.
* At least it didn't a year or so ago, I haven't tested since I came back and don't have time to do so right now. Will check later.
I feel like my bug list is a mile long and has been for a while. I finally went through and deleted like half of them because they don't even apply anymore(losing my native dragon color multiple times, after completing two colors). Vibes are horribly bugged at times, cataclysm and retardation in particular. If you manage to get them fixed, cudos, but I for one am losing faith.
I was fairly sure I bugged it when limb damage auto-resetting was first put in, but don't see it in my bug list, and don't have any preserved messages about it. Resubmitted, in any case.
Is the formula for average sip still 15% of max health + 70?
And what is the moss formula? I think it used to be a flat 10%, but I remember it got changed around a few times while traits were changed and I'm not sure what it ended up as.
Newbie Shaman here. Considering purchasing the No-Brainer Lesson Package. I need to know if all the nice curse-related abilities (or indeed, any curse-usable ability) in Spiritlore stacks with Swiftcurse and/or Blight? As far as I can recall, Breach doesn't use it up, and I can't use Swiftcurse with Blight. That's it right? Every other curse works with those two?
Newbie Shaman here. Considering purchasing the No-Brainer Lesson Package. I need to know if all the nice curse-related abilities (or indeed, any curse-usable ability) in Spiritlore stacks with Swiftcurse and/or Blight? As far as I can recall, Breach doesn't use it up, and I can't use Swiftcurse with Blight. That's it right? Every other curse works with those two?
How does spiritlore relapse actuality work? Does it afflict the ginseng affliction as well or is it just a one time relapse of a previous affliction? Does it have to be the same affliction you cursed with, or is there a timer on previous afflictions you have used? Any idea on times? Sorry for mass questions, I love shaman and have no way to test this one.
How does spiritlore relapse actuality work? Does it afflict the ginseng affliction as well or is it just a one time relapse of a previous affliction? Does it have to be the same affliction you cursed with, or is there a timer on previous afflictions you have used? Any idea on times? Sorry for mass questions, I love shaman and have no way to test this one.
You must relapse an affliction they already have. Two seconds later, they will be reafflicted with that affliction (even if they already have it).
It's basically for you to start your momentum or to tag on a high-prio aff at the end of a string.
[2:41:24 AM] Kenway: I bet you smell like evergreen trees and you could wrestle boreal mammals but they'd rather just cuddle you
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One additional question: can you be blown laterally during a HIGHLEAP?
Not sure about highleap.
I poked around via Google and got numbers of 150 mana, 30 endurance and 30 willpower for how much Reflexes will drain, but I'm not sure how accurate those are, or how much you'd need to stack to try and counter it.
If it can't be completely annulled, how far can the drain be reduced?
- With sharp, crackling tones, Kyrra tells you, "The ladies must love you immensely."
- (Eleusian Ranger Techs): Savira says, "Most of the hard stuff seem to have this built in code like: If adventurer_hitting_me = "Sarathai" then send("terminate and selfdestruct")."
- Makarios says, "Serve well and perish."
- Xaden says, "Xaden confirmed scrub 2017."
Beyond that, it depends on your con/int and just how long you want it to last before running out. Is 2 hours of constant mauling enough, or do you want 6+ hours? Do you keep up any other defences with endurance/willpower drains (like alertness, vigilance, metawake)?
Artemis says, "You are so high maintenance, Tharvis, gosh."
Tecton says, "It's still your fault, Tharvis."
Is maul still 60 endurance?
I think it's 3 minutes, but when does that three minutes start?
Is it that limb damage goes away if the limb hasn't been hit in the last three minutes? Is it that limb damage goes away if no limb has been hit in the last three minutes?
Hitting the limb again refreshes the timer and it's only for that one limb.
So in effect, you can still slow prep somebody over the course of 10 minutes if you gradually prep every limb, rather than going left leg to fully prepped, right leg to fully prepped, etc.
On the other hand it also means that an opponent who recognizes that they're fully or near fully prepped can just run, wait three minutes, and come back.
Jesters/Shamen don't have this hindrance, they can come back an hour later and continue their fashioning like nothing happened.
#firstworldrunewardenproblems
* At least it didn't a year or so ago, I haven't tested since I came back and don't have time to do so right now. Will check later.
And what is the moss formula? I think it used to be a flat 10%, but I remember it got changed around a few times while traits were changed and I'm not sure what it ended up as.
It's basically for you to start your momentum or to tag on a high-prio aff at the end of a string.