Quick Combat Questions

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  • JeslynJeslyn United States
    I'm sorry if this was asked before, but how do other priests keep people from forcing bedevil? There is no off switch after it is done! Any tactics you all have for this?
  • you can't really stop someone forcing you to bedevil, other than not having the ability in the first place. If someone forces you to bedevil, then you need to go all offence (within reason) and punish them for the reflecting affs. 
  • How much damage does Chaos Orb mitigate?

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  • I think it's 15%. Equivalent to a truefavour for a limited time.
  • Are vivisect kills feasible for Apostates? I always see locks/Catharsis kills, never vivisects. That seems to be an infernal thing.

  • Borran said:
    Are vivisect kills feasible for Apostates? I always see locks/Catharsis kills, never vivisects. That seems to be an infernal thing.
    Usually after a lock which you can kill with any method afterwards really, or unreliable shatter/trample cheese. So yes, it's kind of an Infernal thing
  • edited January 2015
    It is feasible, but to do it consistently without locking you need shatter in weaponry to force a restoration application. It's quite difficult to land shatter in a duel or spar, because several things stop it such as: entanglement, paralysis, crippled arms, prone, and it takes three seconds to channel without you being hit by any of the aforementioned afflictions. 

    With good timing and some mind games, such as guessing where to parry correctly, waiting for a daemonite tick, sticking confusion and waiting for them to shield if they have stupidity or you use Hunt, etc.

    The two most prominent ways of vivisecting without a lock and using shatter: 

    1. (requires trample in weaponry) Shadowstrike, shatter, trample when shadowstrike impales them and they applied restoration due to the shatter. They now are off salve balance for four seconds, ish, and have four crippled limbs. Restore could be used to escape this, but then you can prone them and shatter again while they're off equilibrium, or go for a daegger eliminate, and so on. Malifuus(tm)

    2. Start daegger hunting with epteth, shatter an arm or leg, and then leprosy on the daegger hit after the shatter. Make sure you wait for the daegger hit before using leprosy, though! Doing it in between shatter and the daegger hit could ruin the attempt.
  • unfortunately no.2 now will no longer work since the change, i think. it has been significantly increased in eq cost.

    * LEPROSY has had its equilibrium cost adjusted in the light the knight rework. 

    gee, thanks Infernals 
  • edited January 2015
    Any decent Apostate will be quick-witted

    O:)

    disclaimer: jk. Both styles have their merits. A diadem should keep it under four seconds, if its base isn't already faster than that still. As long as that's the case it is still feasible, just harder to time correctly with the Hunt
  • Thanks. So.. knight changes make vivisect not feasible for 3/4 knights and a trickshot for apotatos..? 

    Not cool.

  • It's only not viable for S&B
  • I think It won't be viable for dual blunt pve people learn how to cure.  And 2 hander just isn't feasible in itself right now.

  • Jovolo said:
    It's only not viable for S&B
    I wouldn't necessarily say that, you  can focus lock pretty easily as SNB which opens up ferocity strike low/trample where target will have to choose between tumble/fitness/restore because they can't apply.

    It may not be as possible in the traditional "use restoration balance to get them vivi-able", but vivisect can almost always be used to pressure things in your favor.
    image
  • edited January 2015
    So, I'm realizing with the new Knight changes and me trying to step out of newbie-hood combat a con spec really isn't as feasible for an Infernal. Being able to open up a DSB will give me more options offensively, not to mention a bit of damage pressure. So what I'm wondering is How Big a deal Human Sip Bonus is? I know its level one artie level and I currently sip for 606-847 with 4.4k health 12str/16 con. Is sip bonus good enough to outway 1-2 Str? Will I be taking a huge hit to my survivability of I go like 14/15 Dwarf  Brawler. (+1 Con from Trait/+1 con from Weathering) this will bring me to 16/15 with fury. Or I could drop two con and go 15/14 and 17/14 with fury.

    Or is it better to just be like Human Man-At-Arms 14/14 and keep the sip bonus?

    Thanks for your time.

    Rise, and rise again, until lambs become lions.
  • edited January 2015
    Unless it was changed since pre-traits (I haven't heard anything about it), the human sip bonus is a 10% chance of a 10% sip bonus. So it can make a difference, but it's a pretty small bonus, definitely not as useful as +1 to strength or constitution.
  • Krux said:
    So, I'm realizing with the new Knight changes and me trying to step out of newbie-hood combat a con spec really isn't as feasible for an Infernal. Being able to open up a DSB will give me more options offensively, not to mention a bit of damage pressure. So what I'm wondering is How Big a deal Human Sip Bonus is? I know its level one artie level and I currently sip for 606-847 with 4.4k health 12str/16 con. Is sip bonus good enough to outway 1-2 Str? Will I be taking a huge hit to my survivability of I go like 14/15 Dwarf  Brawler. (+1 Con from Trait/+1 con from Weathering) this will bring me to 16/15 with fury. Or I could drop two con and go 15/14 and 17/14 with fury.

    Or is it better to just be like Human Man-At-Arms 14/14 and keep the sip bonus?

    Thanks for your time.

    I went from 16/15 Troll to 13/17 Human for awhile, which is advantageous for hunting, and the sip chance isn't terrible, and having an extra point of Int meant my Thurisaz applied a bit more damage.  But even with Fury my DSB was disappointingly bad.

    However, I've since gone 15/16 Dwarf and I regret nothing.  Extra resistances are a big deal and I'm 17/16 with Fury up, which is enough for an 80% DSB.
    ~Kresslack's obsession~
  • How much bleeding does level 1 and level 2 torso damage cause
  • edited January 2015
    What are the generally-recommended Alchemist race spec and traits now? Have they changed? Is it still Nimble over Quick-Witted? Do I want Robust or Brilliance (and do I want the con or int spec for race?)? What about the third major trait? Expert Diagnoser?
  • Nimble, Robust + whatever as your majors. Expert diagnoser is useless, since the only affs you really care about are fluid levels. Even for locking with wracking/truewracking, expert diagnoser isn't needed. Con most important (with 12 int minimum, if you plan on hunting) - Never going to be spamming educe iron on people. Int can help versus things like Priest / Apo though, where you want more mana. But less con = sylvans/monks/knights are going to tear you apart even more than they usually do, which is what half the game is right now, so...

  • Amranu said:
    How much bleeding does level 1 and level 2 torso damage cause
    50 for lv1 100 for lv2 Every 10 seconds, I think.
    image
  • Is Arc/Wither a thing? If so, how long is the bal/eq? And how long can SnB stick slickness?

  • Arc can be used off equilibrium, but requires and uses balance, so you can combine it with any ability that uses equilibrium. The balance time on targetted arc is about 2.5 seconds with Nimble, I believe, maybe a little bit less. Do you mean Leprosy when you say Wither? That's the only thing I can think of, and I have no idea what the equilibrium time on it is.

    How long SnB can stick slickness for depends on far too much to give you any one number. It's going to vary based on the opponent, how they cure and how much luck they have with curing.

    If they have fitness and are on balance, they could use that to cure asthma and smoke immediately.

    If they switch asthma to the top of their priority list, they could get lucky and have the first kelp/aurum cure that rather than another affliction, and smoke - maximum time you'd have it stuck would be herb balance (so about 1.5-1.6 seconds?) if you gave slickness just after they'd eaten another herb.

    If they switched priorities but got unlucky with curing and you didn't re-afflict with other kelp afflictions, they'd have to eat three times before they cured asthma, so maximum time would be a bit over three times herb balance if you gave slickness just after they ate a herb.

    If they didn't switch priorities (i.e. kept paralysis above asthma) and you kept giving paralysis on every attack, they'd have a 50/50 chance to cure slickness every time they ate bloodroot, so on average you'd probably have it on them for about two times the length of herb balance.
  • I guess I meant Shrivel, not Wither. Class abilities mixed up.Gotta quit changing class..

  • Leprosy has also had its equilibrium time increased recently. You won't squeeze it inside a restoration salve balance without a diadem. Honestly I don't see why this was done. All it means now is that you need a diadem for it to be useful which seems a bit unfair.

  • Target Arc + Hellsight works. Yay Paladin. Equal balance timers (~2.4s). No limb damage on targeted arcs though :(

  • No limb damage on ANY arc.

  • Arador said:
    No limb damage on ANY arc.
    No, but shatter + leprosy + wait a little targetted arc for missing epseth/epteth into vivi was  the issue.
  • Why was it an issue?
  • Are serpents in a good place right now against other classes, even at low CON? 15 DEX is still great for combat, right?
  • Arador said:
    No limb damage on ANY arc.
    Well aware of that. Was talking about targeted in that case though, so only said targeted.

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