I'm sorry if this was asked before, but how do other priests keep people from forcing bedevil? There is no off switch after it is done! Any tactics you all have for this?
you can't really stop someone forcing you to bedevil, other than not having the ability in the first place. If someone forces you to bedevil, then you need to go all offence (within reason) and punish them for the reflecting affs.
Are vivisect kills feasible for Apostates? I always see locks/Catharsis kills, never vivisects. That seems to be an infernal thing.
Usually after a lock which you can kill with any method afterwards really, or unreliable shatter/trample cheese. So yes, it's kind of an Infernal thing
It is feasible, but to do it consistently without locking you need shatter in weaponry to force a restoration application. It's quite difficult to land shatter in a duel or spar, because several things stop it such as: entanglement, paralysis, crippled arms, prone, and it takes three seconds to channel without you being hit by any of the aforementioned afflictions.
With good timing and some mind games, such as guessing where to parry correctly, waiting for a daemonite tick, sticking confusion and waiting for them to shield if they have stupidity or you use Hunt, etc.
The two most prominent ways of vivisecting without a lock and using shatter:
1. (requires trample in weaponry) Shadowstrike, shatter, trample when shadowstrike impales them and they applied restoration due to the shatter. They now are off salve balance for four seconds, ish, and have four crippled limbs. Restore could be used to escape this, but then you can prone them and shatter again while they're off equilibrium, or go for a daegger eliminate, and so on. Malifuus(tm)
2. Start daegger hunting with epteth, shatter an arm or leg, and then leprosy on the daegger hit after the shatter. Make sure you wait for the daegger hit before using leprosy, though! Doing it in between shatter and the daegger hit could ruin the attempt.
disclaimer: jk. Both styles have their merits. A diadem should keep it under four seconds, if its base isn't already faster than that still. As long as that's the case it is still feasible, just harder to time correctly with the Hunt
I wouldn't necessarily say that, you can focus lock pretty easily as SNB which opens up ferocity strike low/trample where target will have to choose between tumble/fitness/restore because they can't apply.
It may not be as possible in the traditional "use restoration balance to get them vivi-able", but vivisect can almost always be used to pressure things in your favor.
So, I'm realizing with the new Knight changes and me trying to step out of newbie-hood combat a con spec really isn't as feasible for an Infernal. Being able to open up a DSB will give me more options offensively, not to mention a bit of damage pressure. So what I'm wondering is How Big a deal Human Sip Bonus is? I know its level one artie level and I currently sip for 606-847 with 4.4k health 12str/16 con. Is sip bonus good enough to outway 1-2 Str? Will I be taking a huge hit to my survivability of I go like 14/15 Dwarf Brawler. (+1 Con from Trait/+1 con from Weathering) this will bring me to 16/15 with fury. Or I could drop two con and go 15/14 and 17/14 with fury.
Or is it better to just be like Human Man-At-Arms 14/14 and keep the sip bonus?
Unless it was changed since pre-traits (I haven't heard anything about it), the human sip bonus is a 10% chance of a 10% sip bonus. So it can make a difference, but it's a pretty small bonus, definitely not as useful as +1 to strength or constitution.
So, I'm realizing with the new Knight changes and me trying to step out of newbie-hood combat a con spec really isn't as feasible for an Infernal. Being able to open up a DSB will give me more options offensively, not to mention a bit of damage pressure. So what I'm wondering is How Big a deal Human Sip Bonus is? I know its level one artie level and I currently sip for 606-847 with 4.4k health 12str/16 con. Is sip bonus good enough to outway 1-2 Str? Will I be taking a huge hit to my survivability of I go like 14/15 Dwarf Brawler. (+1 Con from Trait/+1 con from Weathering) this will bring me to 16/15 with fury. Or I could drop two con and go 15/14 and 17/14 with fury.
Or is it better to just be like Human Man-At-Arms 14/14 and keep the sip bonus?
Thanks for your time.
I went from 16/15 Troll to 13/17 Human for awhile, which is advantageous for hunting, and the sip chance isn't terrible, and having an extra point of Int meant my Thurisaz applied a bit more damage. But even with Fury my DSB was disappointingly bad.
However, I've since gone 15/16 Dwarf and I regret nothing. Extra resistances are a big deal and I'm 17/16 with Fury up, which is enough for an 80% DSB.
What are the generally-recommended Alchemist race spec and traits now? Have they changed? Is it still Nimble over Quick-Witted? Do I want Robust or Brilliance (and do I want the con or int spec for race?)? What about the third major trait? Expert Diagnoser?
Nimble, Robust + whatever as your majors. Expert diagnoser is useless, since the only affs you really care about are fluid levels. Even for locking with wracking/truewracking, expert diagnoser isn't needed. Con most important (with 12 int minimum, if you plan on hunting) - Never going to be spamming educe iron on people. Int can help versus things like Priest / Apo though, where you want more mana. But less con = sylvans/monks/knights are going to tear you apart even more than they usually do, which is what half the game is right now, so...
Arc can be used off equilibrium, but requires and uses balance, so you can combine it with any ability that uses equilibrium. The balance time on targetted arc is about 2.5 seconds with Nimble, I believe, maybe a little bit less. Do you mean Leprosy when you say Wither? That's the only thing I can think of, and I have no idea what the equilibrium time on it is.
How long SnB can stick slickness for depends on far too much to give you any one number. It's going to vary based on the opponent, how they cure and how much luck they have with curing.
If they have fitness and are on balance, they could use that to cure asthma and smoke immediately.
If they switch asthma to the top of their priority list, they could get lucky and have the first kelp/aurum cure that rather than another affliction, and smoke - maximum time you'd have it stuck would be herb balance (so about 1.5-1.6 seconds?) if you gave slickness just after they'd eaten another herb.
If they switched priorities but got unlucky with curing and you didn't re-afflict with other kelp afflictions, they'd have to eat three times before they cured asthma, so maximum time would be a bit over three times herb balance if you gave slickness just after they ate a herb.
If they didn't switch priorities (i.e. kept paralysis above asthma) and you kept giving paralysis on every attack, they'd have a 50/50 chance to cure slickness every time they ate bloodroot, so on average you'd probably have it on them for about two times the length of herb balance.
Leprosy has also had its equilibrium time increased recently. You won't squeeze it inside a restoration salve balance without a diadem. Honestly I don't see why this was done. All it means now is that you need a diadem for it to be useful which seems a bit unfair.
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Results of disembowel testing | Knight limb counter | GMCP AB files
With good timing and some mind games, such as guessing where to parry correctly, waiting for a daemonite tick, sticking confusion and waiting for them to shield if they have stupidity or you use Hunt, etc.
The two most prominent ways of vivisecting without a lock and using shatter:
1. (requires trample in weaponry) Shadowstrike, shatter, trample when shadowstrike impales them and they applied restoration due to the shatter. They now are off salve balance for four seconds, ish, and have four crippled limbs. Restore could be used to escape this, but then you can prone them and shatter again while they're off equilibrium, or go for a daegger eliminate, and so on. Malifuus(tm)
2. Start daegger hunting with epteth, shatter an arm or leg, and then leprosy on the daegger hit after the shatter. Make sure you wait for the daegger hit before using leprosy, though! Doing it in between shatter and the daegger hit could ruin the attempt.
* LEPROSY has had its equilibrium cost adjusted in the light the knight rework.
gee, thanks Infernals
O:)
disclaimer: jk. Both styles have their merits. A diadem should keep it under four seconds, if its base isn't already faster than that still. As long as that's the case it is still feasible, just harder to time correctly with the Hunt
Not cool.
It may not be as possible in the traditional "use restoration balance to get them vivi-able", but vivisect can almost always be used to pressure things in your favor.
Or is it better to just be like Human Man-At-Arms 14/14 and keep the sip bonus?
Thanks for your time.
However, I've since gone 15/16 Dwarf and I regret nothing. Extra resistances are a big deal and I'm 17/16 with Fury up, which is enough for an 80% DSB.
How long SnB can stick slickness for depends on far too much to give you any one number. It's going to vary based on the opponent, how they cure and how much luck they have with curing.
If they have fitness and are on balance, they could use that to cure asthma and smoke immediately.
If they switch asthma to the top of their priority list, they could get lucky and have the first kelp/aurum cure that rather than another affliction, and smoke - maximum time you'd have it stuck would be herb balance (so about 1.5-1.6 seconds?) if you gave slickness just after they'd eaten another herb.
If they switched priorities but got unlucky with curing and you didn't re-afflict with other kelp afflictions, they'd have to eat three times before they cured asthma, so maximum time would be a bit over three times herb balance if you gave slickness just after they ate a herb.
If they didn't switch priorities (i.e. kept paralysis above asthma) and you kept giving paralysis on every attack, they'd have a 50/50 chance to cure slickness every time they ate bloodroot, so on average you'd probably have it on them for about two times the length of herb balance.
Results of disembowel testing | Knight limb counter | GMCP AB files