Very low, doesn't stack, only about half a second long, totally mitigated by modern curing systems that can just queue curing rather than missing cures during stuns.
Dragon doesn't need Enmesh to bypass parry, I just mean as a defensive method of slow prep. Prevents prep classes from setting off breaks for kill shot, halts momentum, etc.
I never quite understood why a class who has such an easy time prepping as dragon needs something like enmesh on top. Enmesh/rend looping is one of the most irritating things ever.
1. Is there a way for an alchemist to check fluid levels without using evaluate? I swear there was.
2. Can you tree away humours?
1. From what I know so far there isn't a good way to check without evaluate. There is an alternative to evaluate that isn't listed in the ab file. You can evaluate "..target.." humours which will show their humour levels and is balanceless. I do it before each attack. If there is a better way outside of tracking someone please share.
2. Just tested and I do not believe it to be possible to tree away humours.
Tried it. Didn't help. They'll still enmesh loop for defensive reasons.
Not that it really matters. Without enmesh they'd just loop rend-and-run instead.
Remember when buckawns stopped webwhores? The good old days... (Yes, I am equating enmesh to web-whoring, despite the fact that enmesh is actually way better)
Does Alchemist require sip rings (for mana) or high mana regen to do well in combat? The class always interested me but a few people have told me it requires a decent mana pool to be able to hinder and keep your momentum going.
Don't think any class needs arties to actually have enough mana to use their abilities. Sure Alchemist and Priest can have mana problems, but you can pull off like any class unartied.
Don't think any class needs arties to actually have enough mana to use their abilities. Sure Alchemist and Priest can have mana problems, but I can pull off like any class unartied.
There's nothing stopping anyone from being as good as Vaehl or whomever they look up to. Achaea is pretty equalized on that front; if you care enough and put the time in then you can be great.
It refers to the level of the mount. The numerical level, as in "level 100", not "war horse".
I don't know exactly how it scales, but it generally ranges from the equivalent of +0 dex with a low level mount to about +4 dex with the highest level mounts (I don't know what level that actually is, but gold-purchased non-flying legend steeds are probably pretty close). This +0-4 dex based on mount level is in addition to +0-4 based on riding skill. So at trans riding, even mounting a cheap pony or mule will give the equivalent of +4 dex.
@JacenAlways has, and still does. Doesn't stop aerial and a few other things:
Apostate: blackwind bard: force unenemy, somersault blademaster: evade, highleap(?) infernal: blackwind Jester: balloon(?), puppet travel, universe Magi: aerial monk: mind travel, mind throw, force unenemy occultist: universe, astralform, force unenemy paladin: illuminate, force unenemy, pre-existing piety runewarden raido, wunjo/nairat+tumble (can be cancelled but destroys momentum) priest angel refuge, illuminate, pre-existing piety, force unenemy, sentinel: same as runie but with traps serpent: evade, force unenemy shaman: raido, puppet travel sylvan: grove return(?), aerial dragon: pierce the veil
+ anyone with earrings or lyre (walk or duanathar/strum can be repeated infinitely) probably missed a few, just going off the top of my head.
Things it does stop (definitely not all inclusive) walking, Fly, worm warp, pilgrimage, lunge/jpk
Classes that Piety/Gravehands actually hinders: Alchemist, Druid, Sentinel, Monk (sortof)
If by "fully" you mean "always", then no. It's the same chance as any other piety attempt.
I've never had a priest follow me into wunjo/nairat
Then you have successfully evaded piety, I'd call that a "W". Remember to throw a monolith before tumble. Gular into wunjo/nairat forces them to tumble as well (unless they have greaves), buying you even more time, and preventing beckon.
Perhaps. Would be worth more testing, as I ended up earring'ing out, never flew. I did some testing (sampled 20 sucessful movements) on the Anarchaea server, came up with about a 28% chance to hinder movement.
Really ought to have an upper limit on unsuccessful attempts, IMO.
As I listed out, almost every class in the game has (usually multiple) ways of ignoring Piety. Use them, or just throw mono/tumble.
Upper limit idea is silly. Each attempt needs to be its own percentage for the ability to work as intended. Since it can also very frequently proc 0 times, your change would imply that it should also have a minimum unsuccessful attempts, which would be equally dumb.
First of all, you don't need to "counter" Piety. RNG walking "counters" it just fine, a fixed percentage of the time, often on the first or second attempt.
Since this is quite literally the only form of hindrance available to priest, I see no reason to gripe about it. Apostates and Paladins are kinda in the same boat, but have other options.
Also, I don't understand why throw monolith/tumble would require 10 attempts. Devo users can tumble cancel, but at the expense of affliction/mana momentum, as the ability is very slow, and also has a chance to fail (unless for some ridiculous reason you don't have Blissful Ignorance).
Would take tentacles, access to double limb break, hamstring, pinshot, or even gravehands, over piety any day. They're all better.
Comments
By anything.
Dragon doesn't need Enmesh to bypass parry, I just mean as a defensive method of slow prep. Prevents prep classes from setting off breaks for kill shot, halts momentum, etc.
→My Mudlet Scripts
→My Mudlet Scripts
2. Can you tree away humours?
2. Just tested and I do not believe it to be possible to tree away humours.
Not that it really matters. Without enmesh they'd just loop rend-and-run instead.
→My Mudlet Scripts
@Kuy Should classlead having expert diagnose check fluid level instead of true/false, if it doesn't already (it probably doesn't).
Remember when buckawns stopped webwhores? The good old days... (Yes, I am equating enmesh to web-whoring, despite the fact that enmesh is actually way better)
Come join the Achaea discord!
Mount strength is defined by its type. Light horse, war horse, legendary, etc.
I don't know exactly how it scales, but it generally ranges from the equivalent of +0 dex with a low level mount to about +4 dex with the highest level mounts (I don't know what level that actually is, but gold-purchased non-flying legend steeds are probably pretty close). This +0-4 dex based on mount level is in addition to +0-4 based on riding skill. So at trans riding, even mounting a cheap pony or mule will give the equivalent of +4 dex.
Apostate: blackwind
bard: force unenemy, somersault
blademaster: evade, highleap(?)
infernal: blackwind
Jester: balloon(?), puppet travel, universe
Magi: aerial
monk: mind travel, mind throw, force unenemy
occultist: universe, astralform, force unenemy
paladin: illuminate, force unenemy, pre-existing piety
runewarden raido, wunjo/nairat+tumble (can be cancelled but destroys momentum)
priest angel refuge, illuminate, pre-existing piety, force unenemy,
sentinel: same as runie but with traps
serpent: evade, force unenemy
shaman: raido, puppet travel
sylvan: grove return(?), aerial
dragon: pierce the veil
+ anyone with earrings or lyre (walk or duanathar/strum can be repeated infinitely)
probably missed a few, just going off the top of my head.
Things it does stop (definitely not all inclusive)
walking, Fly, worm warp, pilgrimage, lunge/jpk
Classes that Piety/Gravehands actually hinders: Alchemist, Druid, Sentinel, Monk (sortof)
If by "fully" you mean "always", then no. It's the same chance as any other piety attempt.
https://ada-young.appspot.com/pastebin/80fed189
Then you have successfully evaded piety, I'd call that a "W". Remember to throw a monolith before tumble. Gular into wunjo/nairat forces them to tumble as well (unless they have greaves), buying you even more time, and preventing beckon.
Really ought to have an upper limit on unsuccessful attempts, IMO.
As I listed out, almost every class in the game has (usually multiple) ways of ignoring Piety. Use them, or just throw mono/tumble.
Upper limit idea is silly. Each attempt needs to be its own percentage for the ability to work as intended. Since it can also very frequently proc 0 times, your change would imply that it should also have a minimum unsuccessful attempts, which would be equally dumb.
Since this is quite literally the only form of hindrance available to priest, I see no reason to gripe about it. Apostates and Paladins are kinda in the same boat, but have other options.
Also, I don't understand why throw monolith/tumble would require 10 attempts. Devo users can tumble cancel, but at the expense of affliction/mana momentum, as the ability is very slow, and also has a chance to fail (unless for some ridiculous reason you don't have Blissful Ignorance).
Would take tentacles, access to double limb break, hamstring, pinshot, or even gravehands, over piety any day. They're all better.