Quick Combat Questions

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  • Kenway said:
    Just curious if anyone else fights perfectly fine in the arena but once they step into a duel they suddenly forget what they're doing and where all their keys are and make stupid mistakes. Is this just me? This can't be just me.
    You got a case of the jitters. It's because you're Cyrenian, okay.

  • MelodieMelodie Port Saint Lucie, Florida
    The combat jitters, where you have actual things to lose or to prove, are real, man.
    And I love too                                                                          Be still, my indelible friend
    That love soon might end                                                         You are unbreaking
    And be known in its aching                                                      Though quaking
    Shown in this shaking                                                             Though crazy
    Lately of my wasteland, baby                                                 That's just wasteland, baby
  • So a venom lock is slike, gecko, kalmia, and can be cured out of with either a tree tattoo or focus? A soft lock adds paralysis, which stops the tree tattoo, but can be cured through focus, which is only stopped by impatience, correct? Is there a way to give impatience as a Magi, short of a really lucky hit with a ring of pestilence? 

    Also, can someone explain riftlock and riftlock2 as far as SVO is concerned? Rift lock is broken arms and slickness to stop the apply, plus maybe asthma to stop curing slickness. So what is Rift2? 

  • AustereAustere Tennessee
    I always assumed svo riftlock was curable with restore in survival,  while riftlock2 was level two limbs. I honestly don't know,  though. 
  • CaladbolgCaladbolg Campbell County TN
    edited October 2014
    Austere said:
    I always assumed svo riftlock was curable with restore in survival,  while riftlock2 was level two limbs. I honestly don't know,  though. 
    I thought riftlock(1) was ment to force you to restore while confused for instant kills.

    Also for the record what use is having someone off equib for a truelock.

    I can't think of anything that they could use to cure out of the lock that they wouldn't be able to do with out every affliction but truelocked.

    Excluding tumble of course.

  • So uh... grove summon? Leave the area/get in a non-forest room,  or you're fucked?
    image
  • Kenway said:
    Just curious if anyone else fights perfectly fine in the arena but once they step into a duel they suddenly forget what they're doing and where all their keys are and make stupid mistakes. Is this just me? This can't be just me.
    This is one ooc reason I'm trying to get you people to duel more. >_>
  • From http://doc.svo.vadisystems.com/

    Lock name Cure Afflictions needed
    soft focus, fitness, tree affs.slickness and affs.anorexia and affs.asthma
    venom focus, fitness affs.slickness and affs.anorexia and affs.asthma and affs.paralysis)
    hard fitness, tree affs.slickness and affs.anorexia and affs.asthma and affs.impatience)
    rift eat kelp or bloodroot, fitness asthma, slickness or an empty valerian pipe and both arms damaged
    rift 2 eat kelp or bloodroot asthma, slickness, paralysis or disrupt and both arms damaged
    slow eat kelp or bloodroot, fitness asthma, slickness, both arms damaged, concussion and aeon
    true (none) slickness, anorexia, asthma, paralysis, impatience, disrupt, confusion
    stain (restore, dragonheal) stain, slickness, empty valerian/realgar pipe and broken arms



    The Truths hurt. Always.
  • Lol @Praxides, its a serious question. I have no idea how it works, but apparently it isn't stopped by monolith

    image
  • Think displace minus the monolith. Leave the room for about 6 to 8 seconds befpre re-entering. Goimg back in before the time elapses will make it go through still 
  • Can fly versus grove summon, but not fly against displace is a key difference.

  • edited October 2014
    Caladbolg said:

    Also for the record what use is having someone off equib for a truelock.

    I can't think of anything that they could use to cure out of the lock that they wouldn't be able to do with out every affliction but truelocked.

    Excluding tumble of course.
    I've been inactive for too long to be up to date on the current specifics of all the class-specific curing abilities, but a great lot of them once used to be unstoppable by afflictions and could only be stopped by keeping the victim off equilibrium. This was before changes were made to make fitness stopped by weariness, dragonheal stopped by recklessness+weariness, etc.

    This is why confusion+disrupt are traditionally counted as part of a truelock, despite no longer being a necessity for a complete lock in most cases. But this is also the reason why I personally never liked using fixed specific lock names for specific affliction combinations (venom lock, soft lock, hard lock, whatever). Terms like this are often quickly outdated and have little actual relevance to practical affliction combat. What counts is not to get an opponent to "lock x", but simply to afflict him with whatever's necessary to immobilize that particular person at that particular time, which changes from class to class, person to person.
  • XerXer Langley
    I have no clue what a lock is. I just know what I have to do to make them die easier.
    ----------------------------------------------------------------------
    e^(iπ) + 1 = 0
  • CaladbolgCaladbolg Campbell County TN
    How does Garrote work now?
    I know with my  66/213/124 whip garroting someone is about a 4 second balance but on a npc it's a 3.2 second balance. I'm assuming dex plays a factor but does it play a factor against people and npcs or just npcs? If so is my 16 dex getting me .8 seconds?
    And on that note. The strength aspect does strength effect garrote? and if so does it only effect npcs or also players. does the damage stat on the whip actually matter or is it like a dirk?

    Also on flay same questions as above does the whip stat's matter on flaying or is it dex.

    And also what's about the cap on the dex flay?

  • How do soulpiercers stack up to forged rapiers? Has anyone done any solid testing? I feel  the speed issue would bug me a bit but I'm sure they hit much harder. The thing is I believe that can be evened out quite a bit by sticking sensi more often with faster raps. Also has anyone played around with the Logosian Battleaxes as a knight? I'm in love with my current rapiers so its tough for me to drop them for 2 SPs. Currently swinging a 84/152/253 and a 80/152/253 (runed).
  • SPs will do more dps, but you have a lot more options break wise and fun wise 1v1 with your forged ones. As a Runie you'll be swinging 100/x/238 which is plenty fast enough to pull off every knight trick, you just get a bit more room for error with 253s.

    If you have str gauntlets and str spec, Runie is one of the top dps classes by just leaning on dsl.

  • I'm pretty sure dex only reduces garrote balance against denizens, and does nothing against adventurers. Garrote uses all whip stats for both denizens and adventurers. Strength doesn't do anything in either case.

    Dex matters slightly for flay, but I don't know the specifics. I don't remember whether whip speed matters.

    Extremely good forged rapiers can beat Soulpiercers in raw dps (comparing to unruned SPs, it takes about 70 damage and 247 speed against 6k health before considering armour, against higher health and armour it's easier), even before considering the faster afflictions or any other tactics.
  • KenwayKenway San Francisco
    edited October 2014
    For those wondering:
    Pithakhan runeblade = -10% maxmana on proc and has ~ same chance as Nairat
    Dagaz = 1 affliction every 15s

    - Limb Counter - Fracture Relapsing -
    "Honestly, I just love that it counts limbs." - Mizik Corten
  • TharvisTharvis The Land of Beer and Chocolate!
    Is there anything I can do as a Magi to stop PTV other than transfix/curare?
    Aurora says, "Tharvis, why are you always breaking things?!"
    Artemis says, "You are so high maintenance, Tharvis, gosh."
    Tecton says, "It's still your fault, Tharvis."

  • Caladbolg said:
    How does Garrote work now?
    I know with my  66/213/124 whip garroting someone is about a 4 second balance but on a npc it's a 3.2 second balance. I'm assuming dex plays a factor but does it play a factor against people and npcs or just npcs? If so is my 16 dex getting me .8 seconds?
    And on that note. The strength aspect does strength effect garrote? and if so does it only effect npcs or also players. does the damage stat on the whip actually matter or is it like a dirk?

    Also on flay same questions as above does the whip stat's matter on flaying or is it dex.

    And also what's about the cap on the dex flay?
    @Sena can correct me here if needed, but 320+4*DamageStat was the last formula for garrote damage at trans subterfuge. Strength doesn't affect anything with a Serpent as far as I know except for backstab damage.

    Speed was never fully nailed down, but best was: 7-SpeedStat/50 minus .25s per point of dex above 12. (not including nimble)

    A 66/213/124 whip is horrible and I wouldn't wish it on anybody. That's probably more what you're running into.

    Don't know of a cap on Serpent speed making this faster. Above 16 somewhere if it's there. Maybe 17+ dex serp could say if over 16 is speeding them up for sure or not.

    Dex does speed up flay as well, but no formula for that. Whip stats don't matter if I recall correctly.
    The Truths hurt. Always.
  • Suladan said:
    Speed was never fully nailed down, but best was: 7-SpeedStat/50 minus .25s per point of dex above 12. (not including nimble)
    It actually seems to be 6% balance reduction per point of dexterity if garrote is above a certain balance time (not sure exactly where that point is), 7% per point of dexterity for garrotes slower than whatever the cutoff point is. If there's a cap, it's at least 17 dex, but there could be diminishing returns before that.
  • KenwayKenway San Francisco
    Impale/Arc changes:

    Tumbling off of impale does 34% without any damage reduction. (armour has no effect it's unblockable damage not cutting)
    Adding a level one torso break adds ~7%. 6.7 in my testing.
    Level two adds ~7%. 6.9
    Double broken torso tumble does 47.6% of my health.

    Blademaster seems to get the same bonuses from broken torso but the over all damage of tumbling off their impale is lower 29.7-35.6% in my test.

    Arc targeted seems to do about half damage of untargeted with a 2.6-2.7 balance while untargeted arc's balance remains at 4.2-4.3

    - Limb Counter - Fracture Relapsing -
    "Honestly, I just love that it counts limbs." - Mizik Corten
  • At what str? It scales with that also.
  • KenwayKenway San Francisco
    Arc tested at 16 and 18 str.
    Tumbling off of impale is not changed by strength unless they changed that too.

    - Limb Counter - Fracture Relapsing -
    "Honestly, I just love that it counts limbs." - Mizik Corten
  • Eleusis had just gotten off defendable (runewarden, sylvan, sentinel at least) and while I stood there, I got periodic locking affs. Where'd they come from?

    5685h [97%], 4289m [97%], [100%e], [100%w]  10.1% []kai cexkdb-se
    A widening trail (road).
    The bright sun shines down, blanketing you with its life-giving warmth. A runic totem is 
    planted solidly in the ground.
    You see exits leading south and northwest.
    You spring a trap!! A dart streaks from out of nowhere and slams into you.
    You feel a tightening sensation grow in your lungs.
    5685h [97%], 4289m [97%], [99%e], [100%w]  10.1% []kai cexkdb[ast]-
    [Curing]: EAT AURUM
    You eat an aurum flake.
    Your bronchial tubes open up and your asthma is cured. (0.234s)
    5685h [97%], 4289m [97%], [99%e], [100%w]  10.1% []kai cexkdb-fs
    fullsense
    You seek out all mental presences within your reach:
    You may eat another plant or mineral. (1.486s)
    5810h [100%], 3939m [89%], [100%e], [99%w]  10.1% []kai cxkdb-
    (outr 1 aurum)
    You remove 1 aurum, bringing the total in the Rift to 1661.
    5810h [100%], 3939m [89%], [100%e], [99%w]  10.1% []kai cxkdb-
    A prickly stinging overcomes your body, fading away into numbness.
    5810h [100%], 3939m [89%], [100%e], [99%w]  10.1% []kai cxkdb[par]-
    [Curing]: EAT MAGNESIUM
    You eat a magnesium chip.
    Your muscles unlock; you are no longer paralysed. (0.342s)
    5810h [100%], 3939m [89%], [100%e], [99%w]  10.1% []kai cxkdb-
    You have recovered equilibrium. (3.358s)
    5810h [100%], 3939m [89%], [100%e], [99%w]  10.1% []kai cexkdb-
    You may eat another plant or mineral. (1.605s)
    5810h [100%], 3939m [89%], [100%e], [99%w]  10.1% []kai cexkdb-
    (outr 1 magnesium)
    You remove 1 magnesium, bringing the total in the Rift to 855.
    5810h [100%], 3939m [89%], [100%e], [99%w]  10.1% []kai cexkdb-
    The idea of eating or drinking is repulsive to you.
    5810h [100%], 3939m [89%], [100%e], [99%w]  10.1% []kai cexkdb-ql
    [Curing]: APPLY SENSORY TO BODY
    You take out some balm and quickly rub it on your body.
    Food is no longer repulsive to you.
    5810h [100%], 3939m [89%], [100%e], [99%w]  10.1% []kai cexkdb-
    A widening trail (road).
    The bright sun shines down, blanketing you with its life-giving warmth. A runic totem is 
    planted solidly in the ground.
    You see exits leading south and northwest.
    5810h [100%], 3939m [89%], [100%e], [99%w]  10.1% []kai cexkdb-
    You may apply another salve or balm to yourself.
    5810h [100%], 3939m [89%], [100%e], [99%w]  10.1% []kai cexkdb-
    Your limbs grow heavy and you groan feebly.
    5810h [100%], 3939m [89%], [100%e], [99%w]  10.1% []kai cexkdb-
    [Curing]: EAT AURUM
    You eat an aurum flake.
    Your limbs strengthen and you feel stronger.
    5810h [100%], 3939m [89%], [100%e], [99%w]  10.1% []kai cexkdb-vibes
    No vibrations found.
    You have recovered equilibrium. (0.744s)
    5810h [100%], 3939m [89%], [100%e], [99%w]  10.1% []kai cexkdb-
    You may eat another plant or mineral. (1.604s)
    5810h [100%], 3939m [89%], [100%e], [99%w]  10.1% []kai cexkdb-
    (outr 1 aurum)
    You remove 1 aurum, bringing the total in the Rift to 1660.
    5810h [100%], 3939m [89%], [100%e], [99%w]  10.1% []kai cexkdb-
    You notice that your sweat glands have begun to rapidly secrete a foul, oily substance.
    5810h [100%], 3939m [89%], [100%e], [99%w]  10.1% []kai cexkdb[hypoch]-
    [Curing]: EAT MAGNESIUM
    You eat a magnesium chip.
    Your glands cease their oily secretion.
    image
  • CaladbolgCaladbolg Campbell County TN
    Kenway said:
    Impale/Arc changes:

    Tumbling off of impale does 34% without any damage reduction. (armour has no effect it's unblockable damage not cutting)
    Adding a level one torso break adds ~7%. 6.7 in my testing.
    Level two adds ~7%. 6.9
    Double broken torso tumble does 47.6% of my health.

    Blademaster seems to get the same bonuses from broken torso but the over all damage of tumbling off their impale is lower 29.7-35.6% in my test.

    Arc targeted seems to do about half damage of untargeted with a 2.6-2.7 balance while untargeted arc's balance remains at 4.2-4.3
    Just curious though why does arc have lower damage to one person instead of using it on everyone? The only reason I can think of you wouldn't use it on everyone is 1 you'd kill a newbie or 2 you'd hit deliverance.

    I might be missing something here though?

    (When I say wouldn't use it on everyone of course I mean wouldn't use it on everyone during a normal fight vs just a targeted one)

    (And also sure, you could say they might jump in but there's very few people who are going to jump you in a duel for arcing them that wouldn't have jumped you already)

  • That's Samanthya's darts trap. :) 25 darts, each separately envenom-able. If you shield the darts still fire at you but don't do anything, so will wear out after 25 are shot.

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  • XerXer Langley
    edited October 2014
    Dart traps suck
    ----------------------------------------------------------------------
    e^(iπ) + 1 = 0
  • AerekAerek East Tennessee, USA
    Caladbolg said:

    Just curious though why does arc have lower damage to one person instead of using it on everyone?
    Because Purity/Arc already hurts pretty good, especially with artefacted STR/INT. If single-target Arc did the same or more damage as regular Arc, then with a Diadem it would be like giving Knights a Staffcast option.
    -- Grounded in but one perspective, what we perceive is an exaggeration of the truth.
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